diff options
Diffstat (limited to '')
53 files changed, 1445 insertions, 2097 deletions
diff --git a/OpenSim/Region/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs index 06a4bd5..3b1cc6a 100644 --- a/OpenSim/Region/Capabilities/Caps.cs +++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs | |||
@@ -1,330 +1,359 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | 31 | using System.Text; |
32 | using System.IO; | 32 | using System.IO; |
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | using OpenSim.Framework.Servers; | 34 | using OpenSim.Framework.Servers; |
35 | using OpenSim.Framework.Types; | 35 | using OpenSim.Framework.Types; |
36 | using OpenSim.Framework.Utilities; | 36 | using OpenSim.Framework.Utilities; |
37 | using OpenSim.Region.Caches; | 37 | using OpenSim.Framework.Communications.Caches; |
38 | 38 | ||
39 | namespace OpenSim.Region.Capabilities | 39 | namespace OpenSim.Region.Capabilities |
40 | { | 40 | { |
41 | public delegate void UpLoadedTexture(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data); | 41 | public delegate void UpLoadedTexture(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data); |
42 | 42 | ||
43 | public class Caps | 43 | public class Caps |
44 | { | 44 | { |
45 | private string m_httpListenerHostName; | 45 | private string m_httpListenerHostName; |
46 | private int m_httpListenPort; | 46 | private int m_httpListenPort; |
47 | private string m_capsObjectPath = "00001-"; | 47 | private string m_capsObjectPath = "00001-"; |
48 | private string m_requestPath = "0000/"; | 48 | private string m_requestPath = "0000/"; |
49 | private string m_mapLayerPath = "0001/"; | 49 | private string m_mapLayerPath = "0001/"; |
50 | private string m_newInventory = "0002/"; | 50 | private string m_newInventory = "0002/"; |
51 | // private string m_requestTexture = "0003/"; | 51 | // private string m_requestTexture = "0003/"; |
52 | //private string eventQueue = "0100/"; | 52 | private string m_notecardUpdatePath = "0004/"; |
53 | private BaseHttpServer httpListener; | 53 | //private string eventQueue = "0100/"; |
54 | private LLUUID agentID; | 54 | private BaseHttpServer httpListener; |
55 | private AssetCache assetCache; | 55 | private LLUUID agentID; |
56 | private int eventQueueCount = 1; | 56 | private AssetCache assetCache; |
57 | private Queue<string> CapsEventQueue = new Queue<string>(); | 57 | private int eventQueueCount = 1; |
58 | 58 | private Queue<string> CapsEventQueue = new Queue<string>(); | |
59 | public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, int httpPort, string capsPath, LLUUID agent) | 59 | |
60 | { | 60 | public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, int httpPort, string capsPath, LLUUID agent) |
61 | assetCache = assetCach; | 61 | { |
62 | m_capsObjectPath = capsPath; | 62 | assetCache = assetCach; |
63 | httpListener = httpServer; | 63 | m_capsObjectPath = capsPath; |
64 | m_httpListenerHostName = httpListen; | 64 | httpListener = httpServer; |
65 | m_httpListenPort = httpPort; | 65 | m_httpListenerHostName = httpListen; |
66 | agentID = agent; | 66 | m_httpListenPort = httpPort; |
67 | } | 67 | agentID = agent; |
68 | 68 | } | |
69 | /// <summary> | 69 | |
70 | /// | 70 | /// <summary> |
71 | /// </summary> | 71 | /// |
72 | public void RegisterHandlers() | 72 | /// </summary> |
73 | { | 73 | public void RegisterHandlers() |
74 | Console.WriteLine("registering CAPS handlers"); | 74 | { |
75 | string capsBase = "/CAPS/" + m_capsObjectPath; | 75 | Console.WriteLine("registering CAPS handlers"); |
76 | 76 | string capsBase = "/CAPS/" + m_capsObjectPath; | |
77 | httpListener.AddStreamHandler(new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", capsBase + m_mapLayerPath, this.GetMapLayer )); | 77 | |
78 | httpListener.AddStreamHandler( new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST", capsBase + m_newInventory, this.NewAgentInventoryRequest)); | 78 | httpListener.AddStreamHandler(new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", capsBase + m_mapLayerPath, this.GetMapLayer )); |
79 | 79 | httpListener.AddStreamHandler( new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST", capsBase + m_newInventory, this.NewAgentInventoryRequest)); | |
80 | AddLegacyCapsHandler(httpListener, m_requestPath, CapsRequest); | 80 | |
81 | } | 81 | AddLegacyCapsHandler(httpListener, m_requestPath, CapsRequest); |
