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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs57
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs52
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs13
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs5
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Sun/SunModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/WindModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs60
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs53
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs5
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs15
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs11
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs24
22 files changed, 171 insertions, 227 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 4359c01..2cd71c4 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -279,12 +279,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
279 279
280 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 280 HashSet<UUID> receiverIDs = new HashSet<UUID>();
281 281
282 ((Scene)c.Scene).ForEachScenePresence( 282 ((Scene)c.Scene).ForEachRootScenePresence(
283 delegate(ScenePresence presence) 283 delegate(ScenePresence presence)
284 { 284 {
285 // ignore chat from child agents
286 if (presence.IsChildAgent) return;
287
288 IClientAPI client = presence.ControllingClient; 285 IClientAPI client = presence.ControllingClient;
289 286
290 // don't forward SayOwner chat from objects to 287 // don't forward SayOwner chat from objects to
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index d2a0860..3ce446b 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -98,10 +98,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
98 98
99 public void SendGeneralAlert(string message) 99 public void SendGeneralAlert(string message)
100 { 100 {
101 m_scene.ForEachScenePresence(delegate(ScenePresence presence) 101 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
102 { 102 {
103 if (!presence.IsChildAgent) 103 presence.ControllingClient.SendAlertMessage(message);
104 presence.ControllingClient.SendAlertMessage(message);
105 }); 104 });
106 } 105 }
107 106
@@ -163,10 +162,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
163 public void SendNotificationToUsersInRegion( 162 public void SendNotificationToUsersInRegion(
164 UUID fromAvatarID, string fromAvatarName, string message) 163 UUID fromAvatarID, string fromAvatarName, string message)
165 { 164 {
166 m_scene.ForEachScenePresence(delegate(ScenePresence presence) 165 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
167 { 166 {
168 if (!presence.IsChildAgent) 167 presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
169 presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
170 }); 168 });
171 } 169 }
172 170
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 5ec64d5..562c3b1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -140,10 +140,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
140 // This is a bit crude. It seems the client will be null before it actually stops the thread 140 // This is a bit crude. It seems the client will be null before it actually stops the thread
141 // The thread will kill itself eventually :/ 141 // The thread will kill itself eventually :/
142 // Is there another way to make sure *all* clients get this 'inter region' message? 142 // Is there another way to make sure *all* clients get this 'inter region' message?
143 m_scene.ForEachScenePresence( 143 m_scene.ForEachRootScenePresence(
144 delegate(ScenePresence p) 144 delegate(ScenePresence p)
145 { 145 {
146 if (p.UUID != godID && !p.IsChildAgent) 146 if (p.UUID != godID)
147 { 147 {
148 // Possibly this should really be p.Close() though that method doesn't send a close 148 // Possibly this should really be p.Close() though that method doesn't send a close
149 // to the client 149 // to the client
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs
index 72b448b..321a705 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs
@@ -143,24 +143,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
143 // Try root avatar only first 143 // Try root avatar only first
144 foreach (Scene scene in m_Scenes) 144 foreach (Scene scene in m_Scenes)
145 { 145 {
146 if (scene.Entities.ContainsKey(toAgentID) && 146// m_log.DebugFormat(
147 scene.Entities[toAgentID] is ScenePresence) 147// "[HG INSTANT MESSAGE]: Looking for root agent {0} in {1}",
148 { 148// toAgentID.ToString(), scene.RegionInfo.RegionName);
149// m_log.DebugFormat( 149 ScenePresence sp = scene.GetScenePresence(toAgentID);
150// "[HG INSTANT MESSAGE]: Looking for root agent {0} in {1}", 150 if (sp != null && !sp.IsChildAgent)
