diff options
Diffstat (limited to '')
10 files changed, 129 insertions, 57 deletions
diff --git a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs index 30253c3..a39e68d 100644 --- a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs | |||
@@ -247,6 +247,8 @@ namespace OpenSim.Data.MySQL | |||
247 | 247 | ||
248 | public void RemoveObject(UUID obj, UUID regionUUID) | 248 | public void RemoveObject(UUID obj, UUID regionUUID) |
249 | { | 249 | { |
250 | // m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID); | ||
251 | |||
250 | List<UUID> uuids = new List<UUID>(); | 252 | List<UUID> uuids = new List<UUID>(); |
251 | 253 | ||
252 | // Formerly, this used to check the region UUID. | 254 | // Formerly, this used to check the region UUID. |
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 241cac0..916148b 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -111,11 +111,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
111 | 111 | ||
112 | private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) | 112 | private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) |
113 | { | 113 | { |
114 | m_log.Debug("[SCENE]: Starting send to inventory loop"); | 114 | m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop"); |
115 | 115 | ||
116 | while (InventoryDeQueueAndDelete()) | 116 | while (InventoryDeQueueAndDelete()) |
117 | { | 117 | { |
118 | //m_log.Debug("[SCENE]: Sent item successfully to inventory, continuing..."); | 118 | //m_log.Debug("[ASYNC DELETER]: Sent item successfully to inventory, continuing..."); |
119 | } | 119 | } |
120 | } | 120 | } |
121 | 121 | ||
@@ -137,7 +137,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
137 | x = m_inventoryDeletes.Dequeue(); | 137 | x = m_inventoryDeletes.Dequeue(); |
138 | 138 | ||
139 | m_log.DebugFormat( | 139 | m_log.DebugFormat( |
140 | "[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left); | 140 | "[ASYNC DELETER]: Sending object to user's inventory, {0} item(s) remaining.", left); |
141 | 141 | ||
142 | try | 142 | try |
143 | { | 143 | { |
@@ -152,7 +152,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
152 | } | 152 | } |
153 | catch (Exception e) | 153 | catch (Exception e) |
154 | { | 154 | { |
155 | m_log.DebugFormat("Exception background sending object: " + e); | 155 | m_log.ErrorFormat( |
156 | "[ASYNC DELETER]: Exception background sending object: {0}{1}", e.Message, e.StackTrace); | ||
156 | } | 157 | } |
157 | 158 | ||
158 | return true; | 159 | return true; |
@@ -164,12 +165,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
164 | // We can't put the object group details in here since the root part may have disappeared (which is where these sit). | 165 | // We can't put the object group details in here since the root part may have disappeared (which is where these sit). |
165 | // FIXME: This needs to be fixed. | 166 | // FIXME: This needs to be fixed. |
166 | m_log.ErrorFormat( | 167 | m_log.ErrorFormat( |
167 | "[SCENE]: Queued sending of scene object to agent {0} {1} failed: {2}", | 168 | "[ASYNC DELETER]: Queued sending of scene object to agent {0} {1} failed: {2} {3}", |
168 | (x != null ? x.remoteClient.Name : "unavailable"), (x != null ? x.remoteClient.AgentId.ToString() : "unavailable"), e.ToString()); | 169 | (x != null ? x.remoteClient.Name : "unavailable"), |
170 | (x != null ? x.remoteClient.AgentId.ToString() : "unavailable"), | ||
171 | e.Message, | ||
172 | e.StackTrace); | ||
169 | } | 173 | } |
170 | 174 | ||
171 | m_log.Debug("[SCENE]: No objects left in inventory send queue."); | 175 | m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue."); |
176 | |||
172 | return false; | 177 | return false; |
173 | } | 178 | } |
174 | } | 179 | } |
175 | } | 180 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs index e183f9d..6fd38e5 100644 --- a/OpenSim/Region/Framework/Scenes/EntityBase.cs +++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs | |||
@@ -69,6 +69,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
69 | public bool IsDeleted | 69 | public bool IsDeleted |
70 | { | 70 | { |
71 | get { return m_isDeleted; } | 71 | get { return m_isDeleted; } |
72 | set { m_isDeleted = value; } | ||
72 | } | 73 | } |
73 | protected bool m_isDeleted; | 74 | protected bool m_isDeleted; |
