diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | 41 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Mock/TestScene.cs | 3 | ||||
-rw-r--r-- | OpenSim/Tests/Torture/ObjectTortureTests.cs | 21 |
5 files changed, 68 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 693a79e..e66678a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -359,7 +359,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
359 | m_log.ErrorFormat( | 359 | m_log.ErrorFormat( |
360 | "[SCENEGRAPH]: Tried to add scene object {0} to {1} with illegal UUID of {2}", | 360 | "[SCENEGRAPH]: Tried to add scene object {0} to {1} with illegal UUID of {2}", |
361 | sceneObject.Name, m_parentScene.RegionInfo.RegionName, UUID.Zero); | 361 | sceneObject.Name, m_parentScene.RegionInfo.RegionName, UUID.Zero); |
362 | 362 | ||
363 | return false; | 363 | return false; |
364 | } | 364 | } |
365 | 365 | ||
@@ -368,12 +368,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
368 | // m_log.DebugFormat( | 368 | // m_log.DebugFormat( |
369 | // "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()", | 369 | // "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()", |
370 | // m_parentScene.RegionInfo.RegionName, sceneObject.UUID); | 370 | // m_parentScene.RegionInfo.RegionName, sceneObject.UUID); |
371 | 371 | ||
372 | return false; | 372 | return false; |
373 | } | 373 | } |
374 | 374 | ||
375 | // m_log.DebugFormat( | 375 | // m_log.DebugFormat( |
376 | // "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}", | 376 | // "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}", |
377 | // sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName); | 377 | // sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName); |
378 | 378 | ||
379 | SceneObjectPart[] parts = sceneObject.Parts; | 379 | SceneObjectPart[] parts = sceneObject.Parts; |
@@ -409,7 +409,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
409 | 409 | ||
410 | lock (SceneObjectGroupsByFullID) | 410 | lock (SceneObjectGroupsByFullID) |
411 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; | 411 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; |
412 | 412 | ||
413 | lock (SceneObjectGroupsByFullPartID) | 413 | lock (SceneObjectGroupsByFullPartID) |
414 | { | 414 | { |
415 | foreach (SceneObjectPart part in parts) | 415 | foreach (SceneObjectPart part in parts) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 4c339d9..b130bf7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -303,6 +303,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
303 | 303 | ||
304 | // ~SceneObjectPart() | 304 | // ~SceneObjectPart() |
305 | // { | 305 | // { |
306 | // Console.WriteLine( | ||
307 | // "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}", | ||
308 | // Name, LocalId, ParentGroup.Name, ParentGroup.LocalId); | ||
306 | // m_log.DebugFormat( | 309 | // m_log.DebugFormat( |
307 | // "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}", | 310 | // "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}", |
308 | // Name, LocalId, ParentGroup.Name, ParentGroup.LocalId); | 311 | // Name, LocalId, ParentGroup.Name, ParentGroup.LocalId); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 80f198d..7737d8e 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Threading; | ||
30 | using NUnit.Framework; | 31 | using NUnit.Framework; |
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
32 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
@@ -43,6 +44,42 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
43 | [TestFixture] | 44 | [TestFixture] |
44 | public class SceneObjectBasicTests | 45 | public class SceneObjectBasicTests |
45 | { | 46 | { |
47 | // [TearDown] | ||
48 | // public void TearDown() | ||
49 | // { | ||
50 | // Console.WriteLine("TearDown"); | ||
51 | // GC.Collect(); | ||
52 | // Thread.Sleep(3000); | ||
53 | // } | ||
54 | |||
55 | // public class GcNotify | ||
56 | // { | ||
57 | // public static AutoResetEvent gcEvent = new AutoResetEvent(false); | ||
58 | // private static bool _initialized = false; | ||
59 | // | ||
60 | // public static void Initialize() | ||
61 | // { | ||
62 | // if (!_initialized) | ||
63 | // { | ||
64 | // _initialized = true; | ||