151// toAgentID.ToString(), scene.RegionInfo.RegionName); 151 {
152 152 // Local message
153 ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; 153// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
154 if (!user.IsChildAgent) 154 sp.ControllingClient.SendInstantMessage(im);
155 {
156 // Local message
157// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
158 user.ControllingClient.SendInstantMessage(im);
159 155
160 // Message sent 156 // Message sent
161 result(true); 157 result(true);
162 return; 158 return;
163 }
164 } 159 }
165 } 160 }
166 161
@@ -168,16 +163,14 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
168 foreach (Scene scene in m_Scenes) 163 foreach (Scene scene in m_Scenes)
169 { 164 {
170// m_log.DebugFormat( 165// m_log.DebugFormat(
171// "[HG INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName); 166// "[HG INSTANT MESSAGE]: Looking for child of {0} in {1}",
172 167// toAgentID, scene.RegionInfo.RegionName);
173 if (scene.Entities.ContainsKey(toAgentID) && 168 ScenePresence sp = scene.GetScenePresence(toAgentID);
174 scene.Entities[toAgentID] is ScenePresence) 169 if (sp != null)
175 { 170 {
176 // Local message 171 // Local message
177 ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
178
179// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID); 172// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
180 user.ControllingClient.SendInstantMessage(im); 173 sp.ControllingClient.SendInstantMessage(im);
181 174
182 // Message sent 175 // Message sent
183 result(true); 176 result(true);
@@ -231,17 +224,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
231 bool successful = false; 224 bool successful = false;
232 foreach (Scene scene in m_Scenes) 225 foreach (Scene scene in m_Scenes)
233 { 226 {
234 if (scene.Entities.ContainsKey(toAgentID) && 227 ScenePresence sp = scene.GetScenePresence(toAgentID);
235 scene.Entities[toAgentID] is ScenePresence) 228 if(!sp.IsChildAgent)
236 { 229 {
237 ScenePresence user = 230 scene.EventManager.TriggerIncomingInstantMessage(gim);
238 (ScenePresence)scene.Entities[toAgentID]; 231 successful = true;
239
240 if (!user.IsChildAgent)
241 {
242 scene.EventManager.TriggerIncomingInstantMessage(gim);
243 successful = true;
244 }
245 } 232 }
246 } 233 }
247 if (!successful) 234 if (!successful)
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index 45b84f4..0dad3c4 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -136,24 +136,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
136 // Try root avatar only first 136 // Try root avatar only first
137 foreach (Scene scene in m_Scenes) 137 foreach (Scene scene in m_Scenes)
138 { 138 {
139 if (scene.Entities.ContainsKey(toAgentID) && 139// m_log.DebugFormat(
140 scene.Entities[toAgentID] is ScenePresence) 140// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
141// toAgentID.ToString(), scene.RegionInfo.RegionName);
142 ScenePresence sp = scene.GetScenePresence(toAgentID);
143 if (sp != null && !sp.IsChildAgent)
141 { 144 {
142// m_log.DebugFormat( 145 // Local message
143// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}", 146// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
144// toAgentID.ToString(), scene.RegionInfo.RegionName); 147 sp.ControllingClient.SendInstantMessage(im);
145 148
146 ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; 149 // Message sent
147 if (!user.IsChildAgent) 150 result(true);
148 { 151 return;
149 // Local message
150// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
151 user.ControllingClient.SendInstantMessage(im);
152
153 // Message sent
154 result(true);
155 return;
156 }
157 } 152 }
158 } 153 }
159 154
@@ -162,15 +157,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
162 { 157 {
163// m_log.DebugFormat( 158// m_log.DebugFormat(
164// "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName); 159// "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
165 160 ScenePresence sp = scene.GetScenePresence(toAgentID);
166 if (scene.Entities.ContainsKey(toAgentID) && 161 if (sp != null)
167 scene.Entities[toAgentID] is ScenePresence)
168 { 162 {
169 // Local message 163 // Local message
170 ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
171
172// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID); 164// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
173 user.ControllingClient.SendInstantMessage(im); 165 sp.ControllingClient.SendInstantMessage(im);
174 166
175 // Message sent 167 // Message sent
176 result(true); 168 result(true);
@@ -389,17 +381,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
389 // Trigger the Instant message in the scene. 381 // Trigger the Instant message in the scene.
