diff options
Diffstat (limited to '')
26 files changed, 718 insertions, 313 deletions
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs index 70c531c..58312ab 100644 --- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs | |||
@@ -1912,6 +1912,12 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
1912 | m_rpcHandlers.Remove(method); | 1912 | m_rpcHandlers.Remove(method); |
1913 | } | 1913 | } |
1914 | 1914 | ||
1915 | public void RemoveJsonRPCHandler(string method) | ||
1916 | { | ||
1917 | lock(jsonRpcHandlers) | ||
1918 | jsonRpcHandlers.Remove(method); | ||
1919 | } | ||
1920 | |||
1915 | public bool RemoveLLSDHandler(string path, LLSDMethod handler) | 1921 | public bool RemoveLLSDHandler(string path, LLSDMethod handler) |
1916 | { | 1922 | { |
1917 | lock (m_llsdHandlers) | 1923 | lock (m_llsdHandlers) |
diff --git a/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs index 71ca3ff..d162bc1 100644 --- a/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs | |||
@@ -140,6 +140,8 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
140 | void RemoveStreamHandler(string httpMethod, string path); | 140 | void RemoveStreamHandler(string httpMethod, string path); |
141 | 141 | ||
142 | void RemoveXmlRPCHandler(string method); | 142 | void RemoveXmlRPCHandler(string method); |
143 | |||
144 | void RemoveJsonRPCHandler(string method); | ||
143 | 145 | ||
144 | string GetHTTP404(string host); | 146 | string GetHTTP404(string host); |
145 | 147 | ||
diff --git a/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs b/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs index bb8825b..ee96b47 100644 --- a/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs +++ b/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs | |||
@@ -108,6 +108,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
108 | private int _bufferLength; | 108 | private int _bufferLength; |
109 | private bool _closing; | 109 | private bool _closing; |
110 | private bool _upgraded; | 110 | private bool _upgraded; |
111 | private int _maxPayloadBytes = 41943040; | ||
111 | 112 | ||
112 | private const string HandshakeAcceptText = | 113 | private const string HandshakeAcceptText = |
113 | "HTTP/1.1 101 Switching Protocols\r\n" + | 114 | "HTTP/1.1 101 Switching Protocols\r\n" + |
@@ -196,6 +197,15 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
196 | } | 197 | } |
197 | 198 | ||
198 | /// <summary> | 199 | /// <summary> |
200 | /// Max Payload Size in bytes. Defaults to 40MB, but could be set upon connection before calling handshake and upgrade. | ||
201 | /// </summary> | ||
202 | public int MaxPayloadSize | ||
203 | { | ||
204 | get { return _maxPayloadBytes; } | ||
205 | set { _maxPayloadBytes = value; } | ||
206 | } | ||
207 | |||
208 | /// <summary> | ||
199 | /// This triggers the websocket start the upgrade process | 209 | /// This triggers the websocket start the upgrade process |
200 | /// </summary> | 210 | /// </summary> |
201 | public void HandshakeAndUpgrade() | 211 | public void HandshakeAndUpgrade() |
@@ -367,7 +377,12 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
367 | if (headerread) | 377 | if (headerread) |
368 | { | 378 | { |
369 | _socketState.FrameComplete = false; | 379 | _socketState.FrameComplete = false; |
370 | 380 | if (pheader.PayloadLen > (ulong) _maxPayloadBytes) | |
381 | { | ||
382 | Close("Invalid Payload size"); | ||
383 | |||
384 | return; | ||
385 | } | ||
371 | if (pheader.PayloadLen > 0) | 386 | if (pheader.PayloadLen > 0) |
372 | { | 387 | { |
373 | if ((int) pheader.PayloadLen > _bufferPosition - offset) | 388 | if ((int) pheader.PayloadLen > _bufferPosition - offset) |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs index 33b1f77..45d33cd 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs | |||
@@ -57,7 +57,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
57 | public bool Enabled { get; private set; } | 57 | public bool Enabled { get; private set; } |
58 | 58 | ||
59 | private Scene m_scene; | 59 | private Scene m_scene; |
60 | private UUID m_agentID; | ||
61 | 60 | ||
62 | #region ISharedRegionModule Members | 61 | #region ISharedRegionModule Members |
63 | 62 | ||
@@ -118,25 +117,26 @@ namespace OpenSim.Region.ClientStack.Linden | |||
118 | public void RegisterCaps(UUID agentID, Caps caps) | 117 | public void RegisterCaps(UUID agentID, Caps caps) |
119 | { | 118 | { |
120 | IRequestHandler reqHandler | 119 | IRequestHandler reqHandler |
121 | = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag, "MeshUploadFlag", agentID.ToString()); | 120 | = new RestHTTPHandler( |
121 | "GET", "/CAPS/" + UUID.Random(), ht => MeshUploadFlag(ht, agentID), "MeshUploadFlag", agentID.ToString()); | ||
122 | 122 | ||
123 | caps.RegisterHandler("MeshUploadFlag", reqHandler); | 123 | caps.RegisterHandler("MeshUploadFlag", reqHandler); |
124 | m_agentID = agentID; | 124 | |
125 | } | 125 | } |
126 | 126 | ||
127 | private Hashtable MeshUploadFlag(Hashtable mDhttpMethod) | 127 | private Hashtable MeshUploadFlag(Hashtable mDhttpMethod, UUID agentID) |
128 | { | 128 | { |
129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); | 129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); |
130 | 130 | ||
131 | OSDMap data = new OSDMap(); | 131 | OSDMap data = new OSDMap(); |
132 | ScenePresence sp = m_scene.GetScenePresence(m_agentID); | 132 | ScenePresence sp = m_scene.GetScenePresence(agentID); |
133 | data["username"] = sp.Firstname + "." + sp.Lastname; | 133 | data["username"] = sp.Firstname + "." + sp.Lastname; |
134 | data["display_name_next_update"] = new OSDDate(DateTime.Now); | 134 | data["display_name_next_update"] = new OSDDate(DateTime.Now); |
135 | data["legacy_first_name"] = sp.Firstname; | 135 | data["legacy_first_name"] = sp.Firstname; |
136 | data["mesh_upload_status"] = "valid"; | 136 | data["mesh_upload_status"] = "valid"; |
137 | data["display_name"] = sp.Firstname + " " + sp.Lastname; | 137 | data["display_name"] = sp.Firstname + " " + sp.Lastname; |
138 | data["legacy_last_name"] = sp.Lastname; | 138 | data["legacy_last_name"] = sp.Lastname; |
139 | data["id"] = m_agentID; | 139 | data["id"] = agentID; |
140 | data["is_display_name_default"] = true; | 140 | data["is_display_name_default"] = true; |
141 | 141 | ||
142 | //Send back data | 142 | //Send back data |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 5675870..6742d99 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -790,7 +790,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
790 | handshake.RegionInfo3.ColoName = Utils.EmptyBytes; | 790 | handshake.RegionInfo3.ColoName = Utils.EmptyBytes; |
791 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); | 791 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); |
792 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; | 792 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; |
793 | 793 | handshake.RegionInfo4 = new RegionHandshakePacket.RegionInfo4Block[0]; | |
794 | |||
794 | OutPacket(handshake, ThrottleOutPacketType.Task); | 795 | OutPacket(handshake, ThrottleOutPacketType.Task); |
795 | } | 796 | } |
796 | 797 | ||
@@ -3571,6 +3572,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3571 | 3572 | ||
3572 | avp.Sender.IsTrial = false; | 3573 | avp.Sender.IsTrial = false; |
3573 | avp.Sender.ID = agentID; | 3574 | avp.Sender.ID = agentID; |
3575 | avp.AppearanceData = new AvatarAppearancePacket.AppearanceDataBlock[0]; | ||
3574 | //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); | 3576 | //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); |
3575 | OutPacket(avp, ThrottleOutPacketType.Task); | 3577 | OutPacket(avp, ThrottleOutPacketType.Task); |
3576 | } | 3578 | } |
@@ -4192,7 +4194,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4192 | pack.Stat = stats.StatsBlock; | 4194 | pack.Stat = stats.StatsBlock; |
4193 | 4195 | ||
4194 | pack.Header.Reliable = false; | 4196 | pack.Header.Reliable = false; |
4195 | 4197 | pack.RegionInfo = new SimStatsPacket.RegionInfoBlock[0]; | |
4196 | OutPacket(pack, ThrottleOutPacketType.Task); | 4198 | OutPacket(pack, ThrottleOutPacketType.Task); |
4197 | } | 4199 | } |
4198 | 4200 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 8a3eeaa..b6a7481 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -241,12 +241,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
241 | 241 | ||
242 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name); | 242 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name); |
243 | 243 | ||
244 | List<SceneObjectGroup> attachments = sp.GetAttachments(); | ||
245 | |||
246 | if (attachments.Count <= 0) | ||
247 | return; | ||
248 | |||
249 | Dictionary<SceneObjectGroup, string> scriptStates = new Dictionary<SceneObjectGroup, string>(); | ||
250 | |||
251 | foreach (SceneObjectGroup so in attachments) | ||
252 | { | ||
253 | // Scripts MUST be snapshotted before the object is | ||
254 | // removed from the scene because doing otherwise will | ||
255 | // clobber the run flag | ||
256 | // This must be done outside the sp.AttachmentSyncLock so that there is no risk of a deadlock from | ||
257 | // scripts performing attachment operations at the same time. Getting object states stops the scripts. | ||
258 | scriptStates[so] = PrepareScriptInstanceForSave(so, false); | ||
259 | } | ||
260 | |||
244 | lock (sp.AttachmentsSyncLock) | 261 | lock (sp.AttachmentsSyncLock) |
245 | { | 262 | { |
246 | foreach (SceneObjectGroup so in sp.GetAttachments()) | 263 | foreach (SceneObjectGroup so in attachments) |