82 | 82 | AddLegacyCapsHandler(httpListener, m_notecardUpdatePath, NoteCardAgentInventory); | |
83 | [Obsolete("Use BaseHttpServer.AddStreamHandler(new LLSDStreamHandler( LLSDMethod delegate )) instead.")] | 83 | } |
84 | private void AddLegacyCapsHandler(BaseHttpServer httpListener, string path, RestMethod restMethod) | 84 | |
85 | { | 85 | [Obsolete("Use BaseHttpServer.AddStreamHandler(new LLSDStreamHandler( LLSDMethod delegate )) instead.")] |
86 | string capsBase = "/CAPS/" + m_capsObjectPath; | 86 | private void AddLegacyCapsHandler(BaseHttpServer httpListener, string path, RestMethod restMethod) |
87 | httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod)); | 87 | { |
88 | } | 88 | string capsBase = "/CAPS/" + m_capsObjectPath; |
89 | 89 | httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod)); | |
90 | /// <summary> | 90 | } |
91 | /// | 91 | |
92 | /// </summary> | 92 | /// <summary> |
93 | /// <param name="request"></param> | 93 | /// |
94 | /// <param name="path"></param> | 94 | /// </summary> |
95 | /// <param name="param"></param> | 95 | /// <param name="request"></param> |
96 | /// <returns></returns> | 96 | /// <param name="path"></param> |
97 | public string CapsRequest(string request, string path, string param) | 97 | /// <param name="param"></param> |
98 | { | 98 | /// <returns></returns> |
99 | // Console.WriteLine("caps request " + request); | 99 | public string CapsRequest(string request, string path, string param) |
100 | string result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities()); | 100 | { |
101 | return result; | 101 | //Console.WriteLine("caps request " + request); |
102 | } | 102 | string result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities()); |
103 | 103 | return result; | |
104 | /// <summary> | 104 | } |
105 | /// | 105 | |
106 | /// </summary> | 106 | /// <summary> |
107 | /// <returns></returns> | 107 | /// |
108 | protected LLSDCapsDetails GetCapabilities() | 108 | /// </summary> |
109 | { | 109 | /// <returns></returns> |
110 | LLSDCapsDetails caps = new LLSDCapsDetails(); | 110 | protected LLSDCapsDetails GetCapabilities() |
111 | string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath; | 111 | { |
112 | caps.MapLayer = capsBaseUrl + m_mapLayerPath; | 112 | LLSDCapsDetails caps = new LLSDCapsDetails(); |
113 | caps.NewFileAgentInventory = capsBaseUrl + m_newInventory; | 113 | string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath; |
114 | //caps.RequestTextureDownload = capsBaseUrl + m_requestTexture; | 114 | caps.MapLayer = capsBaseUrl + m_mapLayerPath; |
115 | // caps.ChatSessionRequest = capsBaseUrl + m_requestTexture; | 115 | caps.NewFileAgentInventory = capsBaseUrl + m_newInventory; |
116 | return caps; | 116 | //caps.RequestTextureDownload = capsBaseUrl + m_requestTexture; |
117 | } | 117 | caps.UpdateNotecardAgentInventory = capsBaseUrl + m_notecardUpdatePath; |
118 | 118 | return caps; | |
119 | /// <summary> | 119 | } |
120 | /// | 120 | |
121 | /// </summary> | 121 | /// <summary> |
122 | /// <param name="mapReq"></param> | 122 | /// |
123 | /// <returns></returns> | 123 | /// </summary> |
124 | public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq) | 124 | /// <param name="mapReq"></param> |
125 | { | 125 | /// <returns></returns> |
126 | LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); | 126 | public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq) |
127 | mapResponse.LayerData.Array.Add(this.GetLLSDMapLayerResponse()); | 127 | { |
128 | return mapResponse; | 128 | LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); |
129 | } | 129 | mapResponse.LayerData.Array.Add(this.GetLLSDMapLayerResponse()); |
130 | 130 | return mapResponse; | |
131 | /// <summary> | 131 | } |
132 | /// | 132 | |
133 | /// </summary> | 133 | /// <summary> |
134 | /// <returns></returns> | 134 | /// |
135 | protected LLSDMapLayer GetLLSDMapLayerResponse() | 135 | /// </summary> |
136 | { | 136 | /// <returns></returns> |
137 | LLSDMapLayer mapLayer = new LLSDMapLayer(); | 137 | protected LLSDMapLayer GetLLSDMapLayerResponse() |
138 | mapLayer.Right = 5000; | 138 | { |
139 | mapLayer.Top = 5000; | 139 | LLSDMapLayer mapLayer = new LLSDMapLayer(); |
140 | mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006"); | 140 | mapLayer.Right = 5000; |
141 | return mapLayer; | 141 | mapLayer.Top = 5000; |
142 | } | 142 | mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006"); |
143 | 143 | return mapLayer; | |