390 foreach (Scene scene in m_Scenes) 382 foreach (Scene scene in m_Scenes)
391 { 383 {
392 if (scene.Entities.ContainsKey(toAgentID) && 384 ScenePresence sp = scene.GetScenePresence(toAgentID);
393 scene.Entities[toAgentID] is ScenePresence) 385 if (sp != null && !sp.IsChildAgent)
394 { 386 {
395 ScenePresence user = 387 scene.EventManager.TriggerIncomingInstantMessage(gim);
396 (ScenePresence)scene.Entities[toAgentID]; 388 successful = true;
397
398 if (!user.IsChildAgent)
399 {
400 scene.EventManager.TriggerIncomingInstantMessage(gim);
401 successful = true;
402 }
403 } 389 }
404 } 390 }
405 if (!successful) 391 if (!successful)
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index c199a77..5427b68 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -658,17 +658,15 @@ namespace OpenSim.Region.CoreModules.World.Estate
658 if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) 658 if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
659 return; 659 return;
660 660
661 Scene.ForEachScenePresence(delegate(ScenePresence sp) 661 Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
662 { 662 {
663 if (sp.UUID != senderID) 663 if (sp.UUID != senderID)
664 { 664 {
665 ScenePresence p = Scene.GetScenePresence(sp.UUID);
666 // make sure they are still there, we could be working down a long list 665 // make sure they are still there, we could be working down a long list
667 // Also make sure they are actually in the region 666 // Also make sure they are actually in the region
668 if (p != null && !p.IsChildAgent) 667 ScenePresence p;
669 { 668 if(Scene.TryGetScenePresence(sp.UUID, out p))
670 Scene.TeleportClientHome(p.UUID, p.ControllingClient); 669 Scene.TeleportClientHome(p.UUID, p.ControllingClient);
671 }
672 } 670 }
673 }); 671 });
674 } 672 }
@@ -929,10 +927,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
929 927
930 public void sendRegionInfoPacketToAll() 928 public void sendRegionInfoPacketToAll()
931 { 929 {
932 Scene.ForEachScenePresence(delegate(ScenePresence sp) 930 Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
933 { 931 {
934 if (!sp.IsChildAgent) 932 HandleRegionInfoRequest(sp.ControllingClient);
935 HandleRegionInfoRequest(sp.ControllingClient);
936 }); 933 });
937 } 934 }
938 935
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 8c40171..0da0de3 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -476,11 +476,8 @@ namespace OpenSim.Region.CoreModules.World.Land
476 476
477 public void SendLandUpdateToAvatarsOverMe(bool snap_selection) 477 public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
478 { 478 {
479 m_scene.ForEachScenePresence(delegate(ScenePresence avatar) 479 m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
480 { 480 {
481 if (avatar.IsChildAgent)
482 return;
483
484 ILandObject over = null; 481 ILandObject over = null;
485 try 482 try
486 { 483 {
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index 22ffcd6..93b1005 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -70,11 +70,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
70 70
71 SceneObjectGroup grp = part.ParentGroup; 71 SceneObjectGroup grp = part.ParentGroup;
72 72
73 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 73 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
74 { 74 {
75 if (sp.IsChildAgent)
76 return;
77
78 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); 75 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
79 if (dis > 100.0) // Max audio distance 76 if (dis > 100.0) // Max audio distance
80 return; 77 return;
@@ -122,11 +119,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
122 } 119 }
123 } 120 }
124 121
125 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 122 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
126 { 123 {
127 if (sp.IsChildAgent)
128 return;
129
130 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); 124 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
131 if (dis > 100.0) // Max audio distance 125 if (dis > 100.0) // Max audio distance
132 return; 126 return;
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
index 4e14c73..d2c1289 100644
--- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
@@ -488,12 +488,9 @@ namespace OpenSim.Region.CoreModules
488 488
489 private void SunUpdateToAllClients() 489 private void SunUpdateToAllClients()