247 | { | 264 | UpdateDetachedObject(sp, so, scriptStates[so]); |
248 | UpdateDetachedObject(sp, so); | ||
249 | } | ||
250 | 265 | ||
251 | sp.ClearAttachments(); | 266 | sp.ClearAttachments(); |
252 | } | 267 | } |
@@ -285,32 +300,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
285 | 300 | ||
286 | private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp) | 301 | private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp) |
287 | { | 302 | { |
288 | lock (sp.AttachmentsSyncLock) | ||
289 | { | ||
290 | // m_log.DebugFormat( | 303 | // m_log.DebugFormat( |
291 | // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", | 304 | // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", |
292 | // group.Name, group.LocalId, sp.Name, attachmentPt, silent); | 305 | // group.Name, group.LocalId, sp.Name, attachmentPt, silent); |
293 | 306 | ||
294 | if (group.GetSittingAvatarsCount() != 0) | 307 | if (group.GetSittingAvatarsCount() != 0) |
295 | { | 308 | { |
296 | // m_log.WarnFormat( | 309 | // m_log.WarnFormat( |
297 | // "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since {4} avatars are still sitting on it", | 310 | // "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since {4} avatars are still sitting on it", |
298 | // group.Name, group.LocalId, sp.Name, attachmentPt, group.GetSittingAvatarsCount()); | 311 | // group.Name, group.LocalId, sp.Name, attachmentPt, group.GetSittingAvatarsCount()); |
299 | 312 | ||
300 | return false; | 313 | return false; |
301 | } | 314 | } |
302 | 315 | ||
303 | if (sp.GetAttachments(attachmentPt).Contains(group)) | 316 | if (sp.GetAttachments(attachmentPt).Contains(group)) |
304 | { | 317 | { |
305 | // m_log.WarnFormat( | 318 | // m_log.WarnFormat( |
306 | // "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached", | 319 | // "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached", |
307 | // group.Name, group.LocalId, sp.Name, AttachmentPt); | 320 | // group.Name, group.LocalId, sp.Name, AttachmentPt); |
308 | 321 | ||
309 | return false; | 322 | return false; |
310 | } | 323 | } |
311 | 324 | ||
325 | // Remove any previous attachments | ||
326 | List<SceneObjectGroup> existingAttachments = sp.GetAttachments(attachmentPt); | ||
327 | |||
328 | // At the moment we can only deal with a single attachment | ||
329 | if (existingAttachments.Count != 0 && existingAttachments[0].FromItemID != UUID.Zero) | ||
330 | DetachSingleAttachmentToInv(sp, group); | ||
331 | |||
332 | lock (sp.AttachmentsSyncLock) | ||
333 | { | ||
312 | Vector3 attachPos = group.AbsolutePosition; | 334 | Vector3 attachPos = group.AbsolutePosition; |
313 | 335 | ||
314 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | 336 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should |
315 | // be removed when that functionality is implemented in opensim | 337 | // be removed when that functionality is implemented in opensim |
316 | attachmentPt &= 0x7f; | 338 | attachmentPt &= 0x7f; |
@@ -322,14 +344,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
322 | { | 344 | { |
323 | attachPos = Vector3.Zero; | 345 | attachPos = Vector3.Zero; |
324 | } | 346 | } |
325 | 347 | ||
326 | // AttachmentPt 0 means the client chose to 'wear' the attachment. | 348 | // AttachmentPt 0 means the client chose to 'wear' the attachment. |
327 | if (attachmentPt == 0) | 349 | if (attachmentPt == 0) |
328 | { | 350 | { |
329 | // Check object for stored attachment point | 351 | // Check object for stored attachment point |
330 | attachmentPt = group.AttachmentPoint; | 352 | attachmentPt = group.AttachmentPoint; |
331 | } | 353 | } |
332 | 354 | ||
333 | // if we still didn't find a suitable attachment point....... | 355 | // if we still didn't find a suitable attachment point....... |
334 | if (attachmentPt == 0) | 356 | if (attachmentPt == 0) |
335 | { | 357 | { |
@@ -337,13 +359,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
337 | attachmentPt = (uint)AttachmentPoint.LeftHand; | 359 | attachmentPt = (uint)AttachmentPoint.LeftHand; |
338 | attachPos = Vector3.Zero; | 360 | attachPos = Vector3.Zero; |
339 | } | 361 | } |
340 | 362 | ||
341 | group.AttachmentPoint = attachmentPt; | 363 | group.AttachmentPoint = attachmentPt; |
342 | group.AbsolutePosition = attachPos; | 364 | group.AbsolutePosition = attachPos; |
343 | 365 | ||
344 | if (sp.PresenceType != PresenceType.Npc) | 366 | if (sp.PresenceType != PresenceType.Npc) |
345 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp); | 367 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp); |
346 | 368 | ||
347 | AttachToAgent(sp, group, attachmentPt, attachPos, silent); | 369 | AttachToAgent(sp, group, attachmentPt, attachPos, silent); |
348 | } | 370 | } |
349 | 371 | ||
@@ -352,21 +374,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
352 | 374 | ||
353 | private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool temp) | 375 | private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool temp) |
354 | { | 376 | { |
355 | // Remove any previous attachments | ||
356 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); | ||
357 | |||
358 | // At the moment we can only deal with a single attachment | ||
359 | if (attachments.Count != 0) | ||
360 | { | ||
361 | if (attachments[0].FromItemID != UUID.Zero) | ||
362 | DetachSingleAttachmentToInvInternal(sp, attachments[0]); | ||
363 | // Error logging commented because UUID.Zero now means temp attachment | ||
364 | // else | ||
365 | // m_log.WarnFormat( | ||
366 | // "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!", | ||
367 | // attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name); | ||
368 | } | ||
369 | |||
370 | // Add the new attachment to inventory if we don't already have it. | 377 | // Add the new attachment to inventory if we don't already have it. |
371 | if (!temp) | 378 | if (!temp) |
372 | { | 379 | { |
@@ -426,12 +433,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
426 | return; | 433 | return; |
427 | 434 | ||
428 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing multiple attachments from inventory for {0}", sp.Name); | 435 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing multiple attachments from inventory for {0}", sp.Name); |
429 | lock (sp.AttachmentsSyncLock) | 436 | |
437 | foreach (KeyValuePair<UUID, uint> rez in rezlist) | ||
430 | { | 438 | { |
431 | foreach (KeyValuePair<UUID, uint> rez in rezlist) | 439 | RezSingleAttachmentFromInventory(sp, rez.Key, rez.Value); |
432 | { | ||
433 | RezSingleAttachmentFromInventory(sp, rez.Key, rez.Value); | ||
434 | } | ||
435 | } | 440 | } |
436 | } | 441 | } |
437 | 442 | ||
@@ -511,25 +516,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
511 | 516 | ||
512 | public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so) | 517 | public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so) |
513 | { | 518 | { |
519 | if (so.AttachedAvatar != sp.UUID) | ||
520 | { | ||
521 | m_log.WarnFormat( | ||
522 | "[ATTACHMENTS MODULE]: Tried to detach object {0} from {1} {2} but attached avatar id was {3} in {4}", | ||
523 | so.Name, sp.Name, sp.UUID, so.AttachedAvatar, m_scene.RegionInfo.RegionName); | ||
524 | |||
525 | return; | ||
526 | } | ||
527 | |||
528 | // Scripts MUST be snapshotted before the object is | ||
529 | // removed from the scene because doing otherwise will | ||
530 | // clobber the run flag | ||
531 | // This must be done outside the sp.AttachmentSyncLock so that there is no risk of a deadlock from | ||
532 | // scripts performing attachment operations at the same time. Getting object states stops the scripts. | ||
533 | string scriptedState = PrepareScriptInstanceForSave(so, true); | ||
534 | |||
514 | lock (sp.AttachmentsSyncLock) | 535 | lock (sp.AttachmentsSyncLock) |
515 | { | 536 | { |
516 | // Save avatar attachment information | 537 | // Save avatar attachment information |
517 | // m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID); | 538 | // m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID); |
518 | 539 | ||
519 | if (so.AttachedAvatar != sp.UUID) | ||
520 | { | ||
521 | m_log.WarnFormat( | ||
522 | "[ATTACHMENTS MODULE]: Tried to detach object {0} from {1} {2} but attached avatar id was {3} in {4}", | ||
523 | so.Name, sp.Name, sp.UUID, so.AttachedAvatar, m_scene.RegionInfo.RegionName); | ||
524 | |||
525 | return; | ||
526 | } | ||
527 | |||
528 | bool changed = sp.Appearance.DetachAttachment(so.FromItemID); | 540 | bool changed = sp.Appearance.DetachAttachment(so.FromItemID); |
529 | if (changed && m_scene.AvatarFactory != null) | 541 | if (changed && m_scene.AvatarFactory != null) |
530 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); | 542 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); |
531 | 543 | ||
532 | DetachSingleAttachmentToInvInternal(sp, so); | 544 | sp.RemoveAttachment(so); |
545 | UpdateDetachedObject(sp, so, scriptedState); | ||
533 | } | 546 | } |
534 | } | 547 | } |
535 | 548 | ||
@@ -739,8 +752,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
739 | return newItem; | 752 | return newItem; |
740 | } | 753 | } |
741 | 754 | ||
742 | private string GetObjectScriptStates(SceneObjectGroup grp) | 755 | /// <summary> |
756 | /// Prepares the script instance for save. | ||
757 | /// </summary> | ||
758 | /// <remarks> | ||
759 | /// This involves triggering the detach event and getting the script state (which also stops the script) | ||
760 | /// This MUST be done outside sp.AttachmentsSyncLock, since otherwise there is a chance of deadlock if a | ||
