diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index c3d75ea..a5acd86 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -627,7 +627,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
627 | private const int m_knownChangedRotationalForce = 1 << 5; | 627 | private const int m_knownChangedRotationalForce = 1 << 5; |
628 | private const int m_knownChangedTerrainHeight = 1 << 6; | 628 | private const int m_knownChangedTerrainHeight = 1 << 6; |
629 | private const int m_knownChangedWaterLevel = 1 << 7; | 629 | private const int m_knownChangedWaterLevel = 1 << 7; |
630 | private const int m_knownChangedForwardVelocity = 1 << 7; | 630 | private const int m_knownChangedForwardVelocity = 1 << 8; |
631 | 631 | ||
632 | private void ForgetKnownVehicleProperties() | 632 | private void ForgetKnownVehicleProperties() |
633 | { | 633 | { |
@@ -860,13 +860,11 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
860 | // ================================================================== | 860 | // ================================================================== |
861 | // Clamp high or low velocities | 861 | // Clamp high or low velocities |
862 | float newVelocityLengthSq = newVelocity.LengthSquared(); | 862 | float newVelocityLengthSq = newVelocity.LengthSquared(); |
863 | // if (newVelocityLengthSq > 1e6f) | ||
864 | if (newVelocityLengthSq > 1000f) | 863 | if (newVelocityLengthSq > 1000f) |
865 | { | 864 | { |
866 | newVelocity /= newVelocity.Length(); | 865 | newVelocity /= newVelocity.Length(); |
867 | newVelocity *= 1000f; | 866 | newVelocity *= 1000f; |
868 | } | 867 | } |
869 | // else if (newVelocityLengthSq < 1e-6f) | ||
870 | else if (newVelocityLengthSq < 0.001f) | 868 | else if (newVelocityLengthSq < 0.001f) |
871 | newVelocity = Vector3.Zero; | 869 | newVelocity = Vector3.Zero; |
872 | 870 | ||