490 { 490 {
491 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 491 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
492 { 492 {
493 if (!sp.IsChildAgent)
494 {
495 SunToClient(sp.ControllingClient); 493 SunToClient(sp.ControllingClient);
496 }
497 }); 494 });
498 } 495 }
499 496
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
index 6bac555..bea5db1 100644
--- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
@@ -435,10 +435,9 @@ namespace OpenSim.Region.CoreModules
435 m_frameLastUpdateClientArray = m_frame; 435 m_frameLastUpdateClientArray = m_frame;
436 } 436 }
437 437
438 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 438 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
439 { 439 {
440 if (!sp.IsChildAgent) 440 sp.ControllingClient.SendWindData(windSpeeds);
441 sp.ControllingClient.SendWindData(windSpeeds);
442 }); 441 });
443 } 442 }
444 } 443 }
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 857079c..509c0d8 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -401,10 +401,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
401 } 401 }
402 else 402 else
403 { 403 {
404 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 404 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
405 { 405 {
406 // Don't send a green dot for yourself 406 // Don't send a green dot for yourself
407 if (!sp.IsChildAgent && sp.UUID != remoteClient.AgentId) 407 if (sp.UUID != remoteClient.AgentId)
408 { 408 {
409 mapitem = new mapItemReply(); 409 mapitem = new mapItemReply();
410 mapitem.x = (uint)(xstart + sp.AbsolutePosition.X); 410 mapitem.x = (uint)(xstart + sp.AbsolutePosition.X);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index e43185d..302103a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -893,22 +893,17 @@ namespace OpenSim.Region.Framework.Scenes
893 893
894 try 894 try
895 { 895 {
896 ForEachScenePresence(delegate(ScenePresence agent) 896 ForEachRootScenePresence(delegate(ScenePresence agent)
897 { 897 {
898 // If agent is a root agent. 898 //agent.ControllingClient.new
899 if (!agent.IsChildAgent) 899 //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
900 { 900
901 //agent.ControllingClient.new 901 List<ulong> old = new List<ulong>();
902 //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); 902 old.Add(otherRegion.RegionHandle);
903 903 agent.DropOldNeighbours(old);
904 List<ulong> old = new List<ulong>(); 904 if (m_teleportModule != null)
905 old.Add(otherRegion.RegionHandle); 905 m_teleportModule.EnableChildAgent(agent, otherRegion);
906 agent.DropOldNeighbours(old); 906 });
907 if (m_teleportModule != null)
908 m_teleportModule.EnableChildAgent(agent, otherRegion);
909 }
910 }
911 );
912 } 907 }
913 catch (NullReferenceException) 908 catch (NullReferenceException)
914 { 909 {
@@ -1043,16 +1038,11 @@ namespace OpenSim.Region.Framework.Scenes
1043 GridRegion r = new GridRegion(region); 1038 GridRegion r = new GridRegion(region);
1044 try 1039 try
1045 { 1040 {
1046 ForEachScenePresence(delegate(ScenePresence agent) 1041 ForEachRootScenePresence(delegate(ScenePresence agent)
1047 { 1042 {
1048 // If agent is a root agent. 1043 if (m_teleportModule != null)
1049 if (!agent.IsChildAgent) 1044 m_teleportModule.EnableChildAgent(agent, r);
1050 { 1045 });
1051 if (m_teleportModule != null)
1052 m_teleportModule.EnableChildAgent(agent, r);
1053 }
1054 }
1055 );
1056 } 1046 }
1057 catch (NullReferenceException) 1047 catch (NullReferenceException)
1058 { 1048 {
@@ -1456,11 +1446,10 @@ namespace OpenSim.Region.Framework.Scenes
1456 /// <param name="stats">Stats on the Simulator's performance</param> 1446 /// <param name="stats">Stats on the Simulator's performance</param>
1457 private void SendSimStatsPackets(SimStats stats) 1447 private void SendSimStatsPackets(SimStats stats)
1458 { 1448 {
1459 ForEachScenePresence( 1449 ForEachRootScenePresence(
1460 delegate(ScenePresence agent) 1450 delegate(ScenePresence agent)
1461 { 1451 {
1462 if (!agent.IsChildAgent) 1452 agent.ControllingClient.SendSimStats(stats);
1463 agent.ControllingClient.SendSimStats(stats);
1464 } 1453 }
1465 ); 1454 );
1466 } 1455 }
@@ -4290,6 +4279,19 @@ namespace OpenSim.Region.Framework.Scenes
4290 } 4279 }
4291 4280
4292 /// <summary> 4281 /// <summary>
4282 /// Performs action on all ROOT (not child) scene presences.
