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-rw-r--r--OpenSim/Framework/BlockingQueue.cs13
1 files changed, 8 insertions, 5 deletions
diff --git a/OpenSim/Framework/BlockingQueue.cs b/OpenSim/Framework/BlockingQueue.cs
index 3658161..cc016b0 100644
--- a/OpenSim/Framework/BlockingQueue.cs
+++ b/OpenSim/Framework/BlockingQueue.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Framework
58 { 58 {
59 lock (m_queueSync) 59 lock (m_queueSync)
60 { 60 {
61 if (m_queue.Count < 1 && m_pqueue.Count < 1) 61 while (m_queue.Count < 1 && m_pqueue.Count < 1)
62 { 62 {
63 Monitor.Wait(m_queueSync); 63 Monitor.Wait(m_queueSync);
64 } 64 }
@@ -91,6 +91,9 @@ namespace OpenSim.Framework
91 91
92 public bool Contains(T item) 92 public bool Contains(T item)
93 { 93 {
94 if (m_queue.Count < 1 && m_pqueue.Count < 1)
95 return false;
96
94 lock (m_queueSync) 97 lock (m_queueSync)
95 { 98 {
96 if (m_pqueue.Contains(item)) 99 if (m_pqueue.Contains(item))
@@ -101,14 +104,14 @@ namespace OpenSim.Framework
101 104
102 public int Count() 105 public int Count()
103 { 106 {
104 lock (m_queueSync) 107 return m_queue.Count+m_pqueue.Count;
105 {
106 return m_queue.Count+m_pqueue.Count;
107 }
108 } 108 }
109 109
110 public T[] GetQueueArray() 110 public T[] GetQueueArray()
111 { 111 {
112 if (m_queue.Count < 1 && m_pqueue.Count < 1)
113 return new T[0];
114
112 lock (m_queueSync) 115 lock (m_queueSync)
113 { 116 {
114 return m_queue.ToArray(); 117 return m_queue.ToArray();