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-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs9
-rw-r--r--OpenSim/Services/AssetService/AssetService.cs10
2 files changed, 13 insertions, 6 deletions
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index e740232..a743479 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -251,12 +251,14 @@ namespace OpenSim.Data.MySQL
251 } 251 }
252 252
253 /// <summary> 253 /// <summary>
254 /// check if the asset UUID exist in database 254 /// Check if the asset exists in the database
255 /// </summary> 255 /// </summary>
256 /// <param name="uuid">The asset UUID</param> 256 /// <param name="uuid">The asset UUID</param>
257 /// <returns>true if exist.</returns> 257 /// <returns>true if it exists, false otherwise.</returns>
258 override public bool ExistsAsset(UUID uuid) 258 override public bool ExistsAsset(UUID uuid)
259 { 259 {
260// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
261
260 bool assetExists = false; 262 bool assetExists = false;
261 263
262 lock (m_dbLock) 264 lock (m_dbLock)
@@ -273,7 +275,10 @@ namespace OpenSim.Data.MySQL
273 using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow)) 275 using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
274 { 276 {
275 if (dbReader.Read()) 277 if (dbReader.Read())
278 {
279// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
276 assetExists = true; 280 assetExists = true;
281 }
277 } 282 }
278 } 283 }
279 catch (Exception e) 284 catch (Exception e)
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index c7a259d..d40aa4b 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -174,10 +174,12 @@ namespace OpenSim.Services.AssetService
174 174
175 public virtual string Store(AssetBase asset) 175 public virtual string Store(AssetBase asset)
176 { 176 {
177// m_log.DebugFormat( 177 if (!m_Database.ExistsAsset(asset.FullID))
178// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length); 178 {
179 179// m_log.DebugFormat(
180 m_Database.StoreAsset(asset); 180// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length);
181 m_Database.StoreAsset(asset);
182 }
181 183
182 return asset.ID; 184 return asset.ID;
183 } 185 }