144 | /// <summary> | 144 | } |
145 | /// | 145 | |
146 | /// </summary> | 146 | /// <summary> |
147 | /// <param name="request"></param> | 147 | /// |
148 | /// <param name="path"></param> | 148 | /// </summary> |
149 | /// <param name="param"></param> | 149 | /// <param name="request"></param> |
150 | /// <returns></returns> | 150 | /// <param name="path"></param> |
151 | public string RequestTexture(string request, string path, string param) | 151 | /// <param name="param"></param> |
152 | { | 152 | /// <returns></returns> |
153 | Console.WriteLine("texture request " + request); | 153 | public string RequestTexture(string request, string path, string param) |
154 | // Needs implementing (added to remove compiler warning) | 154 | { |
155 | return ""; | 155 | Console.WriteLine("texture request " + request); |
156 | } | 156 | // Needs implementing (added to remove compiler warning) |
157 | 157 | return ""; | |
158 | #region EventQueue (Currently not enabled) | 158 | } |
159 | /// <summary> | 159 | |
160 | /// | 160 | #region EventQueue (Currently not enabled) |
161 | /// </summary> | 161 | /// <summary> |
162 | /// <param name="request"></param> | 162 | /// |
163 | /// <param name="path"></param> | 163 | /// </summary> |
164 | /// <param name="param"></param> | 164 | /// <param name="request"></param> |
165 | /// <returns></returns> | 165 | /// <param name="path"></param> |
166 | public string ProcessEventQueue(string request, string path, string param) | 166 | /// <param name="param"></param> |
167 | { | 167 | /// <returns></returns> |
168 | string res = ""; | 168 | public string ProcessEventQueue(string request, string path, string param) |
169 | 169 | { | |
170 | if (this.CapsEventQueue.Count > 0) | 170 | string res = ""; |
171 | { | 171 | |
172 | lock (this.CapsEventQueue) | 172 | if (this.CapsEventQueue.Count > 0) |
173 | { | 173 | { |
174 | string item = CapsEventQueue.Dequeue(); | 174 | lock (this.CapsEventQueue) |
175 | res = item; | 175 | { |
176 | } | 176 | string item = CapsEventQueue.Dequeue(); |
177 | } | 177 | res = item; |
178 | else | 178 | } |
179 | { | 179 | } |
180 | res = this.CreateEmptyEventResponse(); | 180 | else |
181 | } | 181 | { |
182 | return res; | 182 | res = this.CreateEmptyEventResponse(); |
183 | } | 183 | } |
184 | 184 | return res; | |
185 | /// <summary> | 185 | } |
186 | /// | 186 | |
187 | /// </summary> | 187 | /// <summary> |
188 | /// <param name="caps"></param> | 188 | /// |
189 | /// <param name="ipAddressPort"></param> | 189 | /// </summary> |
190 | /// <returns></returns> | 190 | /// <param name="caps"></param> |
191 | public string CreateEstablishAgentComms(string caps, string ipAddressPort) | 191 | /// <param name="ipAddressPort"></param> |
192 | { | 192 | /// <returns></returns> |
193 | LLSDCapEvent eventItem = new LLSDCapEvent(); | 193 | public string CreateEstablishAgentComms(string caps, string ipAddressPort) |
194 | eventItem.id = eventQueueCount; | 194 | { |
195 | //should be creating a EstablishAgentComms item, but there isn't a class for it yet | 195 | LLSDCapEvent eventItem = new LLSDCapEvent(); |
196 | eventItem.events.Array.Add(new LLSDEmpty()); | 196 | eventItem.id = eventQueueCount; |
197 | string res = LLSDHelpers.SerialiseLLSDReply(eventItem); | 197 | //should be creating a EstablishAgentComms item, but there isn't a class for it yet |
198 | eventQueueCount++; | 198 | eventItem.events.Array.Add(new LLSDEmpty()); |
199 | 199 | string res = LLSDHelpers.SerialiseLLSDReply(eventItem); | |
200 | this.CapsEventQueue.Enqueue(res); | 200 | eventQueueCount++; |
201 | return res; | 201 | |
202 | } | 202 | this.CapsEventQueue.Enqueue(res); |
203 | 203 | return res; | |
204 | /// <summary> | 204 | } |
205 | /// | 205 | |
206 | /// </summary> | 206 | /// <summary> |
207 | /// <returns></returns> | 207 | /// |
208 | public string CreateEmptyEventResponse() | 208 | /// </summary> |
209 | { | 209 | /// <returns></returns> |
210 | LLSDCapEvent eventItem = new LLSDCapEvent(); | 210 | public string CreateEmptyEventResponse() |
211 | eventItem.id = eventQueueCount; | 211 | { |
212 | eventItem.events.Array.Add(new LLSDEmpty()); | 212 | LLSDCapEvent eventItem = new LLSDCapEvent(); |
213 | string res = LLSDHelpers.SerialiseLLSDReply(eventItem); | 213 | eventItem.id = eventQueueCount; |
214 | eventQueueCount++; | 214 | eventItem.events.Array.Add(new LLSDEmpty()); |
