diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 12 | ||||
-rw-r--r-- | bin/OpenSim.ini.example | 13 |
2 files changed, 11 insertions, 14 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index fd3a57f..1b8ed45 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -94,7 +94,7 @@ namespace OpenSim | |||
94 | private string m_standaloneAssetPlugin; | 94 | private string m_standaloneAssetPlugin; |
95 | private string m_standaloneUserPlugin; | 95 | private string m_standaloneUserPlugin; |
96 | 96 | ||
97 | private string m_assetStorage = "sqlite"; | 97 | private string m_assetStorage = "local"; |
98 | 98 | ||
99 | private string m_timedScript = "disabled"; | 99 | private string m_timedScript = "disabled"; |
100 | private Timer m_scriptTimer; | 100 | private Timer m_scriptTimer; |
@@ -278,7 +278,7 @@ namespace OpenSim | |||
278 | m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", String.Empty); | 278 | m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", String.Empty); |
279 | 279 | ||
280 | m_scriptEngine = startupConfig.GetString("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"); | 280 | m_scriptEngine = startupConfig.GetString("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"); |
281 | m_assetStorage = startupConfig.GetString("asset_database", "sqlite"); | 281 | m_assetStorage = startupConfig.GetString("asset_database", "local"); |
282 | 282 | ||
283 | m_timedScript = startupConfig.GetString("timer_Script", "disabled"); | 283 | m_timedScript = startupConfig.GetString("timer_Script", "disabled"); |
284 | } | 284 | } |
@@ -429,13 +429,6 @@ namespace OpenSim | |||
429 | { | 429 | { |
430 | assetServer = new GridAssetClient(m_networkServersInfo.AssetURL); | 430 | assetServer = new GridAssetClient(m_networkServersInfo.AssetURL); |
431 | } | 431 | } |
432 | else if (m_assetStorage == "mssql") | ||
433 | { | ||
434 | SQLAssetServer sqlAssetServer = new SQLAssetServer("OpenSim.Framework.Data.MSSQL.dll"); | ||
435 | sqlAssetServer.LoadDefaultAssets(); | ||
436 | assetServer = sqlAssetServer; | ||
437 | //assetServer = new GridAssetClient(String.Empty); | ||
438 | } | ||
439 | else | 432 | else |
440 | { | 433 | { |
441 | SQLAssetServer sqlAssetServer = new SQLAssetServer(m_standaloneAssetPlugin); | 434 | SQLAssetServer sqlAssetServer = new SQLAssetServer(m_standaloneAssetPlugin); |
@@ -444,7 +437,6 @@ namespace OpenSim | |||
444 | } | 437 | } |
445 | 438 | ||
446 | m_assetCache = new AssetCache(assetServer); | 439 | m_assetCache = new AssetCache(assetServer); |
447 | // m_assetCache = new assetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey); | ||
448 | 440 | ||
449 | m_sceneManager.OnRestartSim += handleRestartRegion; | 441 | m_sceneManager.OnRestartSim += handleRestartRegion; |
450 | } | 442 | } |
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 0e0056c..f7fb61f 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -32,11 +32,16 @@ storage_prim_inventories = true | |||
32 | appearance_persist = false | 32 | appearance_persist = false |
33 | appearance_connection_string = "Data Source=localhost;Database=avatar_appearance;User ID=root;Password=xxxx;pooling=false;" | 33 | appearance_connection_string = "Data Source=localhost;Database=avatar_appearance;User ID=root;Password=xxxx;pooling=false;" |
34 | 34 | ||
35 | ; Select the type of database to use for asset storage | 35 | ; Select whether you want to use local or grid asset storage. |
36 | ;asset_database = "db4o" | 36 | ; |
37 | asset_database = "sqlite" | 37 | ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should |
38 | ; really be eliminated). The database itself is defined in asset_plugin below | ||
39 | ; | ||
40 | ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the | ||
41 | ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets | ||
42 | ; locally. This will mean you won't be able to take items using your assets to other people's regions. | ||
43 | asset_database = "local" | ||
38 | ;asset_database = "grid" | 44 | ;asset_database = "grid" |
39 | ;asset_database = "mssql" | ||
40 | 45 | ||
41 | ; Should avatars in neighbor sims see objects in this sim? | 46 | ; Should avatars in neighbor sims see objects in this sim? |
42 | see_into_this_sim_from_neighbor = True | 47 | see_into_this_sim_from_neighbor = True |