761 | /// running script is performing attachment operations. | ||
762 | /// </remarks> | ||
763 | /// <returns> | ||
764 | /// The script state ready for persistence. | ||
765 | /// </returns> | ||
766 | /// <param name='grp'> | ||
767 | /// </param> | ||
768 | /// <param name='fireDetachEvent'> | ||
769 | /// If true, then fire the script event before we save its state. | ||
770 | /// </param> | ||
771 | private string PrepareScriptInstanceForSave(SceneObjectGroup grp, bool fireDetachEvent) | ||
743 | { | 772 | { |
773 | if (fireDetachEvent) | ||
774 | m_scene.EventManager.TriggerOnAttach(grp.LocalId, grp.FromItemID, UUID.Zero); | ||
775 | |||
744 | using (StringWriter sw = new StringWriter()) | 776 | using (StringWriter sw = new StringWriter()) |
745 | { | 777 | { |
746 | using (XmlTextWriter writer = new XmlTextWriter(sw)) | 778 | using (XmlTextWriter writer = new XmlTextWriter(sw)) |
@@ -752,7 +784,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
752 | } | 784 | } |
753 | } | 785 | } |
754 | 786 | ||
755 | private void UpdateDetachedObject(IScenePresence sp, SceneObjectGroup so) | 787 | private void UpdateDetachedObject(IScenePresence sp, SceneObjectGroup so, string scriptedState) |
756 | { | 788 | { |
757 | // Don't save attachments for HG visitors, it | 789 | // Don't save attachments for HG visitors, it |
758 | // messes up their inventory. When a HG visitor logs | 790 | // messes up their inventory. When a HG visitor logs |
@@ -765,11 +797,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
765 | && (m_scene.UserManagementModule == null | 797 | && (m_scene.UserManagementModule == null |
766 | || m_scene.UserManagementModule.IsLocalGridUser(sp.UUID)); | 798 | || m_scene.UserManagementModule.IsLocalGridUser(sp.UUID)); |
767 | 799 | ||
768 | // Scripts MUST be snapshotted before the object is | ||
769 | // removed from the scene because doing otherwise will | ||
770 | // clobber the run flag | ||
771 | string scriptedState = GetObjectScriptStates(so); | ||
772 | |||
773 | // Remove the object from the scene so no more updates | 800 | // Remove the object from the scene so no more updates |
774 | // are sent. Doing this before the below changes will ensure | 801 | // are sent. Doing this before the below changes will ensure |
775 | // updates can't cause "HUD artefacts" | 802 | // updates can't cause "HUD artefacts" |
@@ -793,91 +820,86 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
793 | so.RemoveScriptInstances(true); | 820 | so.RemoveScriptInstances(true); |
794 | } | 821 | } |
795 | 822 | ||
796 | private void DetachSingleAttachmentToInvInternal(IScenePresence sp, SceneObjectGroup so) | ||
797 | { | ||
798 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name); | ||
799 | |||
800 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero); | ||
801 | sp.RemoveAttachment(so); | ||
802 | |||
803 | UpdateDetachedObject(sp, so); | ||
804 | } | ||
805 | |||
806 | private SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | 823 | private SceneObjectGroup RezSingleAttachmentFromInventoryInternal( |
807 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt) | 824 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt) |
808 | { | 825 | { |
809 | if (m_invAccessModule == null) | 826 | if (m_invAccessModule == null) |
810 | return null; | 827 | return null; |
811 | 828 | ||
812 | lock (sp.AttachmentsSyncLock) | 829 | SceneObjectGroup objatt; |
830 | |||
831 | if (itemID != UUID.Zero) | ||
832 | objatt = m_invAccessModule.RezObject(sp.ControllingClient, | ||
833 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | ||
834 | false, false, sp.UUID, true); | ||
835 | else | ||
836 | objatt = m_invAccessModule.RezObject(sp.ControllingClient, | ||
837 | null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | ||
838 | false, false, sp.UUID, true); | ||
839 | |||
840 | if (objatt == null) | ||
813 | { | 841 | { |
814 | SceneObjectGroup objatt; | 842 | m_log.WarnFormat( |
843 | "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", | ||
844 | itemID, sp.Name, attachmentPt); | ||
815 | 845 | ||
816 | if (itemID != UUID.Zero) | 846 | return null; |
817 | objatt = m_invAccessModule.RezObject(sp.ControllingClient, | 847 | } |
818 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | ||
819 | false, false, sp.UUID, true); | ||
820 | else | ||
821 | objatt = m_invAccessModule.RezObject(sp.ControllingClient, | ||
822 | null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | ||
823 | false, false, sp.UUID, true); | ||
824 | 848 | ||
825 | if (objatt != null) | 849 | // Remove any previous attachments |
826 | { | 850 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); |
851 | |||
852 | // At the moment we can only deal with a single attachment | ||
853 | if (attachments.Count != 0) | ||
854 | DetachSingleAttachmentToInv(sp, attachments[0]); | ||
855 | |||
856 | lock (sp.AttachmentsSyncLock) | ||
857 | { | ||
827 | // m_log.DebugFormat( | 858 | // m_log.DebugFormat( |
828 | // "[ATTACHMENTS MODULE]: Rezzed single object {0} for attachment to {1} on point {2} in {3}", | 859 | // "[ATTACHMENTS MODULE]: Rezzed single object {0} for attachment to {1} on point {2} in {3}", |
829 | // objatt.Name, sp.Name, attachmentPt, m_scene.Name); | 860 | // objatt.Name, sp.Name, attachmentPt, m_scene.Name); |
830 | 861 | ||
831 | // HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller. | 862 | // HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller. |
832 | objatt.HasGroupChanged = false; | 863 | objatt.HasGroupChanged = false; |
833 | bool tainted = false; | 864 | bool tainted = false; |
834 | if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint) | 865 | if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint) |
835 | tainted = true; | 866 | tainted = true; |
836 | 867 | ||
837 | // FIXME: Detect whether it's really likely for AttachObject to throw an exception in the normal | 868 | // FIXME: Detect whether it's really likely for AttachObject to throw an exception in the normal |
838 | // course of events. If not, then it's probably not worth trying to recover the situation | 869 | // course of events. If not, then it's probably not worth trying to recover the situation |
839 | // since this is more likely to trigger further exceptions and confuse later debugging. If | 870 | // since this is more likely to trigger further exceptions and confuse later debugging. If |
840 | // exceptions can be thrown in expected error conditions (not NREs) then make this consistent | 871 | // exceptions can be thrown in expected error conditions (not NREs) then make this consistent |
841 | // since other normal error conditions will simply return false instead. | 872 | // since other normal error conditions will simply return false instead. |
842 | // This will throw if the attachment fails | 873 | // This will throw if the attachment fails |
843 | try | 874 | try |
844 | { | 875 | { |
845 | AttachObjectInternal(sp, objatt, attachmentPt, false, false); | 876 | AttachObjectInternal(sp, objatt, attachmentPt, false, false); |
846 | } | 877 | } |
847 | catch (Exception e) | 878 | catch (Exception e) |
848 | { | 879 | { |
849 | m_log.ErrorFormat( | 880 | m_log.ErrorFormat( |
850 | "[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}", | 881 | "[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}", |
851 | objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace); | 882 | objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace); |
852 | |||
853 | // Make sure the object doesn't stick around and bail | ||
854 | sp.RemoveAttachment(objatt); | ||
855 | m_scene.DeleteSceneObject(objatt, false); | ||
856 | return null; | ||
857 | } | ||
858 | 883 | ||
859 | if (tainted) | 884 | // Make sure the object doesn't stick around and bail |
860 | objatt.HasGroupChanged = true; | 885 | sp.RemoveAttachment(objatt); |
886 | m_scene.DeleteSceneObject(objatt, false); | ||
887 | return null; | ||
888 | } | ||
861 | 889 | ||
862 | // Fire after attach, so we don't get messy perms dialogs | 890 | if (tainted) |
863 | // 4 == AttachedRez | 891 | objatt.HasGroupChanged = true; |
864 | objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); | ||
865 | objatt.ResumeScripts(); | ||
866 | 892 | ||
867 | // Do this last so that event listeners have access to all the effects of the attachment | 893 | // Fire after attach, so we don't get messy perms dialogs |
868 | m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID); | 894 | // 4 == AttachedRez |
895 | objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); | ||
896 | objatt.ResumeScripts(); | ||
869 | 897 | ||
870 | return objatt; | 898 | // Do this last so that event listeners have access to all the effects of the attachment |
871 | } | 899 | m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID); |
872 | else | ||
873 | { | ||
874 | m_log.WarnFormat( | ||
875 | "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", | ||
876 | itemID, sp.Name, attachmentPt); | ||
877 | } | ||
878 | } | ||
879 | 900 | ||
880 | return null; | 901 | return objatt; |
902 | } | ||
881 | } | 903 | } |
882 | 904 | ||
883 | /// <summary> | 905 | /// <summary> |
@@ -1027,17 +1049,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1027 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); | 1049 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); |
1028 | if (sp != null) | 1050 | if (sp != null) |
1029 | { | 1051 | { |
1030 | lock (sp.AttachmentsSyncLock) | 1052 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