215 | return res; | 215 | string res = LLSDHelpers.SerialiseLLSDReply(eventItem); |
216 | } | 216 | eventQueueCount++; |
217 | #endregion | 217 | return res; |
218 | 218 | } | |
219 | /// <summary> | 219 | #endregion |
220 | /// | 220 | |
221 | /// </summary> | 221 | /// <summary> |
222 | /// <param name="llsdRequest"></param> | 222 | /// |
223 | /// <returns></returns> | 223 | /// </summary> |
224 | public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest) | 224 | /// <param name="request"></param> |
225 | { | 225 | /// <param name="path"></param> |
226 | // Console.WriteLine("asset upload request via CAPS"); | 226 | /// <param name="param"></param> |
227 | string assetName = llsdRequest.name; | 227 | /// <returns></returns> |
228 | string capsBase = "/CAPS/" + m_capsObjectPath; | 228 | public string NoteCardAgentInventory(string request, string path, string param) |
229 | LLUUID newAsset = LLUUID.Random(); | 229 | { |
230 | LLUUID newInvItem = LLUUID.Random(); | 230 | Console.WriteLine("notecard update request " + request); |
231 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 231 | string assetName = "notecardupdate"; |
232 | 232 | string capsBase = "/CAPS/" + m_capsObjectPath; | |
233 | AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener); | 233 | LLUUID newAsset = LLUUID.Random(); |
234 | httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); | 234 | LLUUID newInvItem = LLUUID.Random(); |
235 | string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; | 235 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
236 | 236 | ||
237 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); | 237 | AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener); |
238 | uploadResponse.uploader = uploaderURL; | 238 | httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); |
239 | uploadResponse.state = "upload"; | 239 | string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; |
240 | uploader.OnUpLoad += this.UploadCompleteHandler; | 240 | |
241 | return uploadResponse; | 241 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); |
242 | } | 242 | uploadResponse.uploader = uploaderURL; |
243 | 243 | uploadResponse.state = "upload"; | |
244 | /// <summary> | 244 | // uploader.OnUpLoad += this.UploadCompleteHandler; |
245 | /// | 245 | return LLSDHelpers.SerialiseLLSDReply(uploadResponse); |
246 | /// </summary> | 246 | } |
247 | /// <param name="assetID"></param> | 247 | |
248 | /// <param name="inventoryItem"></param> | 248 | /// <summary> |
249 | /// <param name="data"></param> | 249 | /// |
250 | public void UploadCompleteHandler(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data) | 250 | /// </summary> |
251 | { | 251 | /// <param name="llsdRequest"></param> |
252 | AssetBase asset; | 252 | /// <returns></returns> |
253 | asset = new AssetBase(); | 253 | public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest) |
254 | asset.FullID = assetID; | 254 | { |
255 | asset.Type = 0; | 255 | // Console.WriteLine("asset upload request via CAPS"); |
256 | asset.InvType = 0; | 256 | string assetName = llsdRequest.name; |
257 | asset.Name = assetName; | 257 | string capsBase = "/CAPS/" + m_capsObjectPath; |
258 | asset.Data = data; | 258 | LLUUID newAsset = LLUUID.Random(); |
259 | this.assetCache.AddAsset(asset); | 259 | LLUUID newInvItem = LLUUID.Random(); |
260 | } | 260 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
261 | 261 | ||
262 | public class AssetUploader | 262 | AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener); |
263 | { | 263 | httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); |
264 | public event UpLoadedTexture OnUpLoad; | 264 | string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; |
265 | 265 | ||
266 | private string uploaderPath = ""; | 266 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); |
267 | private LLUUID newAssetID; | 267 | uploadResponse.uploader = uploaderURL; |
268 | private LLUUID inventoryItemID; | 268 | uploadResponse.state = "upload"; |
269 | private BaseHttpServer httpListener; | 269 | uploader.OnUpLoad += this.UploadCompleteHandler; |
270 | private bool SaveImages = false; | 270 | return uploadResponse; |
271 | private string m_assetName = ""; | 271 | } |
272 | 272 | ||
273 | /// <summary> | 273 | /// <summary> |
274 | /// | 274 | /// |
275 | /// </summary> | 275 | /// </summary> |
276 | /// <param name="assetID"></param> | 276 | /// <param name="assetID"></param> |