74 | 75 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 4e871d9..c49386a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1720,7 +1720,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1720 | public virtual void DeRezObject(IClientAPI remoteClient, uint localID, | 1720 | public virtual void DeRezObject(IClientAPI remoteClient, uint localID, |
1721 | UUID groupID, DeRezAction action, UUID destinationID) | 1721 | UUID groupID, DeRezAction action, UUID destinationID) |
1722 | { | 1722 | { |
1723 | DeRezObjects(remoteClient, new List<uint>() { localID} , groupID, action, destinationID); | 1723 | DeRezObjects(remoteClient, new List<uint>() { localID }, groupID, action, destinationID); |
1724 | } | 1724 | } |
1725 | 1725 | ||
1726 | public virtual void DeRezObjects(IClientAPI remoteClient, List<uint> localIDs, | 1726 | public virtual void DeRezObjects(IClientAPI remoteClient, List<uint> localIDs, |
@@ -1757,11 +1757,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1757 | deleteIDs.Add(localID); | 1757 | deleteIDs.Add(localID); |
1758 | deleteGroups.Add(grp); | 1758 | deleteGroups.Add(grp); |
1759 | 1759 | ||
1760 | // Force a database backup/update on this SceneObjectGroup | ||
1761 | // So that we know the database is upto date, | ||
1762 | // for when deleting the object from it | ||
1763 | ForceSceneObjectBackup(grp); | ||
1764 | |||
1765 | if (remoteClient == null) | 1760 | if (remoteClient == null) |
1766 | { | 1761 | { |
1767 | // Autoreturn has a null client. Nothing else does. So | 1762 | // Autoreturn has a null client. Nothing else does. So |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 183310d..82e7d76 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2092,7 +2092,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2092 | // rootPart.PhysActor = null; | 2092 | // rootPart.PhysActor = null; |
2093 | // } | 2093 | // } |
2094 | 2094 | ||
2095 | if (UnlinkSceneObject(group.UUID, false)) | 2095 | if (UnlinkSceneObject(group, false)) |
2096 | { | 2096 | { |
2097 | EventManager.TriggerObjectBeingRemovedFromScene(group); | 2097 | EventManager.TriggerObjectBeingRemovedFromScene(group); |
2098 | EventManager.TriggerParcelPrimCountTainted(); | 2098 | EventManager.TriggerParcelPrimCountTainted(); |
@@ -2107,18 +2107,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2107 | /// Unlink the given object from the scene. Unlike delete, this just removes the record of the object - the | 2107 | /// Unlink the given object from the scene. Unlike delete, this just removes the record of the object - the |
2108 | /// object itself is not destroyed. | 2108 | /// object itself is not destroyed. |
2109 | /// </summary> | 2109 | /// </summary> |
2110 | /// <param name="uuid">Id of object.</param> | 2110 | /// <param name="so">The scene object.</param> |
2111 | /// <param name="softDelete">If true, only deletes from scene, but keeps the object in the database.</param> | ||
2111 | /// <returns>true if the object was in the scene, false if it was not</returns> | 2112 | /// <returns>true if the object was in the scene, false if it was not</returns> |
2112 | /// <param name="softDelete">If true, only deletes from scene, but keeps object in database.</param> | 2113 | public bool UnlinkSceneObject(SceneObjectGroup so, bool softDelete) |
2113 | public bool UnlinkSceneObject(UUID uuid, bool softDelete) | ||
2114 | { | 2114 | { |
2115 | if (m_sceneGraph.DeleteSceneObject(uuid, softDelete)) | 2115 | if (m_sceneGraph.DeleteSceneObject(so.UUID, softDelete)) |
2116 | { | 2116 | { |
2117 | if (!softDelete) | 2117 | if (!softDelete) |
2118 | { | 2118 | { |
2119 | m_storageManager.DataStore.RemoveObject(uuid, | 2119 | // Force a database update so that the scene object group ID is accurate. It's possible that the |
2120 | m_regInfo.RegionID); | 2120 | // group has recently been delinked from another group but that this change has not been persisted |
2121 | // to the DB. | ||
2122 | ForceSceneObjectBackup(so); | ||
2123 | so.DetachFromBackup(); | ||
2124 | m_storageManager.DataStore.RemoveObject(so.UUID, m_regInfo.RegionID); | ||
2121 | } | 2125 | } |
2126 | |||
2127 | // We need to keep track of this state in case this group is still queued for further backup. | ||
2128 | so.IsDeleted = true; | ||
