diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 22 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 41 |
2 files changed, 40 insertions, 23 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 696c6ee..2cbe4dc 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1229,7 +1229,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1229 | 1229 | ||
1230 | // Increment the frame counter | 1230 | // Increment the frame counter |
1231 | ++Frame; | 1231 | ++Frame; |
1232 | |||
1233 | try | 1232 | try |
1234 | { | 1233 | { |
1235 | // Check if any objects have reached their targets | 1234 | // Check if any objects have reached their targets |
@@ -2336,9 +2335,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2336 | return false; | 2335 | return false; |
2337 | } | 2336 | } |
2338 | 2337 | ||
2339 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); | 2338 | // For attachments, we need to wait until the agent is root |
2340 | 2339 | // before we restart the scripts, or else some functions won't work. | |
2341 | newObject.ResumeScripts(); | 2340 | if (!newObject.IsAttachment) |
2341 | { | ||
2342 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); | ||
2343 | newObject.ResumeScripts(); | ||
2344 | } | ||
2342 | 2345 | ||
2343 | // Do this as late as possible so that listeners have full access to the incoming object | 2346 | // Do this as late as possible so that listeners have full access to the incoming object |
2344 | EventManager.TriggerOnIncomingSceneObject(newObject); | 2347 | EventManager.TriggerOnIncomingSceneObject(newObject); |
@@ -2455,17 +2458,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2455 | ScenePresence sp = GetScenePresence(sog.OwnerID); | 2458 | ScenePresence sp = GetScenePresence(sog.OwnerID); |
2456 | 2459 | ||
2457 | if (sp != null) | 2460 | if (sp != null) |
2458 | { | 2461 | return sp.GetStateSource(); |
2459 | AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(sp.UUID); | ||
2460 | 2462 | ||
2461 | if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default)) | ||
2462 | { | ||
2463 | // This will get your attention | ||
2464 | //m_log.Error("[XXX] Triggering CHANGED_TELEPORT"); | ||
2465 | |||
2466 | return 5; // StateSource.Teleporting | ||
2467 | } | ||
2468 | } | ||
2469 | return 2; // StateSource.PrimCrossing | 2463 | return 2; // StateSource.PrimCrossing |
2470 | } | 2464 | } |
2471 | 2465 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9b9d9da..1aac09d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -840,6 +840,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
840 | 840 | ||
841 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | 841 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); |
842 | 842 | ||
843 | bool wasChild = m_isChildAgent; | ||
844 | m_isChildAgent = false; | ||
845 | |||
843 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 846 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
844 | if (gm != null) | 847 | if (gm != null) |
845 | m_grouptitle = gm.GetGroupTitle(m_uuid); | 848 | m_grouptitle = gm.GetGroupTitle(m_uuid); |
@@ -929,14 +932,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
929 | // Animator.SendAnimPack(); | 932 | // Animator.SendAnimPack(); |
930 | 933 | ||
931 | m_scene.SwapRootAgentCount(false); | 934 | m_scene.SwapRootAgentCount(false); |
932 | 935 | ||
933 | //CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid); | 936 | // The initial login scene presence is already root when it gets here |
934 | //if (userInfo != null) | 937 | // and it has already rezzed the attachments and started their scripts. |
935 | // userInfo.FetchInventory(); | 938 | // We do the following only for non-login agents, because their scripts |
936 | //else | 939 | // haven't started yet. |
937 | // m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid); | 940 | if (wasChild) |
938 | 941 | { | |
939 | m_isChildAgent = false; | 942 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); |
943 | // Resume scripts | ||
944 | Attachments.ForEach(delegate(SceneObjectGroup sog) | ||
945 | { | ||
946 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | ||
947 | sog.ResumeScripts(); | ||
948 | }); | ||
949 | } | ||
940 | 950 | ||
941 | // send the animations of the other presences to me | 951 | // send the animations of the other presences to me |
942 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) | 952 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) |
@@ -948,6 +958,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
948 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 958 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
949 | } | 959 | } |
950 | 960 | ||
961 | public int GetStateSource() | ||
962 | { | ||
963 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID); | ||
964 | |||
965 | if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default)) | ||
966 | { | ||
967 | // This will get your attention | ||
968 | //m_log.Error("[XXX] Triggering CHANGED_TELEPORT"); | ||
969 | |||
970 | return 5; // StateSource.Teleporting | ||
971 | } | ||
972 | return 2; // StateSource.PrimCrossing | ||
973 | } | ||
974 | |||
951 | /// <summary> | 975 | /// <summary> |
952 | /// This turns a root agent into a child agent | 976 | /// This turns a root agent into a child agent |
953 | /// when an agent departs this region for a neighbor, this gets called. | 977 | /// when an agent departs this region for a neighbor, this gets called. |
@@ -1139,7 +1163,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1139 | AbsolutePosition = pos; | 1163 | AbsolutePosition = pos; |
1140 | } | 1164 | } |
1141 | 1165 | ||
1142 | m_isChildAgent = false; | ||
1143 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1166 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1144 | MakeRootAgent(AbsolutePosition, m_flying); | 1167 | MakeRootAgent(AbsolutePosition, m_flying); |
1145 | 1168 | ||