1053 | |||
1054 | foreach (SceneObjectGroup group in attachments) | ||
1031 | { | 1055 | { |
1032 | List<SceneObjectGroup> attachments = sp.GetAttachments(); | 1056 | if (group.FromItemID == itemID && group.FromItemID != UUID.Zero) |
1033 | |||
1034 | foreach (SceneObjectGroup group in attachments) | ||
1035 | { | 1057 | { |
1036 | if (group.FromItemID == itemID && group.FromItemID != UUID.Zero) | 1058 | DetachSingleAttachmentToInv(sp, group); |
1037 | { | 1059 | return; |
1038 | DetachSingleAttachmentToInv(sp, group); | ||
1039 | return; | ||
1040 | } | ||
1041 | } | 1060 | } |
1042 | } | 1061 | } |
1043 | } | 1062 | } |
@@ -1055,4 +1074,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1055 | 1074 | ||
1056 | #endregion | 1075 | #endregion |
1057 | } | 1076 | } |
1058 | } | 1077 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 07c3666..01b1668 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1206,6 +1206,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1206 | // region doesn't take it | 1206 | // region doesn't take it |
1207 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); | 1207 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); |
1208 | 1208 | ||
1209 | m_log.WarnFormat( | ||
1210 | "[ENTITY TRANSFER MODULE]: Region {0} would not accept update for agent {1} on cross attempt. Returning to original region.", | ||
1211 | neighbourRegion.RegionName, agent.Name); | ||
1212 | |||
1209 | ReInstantiateScripts(agent); | 1213 | ReInstantiateScripts(agent); |
1210 | agent.AddToPhysicalScene(isFlying); | 1214 | agent.AddToPhysicalScene(isFlying); |
1211 | 1215 | ||
@@ -1225,6 +1229,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1225 | neighbourRegion.RegionHandle); | 1229 | neighbourRegion.RegionHandle); |
1226 | return agent; | 1230 | return agent; |
1227 | } | 1231 | } |
1232 | |||
1228 | // No turning back | 1233 | // No turning back |
1229 | agent.IsChildAgent = true; | 1234 | agent.IsChildAgent = true; |
1230 | 1235 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs index 4c9ee06..64feec1 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs | |||
@@ -414,8 +414,6 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
414 | } | 414 | } |
415 | private void RegisterStatsManagerRegionStatistics() | 415 | private void RegisterStatsManagerRegionStatistics() |
416 | { | 416 | { |
417 | string regionName = m_scene.RegionInfo.RegionName; | ||
418 | |||
419 | MakeStat("RootAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetRootAgentCount(); }); | 417 | MakeStat("RootAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetRootAgentCount(); }); |
420 | MakeStat("ChildAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetChildAgentCount(); }); | 418 | MakeStat("ChildAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetChildAgentCount(); }); |
421 | MakeStat("TotalPrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetTotalObjectsCount(); }); | 419 | MakeStat("TotalPrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetTotalObjectsCount(); }); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 3c18074..a413546 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -219,12 +219,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
219 | { | 219 | { |
220 | // m_log.DebugFormat( | 220 | // m_log.DebugFormat( |
221 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", | 221 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
222 | // s.RegionInfo.RegionName, destination.RegionHandle); | 222 | // destination.RegionName, destination.RegionID); |
223 | 223 | ||
224 | return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData); | 224 | return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData); |
225 | } | 225 | } |
226 | 226 | ||
227 | // m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle); | 227 | // m_log.DebugFormat( |
228 | // "[LOCAL COMMS]: Did not find region {0} {1} for ChildAgentUpdate", | ||
229 | // destination.RegionName, destination.RegionID); | ||
230 | |||
228 | return false; | 231 | return false; |
229 | } | 232 | } |
230 | 233 | ||
@@ -239,7 +242,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
239 | // note that we really don't need the GridRegion for this call | 242 | // note that we really don't need the GridRegion for this call |
240 | foreach (Scene s in m_scenes.Values) | 243 | foreach (Scene s in m_scenes.Values) |
241 | { | 244 | { |
242 | //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); | 245 | // m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); |
243 | s.IncomingChildAgentDataUpdate(cAgentData); | 246 | s.IncomingChildAgentDataUpdate(cAgentData); |
244 | } | 247 | } |
245 | 248 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs index 345f01b..b67312e 100644 --- a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs | |||
@@ -41,6 +41,16 @@ namespace OpenSim.Region.Framework.Interfaces | |||
41 | Value = 3 | 41 | Value = 3 |
42 | } | 42 | } |
43 | 43 | ||
44 | public enum JsonStoreValueType | ||
45 | { | ||
46 | Undefined = 0, | ||
47 | Boolean = 1, | ||
48 | Integer = 2, | ||
49 | Float = 3, | ||
50 | String = 4, | ||
51 | UUID = 5 | ||
52 | } | ||
53 | |||
44 | public delegate void TakeValueCallback(string s); | 54 | public delegate void TakeValueCallback(string s); |
45 | 55 | ||
46 | public interface IJsonStoreModule | 56 | public interface IJsonStoreModule |
@@ -49,7 +59,9 @@ namespace OpenSim.Region.Framework.Interfaces | |||
49 | bool CreateStore(string value, ref UUID result); | 59 | bool CreateStore(string value, ref UUID result); |
50 | bool DestroyStore(UUID storeID); | 60 | bool DestroyStore(UUID storeID); |
51 | 61 | ||
52 | JsonStoreNodeType GetPathType(UUID storeID, string path); | 62 | JsonStoreNodeType GetNodeType(UUID storeID, string path); |
63 | JsonStoreValueType GetValueType(UUID storeID, string path); | ||
64 | |||
53 | bool TestStore(UUID storeID); | 65 | bool TestStore(UUID storeID); |
54 | 66 | ||
55 | bool SetValue(UUID storeID, string path, string value, bool useJson); | 67 | bool SetValue(UUID storeID, string path, string value, bool useJson); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 39a885c..a7c7539 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1613,32 +1613,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1613 | bool controlland = (((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || | 1613 | bool controlland = (((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || |
1614 | ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); | 1614 | ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); |
1615 | 1615 | ||
1616 | |||
1617 | //m_log.Debug("[CONTROL]: " +flags); | 1616 | //m_log.Debug("[CONTROL]: " +flags); |
1618 | // Applies a satisfying roll effect to the avatar when flying. | 1617 | // Applies a satisfying roll effect to the avatar when flying. |
1619 | if (((flags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) != 0) && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0)) | 1618 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) != 0 && (flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0) |
1620 | { | 1619 | { |
1621 | 1620 | ApplyFlyingRoll( | |
1622 | ApplyFlyingRoll(FLY_ROLL_RADIANS_PER_UPDATE, ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0), ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0)); | 1621 | FLY_ROLL_RADIANS_PER_UPDATE, |
1623 | 1622 | (flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0, | |
1624 | 1623 | (flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0); | |
1625 | } | 1624 | } |
1626 | else if (((flags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) != 0) && | 1625 | else if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) != 0 && |
1627 | ((flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)) | 1626 | (flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0) |
1628 | { | 1627 | { |
1629 | ApplyFlyingRoll(-FLY_ROLL_RADIANS_PER_UPDATE, ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0), ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0)); | 1628 | ApplyFlyingRoll( |
1630 | 1629 | -FLY_ROLL_RADIANS_PER_UPDATE, | |
1631 | 1630 | (flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0, | |
1631 | (flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0); | ||
1632 | } | 1632 | } |
1633 | else | 1633 | else |
1634 | { | 1634 | { |
1635 | if (m_AngularVelocity.Z != 0) | 1635 | if (m_AngularVelocity.Z != 0) |
1636 | m_AngularVelocity.Z += CalculateFlyingRollResetToZero(FLY_ROLL_RESET_RADIANS_PER_UPDATE); | 1636 | m_AngularVelocity.Z += CalculateFlyingRollResetToZero(FLY_ROLL_RESET_RADIANS_PER_UPDATE); |
1637 | 1637 | } | |
1638 | } | ||
1639 | |||
1640 | |||
1641 | |||
1642 | 1638 | ||
1643 | if (Flying && IsColliding && controlland) | 1639 | if (Flying && IsColliding && controlland) |
1644 | { | 1640 | { |
@@ -2400,7 +2396,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2400 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2396 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2401 | public void AddNewMovement(Vector3 vec) | 2397 | public void AddNewMovement(Vector3 vec) |
2402 | { | 2398 | { |
2403 | // m_log.DebugFormat("[SCENE PRESENCE]: Adding new movement {0} for {1}", vec, Name); | 2399 | // m_log.DebugFormat( |
2400 | // "[SCENE PRESENCE]: Adding new movement {0} with rotation {1} for {2}", vec, Rotation, Name); | ||
2404 | 2401 | ||
2405 | Vector3 direc = vec * Rotation; | 2402 | Vector3 direc = vec * Rotation; |