2122 | 2129 | ||
2123 | return true; | 2130 | return true; |
2124 | } | 2131 | } |
@@ -2149,7 +2156,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2149 | } | 2156 | } |
2150 | catch (Exception) | 2157 | catch (Exception) |
2151 | { | 2158 | { |
2152 | m_log.Warn("[DATABASE]: exception when trying to remove the prim that crossed the border."); | 2159 | m_log.Warn("[SCENE]: exception when trying to remove the prim that crossed the border."); |
2153 | } | 2160 | } |
2154 | return; | 2161 | return; |
2155 | } | 2162 | } |
@@ -2166,7 +2173,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2166 | } | 2173 | } |
2167 | catch (Exception) | 2174 | catch (Exception) |
2168 | { | 2175 | { |
2169 | m_log.Warn("[DATABASE]: exception when trying to return the prim that crossed the border."); | 2176 | m_log.Warn("[SCENE]: exception when trying to return the prim that crossed the border."); |
2170 | } | 2177 | } |
2171 | return; | 2178 | return; |
2172 | } | 2179 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index b8b3db5..09e3e0e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1226,16 +1226,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1226 | } | 1226 | } |
1227 | 1227 | ||
1228 | /// <summary> | 1228 | /// <summary> |
1229 | /// Delete this group from its scene and tell all the scene presences about that deletion. | 1229 | /// Delete this group from its scene. |
1230 | /// </summary> | 1230 | /// </summary> |
1231 | /// <param name="silent">Broadcast deletions to all clients.</param> | 1231 | /// |
1232 | /// This only handles the in-world consequences of deletion (e.g. any avatars sitting on it are forcibly stood | ||
1233 | /// up and all avatars receive notification of its removal. Removal of the scene object from database backup | ||
1234 | /// must be handled by the caller. | ||
1235 | /// | ||
1236 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | ||
1232 | public void DeleteGroup(bool silent) | 1237 | public void DeleteGroup(bool silent) |
1233 | { | 1238 | { |
1234 | // We need to keep track of this state in case this group is still queued for backup. | ||
1235 | m_isDeleted = true; | ||
1236 | |||
1237 | DetachFromBackup(); | ||
1238 | |||
1239 | lock (m_parts) | 1239 | lock (m_parts) |
1240 | { | 1240 | { |
1241 | foreach (SceneObjectPart part in m_parts.Values) | 1241 | foreach (SceneObjectPart part in m_parts.Values) |
@@ -1381,10 +1381,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1381 | public virtual void ProcessBackup(IRegionDataStore datastore, bool forcedBackup) | 1381 | public virtual void ProcessBackup(IRegionDataStore datastore, bool forcedBackup) |
1382 | { | 1382 | { |
1383 | if (!m_isBackedUp) | 1383 | if (!m_isBackedUp) |
1384 | { | ||
1385 | // m_log.DebugFormat( | ||
1386 | // "[WATER WARS]: Ignoring backup of {0} {1} since object is not marked to be backed up", Name, UUID); | ||
1384 | return; | 1387 | return; |
1388 | } | ||
1385 | 1389 | ||
1386 | if (IsDeleted || UUID == UUID.Zero) | 1390 | if (IsDeleted || UUID == UUID.Zero) |
1391 | { | ||
1392 | // m_log.DebugFormat( | ||
1393 | // "[WATER WARS]: Ignoring backup of {0} {1} since object is marked as already deleted", Name, UUID); | ||
1387 | return; | 1394 | return; |
1395 | } | ||
1388 | 1396 | ||
1389 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let | 1397 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let |
1390 | // any exception propogate upwards. | 1398 | // any exception propogate upwards. |
@@ -1420,7 +1428,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1420 | if (HasGroupChanged) | 1428 | if (HasGroupChanged) |
1421 | { | 1429 | { |
1422 | // don't backup while it's selected or you're asking for changes mid stream. | 1430 | // don't backup while it's selected or you're asking for changes mid stream. |
1423 | if ((isTimeToPersist()) || (forcedBackup)) | 1431 | if (isTimeToPersist() || forcedBackup) |
1424 | { | 1432 | { |
1425 | m_log.DebugFormat( | 1433 | m_log.DebugFormat( |
1426 | "[SCENE]: Storing {0}, {1} in {2}", | 1434 | "[SCENE]: Storing {0}, {1} in {2}", |
@@ -1443,19 +1451,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1443 | 1451 | ||
1444 | backup_group = null; | 1452 | backup_group = null; |
1445 | } | 1453 | } |
1446 | // else | 1454 | // else |
