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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 942c044..85fe1a4 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -246,7 +246,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
246 /// This allows the outbound loop to only operate when there is data to send rather than continuously polling. 246 /// This allows the outbound loop to only operate when there is data to send rather than continuously polling.
247 /// Some data is sent immediately and not queued. That data would not trigger this event. 247 /// Some data is sent immediately and not queued. That data would not trigger this event.
248 /// </remarks> 248 /// </remarks>
249 //private AutoResetEvent m_dataPresentEvent = new AutoResetEvent(false); 249 private AutoResetEvent m_dataPresentEvent = new AutoResetEvent(false);
250 250
251 private Pool<IncomingPacket> m_incomingPacketPool; 251 private Pool<IncomingPacket> m_incomingPacketPool;
252 252
@@ -907,7 +907,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
907 907
908 PacketPool.Instance.ReturnPacket(packet); 908 PacketPool.Instance.ReturnPacket(packet);
909 909
910 //m_dataPresentEvent.Set(); 910 m_dataPresentEvent.Set();
911 } 911 }
912 912
913 /// <summary> 913 /// <summary>
@@ -1919,12 +1919,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1919 1919
1920 // If nothing was sent, sleep for the minimum amount of time before a 1920 // If nothing was sent, sleep for the minimum amount of time before a
1921 // token bucket could get more tokens 1921 // token bucket could get more tokens
1922 if (!m_packetSent) 1922 //if (!m_packetSent)
1923 Thread.Sleep((int)TickCountResolution); 1923 // Thread.Sleep((int)TickCountResolution);
1924 // 1924 //
1925 // Instead, now wait for data present to be explicitly signalled. Evidence so far is that with 1925 // Instead, now wait for data present to be explicitly signalled. Evidence so far is that with
1926 // modern mono it reduces CPU base load since there is no more continuous polling. 1926 // modern mono it reduces CPU base load since there is no more continuous polling.
1927 //m_dataPresentEvent.WaitOne(100); 1927 m_dataPresentEvent.WaitOne(100);
1928 1928
1929 Watchdog.UpdateThread(); 1929 Watchdog.UpdateThread();
1930 } 1930 }