277 | /// <param name="inventoryItem"></param> | 277 | /// <param name="inventoryItem"></param> |
278 | /// <param name="path"></param> | 278 | /// <param name="data"></param> |
279 | /// <param name="httpServer"></param> | 279 | public void UploadCompleteHandler(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data) |
280 | public AssetUploader(string assetName, LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer) | 280 | { |
281 | { | 281 | AssetBase asset; |
282 | m_assetName = assetName; | 282 | asset = new AssetBase(); |
283 | newAssetID = assetID; | 283 | asset.FullID = assetID; |
284 | inventoryItemID = inventoryItem; | 284 | asset.Type = 0; |
285 | uploaderPath = path; | 285 | asset.InvType = 0; |
286 | httpListener = httpServer; | 286 | asset.Name = assetName; |
287 | } | 287 | asset.Data = data; |
288 | 288 | this.assetCache.AddAsset(asset); | |
289 | /// <summary> | 289 | } |
290 | /// | 290 | |
291 | /// </summary> | 291 | public class AssetUploader |
292 | /// <param name="data"></param> | 292 | { |
293 | /// <param name="path"></param> | 293 | public event UpLoadedTexture OnUpLoad; |
294 | /// <param name="param"></param> | 294 | |
295 | /// <returns></returns> | 295 | private string uploaderPath = ""; |
296 | public string uploaderCaps(byte[] data, string path, string param) | 296 | private LLUUID newAssetID; |
297 | { | 297 | private LLUUID inventoryItemID; |
298 | LLUUID inv = this.inventoryItemID; | 298 | private BaseHttpServer httpListener; |
299 | string res = ""; | 299 | private bool SaveImages = true; |
300 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); | 300 | private string m_assetName = ""; |
301 | uploadComplete.new_asset = newAssetID.ToStringHyphenated(); | 301 | |
302 | uploadComplete.new_inventory_item = inv; | 302 | /// <summary> |
303 | uploadComplete.state = "complete"; | 303 | /// |
304 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | 304 | /// </summary> |
305 | 305 | /// <param name="assetID"></param> | |
306 | httpListener.RemoveStreamHandler("POST", uploaderPath); | 306 | /// <param name="inventoryItem"></param> |
307 | 307 | /// <param name="path"></param> | |
308 | if(this.SaveImages) | 308 | /// <param name="httpServer"></param> |
309 | this.SaveImageToFile(m_assetName + ".jp2", data); | 309 | public AssetUploader(string assetName, LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer) |
310 | 310 | { | |
311 | if (OnUpLoad != null) | 311 | m_assetName = assetName; |
312 | { | 312 | newAssetID = assetID; |
313 | OnUpLoad(m_assetName, newAssetID, inv, data); | 313 | inventoryItemID = inventoryItem; |
314 | } | 314 | uploaderPath = path; |
315 | 315 | httpListener = httpServer; | |
316 | return res; | 316 | } |
317 | } | 317 | |
318 | 318 | /// <summary> | |
319 | private void SaveImageToFile(string filename, byte[] data) | 319 | /// |
320 | { | 320 | /// </summary> |
321 | 321 | /// <param name="data"></param> | |
322 | FileStream fs = File.Create(filename); | 322 | /// <param name="path"></param> |
323 | BinaryWriter bw = new BinaryWriter(fs); | 323 | /// <param name="param"></param> |
324 | bw.Write(data); | 324 | /// <returns></returns> |
325 | bw.Close(); | 325 | public string uploaderCaps(byte[] data, string path, string param) |
326 | fs.Close(); | 326 | { |
327 | } | 327 | LLUUID inv = this.inventoryItemID; |
328 | } | 328 | string res = ""; |
329 | } | 329 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); |
330 | } | 330 | uploadComplete.new_asset = newAssetID.ToStringHyphenated(); |
331 | uploadComplete.new_inventory_item = inv; | ||
332 | uploadComplete.state = "complete"; | ||
333 | |||
334 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | ||
335 | |||
336 | httpListener.RemoveStreamHandler("POST", uploaderPath); | ||
337 | |||
338 | if(this.SaveImages) | ||
339 | this.SaveImageToFile(m_assetName + ".jp2", data); | ||
340 | |||
341 | if (OnUpLoad != null) | ||
342 | { | ||
343 | OnUpLoad(m_assetName, newAssetID, inv, data); | ||
344 | } | ||
345 | |||
346 | return res; | ||
347 | } | ||
348 | |||
349 | private void SaveImageToFile(string filename, byte[] data) | ||
350 | { | ||
351 | FileStream fs = File.Create(filename); | ||
352 | BinaryWriter bw = new BinaryWriter(fs); | ||
353 | bw.Write(data); | ||
354 | bw.Close(); | ||
355 | fs.Close(); | ||
356 | } | ||
357 | } | ||
358 | } | ||
359 | } | ||