4283 /// This is just a shortcut function since frequently actions only appy to root SPs
4284 /// </summary>
4285 /// <param name="action"></param>
4286 public void ForEachRootScenePresence(Action<ScenePresence> action)
4287 {
4288 if(m_sceneGraph != null)
4289 {
4290 m_sceneGraph.ForEachRootScenePresence(action);
4291 }
4292 }
4293
4294 /// <summary>
4293 /// Performs action on all scene presences. 4295 /// Performs action on all scene presences.
4294 /// </summary> 4296 /// </summary>
4295 /// <param name="action"></param> 4297 /// <param name="action"></param>
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index caec704..542bd51 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1190,7 +1190,21 @@ namespace OpenSim.Region.Framework.Scenes
1190 } 1190 }
1191 } 1191 }
1192 } 1192 }
1193 1193
1194 /// <summary>
1195 /// Performs action on all ROOT (not child) scene presences.
1196 /// This is just a shortcut function since frequently actions only appy to root SPs
1197 /// </summary>
1198 /// <param name="action"></param>
1199 public void ForEachRootScenePresence(Action<ScenePresence> action)
1200 {
1201 ForEachScenePresence(delegate(ScenePresence sp)
1202 {
1203 if (!sp.IsChildAgent)
1204 action(sp);
1205 });
1206 }
1207
1194 /// <summary> 1208 /// <summary>
1195 /// Performs action on all scene presences. This can ultimately run the actions in parallel but 1209 /// Performs action on all scene presences. This can ultimately run the actions in parallel but
1196 /// any delegates passed in will need to implement their own locking on data they reference and 1210 /// any delegates passed in will need to implement their own locking on data they reference and
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index a58b87d..3bfd866 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -458,9 +458,9 @@ namespace OpenSim.Region.Framework.Scenes
458 ForEachCurrentScene( 458 ForEachCurrentScene(
459 delegate(Scene scene) 459 delegate(Scene scene)
460 { 460 {
461 scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 461 scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
462 { 462 {
463 if (!scenePresence.IsChildAgent && (name == null || scenePresence.Name == name)) 463 if (name == null || scenePresence.Name == name)
464 { 464 {
465 m_log.DebugFormat("Packet debug for {0} {1} set to {2}", 465 m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
466 scenePresence.Firstname, 466 scenePresence.Firstname,
@@ -481,10 +481,9 @@ namespace OpenSim.Region.Framework.Scenes
481 ForEachCurrentScene( 481 ForEachCurrentScene(
482 delegate(Scene scene) 482 delegate(Scene scene)
483 { 483 {
484 scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 484 scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
485 { 485 {
486 if (!scenePresence.IsChildAgent) 486 avatars.Add(scenePresence);
487 avatars.Add(scenePresence);
488 }); 487 });
489 } 488 }
490 ); 489 );
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 2ff3fb7..b68cc9f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1454,10 +1454,9 @@ namespace OpenSim.Region.Framework.Scenes
1454 if (volume < 0) 1454 if (volume < 0)
1455 volume = 0; 1455 volume = 0;
1456 1456
1457 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) 1457 m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
1458 { 1458 {
1459 if (!sp.IsChildAgent) 1459 sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
1460 sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
1461 }); 1460 });
1462 } 1461 }
1463 1462
@@ -2690,10 +2689,8 @@ namespace OpenSim.Region.Framework.Scenes
2690 } 2689 }
2691 } 2690 }
2692 2691
2693 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) 2692 m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
2694 { 2693 {
2695 if (sp.IsChildAgent)
2696 return;
2697 if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) 2694 if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
2698 sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); 2695 sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
2699 }); 2696 });
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 38cdd77..0880e21 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2598,19 +2598,15 @@ namespace OpenSim.Region.Framework.Scenes
