diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 28 |
1 files changed, 21 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index d4c0b85..ab03696 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -143,6 +143,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
143 | private Dictionary<string, float> m_stats = new Dictionary<string, float>(); | 143 | private Dictionary<string, float> m_stats = new Dictionary<string, float>(); |
144 | 144 | ||
145 | /// <summary> | 145 | /// <summary> |
146 | /// Stat name for the total time spent in ODE frame processing. | ||
147 | /// </summary> | ||
148 | /// <remarks> | ||
149 | /// A sanity check for the main scene loop physics time. | ||
150 | /// </remarks> | ||
151 | public const string ODETotalFrameMsStatName = "ODETotalFrameMS"; | ||
152 | |||
153 | /// <summary> | ||
146 | /// Stat name for recording the number of milliseconds that ODE spends in native collision code. | 154 | /// Stat name for recording the number of milliseconds that ODE spends in native collision code. |
147 | /// </summary> | 155 | /// </summary> |
148 | public const string ODENativeCollisionFrameMsStatName = "ODENativeCollisionFrameMS"; | 156 | public const string ODENativeCollisionFrameMsStatName = "ODENativeCollisionFrameMS"; |
@@ -170,7 +178,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
170 | /// <summary> | 178 | /// <summary> |
171 | /// Used to hold tick numbers for stat collection purposes. | 179 | /// Used to hold tick numbers for stat collection purposes. |
172 | /// </summary> | 180 | /// </summary> |
173 | private int m_nativeCollisionTickRecorder; | 181 | private int m_nativeCollisionStartTick; |
174 | 182 | ||
175 | /// <summary> | 183 | /// <summary> |
176 | /// A messy way to tell if we need to avoid adding a collision time because this was already done in the callback. | 184 | /// A messy way to tell if we need to avoid adding a collision time because this was already done in the callback. |
@@ -845,7 +853,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
845 | { | 853 | { |
846 | // We do this inside the lock so that we don't count any delay in acquiring it | 854 | // We do this inside the lock so that we don't count any delay in acquiring it |
847 | if (CollectStats) | 855 | if (CollectStats) |
848 | m_nativeCollisionTickRecorder = Util.EnvironmentTickCount(); | 856 | m_nativeCollisionStartTick = Util.EnvironmentTickCount(); |
849 | 857 | ||
850 | count = d.Collide(geom1, geom2, maxContacts, contactsArray, contactGeomSize); | 858 | count = d.Collide(geom1, geom2, maxContacts, contactsArray, contactGeomSize); |
851 | } | 859 | } |
@@ -854,7 +862,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
854 | // negligable | 862 | // negligable |
855 | if (CollectStats) | 863 | if (CollectStats) |
856 | m_stats[ODENativeGeomCollisionFrameMsStatName] | 864 | m_stats[ODENativeGeomCollisionFrameMsStatName] |
857 | += Util.EnvironmentTickCountSubtract(m_nativeCollisionTickRecorder); | 865 | += Util.EnvironmentTickCountSubtract(m_nativeCollisionStartTick); |
858 | 866 | ||
859 | return count; | 867 | return count; |
860 | } | 868 | } |
@@ -870,7 +878,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
870 | if (CollectStats) | 878 | if (CollectStats) |
871 | { | 879 | { |
872 | m_inCollisionTiming = true; | 880 | m_inCollisionTiming = true; |
873 | m_nativeCollisionTickRecorder = Util.EnvironmentTickCount(); | 881 | m_nativeCollisionStartTick = Util.EnvironmentTickCount(); |
874 | } | 882 | } |
875 | 883 | ||
876 | d.SpaceCollide2(space1, space2, data, nearCallback); | 884 | d.SpaceCollide2(space1, space2, data, nearCallback); |
