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-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs10
-rw-r--r--OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs23
2 files changed, 24 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 1c8f078..32bb068 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -66,15 +66,8 @@ namespace OpenSim.Region.Framework.Tests
66 66
67 // Create an object embedded inside the first 67 // Create an object embedded inside the first
68 UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); 68 UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
69
70 SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero);
71 AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
72 scene.AssetService.Store(taskSceneObjectAsset);
73 TaskInventoryItem taskSceneObjectItem 69 TaskInventoryItem taskSceneObjectItem
74 = new TaskInventoryItem 70 = TaskInventoryHelpers.AddSceneObjectItem(scene, sop1, "tso", taskSceneObjectItemId);
75 { Name = "tso", AssetID = taskSceneObjectAsset.FullID, ItemID = taskSceneObjectItemId,
76 Type = (int)AssetType.Object, InvType = (int)InventoryType.Object };
77 sop1.Inventory.AddInventoryItem(taskSceneObjectItem, true);
78 71
79 scene.AddSceneObject(sog1); 72 scene.AddSceneObject(sog1);
80 73
@@ -114,6 +107,7 @@ namespace OpenSim.Region.Framework.Tests
114 SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID); 107 SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID);
115 SceneObjectPart sop1 = sog1.RootPart; 108 SceneObjectPart sop1 = sog1.RootPart;
116 TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); 109 TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
110
117 InventoryFolderBase folder 111 InventoryFolderBase folder
118 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; 112 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
119 113
diff --git a/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs
index 48724f4..4467573 100644
--- a/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs
@@ -32,7 +32,7 @@ using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes; 32using OpenSim.Region.Framework.Scenes;
33using OpenSim.Services.Interfaces; 33using OpenSim.Services.Interfaces;
34 34
35namespace OpenSim.Tests.Common 35namespace OpenSim.Tests.Common.Setup
36{ 36{
37 /// <summary> 37 /// <summary>
38 /// Utility functions for carrying out task inventory tests. 38 /// Utility functions for carrying out task inventory tests.
@@ -64,5 +64,26 @@ namespace OpenSim.Tests.Common
64 64
65 return ncItem; 65 return ncItem;
66 } 66 }
67
68 /// <summary>
69 /// Add a scene object item to the given part.
70 /// </summary>
71 /// <param name="scene"></param>
72 /// <param name="sop"></param>
73 /// <param name="itemName"></param>
74 /// <param name="id"></param>
75 public static TaskInventoryItem AddSceneObjectItem(Scene scene, SceneObjectPart sop, string itemName, UUID id)
76 {
77 SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero);
78 AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
79 scene.AssetService.Store(taskSceneObjectAsset);
80 TaskInventoryItem taskSceneObjectItem
81 = new TaskInventoryItem
82 { Name = itemName, AssetID = taskSceneObjectAsset.FullID, ItemID = id,
83 Type = (int)AssetType.Object, InvType = (int)InventoryType.Object };
84 sop.Inventory.AddInventoryItem(taskSceneObjectItem, true);
85
86 return taskSceneObjectItem;
87 }
67 } 88 }
68} \ No newline at end of file 89} \ No newline at end of file