2406 | direc.Normalize(); | 2403 | direc.Normalize(); |
@@ -2420,6 +2417,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2420 | 2417 | ||
2421 | direc *= 0.03f * 128f * SpeedModifier; | 2418 | direc *= 0.03f * 128f * SpeedModifier; |
2422 | 2419 | ||
2420 | // m_log.DebugFormat("[SCENE PRESENCE]: Force to apply before modification was {0} for {1}", direc, Name); | ||
2421 | |||
2423 | if (PhysicsActor != null) | 2422 | if (PhysicsActor != null) |
2424 | { | 2423 | { |
2425 | if (Flying) | 2424 | if (Flying) |
@@ -2453,6 +2452,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2453 | } | 2452 | } |
2454 | } | 2453 | } |
2455 | 2454 | ||
2455 | // m_log.DebugFormat("[SCENE PRESENCE]: Setting force to apply to {0} for {1}", direc, Name); | ||
2456 | |||
2456 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2457 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2457 | m_forceToApply = direc; | 2458 | m_forceToApply = direc; |
2458 | } | 2459 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index 5faf131..bbfbbfc 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -289,108 +289,5 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
289 | // | 289 | // |
290 | // Assert.That(presence, Is.Null, "presence is not null"); | 290 | // Assert.That(presence, Is.Null, "presence is not null"); |
291 | // } | 291 | // } |
292 | |||
293 | // I'm commenting this test because it does not represent | ||
294 | // crossings. The Thread.Sleep's in here are not meaningful mocks, | ||
295 | // and they sometimes fail in panda. | ||
296 | // We need to talk in order to develop a test | ||
297 | // that really tests region crossings. There are 3 async components, | ||
298 | // but things are synchronous among them. So there should be | ||
299 | // 3 threads in here. | ||
300 | //[Test] | ||
301 | // public void T021_TestCrossToNewRegion() | ||
302 | // { | ||
303 | // TestHelpers.InMethod(); | ||
304 | // | ||
305 | // scene.RegisterRegionWithGrid(); | ||
306 | // scene2.RegisterRegionWithGrid(); | ||
307 | // | ||
308 | // // Adding child agent to region 1001 | ||
309 | // string reason; | ||
310 | // scene2.NewUserConnection(acd1,0, out reason); | ||
311 | // scene2.AddNewClient(testclient, PresenceType.User); | ||
312 | // | ||
313 | // ScenePresence presence = scene.GetScenePresence(agent1); | ||
314 | // presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true); | ||
315 | // | ||
316 | // ScenePresence presence2 = scene2.GetScenePresence(agent1); | ||
317 | // | ||
318 | // // Adding neighbour region caps info to presence2 | ||
319 | // | ||
320 | // string cap = presence.ControllingClient.RequestClientInfo().CapsPath; | ||
321 | // presence2.AddNeighbourRegion(region1, cap); | ||
322 | // | ||
323 | // Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region."); | ||
324 | // Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region."); | ||
325 | // | ||
326 | // // Cross to x+1 | ||
327 | // presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100); | ||
328 | // presence.Update(); | ||
329 | // | ||
330 | // EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); | ||
331 | // | ||
332 | // // Mimicking communication between client and server, by waiting OK from client | ||
333 | // // sent by TestClient.CrossRegion call. Originally, this is network comm. | ||
334 | // if (!wh.WaitOne(5000,false)) | ||
335 | // { | ||
336 | // presence.Update(); | ||
337 | // if (!wh.WaitOne(8000,false)) | ||
338 | // throw new ArgumentException("1 - Timeout waiting for signal/variable."); | ||
339 | // } | ||
340 | // | ||
341 | // // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which | ||
342 | // // would normally be fired after receiving the reply packet from comm. done on the last line. | ||
343 | // testclient.CompleteMovement(); | ||
344 | // | ||
345 | // // Crossings are asynchronous | ||
346 | // int timer = 10; | ||
347 | // | ||
348 | // // Make sure cross hasn't already finished | ||
349 | // if (!presence.IsInTransit && !presence.IsChildAgent) | ||
350 | // { | ||
351 | // // If not and not in transit yet, give it some more time | ||
352 | // Thread.Sleep(5000); | ||
353 | // } | ||
354 | // | ||
355 | // // Enough time, should at least be in transit by now. | ||
356 | // while (presence.IsInTransit && timer > 0) | ||
357 | // { | ||
358 | // Thread.Sleep(1000); | ||
359 | // timer-=1; | ||
360 | // } | ||
361 | // | ||
362 | // Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1."); | ||
363 | // Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected."); | ||
364 | // Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent."); | ||
365 | // | ||
366 | // // Cross Back | ||
367 | // presence2.AbsolutePosition = new Vector3(-10, 3, 100); | ||
368 | // presence2.Update(); | ||
369 | // | ||
370 | // if (!wh.WaitOne(5000,false)) | ||
371 | // { | ||
372 | // presence2.Update(); | ||
373 | // if (!wh.WaitOne(8000,false)) | ||
374 | // throw new ArgumentException("2 - Timeout waiting for signal/variable."); | ||
375 | // } | ||
376 | // testclient.CompleteMovement(); | ||
377 | // | ||
378 | // if (!presence2.IsInTransit && !presence2.IsChildAgent) | ||
379 | // { | ||
380 | // // If not and not in transit yet, give it some more time | ||
381 | // Thread.Sleep(5000); | ||
382 | // } | ||
383 | // | ||
384 | // // Enough time, should at least be in transit by now. | ||
385 | // while (presence2.IsInTransit && timer > 0) | ||
386 | // { | ||
387 | // Thread.Sleep(1000); | ||
388 | // timer-=1; | ||
389 | // } | ||
390 | // | ||
391 | // Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2."); | ||
392 | // Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); | ||
393 | // Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); | ||
394 | // } | ||
395 | } | 292 | } |
396 | } \ No newline at end of file | 293 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs new file mode 100644 index 0000000..81a2fcc --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs | |||
@@ -0,0 +1,157 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using Nini.Config; | ||
32 | using NUnit.Framework; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Communications; | ||
36 | using OpenSim.Framework.Servers; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.CoreModules.Framework; | ||
39 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
40 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
41 | using OpenSim.Tests.Common; | ||
42 | using OpenSim.Tests.Common.Mock; | ||
43 | |||
44 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
45 | { | ||
46 | [TestFixture] | ||
47 | public class ScenePresenceCrossingTests : OpenSimTestCase | ||
48 | { | ||
49 | [TestFixtureSetUp] | ||
50 | public void FixtureInit() | ||
51 | { | ||
52 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. | ||
53 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; | ||
54 | } | ||
55 | |||
56 | [TestFixtureTearDown] | ||
57 | public void TearDown() | ||
58 | { | ||
59 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
60 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression | ||
61 | // tests really shouldn't). | ||
62 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
63 | } | ||
64 | |||
65 | [Test] | ||
66 | public void TestCrossOnSameSimulator() | ||
67 | { | ||
68 | TestHelpers.InMethod(); | ||
69 | // TestHelpers.EnableLogging(); | ||
70 | |||
71 | UUID userId = TestHelpers.ParseTail(0x1); | ||
72 | |||
73 | // TestEventQueueGetModule eqmA = new TestEventQueueGetModule(); | ||
74 | EntityTransferModule etmA = new EntityTransferModule(); | ||
75 | EntityTransferModule etmB = new EntityTransferModule(); | ||
76 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
77 | |||
78 | IConfigSource config = new IniConfigSource(); | ||
79 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
80 | modulesConfig.Set("EntityTransferModule", etmA.Name); | ||
81 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
82 | // IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); | ||
83 | |||
84 | // In order to run a single threaded regression test we do not want the entity transfer module waiting | ||
85 | // for a callback from the destination scene before removing its avatar data. | ||
86 | // entityTransferConfig.Set("wait_for_callback", false); | ||
87 | |||
88 | SceneHelpers sh = new SceneHelpers(); | ||
89 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
90 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999); | ||
91 | |||
92 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
93 | SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); | ||
94 | // SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, eqmA); | ||
95 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); | ||
96 | |||
97 | ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | ||
98 | originalSp.AbsolutePosition = new Vector3(128, 32, 10); | ||
99 | |||
100 | // originalSp.Flying = true; | ||
101 | |||
102 | // Console.WriteLine("First pos {0}", originalSp.AbsolutePosition); | ||
103 | |||
104 | // eqmA.ClearEvents(); | ||
105 | |||
106 | AgentUpdateArgs moveArgs = new AgentUpdateArgs(); | ||
107 | //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero); | ||
108 | moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2))); | ||
109 | moveArgs.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; | ||
110 | |||
111 | originalSp.HandleAgentUpdate(originalSp.ControllingClient, moveArgs); | ||
112 | |||
113 | sceneA.Update(1); | ||
114 | |||
115 | // Console.WriteLine("Second pos {0}", originalSp.AbsolutePosition); | ||