@@ -878,7 +886,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
878 | if (CollectStats && m_inCollisionTiming) | 886 | if (CollectStats && m_inCollisionTiming) |
879 | { | 887 | { |
880 | m_stats[ODENativeSpaceCollisionFrameMsStatName] | 888 | m_stats[ODENativeSpaceCollisionFrameMsStatName] |
881 | += Util.EnvironmentTickCountSubtract(m_nativeCollisionTickRecorder); | 889 | += Util.EnvironmentTickCountSubtract(m_nativeCollisionStartTick); |
882 | m_inCollisionTiming = false; | 890 | m_inCollisionTiming = false; |
883 | } | 891 | } |
884 | } | 892 | } |
@@ -894,7 +902,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
894 | if (CollectStats && m_inCollisionTiming) | 902 | if (CollectStats && m_inCollisionTiming) |
895 | { | 903 | { |
896 | m_stats[ODENativeSpaceCollisionFrameMsStatName] | 904 | m_stats[ODENativeSpaceCollisionFrameMsStatName] |
897 | += Util.EnvironmentTickCountSubtract(m_nativeCollisionTickRecorder); | 905 | += Util.EnvironmentTickCountSubtract(m_nativeCollisionStartTick); |
898 | m_inCollisionTiming = false; | 906 | m_inCollisionTiming = false; |
899 | } | 907 | } |
900 | 908 | ||
@@ -2822,6 +2830,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2822 | /// <returns>The number of frames simulated over that period.</returns> | 2830 | /// <returns>The number of frames simulated over that period.</returns> |
2823 | public override float Simulate(float timeStep) | 2831 | public override float Simulate(float timeStep) |
2824 | { | 2832 | { |
2833 | int startFrameTick = Util.EnvironmentTickCount(); | ||
2834 | |||
2825 | if (framecount >= int.MaxValue) | 2835 | if (framecount >= int.MaxValue) |
2826 | framecount = 0; | 2836 | framecount = 0; |
2827 | 2837 | ||
@@ -3087,6 +3097,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3087 | tickCountFrameRun = Util.EnvironmentTickCount(); | 3097 | tickCountFrameRun = Util.EnvironmentTickCount(); |
3088 | } | 3098 | } |
3089 | 3099 | ||
3100 | if (CollectStats) | ||
3101 | m_stats[ODETotalFrameMsStatName] += Util.EnvironmentTickCount() - startFrameTick; | ||
3102 | |||
3090 | return fps; | 3103 | return fps; |
3091 | } | 3104 | } |
3092 | 3105 | ||
@@ -4089,7 +4102,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
4089 | lock (OdeLock) | 4102 | lock (OdeLock) |
4090 | { | 4103 | { |
4091 | returnStats = new Dictionary<string, float>(m_stats); | 4104 | returnStats = new Dictionary<string, float>(m_stats); |
4092 | 4105 | ||
4093 | returnStats[ODENativeCollisionFrameMsStatName] | 4106 | returnStats[ODENativeCollisionFrameMsStatName] |
4094 | = returnStats[ODENativeSpaceCollisionFrameMsStatName] | 4107 | = returnStats[ODENativeSpaceCollisionFrameMsStatName] |
4095 | + returnStats[ODENativeGeomCollisionFrameMsStatName]; | 4108 | + returnStats[ODENativeGeomCollisionFrameMsStatName]; |
@@ -4105,6 +4118,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
4105 | // No need to zero since this is calculated by addition | 4118 | // No need to zero since this is calculated by addition |
4106 | // m_stats[ODENativeCollisionFrameMsStatName] = 0; | 4119 | // m_stats[ODENativeCollisionFrameMsStatName] = 0; |
4107 | 4120 | ||
4121 | m_stats[ODETotalFrameMsStatName] = 0; | ||
4108 | m_stats[ODENativeSpaceCollisionFrameMsStatName] = 0; | 4122 | m_stats[ODENativeSpaceCollisionFrameMsStatName] = 0; |
4109 | m_stats[ODENativeGeomCollisionFrameMsStatName] = 0; | 4123 | m_stats[ODENativeGeomCollisionFrameMsStatName] = 0; |
4110 | m_stats[ODEAvatarContactsStatsName] = 0; | 4124 | m_stats[ODEAvatarContactsStatsName] = 0; |