diff options
Diffstat (limited to '')
6 files changed, 28 insertions, 13 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index f160ce4..7099760 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -348,7 +348,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
348 | /// <param name="asset"></param> | 348 | /// <param name="asset"></param> |
349 | public void AddAsset(AssetBase asset) | 349 | public void AddAsset(AssetBase asset) |
350 | { | 350 | { |
351 | if (asset.Type == 0) | 351 | if (asset.Type == (int)AssetType.Texture) |
352 | { | 352 | { |
353 | if (!Textures.ContainsKey(asset.FullID)) | 353 | if (!Textures.ContainsKey(asset.FullID)) |
354 | { | 354 | { |
@@ -365,9 +365,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
365 | } | 365 | } |
366 | } | 366 | } |
367 | else | 367 | else |
368 | { | 368 | { |
369 | if (!Assets.ContainsKey(asset.FullID)) | 369 | if (!Assets.ContainsKey(asset.FullID)) |
370 | { | 370 | { |
371 | AssetInfo assetInf = new AssetInfo(asset); | 371 | AssetInfo assetInf = new AssetInfo(asset); |
372 | Assets.Add(assetInf.FullID, assetInf); | 372 | Assets.Add(assetInf.FullID, assetInf); |
373 | 373 | ||
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 2c2ec09..37daf88 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -494,7 +494,7 @@ namespace OpenSim | |||
494 | 494 | ||
495 | if (string.IsNullOrEmpty(m_scriptEngine)) | 495 | if (string.IsNullOrEmpty(m_scriptEngine)) |
496 | { | 496 | { |
497 | m_log.Info("[MODULES]: No script engien module specified"); | 497 | m_log.Info("[MODULES]: No script engine module specified"); |
498 | } | 498 | } |
499 | else | 499 | else |
500 | { | 500 | { |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index 15bc265..0f179f4 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -100,10 +100,18 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
100 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects", serialisedSceneObjects.Count); | 100 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects", serialisedSceneObjects.Count); |
101 | 101 | ||
102 | IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); | 102 | IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); |
103 | ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | ||
103 | 104 | ||
104 | foreach (string serialisedSceneObject in serialisedSceneObjects) | 105 | foreach (string serialisedSceneObject in serialisedSceneObjects) |
105 | { | 106 | { |
106 | serialiser.LoadGroupFromXml2(m_scene, serialisedSceneObject); | 107 | sceneObjects.Add(serialiser.LoadGroupFromXml2(m_scene, serialisedSceneObject)); |
108 | } | ||
109 | |||
110 | m_log.Debug("[ARCHIVER]: Starting scripts"); | ||
111 | |||
112 | foreach (SceneObjectGroup sceneObject in sceneObjects) | ||
113 | { | ||
114 | sceneObject.CreateScriptInstances(0, true); | ||
107 | } | 115 | } |
108 | 116 | ||
109 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); | 117 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); |
@@ -126,7 +134,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
126 | { | 134 | { |
127 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; | 135 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; |
128 | 136 | ||
129 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); | 137 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
130 | 138 | ||
131 | AssetBase asset = new AssetBase(new LLUUID(uuid), String.Empty); | 139 | AssetBase asset = new AssetBase(new LLUUID(uuid), String.Empty); |
132 | asset.Type = assetType; | 140 | asset.Type = assetType; |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs index 3ae7a54..0fc8ac3 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs | |||
@@ -85,7 +85,8 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
85 | /// </summary> | 85 | /// </summary> |
86 | /// <param name="scene"></param> | 86 | /// <param name="scene"></param> |
87 | /// <param name="xmlString"></param> | 87 | /// <param name="xmlString"></param> |
88 | void LoadGroupFromXml2(Scene scene, string xmlString); | 88 | /// <returns>The scene object created</returns> |
89 | SceneObjectGroup LoadGroupFromXml2(Scene scene, string xmlString); | ||
89 | 90 | ||
90 | /// <summary> | 91 | /// <summary> |
91 | /// Serialize an individual scene object into the xml2 format | 92 | /// Serialize an individual scene object into the xml2 format |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs index 9bab2b6..f283ecb 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs | |||
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
104 | return grp.ToXmlString2(); | 104 | return grp.ToXmlString2(); |
105 | } | 105 | } |
106 | 106 | ||
107 | public static void LoadGroupFromXml2(Scene scene, string xmlString) | 107 | public static SceneObjectGroup LoadGroupFromXml2(Scene scene, string xmlString) |
108 | { | 108 | { |
109 | XmlDocument doc = new XmlDocument(); | 109 | XmlDocument doc = new XmlDocument(); |
110 | XmlNode rootNode; | 110 | XmlNode rootNode; |
@@ -126,11 +126,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
126 | { | 126 | { |
127 | CreatePrimFromXml2(scene, aPrimNode.OuterXml); | 127 | CreatePrimFromXml2(scene, aPrimNode.OuterXml); |
128 | } | 128 | } |
129 | |||
130 | // There is only ever one prim, but it's easiest to return null here since this part should disappear post 0.5.9 anyway | ||
131 | return null; | ||
129 | } | 132 | } |
130 | else | 133 | else |
131 | { | 134 | { |
132 | CreatePrimFromXml2(scene, rootNode.OuterXml); | 135 | return CreatePrimFromXml2(scene, rootNode.OuterXml); |
133 | } | 136 | } |
134 | } | 137 | } |
135 | 138 | ||
136 | /// <summary> | 139 | /// <summary> |
@@ -177,11 +180,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
177 | /// </summary> | 180 | /// </summary> |
178 | /// <param name="scene"></param> | 181 | /// <param name="scene"></param> |
179 | /// <param name="xmlData"></param> | 182 | /// <param name="xmlData"></param> |
180 | protected static void CreatePrimFromXml2(Scene scene, string xmlData) | 183 | /// <returns>The scene object created</returns> |
184 | protected static SceneObjectGroup CreatePrimFromXml2(Scene scene, string xmlData) | ||
181 | { | 185 | { |
182 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); | 186 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); |
183 | 187 | ||
184 | scene.AddRestoredSceneObject(obj, true); | 188 | scene.AddRestoredSceneObject(obj, true); |
189 | |||
190 | return obj; | ||
185 | } | 191 | } |
186 | 192 | ||
187 | public static void SavePrimsToXml2(Scene scene, string fileName) | 193 | public static void SavePrimsToXml2(Scene scene, string fileName) |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs index c7b5fa5..eb3ab2e 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs | |||
@@ -112,9 +112,9 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
112 | SceneXmlLoader.SavePrimsToXml2(scene, fileName); | 112 | SceneXmlLoader.SavePrimsToXml2(scene, fileName); |
113 | } | 113 | } |
114 | 114 | ||
115 | public void LoadGroupFromXml2(Scene scene, string xmlString) | 115 | public SceneObjectGroup LoadGroupFromXml2(Scene scene, string xmlString) |
116 | { | 116 | { |
117 | SceneXmlLoader.LoadGroupFromXml2(scene, xmlString); | 117 | return SceneXmlLoader.LoadGroupFromXml2(scene, xmlString); |
118 | } | 118 | } |
119 | 119 | ||
120 | public string SaveGroupToXml2(SceneObjectGroup grp) | 120 | public string SaveGroupToXml2(SceneObjectGroup grp) |