116 | |||
117 | // FIXME: This is a sufficient number of updates to for the presence to reach the northern border. | ||
118 | // But really we want to do this in a more robust way. | ||
119 | for (int i = 0; i < 100; i++) | ||
120 | { | ||
121 | sceneA.Update(1); | ||
122 | // Console.WriteLine("Pos {0}", originalSp.AbsolutePosition); | ||
123 | } | ||
124 | |||
125 | // Need to sort processing of EnableSimulator message on adding scene presences before we can test eqm | ||
126 | // messages | ||
127 | // Dictionary<UUID, List<TestEventQueueGetModule.Event>> eqmEvents = eqmA.Events; | ||
128 | // | ||
129 | // Assert.That(eqmEvents.Count, Is.EqualTo(1)); | ||
130 | // Assert.That(eqmEvents.ContainsKey(originalSp.UUID), Is.True); | ||
131 | // | ||
132 | // List<TestEventQueueGetModule.Event> spEqmEvents = eqmEvents[originalSp.UUID]; | ||
133 | // | ||
134 | // Assert.That(spEqmEvents.Count, Is.EqualTo(1)); | ||
135 | // Assert.That(spEqmEvents[0].Name, Is.EqualTo("CrossRegion")); | ||
136 | |||
137 | // sceneA should now only have a child agent | ||
138 | ScenePresence spAfterCrossSceneA = sceneA.GetScenePresence(originalSp.UUID); | ||
139 | Assert.That(spAfterCrossSceneA.IsChildAgent, Is.True); | ||
140 | |||
141 | ScenePresence spAfterCrossSceneB = sceneB.GetScenePresence(originalSp.UUID); | ||
142 | |||
143 | // Agent remains a child until the client triggers complete movement | ||
144 | Assert.That(spAfterCrossSceneB.IsChildAgent, Is.True); | ||
145 | |||
146 | TestClient sceneBTc = ((TestClient)spAfterCrossSceneB.ControllingClient); | ||
147 | |||
148 | int agentMovementCompleteReceived = 0; | ||
149 | sceneBTc.OnReceivedMoveAgentIntoRegion += (ri, pos, look) => agentMovementCompleteReceived++; | ||
150 | |||
151 | sceneBTc.CompleteMovement(); | ||
152 | |||
153 | Assert.That(agentMovementCompleteReceived, Is.EqualTo(1)); | ||
154 | Assert.That(spAfterCrossSceneB.IsChildAgent, Is.False); | ||
155 | } | ||
156 | } | ||
157 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs index 40adba1..e498c6a 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs | |||
@@ -145,7 +145,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
145 | /// | 145 | /// |
146 | /// </summary> | 146 | /// </summary> |
147 | // ----------------------------------------------------------------- | 147 | // ----------------------------------------------------------------- |
148 | public JsonStoreNodeType PathType(string expr) | 148 | public JsonStoreNodeType GetNodeType(string expr) |
149 | { | 149 | { |
150 | Stack<string> path; | 150 | Stack<string> path; |
151 | if (! ParsePathExpression(expr,out path)) | 151 | if (! ParsePathExpression(expr,out path)) |
@@ -173,6 +173,43 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
173 | /// | 173 | /// |
174 | /// </summary> | 174 | /// </summary> |
175 | // ----------------------------------------------------------------- | 175 | // ----------------------------------------------------------------- |
176 | public JsonStoreValueType GetValueType(string expr) | ||
177 | { | ||
178 | Stack<string> path; | ||
179 | if (! ParsePathExpression(expr,out path)) | ||
180 | return JsonStoreValueType.Undefined; | ||
181 | |||
182 | OSD result = ProcessPathExpression(ValueStore,path); | ||
183 | |||
184 | if (result == null) | ||
185 | return JsonStoreValueType.Undefined; | ||
186 | |||
187 | if (result is OSDMap) | ||
188 | return JsonStoreValueType.Undefined; | ||
189 | |||
190 | if (result is OSDArray) | ||
191 | return JsonStoreValueType.Undefined; | ||
192 | |||
193 | if (result is OSDBoolean) | ||
194 | return JsonStoreValueType.Boolean; | ||
195 | |||
196 | if (result is OSDInteger) | ||
197 | return JsonStoreValueType.Integer; | ||
198 | |||
199 | if (result is OSDReal) | ||
200 | return JsonStoreValueType.Float; | ||
201 | |||
202 | if (result is OSDString) | ||
203 | return JsonStoreValueType.String; | ||
204 | |||
205 | return JsonStoreValueType.Undefined; | ||
206 | } | ||
207 | |||
208 | // ----------------------------------------------------------------- | ||
209 | /// <summary> | ||
210 | /// | ||
211 | /// </summary> | ||
212 | // ----------------------------------------------------------------- | ||
176 | public int ArrayLength(string expr) | 213 | public int ArrayLength(string expr) |
177 | { | 214 | { |
178 | Stack<string> path; | 215 | Stack<string> path; |
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs index e78a2f4..5fbfcc5 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs | |||
@@ -270,7 +270,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
270 | /// | 270 | /// |
271 | /// </summary> | 271 | /// </summary> |
272 | // ----------------------------------------------------------------- | 272 | // ----------------------------------------------------------------- |
273 | public JsonStoreNodeType GetPathType(UUID storeID, string path) | 273 | public JsonStoreNodeType GetNodeType(UUID storeID, string path) |
274 | { | 274 | { |
275 | if (! m_enabled) return JsonStoreNodeType.Undefined; | 275 | if (! m_enabled) return JsonStoreNodeType.Undefined; |
276 | 276 | ||
@@ -287,7 +287,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
287 | try | 287 | try |
288 | { | 288 | { |
289 | lock (map) | 289 | lock (map) |
290 | return map.PathType(path); | 290 | return map.GetNodeType(path); |
291 | } | 291 | } |
292 | catch (Exception e) | 292 | catch (Exception e) |
293 | { | 293 | { |
@@ -302,6 +302,38 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
302 | /// | 302 | /// |
303 | /// </summary> | 303 | /// </summary> |
304 | // ----------------------------------------------------------------- | 304 | // ----------------------------------------------------------------- |
305 | public JsonStoreValueType GetValueType(UUID storeID, string path) | ||
306 | { | ||
307 | if (! m_enabled) return JsonStoreValueType.Undefined; | ||
308 | |||
309 | JsonStore map = null; | ||
310 | lock (m_JsonValueStore) | ||
311 | { | ||
312 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | ||
313 | { | ||
314 | m_log.InfoFormat("[JsonStore] Missing store {0}",storeID); | ||
315 | return JsonStoreValueType.Undefined; | ||
316 | } | ||
317 | } | ||
318 | |||
319 | try | ||
320 | { | ||
321 | lock (map) | ||
322 | return map.GetValueType(path); | ||
323 | } | ||
324 | catch (Exception e) | ||
325 | { | ||
326 | m_log.Error(string.Format("[JsonStore]: Path test failed for {0} in {1}", path, storeID), e); | ||
327 | } | ||
328 | |||
329 | return JsonStoreValueType.Undefined; | ||
330 | } | ||
331 | |||
332 | // ----------------------------------------------------------------- | ||
333 | /// <summary> | ||
334 | /// | ||
335 | /// </summary> | ||
336 | // ----------------------------------------------------------------- | ||
305 | public bool SetValue(UUID storeID, string path, string value, bool useJson) | 337 | public bool SetValue(UUID storeID, string path, string value, bool useJson) |
306 | { | 338 | { |
307 | if (! m_enabled) return false; | 339 | if (! m_enabled) return false; |
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs index e13eb56..4a754a9 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs | |||
@@ -192,16 +192,32 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
192 | #region ScriptConstantsInterface | 192 | #region ScriptConstantsInterface |
193 | 193 | ||
194 | [ScriptConstant] | 194 | [ScriptConstant] |
195 | public static readonly int JSON_TYPE_UNDEF = (int)JsonStoreNodeType.Undefined; | 195 | public static readonly int JSON_NODETYPE_UNDEF = (int)JsonStoreNodeType.Undefined; |
196 | 196 | ||
197 | [ScriptConstant] | 197 | [ScriptConstant] |
198 | public static readonly int JSON_TYPE_OBJECT = (int)JsonStoreNodeType.Object; | 198 | public static readonly int JSON_NODETYPE_OBJECT = (int)JsonStoreNodeType.Object; |
199 | 199 | ||
200 | [ScriptConstant] | 200 | [ScriptConstant] |
201 | public static readonly int JSON_TYPE_ARRAY = (int)JsonStoreNodeType.Array; | 201 | public static readonly int JSON_NODETYPE_ARRAY = (int)JsonStoreNodeType.Array; |
202 | 202 | ||
203 | [ScriptConstant] | 203 | [ScriptConstant] |
204 | public static readonly int JSON_TYPE_VALUE = (int)JsonStoreNodeType.Value; | 204 | public static readonly int JSON_NODETYPE_VALUE = (int)JsonStoreNodeType.Value; |
205 | |||
206 | [ScriptConstant] | ||
207 | public static readonly int JSON_VALUETYPE_UNDEF = (int)JsonStoreValueType.Undefined; | ||
208 | |||
209 | [ScriptConstant] | ||
210 | public static readonly int JSON_VALUETYPE_BOOLEAN = (int)JsonStoreValueType.Boolean; | ||
211 | |||
212 | [ScriptConstant] | ||
213 | public static readonly int JSON_VALUETYPE_INTEGER = (int)JsonStoreValueType.Integer; | ||
214 | |||
215 | [ScriptConstant] | ||
216 | public static readonly int JSON_VALUETYPE_FLOAT = (int)JsonStoreValueType.Float; | ||
217 | |||
218 | [ScriptConstant] | ||
219 | public static readonly int JSON_VALUETYPE_STRING = (int)JsonStoreValueType.String; | ||
220 | |||
205 | 221 | ||
206 | #endregion | 222 | #endregion |
207 | 223 | ||
@@ -310,9 +326,20 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
310 | /// </summary> | 326 | /// </summary> |
311 | // ----------------------------------------------------------------- | 327 | // ----------------------------------------------------------------- |
312 | [ScriptInvocation] | 328 | [ScriptInvocation] |
313 | public int JsonGetPathType(UUID hostID, UUID scriptID, UUID storeID, string path) | 329 | public int JsonGetNodeType(UUID hostID, UUID scriptID, UUID storeID, string path) |