1447 | // { | 1455 | // { |
1448 | // m_log.DebugFormat( | 1456 | // m_log.DebugFormat( |
1449 | // "[SCENE]: Did not update persistence of object {0} {1}, selected = {2}", | 1457 | // "[SCENE]: Did not update persistence of object {0} {1}, selected = {2}", |
1450 | // Name, UUID, IsSelected); | 1458 | // Name, UUID, IsSelected); |
1451 | // } | 1459 | // } |
1452 | } | 1460 | } |
1453 | } | 1461 | } |
1454 | catch (Exception e) | 1462 | catch (Exception e) |
1455 | { | 1463 | { |
1456 | m_log.ErrorFormat( | 1464 | m_log.ErrorFormat( |
1457 | "[SCENE]: Storing of {0}, {1} in {2} failed with exception {3}\n\t{4}", | 1465 | "[SCENE]: Storing of {0}, {1} in {2} failed with exception {3}{4}", |
1458 | Name, UUID, m_scene.RegionInfo.RegionName, e, e.StackTrace); | 1466 | Name, UUID, m_scene.RegionInfo.RegionName, e.Message, e.StackTrace); |
1459 | } | 1467 | } |
1460 | } | 1468 | } |
1461 | 1469 | ||
@@ -2245,7 +2253,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2245 | } | 2253 | } |
2246 | } | 2254 | } |
2247 | 2255 | ||
2248 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2256 | m_scene.UnlinkSceneObject(objectGroup, true); |
2249 | objectGroup.m_isDeleted = true; | 2257 | objectGroup.m_isDeleted = true; |
2250 | 2258 | ||
2251 | lock (objectGroup.m_parts) | 2259 | lock (objectGroup.m_parts) |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index 93409fa..62761fb 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -303,11 +303,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
303 | /// <summary> | 303 | /// <summary> |
304 | /// Test that a delink of a previously linked object is correctly persisted to the database | 304 | /// Test that a delink of a previously linked object is correctly persisted to the database |
305 | /// </summary> | 305 | /// </summary> |
306 | //[Test] | 306 | [Test] |
307 | public void TestDelinkPersistence() | 307 | public void TestDelinkPersistence() |
308 | { | 308 | { |
309 | TestHelper.InMethod(); | 309 | TestHelper.InMethod(); |
310 | //log4net.Config.XmlConfigurator.Configure(); | 310 | log4net.Config.XmlConfigurator.Configure(); |
311 | 311 | ||
312 | TestScene scene = SceneSetupHelpers.SetupScene(); | 312 | TestScene scene = SceneSetupHelpers.SetupScene(); |
313 | 313 | ||
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs index 1c139c5..2a055cc 100644 --- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs +++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Data.Null | |||
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | ||
46 | protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>(); | 46 | protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>(); |
47 | protected Dictionary<UUID, SceneObjectGroup> m_sceneObjects = new Dictionary<UUID, SceneObjectGroup>(); | 47 | protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>(); |
48 | protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems | 48 | protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems |
49 | = new Dictionary<UUID, ICollection<TaskInventoryItem>>(); | 49 | = new Dictionary<UUID, ICollection<TaskInventoryItem>>(); |
50 | protected Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>(); | 50 | protected Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>(); |
@@ -85,18 +85,33 @@ namespace OpenSim.Data.Null | |||
85 | 85 | ||
86 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) | 86 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) |
87 | { | 87 | { |
88 | m_log.DebugFormat( | 88 | // We can't simply store groups here because on delinking, OpenSim will not update the original group |
89 | "[MOCK REGION DATA PLUGIN]: Storing object {0} {1} in {2}", obj.Name, obj.UUID, regionUUID); | 89 | // directly. Rather, the newly delinked parts will be updated to be in their own scene object group |
90 | m_sceneObjects[obj.UUID] = obj; | 90 | // Therefore, we need to store parts rather than groups. |
91 | foreach (SceneObjectPart prim in obj.Children.Values) | ||
92 | { | ||
93 | m_log.DebugFormat( | ||
94 | "[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}", | ||
95 | prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID); | ||
96 | |||
97 | m_sceneObjectParts[prim.UUID] = prim; | ||
98 | } | ||
91 | } | 99 | } |
