diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 10 | ||||
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 16 |
2 files changed, 19 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 069cb0d..2ca4912 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -96,6 +96,16 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
96 | public long SimulationStep { get { return m_simulationStep; } } | 96 | public long SimulationStep { get { return m_simulationStep; } } |
97 | private int m_taintsToProcessPerStep; | 97 | private int m_taintsToProcessPerStep; |
98 | 98 | ||
99 | // Avatar parameters | ||
100 | public float ParamAvatarFriction { get; private set; } | ||
101 | public float ParamAvatarStandingFriction { get; private set; } | ||
102 | public float ParamAvatarDensity { get; private set; } | ||
103 | public float ParamAvatarRestitution { get; private set; } | ||
104 | public float ParamAvatarCapsuleWidth { get; private set; } | ||
105 | public float ParamAvatarCapsuleDepth { get; private set; } | ||
106 | public float ParamAvatarCapsuleHeight { get; private set; } | ||
107 | public float ParamAvatarContactProcessingThreshold { get; private set; } | ||
108 | |||
99 | public delegate void PreStepAction(float timeStep); | 109 | public delegate void PreStepAction(float timeStep); |
100 | public event PreStepAction BeforeStep; | 110 | public event PreStepAction BeforeStep; |
101 | 111 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 8a9aec9..c084ab4 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -1,16 +1,16 @@ | |||
1 | CURRENT PRIORITIES | 1 | CURRENT PRIORITIES |
2 | ================================================= | 2 | ================================================= |
3 | Eliminate all crashes (DONEish) | 3 | Smooth avatar movement with motor |
4 | Editing/deleting physical linkset (DONE) | 4 | Should motor update be all at taint-time? |
5 | Border crossing of physical linkset (DONE) | ||
6 | Enable vehicle border crossings (at least as poorly as ODE) | 5 | Enable vehicle border crossings (at least as poorly as ODE) |
6 | Terrain skirts | ||
7 | Avatar created in previous region and not new region when crossing border | 7 | Avatar created in previous region and not new region when crossing border |
8 | Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) | 8 | Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) |
9 | Calibrate turning radius (DONE) | 9 | Vehicle movement on terrain smoothness |
10 | Vehicle script tuning/debugging | ||
11 | Avanti speed script | ||
12 | Weapon shooter script | ||
10 | limitMotorUp calibration (more down?) | 13 | limitMotorUp calibration (more down?) |
11 | study PID motors (include 'efficiency' implementation (DONE) | ||
12 | Add to avatar movement | ||
13 | |||
14 | 14 | ||
15 | CRASHES | 15 | CRASHES |
16 | ================================================= | 16 | ================================================= |
@@ -139,6 +139,8 @@ Consider moving prim/character body and shape destruction in destroy() | |||
139 | to postTimeTime rather than protecting all the potential sets that | 139 | to postTimeTime rather than protecting all the potential sets that |
140 | might have been queued up. | 140 | might have been queued up. |
141 | Remove unused fields from ShapeData (not used in API2) | 141 | Remove unused fields from ShapeData (not used in API2) |
142 | Remove unused fields from pinned memory shared parameter block | ||
143 | Create parameter variables in BSScene to replace same. | ||
142 | Breakout code for mesh/hull/compound/native into separate BSShape* classes | 144 | Breakout code for mesh/hull/compound/native into separate BSShape* classes |
143 | Standardize access to building and reference code. | 145 | Standardize access to building and reference code. |
144 | The skeleton classes are in the sources but are not complete or linked in. | 146 | The skeleton classes are in the sources but are not complete or linked in. |