330 | { | ||
331 | return (int)m_store.GetNodeType(storeID,path); | ||
332 | } | ||
333 | |||
334 | // ----------------------------------------------------------------- | ||
335 | /// <summary> | ||
336 | /// | ||
337 | /// </summary> | ||
338 | // ----------------------------------------------------------------- | ||
339 | [ScriptInvocation] | ||
340 | public int JsonGetValueType(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
314 | { | 341 | { |
315 | return (int)m_store.GetPathType(storeID,path); | 342 | return (int)m_store.GetValueType(storeID,path); |
316 | } | 343 | } |
317 | 344 | ||
318 | // ----------------------------------------------------------------- | 345 | // ----------------------------------------------------------------- |
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs index b64dbd4..bfa9937 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs | |||
@@ -158,8 +158,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests | |||
158 | 158 | ||
159 | Assert.That(dsrv, Is.EqualTo(1)); | 159 | Assert.That(dsrv, Is.EqualTo(1)); |
160 | 160 | ||
161 | int tprv = (int)InvokeOp("JsonGetPathType", storeId, "Hello"); | 161 | int tprv = (int)InvokeOp("JsonGetNodeType", storeId, "Hello"); |
162 | Assert.That(tprv, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); | 162 | Assert.That(tprv, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF)); |
163 | } | 163 | } |
164 | 164 | ||
165 | [Test] | 165 | [Test] |
@@ -277,8 +277,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests | |||
277 | int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello"); | 277 | int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello"); |
278 | Assert.That(returnValue, Is.EqualTo(1)); | 278 | Assert.That(returnValue, Is.EqualTo(1)); |
279 | 279 | ||
280 | int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello"); | 280 | int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello"); |
281 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); | 281 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF)); |
282 | 282 | ||
283 | string returnValue2 = (string)InvokeOp("JsonGetValue", storeId, "Hello"); | 283 | string returnValue2 = (string)InvokeOp("JsonGetValue", storeId, "Hello"); |
284 | Assert.That(returnValue2, Is.EqualTo("")); | 284 | Assert.That(returnValue2, Is.EqualTo("")); |
@@ -291,8 +291,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests | |||
291 | int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello"); | 291 | int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello"); |
292 | Assert.That(returnValue, Is.EqualTo(1)); | 292 | Assert.That(returnValue, Is.EqualTo(1)); |
293 | 293 | ||
294 | int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello"); | 294 | int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello"); |
295 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); | 295 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF)); |
296 | 296 | ||
297 | string returnValue2 = (string)InvokeOp("JsonGetJson", storeId, "Hello"); | 297 | string returnValue2 = (string)InvokeOp("JsonGetJson", storeId, "Hello"); |
298 | Assert.That(returnValue2, Is.EqualTo("")); | 298 | Assert.That(returnValue2, Is.EqualTo("")); |
@@ -306,11 +306,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests | |||
306 | int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello[0]"); | 306 | int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello[0]"); |
307 | Assert.That(returnValue, Is.EqualTo(1)); | 307 | Assert.That(returnValue, Is.EqualTo(1)); |
308 | 308 | ||
309 | int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello[0]"); | 309 | int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello[0]"); |
310 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_VALUE)); | 310 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_VALUE)); |
311 | 311 | ||
312 | result = (int)InvokeOp("JsonGetPathType", storeId, "Hello[1]"); | 312 | result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello[1]"); |
313 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); | 313 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF)); |
314 | 314 | ||
315 | string stringReturnValue = (string)InvokeOp("JsonGetValue", storeId, "Hello[0]"); | 315 | string stringReturnValue = (string)InvokeOp("JsonGetValue", storeId, "Hello[0]"); |
316 | Assert.That(stringReturnValue, Is.EqualTo("value2")); | 316 | Assert.That(stringReturnValue, Is.EqualTo("value2")); |
@@ -433,7 +433,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests | |||
433 | } | 433 | } |
434 | 434 | ||
435 | [Test] | 435 | [Test] |
436 | public void TestJsonGetPathType() | 436 | public void TestJsonGetNodeType() |
437 | { | 437 | { |
438 | TestHelpers.InMethod(); | 438 | TestHelpers.InMethod(); |
439 | // TestHelpers.EnableLogging(); | 439 | // TestHelpers.EnableLogging(); |
@@ -441,41 +441,41 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests | |||
441 | UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : { 'World' : [ 'one', 2 ] } }"); | 441 | UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : { 'World' : [ 'one', 2 ] } }"); |
442 | 442 | ||
443 | { | 443 | { |
444 | int result = (int)InvokeOp("JsonGetPathType", storeId, "."); | 444 | int result = (int)InvokeOp("JsonGetNodeType", storeId, "."); |
445 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_OBJECT)); | 445 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_OBJECT)); |
446 | } | 446 | } |
447 | 447 | ||
448 | { | 448 | { |
449 | int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello"); | 449 | int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello"); |
450 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_OBJECT)); | 450 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_OBJECT)); |
451 | } | 451 | } |
452 | 452 | ||
453 | { | 453 | { |
454 | int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello.World"); | 454 | int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello.World"); |
455 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_ARRAY)); | 455 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_ARRAY)); |
456 | } | 456 | } |
457 | 457 | ||
458 | { | 458 | { |
459 | int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello.World[0]"); | 459 | int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello.World[0]"); |
460 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_VALUE)); | 460 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_VALUE)); |
461 | } | 461 | } |
462 | 462 | ||
463 | { | 463 | { |
464 | int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello.World[1]"); | 464 | int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello.World[1]"); |
465 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_VALUE)); | 465 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_VALUE)); |
466 | } | 466 | } |
467 | 467 | ||
468 | // Test for non-existant path | 468 | // Test for non-existant path |
469 | { | 469 | { |
470 | int result = (int)InvokeOp("JsonGetPathType", storeId, "foo"); | 470 | int result = (int)InvokeOp("JsonGetNodeType", storeId, "foo"); |
471 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); | 471 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF)); |
472 | } | 472 | } |
473 | 473 | ||
474 | // Test for non-existant store | 474 | // Test for non-existant store |
475 | { | 475 | { |
476 | UUID fakeStoreId = TestHelpers.ParseTail(0x500); | 476 | UUID fakeStoreId = TestHelpers.ParseTail(0x500); |
477 | int result = (int)InvokeOp("JsonGetPathType", fakeStoreId, "."); | 477 | int result = (int)InvokeOp("JsonGetNodeType", fakeStoreId, "."); |
478 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); | 478 | Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF)); |
479 | } | 479 | } |
480 | } | 480 | } |
481 | 481 | ||
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs index c4b9117..0816b7b 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | |||
@@ -102,6 +102,8 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
102 | 102 | ||
103 | public override float Simulate(float timeStep) | 103 | public override float Simulate(float timeStep) |
104 | { | 104 | { |
105 | // Console.WriteLine("Simulating"); | ||
106 | |||
105 | float fps = 0; | 107 | float fps = 0; |
106 | for (int i = 0; i < _actors.Count; ++i) | 108 | for (int i = 0; i < _actors.Count; ++i) |
107 | { | 109 | { |
@@ -109,8 +111,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
109 | Vector3 actorPosition = actor.Position; | 111 | Vector3 actorPosition = actor.Position; |
110 | Vector3 actorVelocity = actor.Velocity; | 112 | Vector3 actorVelocity = actor.Velocity; |
111 | 113 | ||
112 | actorPosition.X += actor.Velocity.X*timeStep; | 114 | // Console.WriteLine( |
113 | actorPosition.Y += actor.Velocity.Y*timeStep; | 115 | // "Processing actor {0}, starting pos {1}, starting vel {2}", i, actorPosition, actorVelocity); |
116 | |||
117 | actorPosition.X += actor.Velocity.X * timeStep; | ||
118 | actorPosition.Y += actor.Velocity.Y * timeStep; | ||
114 | 119 | ||
115 | if (actor.Position.Y < 0) | 120 | if (actor.Position.Y < 0) |
116 | { | 121 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index ab087af..dd7ee24 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -10920,7 +10920,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10920 | 10920 | ||
10921 | LSL_List result = new LSL_List(); | 10921 | LSL_List result = new LSL_List(); |
10922 | 10922 | ||