92 | 100 | ||
93 | public void RemoveObject(UUID obj, UUID regionUUID) | 101 | public void RemoveObject(UUID obj, UUID regionUUID) |
94 | { | 102 | { |
95 | m_log.DebugFormat( | 103 | // All parts belonging to the object with the uuid are removed. |
96 | "[MOCK REGION DATA PLUGIN]: Removing object {0} from {1}", obj, regionUUID); | 104 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_sceneObjectParts.Values); |
97 | 105 | foreach (SceneObjectPart part in parts) | |
98 | if (m_sceneObjects.ContainsKey(obj)) | 106 | { |
99 | m_sceneObjects.Remove(obj); | 107 | if (part.ParentGroup.UUID == obj) |
108 | { | ||
109 | m_log.DebugFormat( | ||
110 | "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}", | ||
111 | part.Name, part.UUID, obj, regionUUID); | ||
112 | m_sceneObjectParts.Remove(part.UUID); | ||
113 | } | ||
114 | } | ||
100 | } | 115 | } |
101 | 116 | ||
102 | // see IRegionDatastore | 117 | // see IRegionDatastore |
@@ -107,10 +122,49 @@ namespace OpenSim.Data.Null | |||
107 | 122 | ||
108 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) | 123 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) |
109 | { | 124 | { |
110 | m_log.DebugFormat( | 125 | Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>(); |
111 | "[MOCK REGION DATA PLUGIN]: Loading objects from {0}", regionUUID); | 126 | |
127 | // Create all of the SOGs from the root prims first | ||
128 | foreach (SceneObjectPart prim in m_sceneObjectParts.Values) | ||
129 | { | ||
130 | if (prim.IsRoot) | ||
131 | { | ||
132 | m_log.DebugFormat( | ||
133 | "[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID); | ||
134 | objects[prim.UUID] = new SceneObjectGroup(prim); | ||
135 | } | ||
136 | } | ||
137 | |||
138 | // Add all of the children objects to the SOGs | ||
139 | foreach (SceneObjectPart prim in m_sceneObjectParts.Values) | ||
140 | { | ||
141 | SceneObjectGroup sog; | ||
142 | if (prim.UUID != prim.ParentUUID) | ||
143 | { | ||
144 | if (objects.TryGetValue(prim.ParentUUID, out sog)) | ||
145 | { | ||
146 | int originalLinkNum = prim.LinkNum; | ||
147 | |||
148 | sog.AddPart(prim); | ||
149 | |||
150 | // SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum. | ||
151 | // We override that here | ||
152 | if (originalLinkNum != 0) | ||
153 | prim.LinkNum = originalLinkNum; | ||
154 | } | ||
155 | else | ||
156 | { | ||
157 | m_log.WarnFormat( | ||
158 | "[MOCK REGION DATA PLUGIN]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.", | ||
159 | prim.Name, prim.UUID, regionUUID, prim.ParentUUID); | ||
160 | } | ||
161 | } | ||
162 | } | ||
163 | |||
164 | // TODO: Load items. This is assymetric - we store items as a separate method but don't retrieve them that | ||
165 | // way! | ||
112 | 166 | ||
113 | return new List<SceneObjectGroup>(m_sceneObjects.Values); | 167 | return new List<SceneObjectGroup>(objects.Values); |
114 | } | 168 | } |
115 | 169 | ||
116 | public void StoreTerrain(double[,] ter, UUID regionID) | 170 | public void StoreTerrain(double[,] ter, UUID regionID) |
diff --git a/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs index b70b47d..b47ad5d 100644 --- a/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs +++ b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Tests.Common.Mock | |||
42 | /// </summary> | 42 | /// </summary> |
43 | public class TestInventoryDataPlugin : IInventoryDataPlugin | 43 | public class TestInventoryDataPlugin : IInventoryDataPlugin |
44 | { | 44 | { |
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | /// <value> | 47 | /// <value> |
48 | /// Inventory folders | 48 | /// Inventory folders |
diff --git a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs b/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs index c57363a..915af7e 100644 --- a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs +++ b/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Tests.Common | |||
52 | InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object); | 52 | InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object); |
53 | 53 | ||
54 | item.Folder = objsFolder.ID; | 54 | item.Folder = objsFolder.ID; |
55 | scene.AddInventoryItem(userId, item); | 55 | scene.AddInventoryItem(item); |
56 | 56 | ||
57 | return item; | 57 | return item; |
58 | } | 58 | } |