diff --git a/OpenSim/Region/Capabilities/LLSDArray.cs b/OpenSim/Framework/Communications/Capabilities/LLSDArray.cs index d3e1979..e04849f 100644 --- a/OpenSim/Region/Capabilities/LLSDArray.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDArray.cs | |||
@@ -1,42 +1,42 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System.Collections; | 28 | using System.Collections; |
29 | 29 | ||
30 | namespace OpenSim.Region.Capabilities | 30 | namespace OpenSim.Region.Capabilities |
31 | { | 31 | { |
32 | [LLSDType("ARRAY")] | 32 | [LLSDType("ARRAY")] |
33 | public class LLSDArray | 33 | public class LLSDArray |
34 | { | 34 | { |
35 | public ArrayList Array = new ArrayList(); | 35 | public ArrayList Array = new ArrayList(); |
36 | 36 | ||
37 | public LLSDArray() | 37 | public LLSDArray() |
38 | { | 38 | { |
39 | 39 | ||
40 | } | 40 | } |
41 | } | 41 | } |
42 | } | 42 | } |
diff --git a/OpenSim/Region/Capabilities/LLSDAssetUploadComplete.cs b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs index 5718b8f..ce373c0 100644 --- a/OpenSim/Region/Capabilities/LLSDAssetUploadComplete.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs | |||
@@ -1,44 +1,45 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using libsecondlife; | 28 | using libsecondlife; |
29 | 29 | ||
30 | namespace OpenSim.Region.Capabilities | 30 | namespace OpenSim.Region.Capabilities |
31 | { | 31 | { |
32 | [LLSDType("MAP")] | 32 | [LLSDType("MAP")] |
33 | public class LLSDAssetUploadComplete | 33 | public class LLSDAssetUploadComplete |
34 | { | 34 | { |
35 | public string new_asset = ""; | 35 | public string new_asset = ""; |
36 | public LLUUID new_inventory_item = LLUUID.Zero; | 36 | public LLUUID new_inventory_item = LLUUID.Zero; |
37 | public string state = ""; | 37 | public string state = ""; |
38 | 38 | //public bool success = false; | |
39 | public LLSDAssetUploadComplete() | 39 | |
40 | { | 40 | public LLSDAssetUploadComplete() |
41 | 41 | { | |
42 | } | 42 | |
43 | } | 43 | } |
44 | } | 44 | } |
45 | } | ||
diff --git a/OpenSim/Region/Capabilities/LLSDAssetUploadRequest.cs b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadRequest.cs index 0096fb1..7ef77cb 100644 --- a/OpenSim/Region/Capabilities/LLSDAssetUploadRequest.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadRequest.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using libsecondlife; | 4 | using libsecondlife; |
5 | 5 | ||
6 | namespace OpenSim.Region.Capabilities | 6 | namespace OpenSim.Region.Capabilities |
7 | { | 7 | { |
8 | [LLSDMap] | 8 | [LLSDMap] |
9 | public class LLSDAssetUploadRequest | 9 | public class LLSDAssetUploadRequest |
10 | { | 10 | { |
11 | public string asset_type = ""; | 11 | public string asset_type = ""; |
12 | public string description = ""; | 12 | public string description = ""; |
13 | public LLUUID folder_id = LLUUID.Zero; | 13 | public LLUUID folder_id = LLUUID.Zero; |
14 | public string inventory_type = ""; | 14 | public string inventory_type = ""; |
15 | public string name = ""; | 15 | public string name = ""; |
16 | 16 | ||
17 | public LLSDAssetUploadRequest() | 17 | public LLSDAssetUploadRequest() |
18 | { | 18 | { |
19 | } | 19 | } |
20 | } | 20 | } |
21 | } | 21 | } |
diff --git a/OpenSim/Region/Capabilities/LLSDAssetUploadResponse.cs b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadResponse.cs index 2a2a5d1..1a620ae 100644 --- a/OpenSim/Region/Capabilities/LLSDAssetUploadResponse.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadResponse.cs | |||
@@ -1,18 +1,18 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | 4 | ||
5 | namespace OpenSim.Region.Capabilities | 5 | namespace OpenSim.Region.Capabilities |
6 | { | 6 | { |
7 | [LLSDMap] | 7 | [LLSDMap] |
8 | public class LLSDAssetUploadResponse | 8 | public class LLSDAssetUploadResponse |
9 | { | 9 | { |
10 | public string uploader = ""; | 10 | public string uploader = ""; |
11 | public string state = ""; | 11 | public string state = ""; |
12 | 12 | ||
13 | public LLSDAssetUploadResponse() | 13 | public LLSDAssetUploadResponse() |
14 | { | 14 | { |
15 | 15 | ||
16 | } | 16 | } |
17 | } | 17 | } |
18 | } | 18 | } |
diff --git a/OpenSim/Region/Capabilities/LLSDCapEvent.cs b/OpenSim/Framework/Communications/Capabilities/LLSDCapEvent.cs index 2c2689b..51b4fe0 100644 --- a/OpenSim/Region/Capabilities/LLSDCapEvent.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDCapEvent.cs | |||
@@ -1,41 +1,41 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | namespace OpenSim.Region.Capabilities | 28 | namespace OpenSim.Region.Capabilities |