2598 public void SendOtherAgentsAvatarDataToMe() 2598 public void SendOtherAgentsAvatarDataToMe()
2599 { 2599 {
2600 int count = 0; 2600 int count = 0;
2601 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 2601 m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
2602 { 2602 {
2603 // only send information about root agents 2603 // only send information about other root agents
2604 if (scenePresence.IsChildAgent) 2604 if (scenePresence.UUID == UUID)
2605 return; 2605 return;
2606
2607 // only send information about other root agents
2608 if (scenePresence.UUID == UUID)
2609 return;
2610 2606
2611 scenePresence.SendAvatarDataToAgent(this); 2607 scenePresence.SendAvatarDataToAgent(this);
2612 count++; 2608 count++;
2613 }); 2609 });
2614 2610
2615 m_scene.StatsReporter.AddAgentUpdates(count); 2611 m_scene.StatsReporter.AddAgentUpdates(count);
2616 } 2612 }
@@ -2644,13 +2640,14 @@ namespace OpenSim.Region.Framework.Scenes
2644 2640
2645 int count = 0; 2641 int count = 0;
2646 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 2642 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
2647 { 2643 {
2648 if (scenePresence.UUID == UUID) 2644 // only send information to other root agents
2649 return; 2645 if (scenePresence.UUID == UUID)
2646 return;
2650 2647
2651 SendAppearanceToAgent(scenePresence); 2648 SendAppearanceToAgent(scenePresence);
2652 count++; 2649 count++;
2653 }); 2650 });
2654 2651
2655 m_scene.StatsReporter.AddAgentUpdates(count); 2652 m_scene.StatsReporter.AddAgentUpdates(count);
2656 } 2653 }
@@ -2664,19 +2661,15 @@ namespace OpenSim.Region.Framework.Scenes
2664 //m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); 2661 //m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID);
2665 2662
2666 int count = 0; 2663 int count = 0;
2667 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 2664 m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
2668 { 2665 {
2669 // only send information about root agents 2666 // only send information about other root agents
2670 if (scenePresence.IsChildAgent) 2667 if (scenePresence.UUID == UUID)
2671 return; 2668 return;
2672
2673 // only send information about other root agents
2674 if (scenePresence.UUID == UUID)
2675 return;
2676 2669
2677 scenePresence.SendAppearanceToAgent(this); 2670 scenePresence.SendAppearanceToAgent(this);
2678 count++; 2671 count++;
2679 }); 2672 });
2680 2673
2681 m_scene.StatsReporter.AddAgentUpdates(count); 2674 m_scene.StatsReporter.AddAgentUpdates(count);
2682 } 2675 }
diff --git a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs
index 0d6313a..e22618d 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs
@@ -373,13 +373,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
373 scene.GetRootAgentCount(), scene.RegionInfo.RegionName, 373 scene.GetRootAgentCount(), scene.RegionInfo.RegionName,
374 scene.RegionInfo.RegionID, 374 scene.RegionInfo.RegionID,
375 DateTime.UtcNow.ToString("s"))); 375 DateTime.UtcNow.ToString("s")));
376 scene.ForEachScenePresence(delegate(ScenePresence sp) 376 scene.ForEachRootScenePresence(delegate(ScenePresence sp)
377 { 377 {
378 if (!sp.IsChildAgent)
379 {
380 list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID)); 378 list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID));
381 list.Append("</avatars>"); 379 list.Append("</avatars>");
382 }
383 }); 380 });
384 string payload = list.ToString(); 381 string payload = list.ToString();
385 382
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
index a12e6ea..10b83e6 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
@@ -504,19 +504,18 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
504 // Try root avatar first 504 // Try root avatar first
505 foreach (Scene scene in m_sceneList) 505 foreach (Scene scene in m_sceneList)
506 { 506 {
507 if (scene.Entities.ContainsKey(agentID) && 507 ScenePresence sp = scene.GetScenePresence(agentID);
508 scene.Entities[agentID] is ScenePresence) 508 if (sp != null)
509 { 509 {
510 ScenePresence user = (ScenePresence)scene.Entities[agentID]; 510 if (!sp.IsChildAgent)
511 if (!user.IsChildAgent)
