diff options
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 8 | ||||
-rw-r--r-- | bin/OpenSimDefaults.ini | 6 |
2 files changed, 9 insertions, 5 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 2fe4db7..e3b127f 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -80,9 +80,11 @@ | |||
80 | ;; This can be overriden in the region config file. | 80 | ;; This can be overriden in the region config file. |
81 | ; ClampPrimSize = false | 81 | ; ClampPrimSize = false |
82 | 82 | ||
83 | ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} false | 83 | ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true |
84 | ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. Script code is recompiled on the destination region and the state reloaded. | 84 | ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. |
85 | ; AllowScriptCrossing = false | 85 | ;; This only applies when crossing to a region running in a different simulator. |
86 | ;; For crossings where the regions are on the same simulator the script is always kept running. | ||
87 | ; AllowScriptCrossing = true | ||
86 | 88 | ||
87 | ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false | 89 | ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false |
88 | ;; Allow compiled script binary code to cross region boundaries. | 90 | ;; Allow compiled script binary code to cross region boundaries. |
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index a7e40db..b689f88 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -77,8 +77,10 @@ | |||
77 | ; This can be overriden in the region config file. | 77 | ; This can be overriden in the region config file. |
78 | ClampPrimSize = false | 78 | ClampPrimSize = false |
79 | 79 | ||
80 | ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. Script code is recompiled on the destination region and the state reloaded. | 80 | ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. |
81 | AllowScriptCrossing = false | 81 | ; This only applies when crossing to a region running in a different simulator. |
82 | ; For crossings where the regions are on the same simulator the script is always kept running. | ||
83 | AllowScriptCrossing = true | ||
82 | 84 | ||
83 | ; Allow compiled script binary code to cross region boundaries. | 85 | ; Allow compiled script binary code to cross region boundaries. |
84 | ; If you set this to "true", any region that can teleport to you can | 86 | ; If you set this to "true", any region that can teleport to you can |