29 | { | 29 | { |
30 | [LLSDType("MAP")] | 30 | [LLSDType("MAP")] |
31 | public class LLSDCapEvent | 31 | public class LLSDCapEvent |
32 | { | 32 | { |
33 | public int id = 0; | 33 | public int id = 0; |
34 | public LLSDArray events = new LLSDArray(); | 34 | public LLSDArray events = new LLSDArray(); |
35 | 35 | ||
36 | public LLSDCapEvent() | 36 | public LLSDCapEvent() |
37 | { | 37 | { |
38 | 38 | ||
39 | } | 39 | } |
40 | } | 40 | } |
41 | } | 41 | } |
diff --git a/OpenSim/Region/Capabilities/LLSDCapsDetails.cs b/OpenSim/Framework/Communications/Capabilities/LLSDCapsDetails.cs index 132b8f7..3b6a629 100644 --- a/OpenSim/Region/Capabilities/LLSDCapsDetails.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDCapsDetails.cs | |||
@@ -1,17 +1,18 @@ | |||
1 | namespace OpenSim.Region.Capabilities | 1 | namespace OpenSim.Region.Capabilities |
2 | { | 2 | { |
3 | [LLSDType("MAP")] | 3 | [LLSDType("MAP")] |
4 | public class LLSDCapsDetails | 4 | public class LLSDCapsDetails |
5 | { | 5 | { |
6 | public string MapLayer = ""; | 6 | public string MapLayer = ""; |
7 | public string NewFileAgentInventory = ""; | 7 | public string NewFileAgentInventory = ""; |
8 | //public string EventQueueGet = ""; | 8 | //public string EventQueueGet = ""; |
9 | //public string RequestTextureDownload = ""; | 9 | //public string RequestTextureDownload = ""; |
10 | //public string ChatSessionRequest = ""; | 10 | //public string ChatSessionRequest = ""; |
11 | 11 | public string UpdateNotecardAgentInventory = ""; | |
12 | public LLSDCapsDetails() | 12 | |
13 | { | 13 | public LLSDCapsDetails() |
14 | 14 | { | |
15 | } | 15 | |
16 | } | 16 | } |
17 | } | 17 | } |
18 | } | ||
diff --git a/OpenSim/Region/Capabilities/LLSDEmpty.cs b/OpenSim/Framework/Communications/Capabilities/LLSDEmpty.cs index ca27c9d..d79c09e 100644 --- a/OpenSim/Region/Capabilities/LLSDEmpty.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDEmpty.cs | |||
@@ -1,38 +1,38 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | namespace OpenSim.Region.Capabilities | 28 | namespace OpenSim.Region.Capabilities |
29 | { | 29 | { |
30 | [LLSDType("MAP")] | 30 | [LLSDType("MAP")] |
31 | public class LLSDEmpty | 31 | public class LLSDEmpty |
32 | { | 32 | { |
33 | public LLSDEmpty() | 33 | public LLSDEmpty() |
34 | { | 34 | { |
35 | 35 | ||
36 | } | 36 | } |
37 | } | 37 | } |
38 | } | 38 | } |
diff --git a/OpenSim/Region/Capabilities/LLSDHelpers.cs b/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs index efeb9b1..19ef0c9 100644 --- a/OpenSim/Region/Capabilities/LLSDHelpers.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs | |||
@@ -1,164 +1,164 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Xml; | 32 | using System.Xml; |
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | 34 | ||
35 | namespace OpenSim.Region.Capabilities | 35 | namespace OpenSim.Region.Capabilities |
36 | { | 36 | { |
37 | public class LLSDHelpers | 37 | public class LLSDHelpers |
38 | { | 38 | { |
39 | public static string SerialiseLLSDReply(object obj) | 39 | public static string SerialiseLLSDReply(object obj) |
40 | { | 40 | { |
41 | StringWriter sw = new StringWriter(); | 41 | StringWriter sw = new StringWriter(); |
42 | XmlTextWriter writer = new XmlTextWriter(sw); | 42 | XmlTextWriter writer = new XmlTextWriter(sw); |
43 | writer.Formatting = Formatting.None; | 43 | writer.Formatting = Formatting.None; |
44 | writer.WriteStartElement(String.Empty, "llsd", String.Empty); | 44 | writer.WriteStartElement(String.Empty, "llsd", String.Empty); |
45 | SerializeLLSDType(writer, obj); | 45 | SerializeLLSDType(writer, obj); |
46 | writer.WriteEndElement(); | 46 | writer.WriteEndElement(); |
47 | writer.Close(); | 47 | writer.Close(); |
48 | return sw.ToString(); | 48 | return sw.ToString(); |
49 | } | 49 | } |
50 | 50 | ||
51 | public static void SerializeLLSDType(XmlTextWriter writer, object obj) | 51 | public static void SerializeLLSDType(XmlTextWriter writer, object obj) |
52 | { | 52 | { |
53 | Type myType = obj.GetType(); | 53 | Type myType = obj.GetType(); |
54 | LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false); | 54 | LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false); |
55 | if (llsdattributes.Length > 0) | 55 | if (llsdattributes.Length > 0) |
56 | { | 56 | { |
57 | switch (llsdattributes[0].ObjectType) | 57 | switch (llsdattributes[0].ObjectType) |
58 | { | 58 | { |