512 { 511 {
513 if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found root agent for client : {0}", user.ControllingClient.Name); 512 if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found root agent for client : {0}", sp.ControllingClient.Name);
514 return user.ControllingClient; 513 return sp.ControllingClient;
515 } 514 }
516 else 515 else
517 { 516 {
518 if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found child agent for client : {0}", user.ControllingClient.Name); 517 if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found child agent for client : {0}", sp.ControllingClient.Name);
519 child = user.ControllingClient; 518 child = sp.ControllingClient;
520 } 519 }
521 } 520 }
522 } 521 }
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index 630fcab..b2c0f48 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -1076,17 +1076,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1076 // Try root avatar first 1076 // Try root avatar first
1077 foreach (Scene scene in m_sceneList) 1077 foreach (Scene scene in m_sceneList)
1078 { 1078 {
1079 if (scene.Entities.ContainsKey(agentID) && 1079 ScenePresence sp = scene.GetScenePresence(agentID);
1080 scene.Entities[agentID] is ScenePresence) 1080 if (sp != null)
1081 { 1081 {
1082 ScenePresence user = (ScenePresence)scene.Entities[agentID]; 1082 if (!sp.IsChildAgent)
1083 if (!user.IsChildAgent)
1084 { 1083 {
1085 return user.ControllingClient; 1084 return sp.ControllingClient;
1086 } 1085 }
1087 else 1086 else
1088 { 1087 {
1089 child = user.ControllingClient; 1088 child = sp.ControllingClient;
1090 } 1089 }
1091 } 1090 }
1092 } 1091 }
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
index 4a24c7d..92cbbc6 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
@@ -711,10 +711,8 @@ namespace OpenSim.Region.RegionCombinerModule
711 711
712 List<Vector3> CoarseLocations = new List<Vector3>(); 712 List<Vector3> CoarseLocations = new List<Vector3>();
713 List<UUID> AvatarUUIDs = new List<UUID>(); 713 List<UUID> AvatarUUIDs = new List<UUID>();
714 connectiondata.RegionScene.ForEachScenePresence(delegate(ScenePresence sp) 714 connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp)
715 { 715 {
716 if (sp.IsChildAgent)
717 return;
718 if (sp.UUID != presence.UUID) 716 if (sp.UUID != presence.UUID)
719 { 717 {
720 if (sp.ParentID != 0) 718 if (sp.ParentID != 0)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 82701ce..83c3b78 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3723,9 +3723,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3723 m_host.AddScriptLPS(1); 3723 m_host.AddScriptLPS(1);
3724 List<UUID> keytable = new List<UUID>(); 3724 List<UUID> keytable = new List<UUID>();
3725 // parse for sitting avatare-uuids 3725 // parse for sitting avatare-uuids
3726 World.ForEachScenePresence(delegate(ScenePresence presence) 3726 World.ForEachRootScenePresence(delegate(ScenePresence presence)
3727 { 3727 {
3728 if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) 3728 if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
3729 keytable.Add(presence.UUID); 3729 keytable.Add(presence.UUID);
3730 }); 3730 });
3731 3731
@@ -3785,9 +3785,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3785 m_host.AddScriptLPS(1); 3785 m_host.AddScriptLPS(1);
3786 // parse for sitting avatare-names 3786 // parse for sitting avatare-names
3787 List<String> nametable = new List<String>(); 3787 List<String> nametable = new List<String>();
3788 World.ForEachScenePresence(delegate(ScenePresence presence) 3788 World.ForEachRootScenePresence(delegate(ScenePresence presence)
3789 { 3789 {
3790 if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) 3790 if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
3791 nametable.Add(presence.ControllingClient.Name); 3791 nametable.Add(presence.ControllingClient.Name);
3792 }); 3792 });
3793 3793
@@ -7568,9 +7568,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7568 { 7568 {
7569 m_host.AddScriptLPS(1); 7569 m_host.AddScriptLPS(1);
7570 int avatarCount = 0; 7570 int avatarCount = 0;
7571 World.ForEachScenePresence(delegate(ScenePresence presence) 7571 World.ForEachRootScenePresence(delegate(ScenePresence presence)
