diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim.Physics/OdePlugin/OdePlugin.cs | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/OpenSim.Physics/OdePlugin/OdePlugin.cs b/OpenSim.Physics/OdePlugin/OdePlugin.cs index 1dd3233..47c8c0d 100644 --- a/OpenSim.Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim.Physics/OdePlugin/OdePlugin.cs | |||
@@ -70,8 +70,8 @@ namespace OpenSim.Physics.OdePlugin | |||
70 | 70 | ||
71 | public class OdeScene :PhysicsScene | 71 | public class OdeScene :PhysicsScene |
72 | { | 72 | { |
73 | private IntPtr world; | 73 | public IntPtr world; |
74 | private IntPtr space; | 74 | public IntPtr space; |
75 | private IntPtr contactgroup; | 75 | private IntPtr contactgroup; |
76 | private double[] _heightmap; | 76 | private double[] _heightmap; |
77 | 77 | ||
@@ -94,7 +94,7 @@ namespace OpenSim.Physics.OdePlugin | |||
94 | pos.X = position.X; | 94 | pos.X = position.X; |
95 | pos.Y = position.Y; | 95 | pos.Y = position.Y; |
96 | pos.Z = position.Z; | 96 | pos.Z = position.Z; |
97 | return new OdeCharacter(); | 97 | return new OdeCharacter(this,pos); |
98 | } | 98 | } |
99 | 99 | ||
100 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) | 100 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) |
@@ -139,19 +139,24 @@ namespace OpenSim.Physics.OdePlugin | |||
139 | } | 139 | } |
140 | } | 140 | } |
141 | 141 | ||
142 | public class OdeCharacter : PhysicsActor | 142 | public class OdeCharacter : PhysicsActor |
143 | { | 143 | { |
144 | private PhysicsVector _position; | 144 | private PhysicsVector _position; |
145 | private PhysicsVector _velocity; | 145 | private PhysicsVector _velocity; |
146 | private PhysicsVector _acceleration; | 146 | private PhysicsVector _acceleration; |
147 | private bool flying; | 147 | private bool flying; |
148 | private float gravityAccel; | 148 | private float gravityAccel; |
149 | 149 | private IntPtr BoundingCapsule; | |
150 | public OdeCharacter() | 150 | IntPtr capsule_geom; |
151 | d.Mass capsule_mass; | ||
152 | |||
153 | public OdeCharacter(OdeScene parent_scene, PhysicsVector pos) | ||
151 | { | 154 | { |
152 | _velocity = new PhysicsVector(); | 155 | _velocity = new PhysicsVector(); |
153 | _position = new PhysicsVector(); | 156 | _position = pos; |
154 | _acceleration = new PhysicsVector(); | 157 | _acceleration = new PhysicsVector(); |
158 | d.MassSetCapsule(out capsule_mass, 5.0f, 3, 0.5f, 2f); | ||
159 | capsule_geom = d.CreateCapsule(parent_scene.space, 0.5f, 2f); | ||
155 | } | 160 | } |
156 | 161 | ||
157 | public override bool Flying | 162 | public override bool Flying |