10923 | if (obj != null && obj.OwnerID != m_host.OwnerID) | 10923 | if (obj != null && obj.OwnerID == m_host.OwnerID) |
10924 | { | 10924 | { |
10925 | LSL_List remaining = GetPrimParams(obj, rules, ref result); | 10925 | LSL_List remaining = GetPrimParams(obj, rules, ref result); |
10926 | 10926 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index d0922aa..21bae27 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | |||
@@ -266,6 +266,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
266 | { | 266 | { |
267 | llist[i] = new LSL_Float((float)result[i]); | 267 | llist[i] = new LSL_Float((float)result[i]); |
268 | } | 268 | } |
269 | else if (result[i] is double) | ||
270 | { | ||
271 | llist[i] = new LSL_Float((double)result[i]); | ||
272 | } | ||
269 | else if (result[i] is UUID) | 273 | else if (result[i] is UUID) |
270 | { | 274 | { |
271 | llist[i] = new LSL_Key(result[i].ToString()); | 275 | llist[i] = new LSL_Key(result[i].ToString()); |
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index 182f4d9..a448cc5 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs | |||
@@ -60,6 +60,8 @@ namespace OpenSim.Tests.Common.Mock | |||
60 | public List<ImagePacketPacket> SentImagePacketPackets { get; private set; } | 60 | public List<ImagePacketPacket> SentImagePacketPackets { get; private set; } |
61 | public List<ImageNotInDatabasePacket> SentImageNotInDatabasePackets { get; private set; } | 61 | public List<ImageNotInDatabasePacket> SentImageNotInDatabasePackets { get; private set; } |
62 | 62 | ||
63 | public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion; | ||
64 | |||
63 | // disable warning: public events, part of the public API | 65 | // disable warning: public events, part of the public API |
64 | #pragma warning disable 67 | 66 | #pragma warning disable 67 |
65 | 67 | ||
@@ -566,6 +568,8 @@ namespace OpenSim.Tests.Common.Mock | |||
566 | 568 | ||
567 | public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) | 569 | public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) |
568 | { | 570 | { |
571 | if (OnReceivedMoveAgentIntoRegion != null) | ||
572 | OnReceivedMoveAgentIntoRegion(regInfo, pos, look); | ||
569 | } | 573 | } |
570 | 574 | ||
571 | public virtual AgentCircuitData RequestClientInfo() | 575 | public virtual AgentCircuitData RequestClientInfo() |
diff --git a/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs b/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs new file mode 100644 index 0000000..6707019 --- /dev/null +++ b/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs | |||
@@ -0,0 +1,178 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Net; | ||
32 | using System.Reflection; | ||
33 | using System.Threading; | ||
34 | using log4net; | ||
35 | using Nini.Config; | ||
36 | using Mono.Addins; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Servers; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | |||
44 | namespace OpenSim.Tests.Common | ||
45 | { | ||
46 | public class TestEventQueueGetModule : IEventQueue, INonSharedRegionModule | ||
47 | { | ||
48 | public class Event | ||
49 | { | ||
50 | public string Name { get; set; } | ||
51 | public object[] Args { get; set; } | ||
52 | |||
53 | public Event(string name, object[] args) | ||
54 | { | ||
55 | name = Name; | ||
56 | args = Args; | ||
57 | } | ||
58 | } | ||
59 | |||
60 | public Dictionary<UUID, List<Event>> Events { get; set; } | ||
61 | |||
62 | public void Initialise(IConfigSource source) {} | ||
63 | |||
64 | public void Close() {} | ||
65 | |||
66 | public void AddRegion(Scene scene) | ||
67 | { | ||
68 | Events = new Dictionary<UUID, List<Event>>(); | ||
69 | scene.RegisterModuleInterface<IEventQueue>(this); | ||
70 | } | ||
71 | |||
72 | public void RemoveRegion (Scene scene) {} | ||
73 | |||
74 | public void RegionLoaded (Scene scene) {} | ||
75 | |||
76 | public string Name { get { return "TestEventQueueGetModule"; } } | ||
77 | |||
78 | public Type ReplaceableInterface { get { return null; } } | ||
79 | |||
80 | private void AddEvent(UUID avatarID, string name, params object[] args) | ||
81 | { | ||
82 | Console.WriteLine("Adding event {0} for {1}", name, avatarID); | ||
83 | |||
84 | List<Event> avEvents; | ||
85 | |||
86 | if (!Events.ContainsKey(avatarID)) | ||
87 | { | ||
88 | avEvents = new List<Event>(); | ||
89 | Events[avatarID] = avEvents; | ||
90 | } | ||
91 | else | ||
92 | { | ||
93 | avEvents = Events[avatarID]; | ||
94 | } | ||
95 | |||
96 | avEvents.Add(new Event(name, args)); | ||
97 | } | ||
98 | |||
99 | public void ClearEvents() | ||
100 | { | ||
101 | if (Events != null) | ||
102 | Events.Clear(); | ||
103 | } | ||
104 | |||
105 | public bool Enqueue(OSD o, UUID avatarID) | ||
106 | { | ||
107 | AddEvent(avatarID, "Enqueue", o); | ||
108 | return true; | ||
109 | } | ||
110 | |||
111 | public void DisableSimulator(ulong handle, UUID avatarID) | ||
112 | { | ||
113 | AddEvent(avatarID, "DisableSimulator", handle); | ||
114 | } | ||
115 | |||
116 | public void EnableSimulator (ulong handle, IPEndPoint endPoint, UUID avatarID) | ||
117 | { | ||
118 | AddEvent(avatarID, "EnableSimulator", handle); | ||
119 | } | ||
120 | |||
121 | public void EstablishAgentCommunication (UUID avatarID, IPEndPoint endPoint, string capsPath) | ||
122 | { | ||
123 | AddEvent(avatarID, "EstablishAgentCommunication", endPoint, capsPath); | ||
124 | } | ||
125 | |||
126 | public void TeleportFinishEvent (ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL, UUID agentID) | ||
127 | { | ||
128 | AddEvent(agentID, "TeleportFinishEvent", regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL); | ||
129 | } | ||
130 | |||
131 | public void CrossRegion (ulong handle, Vector3 pos, Vector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL, UUID avatarID, UUID sessionID) | ||
132 | { | ||
133 | AddEvent(avatarID, "CrossRegion", handle, pos, lookAt, newRegionExternalEndPoint, capsURL, sessionID); | ||
134 | } | ||
135 | |||
136 | public void ChatterboxInvitation( | ||
137 | UUID sessionID, string sessionName, UUID fromAgent, string message, UUID toAgent, string fromName, | ||
138 | byte dialog, uint timeStamp, bool offline, int parentEstateID, Vector3 position, uint ttl, | ||
139 | UUID transactionID, bool fromGroup, byte[] binaryBucket) | ||
140 | { | ||
141 | AddEvent( | ||
142 | toAgent, "ChatterboxInvitation", sessionID, sessionName, fromAgent, message, toAgent, fromName, dialog, | ||
143 | timeStamp, offline, parentEstateID, position, ttl, transactionID, fromGroup, binaryBucket); | ||
144 | } | ||
145 | |||
146 | public void ChatterBoxSessionAgentListUpdates (UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat, bool isModerator, bool textMute) | ||
147 | { | ||
148 | AddEvent(toAgent, "ChatterBoxSessionAgentListUpdates", sessionID, fromAgent, canVoiceChat, isModerator, textMute); | ||
149 | } | ||
150 | |||
151 | public void ParcelProperties (OpenMetaverse.Messages.Linden.ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID) | ||
152 | { | ||
153 | AddEvent(avatarID, "ParcelProperties", parcelPropertiesMessage); | ||
154 | } | ||
155 | |||
156 | public void GroupMembership (OpenMetaverse.Packets.AgentGroupDataUpdatePacket groupUpdate, UUID avatarID) | ||
157 | { | ||
158 | AddEvent(avatarID, "GroupMembership", groupUpdate); | ||
159 | } | ||
160 | |||
161 | public OSD ScriptRunningEvent (UUID objectID, UUID itemID, bool running, bool mono) | ||
162 | { | ||
163 | Console.WriteLine("ONE"); | ||
164 | throw new System.NotImplementedException (); | ||
165 | } | ||
166 | |||
167 | public OSD BuildEvent (string eventName, OSD eventBody) | ||
168 | { | ||
169 | Console.WriteLine("TWO"); | ||
170 | throw new System.NotImplementedException (); | ||
171 | } | ||
172 | |||
173 | public void partPhysicsProperties (uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID) | ||
174 | { | ||
175 | AddEvent(avatarID, "partPhysicsProperties", localID, physhapetype, density, friction, bounce, gravmod); | ||
176 | } | ||
177 | } | ||
178 | } \ No newline at end of file | ||
diff --git a/bin/OpenMetaverse.StructuredData.dll b/bin/OpenMetaverse.StructuredData.dll index 5c0b3c6..c7216ce 100755 --- a/bin/OpenMetaverse.StructuredData.dll +++ b/bin/OpenMetaverse.StructuredData.dll | |||
Binary files differ | |||
diff --git a/bin/OpenMetaverse.dll b/bin/OpenMetaverse.dll index 511096e..3e210ba 100755 --- a/bin/OpenMetaverse.dll +++ b/bin/OpenMetaverse.dll | |||
Binary files differ | |||
diff --git a/bin/OpenMetaverseTypes.dll b/bin/OpenMetaverseTypes.dll index 8bc8885..6cc4c5a 100755 --- a/bin/OpenMetaverseTypes.dll +++ b/bin/OpenMetaverseTypes.dll | |||
Binary files differ | |||
diff --git a/prebuild.xml b/prebuild.xml index 2b8e963..0045128 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -2833,6 +2833,7 @@ | |||
2833 | <Reference name="Nini" path="../../../bin/"/> | 2833 | <Reference name="Nini" path="../../../bin/"/> |
2834 | <Reference name="nunit.framework" path="../../../bin/"/> | 2834 | <Reference name="nunit.framework" path="../../../bin/"/> |
2835 | <Reference name="OpenMetaverse" path="../../../bin/"/> | 2835 | <Reference name="OpenMetaverse" path="../../../bin/"/> |
2836 | <Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/> | ||
2836 | <Reference name="OpenMetaverseTypes" path="../../../bin/"/> | 2837 | <Reference name="OpenMetaverseTypes" path="../../../bin/"/> |
2837 | <Reference name="OpenSim.Data"/> | 2838 | <Reference name="OpenSim.Data"/> |
2838 | <Reference name="OpenSim.Data.Null"/> | 2839 | <Reference name="OpenSim.Data.Null"/> |