7572 { 7572 {
7573 if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) 7573 if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
7574 avatarCount++; 7574 avatarCount++;
7575 }); 7575 });
7576 7576
@@ -9336,9 +9336,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9336 landObject.SetMediaUrl(url); 9336 landObject.SetMediaUrl(url);
9337 9337
9338 // now send to all (non-child) agents in the parcel 9338 // now send to all (non-child) agents in the parcel
9339 World.ForEachScenePresence(delegate(ScenePresence sp) 9339 World.ForEachRootScenePresence(delegate(ScenePresence sp)
9340 { 9340 {
9341 if (!sp.IsChildAgent && (sp.currentParcelUUID == landData.GlobalID)) 9341 if (sp.currentParcelUUID == landData.GlobalID)
9342 { 9342 {
9343 sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, 9343 sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL,
9344 landData.MediaID, 9344 landData.MediaID,
@@ -9369,9 +9369,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9369 if (presence == null) 9369 if (presence == null)
9370 { 9370 {
9371 // send to all (non-child) agents in the parcel 9371 // send to all (non-child) agents in the parcel
9372 World.ForEachScenePresence(delegate(ScenePresence sp) 9372 World.ForEachRootScenePresence(delegate(ScenePresence sp)
9373 { 9373 {
9374 if (!sp.IsChildAgent && (sp.currentParcelUUID == landData.GlobalID)) 9374 if (sp.currentParcelUUID == landData.GlobalID)
9375 { 9375 {
9376 sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? 9376 sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
9377 (ParcelMediaCommandEnum)commandToSend, 9377 (ParcelMediaCommandEnum)commandToSend,
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 3cfc3c9..654f168 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -873,10 +873,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
873 CheckThreatLevel(ThreatLevel.None, "osGetAgents"); 873 CheckThreatLevel(ThreatLevel.None, "osGetAgents");
874 874
875 LSL_List result = new LSL_List(); 875 LSL_List result = new LSL_List();
876 World.ForEachScenePresence(delegate(ScenePresence sp) 876 World.ForEachRootScenePresence(delegate(ScenePresence sp)
877 { 877 {
878 if (!sp.IsChildAgent) 878 result.Add(new LSL_String(sp.Name));
879 result.Add(new LSL_String(sp.Name));
880 }); 879 });
881 return result; 880 return result;
882 } 881 }
@@ -2582,11 +2581,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2582 CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); 2581 CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
2583 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) 2582 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
2584 { 2583 {
2585 World.ForEachScenePresence(delegate(ScenePresence sp) 2584 World.ForEachRootScenePresence(delegate(ScenePresence sp)
2586 { 2585 {
2587 if (!sp.IsChildAgent && 2586 if (sp.Firstname == FirstName && sp.Lastname == SurName)
2588 sp.Firstname == FirstName &&
2589 sp.Lastname == SurName)
2590 { 2587 {
2591 // kick client... 2588 // kick client...
2592 if (alert != null) 2589 if (alert != null)
@@ -2718,17 +2715,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2718 CheckThreatLevel(ThreatLevel.None, "osGetAvatarList"); 2715 CheckThreatLevel(ThreatLevel.None, "osGetAvatarList");
2719 2716
2720 LSL_List result = new LSL_List(); 2717 LSL_List result = new LSL_List();
2721 World.ForEachScenePresence(delegate (ScenePresence avatar) 2718 World.ForEachRootScenePresence(delegate (ScenePresence avatar)
2722 { 2719 {
2723 if (avatar != null && avatar.UUID != m_host.OwnerID) 2720 if (avatar != null && avatar.UUID != m_host.OwnerID)
2724 { 2721 {
2725 if (avatar.IsChildAgent == false) 2722 result.Add(new LSL_String(avatar.UUID.ToString()));
2726 { 2723 OpenMetaverse.Vector3 ap = avatar.AbsolutePosition;
2727 result.Add(new LSL_String(avatar.UUID.ToString())); 2724 result.Add(new LSL_Vector(ap.X, ap.Y, ap.Z));
2728 OpenMetaverse.Vector3 ap = avatar.AbsolutePosition; 2725 result.Add(new LSL_String(avatar.Name));
2729 result.Add(new LSL_Vector(ap.X, ap.Y, ap.Z));
2730 result.Add(new LSL_String(avatar.Name));
2731 }
2732 } 2726 }
2733 }); 2727 });
2734 2728