65 | // new GcNotify(); | ||
66 | // } | ||
67 | // } | ||
68 | // | ||
69 | // private GcNotify(){} | ||
70 | // | ||
71 | // ~GcNotify() | ||
72 | // { | ||
73 | // if (!Environment.HasShutdownStarted && | ||
74 | // !AppDomain.CurrentDomain.IsFinalizingForUnload()) | ||
75 | // { | ||
76 | // Console.WriteLine("GcNotify called"); | ||
77 | // gcEvent.Set(); | ||
78 | // new GcNotify(); | ||
79 | // } | ||
80 | // } | ||
81 | // } | ||
82 | |||
46 | /// <summary> | 83 | /// <summary> |
47 | /// Test adding an object to a scene. | 84 | /// Test adding an object to a scene. |
48 | /// </summary> | 85 | /// </summary> |
@@ -147,11 +184,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
147 | public void TestDeleteSceneObject() | 184 | public void TestDeleteSceneObject() |
148 | { | 185 | { |
149 | TestHelpers.InMethod(); | 186 | TestHelpers.InMethod(); |
150 | 187 | ||
151 | TestScene scene = SceneHelpers.SetupScene(); | 188 | TestScene scene = SceneHelpers.SetupScene(); |
152 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 189 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); |
153 | scene.DeleteSceneObject(part.ParentGroup, false); | 190 | scene.DeleteSceneObject(part.ParentGroup, false); |
154 | 191 | ||
155 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 192 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |
156 | Assert.That(retrievedPart, Is.Null); | 193 | Assert.That(retrievedPart, Is.Null); |
157 | } | 194 | } |
diff --git a/OpenSim/Tests/Common/Mock/TestScene.cs b/OpenSim/Tests/Common/Mock/TestScene.cs index 328cd2b..eea68c3 100644 --- a/OpenSim/Tests/Common/Mock/TestScene.cs +++ b/OpenSim/Tests/Common/Mock/TestScene.cs | |||
@@ -50,7 +50,8 @@ namespace OpenSim.Tests.Common.Mock | |||
50 | 50 | ||
51 | ~TestScene() | 51 | ~TestScene() |
52 | { | 52 | { |
53 | Console.WriteLine("TestScene destructor called for {0}", RegionInfo.RegionName); | 53 | //Console.WriteLine("TestScene destructor called for {0}", RegionInfo.RegionName); |
54 | Console.WriteLine("TestScene destructor called"); | ||
54 | } | 55 | } |
55 | 56 | ||
56 | /// <summary> | 57 | /// <summary> |
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs index 74b336e..e83186a 100644 --- a/OpenSim/Tests/Torture/ObjectTortureTests.cs +++ b/OpenSim/Tests/Torture/ObjectTortureTests.cs | |||
@@ -49,6 +49,13 @@ namespace OpenSim.Tests.Torture | |||
49 | [TestFixture] | 49 | [TestFixture] |
50 | public class ObjectTortureTests | 50 | public class ObjectTortureTests |
51 | { | 51 | { |
52 | [TearDown] | ||
53 | public void TearDown() | ||
54 | { | ||
55 | GC.Collect(); | ||
56 | GC.WaitForPendingFinalizers(); | ||
57 | } | ||
58 | |||
52 | // [Test] | 59 | // [Test] |
53 | // public void Test0000Clean() | 60 | // public void Test0000Clean() |
54 | // { | 61 | // { |
@@ -141,8 +148,18 @@ namespace OpenSim.Tests.Torture | |||
141 | string.Format("Object {0} could not be retrieved", i)); | 148 | string.Format("Object {0} could not be retrieved", i)); |
142 | } | 149 | } |
143 | 150 | ||
144 | // This does not work to fire the SceneObjectGroup destructors - something else is hanging on to them. | 151 | // When a scene object is added to a scene, it is placed in the update list for sending to viewers |
145 | // scene.DeleteAllSceneObjects(); | 152 | // (though in this case we have none). When it is deleted, it is not removed from the update which is |
153 | // fine since it will later be ignored. | ||
154 | // | ||
155 | // However, that means that we need to manually run an update here to clear out that list so that deleted | ||
156 | // objects will be clean up by the garbage collector before the next stress test is run. | ||
157 | scene.Update(); | ||
158 | |||
159 | // Currently, we need to do this in order to garbage collect the scene objects ready for the next test run. | ||
160 | // However, what we really need to do is find out why the entire scene is not garbage collected in | ||
161 | // teardown. | ||
162 | scene.DeleteAllSceneObjects(); | ||
146 | 163 | ||
147 | Console.WriteLine( | 164 | Console.WriteLine( |
148 | "Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)", | 165 | "Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)", |