59 | case "MAP": | 59 | case "MAP": |
60 | writer.WriteStartElement(String.Empty, "map", String.Empty); | 60 | writer.WriteStartElement(String.Empty, "map", String.Empty); |
61 | FieldInfo[] fields = myType.GetFields(); | 61 | FieldInfo[] fields = myType.GetFields(); |
62 | for (int i = 0; i < fields.Length; i++) | 62 | for (int i = 0; i < fields.Length; i++) |
63 | { | 63 | { |
64 | object fieldValue = fields[i].GetValue(obj); | 64 | object fieldValue = fields[i].GetValue(obj); |
65 | LLSDType[] fieldAttributes = (LLSDType[])fieldValue.GetType().GetCustomAttributes(typeof(LLSDType), false); | 65 | LLSDType[] fieldAttributes = (LLSDType[])fieldValue.GetType().GetCustomAttributes(typeof(LLSDType), false); |
66 | if (fieldAttributes.Length > 0) | 66 | if (fieldAttributes.Length > 0) |
67 | { | 67 | { |
68 | writer.WriteStartElement(String.Empty, "key", String.Empty); | 68 | writer.WriteStartElement(String.Empty, "key", String.Empty); |
69 | writer.WriteString(fields[i].Name); | 69 | writer.WriteString(fields[i].Name); |
70 | writer.WriteEndElement(); | 70 | writer.WriteEndElement(); |
71 | SerializeLLSDType(writer, fieldValue); | 71 | SerializeLLSDType(writer, fieldValue); |
72 | } | 72 | } |
73 | else | 73 | else |
74 | { | 74 | { |
75 | writer.WriteStartElement(String.Empty, "key", String.Empty); | 75 | writer.WriteStartElement(String.Empty, "key", String.Empty); |
76 | writer.WriteString(fields[i].Name); | 76 | writer.WriteString(fields[i].Name); |
77 | writer.WriteEndElement(); | 77 | writer.WriteEndElement(); |
78 | LLSD.LLSDWriteOne(writer, fieldValue); | 78 | LLSD.LLSDWriteOne(writer, fieldValue); |
79 | } | 79 | } |
80 | } | 80 | } |
81 | writer.WriteEndElement(); | 81 | writer.WriteEndElement(); |
82 | break; | 82 | break; |
83 | case "ARRAY": | 83 | case "ARRAY": |
84 | // LLSDArray arrayObject = obj as LLSDArray; | 84 | // LLSDArray arrayObject = obj as LLSDArray; |
85 | // ArrayList a = arrayObject.Array; | 85 | // ArrayList a = arrayObject.Array; |
86 | ArrayList a = (ArrayList)obj.GetType().GetField("Array").GetValue(obj); | 86 | ArrayList a = (ArrayList)obj.GetType().GetField("Array").GetValue(obj); |
87 | if (a != null) | 87 | if (a != null) |
88 | { | 88 | { |
89 | writer.WriteStartElement(String.Empty, "array", String.Empty); | 89 | writer.WriteStartElement(String.Empty, "array", String.Empty); |
90 | foreach (object item in a) | 90 | foreach (object item in a) |
91 | { | 91 | { |
92 | SerializeLLSDType(writer, item); | 92 | SerializeLLSDType(writer, item); |
93 | } | 93 | } |
94 | writer.WriteEndElement(); | 94 | writer.WriteEndElement(); |
95 | } | 95 | } |
96 | break; | 96 | break; |
97 | } | 97 | } |
98 | } | 98 | } |
99 | else | 99 | else |
100 | { | 100 | { |
101 | LLSD.LLSDWriteOne(writer, obj); | 101 | LLSD.LLSDWriteOne(writer, obj); |
102 | } | 102 | } |
103 | } | 103 | } |
104 | 104 | ||
105 | public static object DeserialiseLLSDMap(Hashtable llsd, object obj) | 105 | public static object DeserialiseLLSDMap(Hashtable llsd, object obj) |
106 | { | 106 | { |
107 | Type myType = obj.GetType(); | 107 | Type myType = obj.GetType(); |
108 | LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false); | 108 | LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false); |
109 | if (llsdattributes.Length > 0) | 109 | if (llsdattributes.Length > 0) |
110 | { | 110 | { |
111 | switch (llsdattributes[0].ObjectType) | 111 | switch (llsdattributes[0].ObjectType) |
112 | { | 112 | { |
113 | case "MAP": | 113 | case "MAP": |
114 | IDictionaryEnumerator enumerator = llsd.GetEnumerator(); | 114 | IDictionaryEnumerator enumerator = llsd.GetEnumerator(); |
115 | while (enumerator.MoveNext()) | 115 | while (enumerator.MoveNext()) |
116 | { | 116 | { |
117 | FieldInfo field = myType.GetField((string)enumerator.Key); | 117 | FieldInfo field = myType.GetField((string)enumerator.Key); |
118 | if (field != null) | 118 | if (field != null) |
119 | { | 119 | { |
120 | if (enumerator.Value is Hashtable) | 120 | if (enumerator.Value is Hashtable) |
121 | { | 121 | { |
122 | object fieldValue = field.GetValue(obj); | 122 | object fieldValue = field.GetValue(obj); |
123 | DeserialiseLLSDMap((Hashtable) enumerator.Value, fieldValue); | 123 | DeserialiseLLSDMap((Hashtable) enumerator.Value, fieldValue); |
124 | } | 124 | } |
125 | else if (enumerator.Value is ArrayList) | 125 | else if (enumerator.Value is ArrayList) |
126 | { | 126 | { |
127 | object fieldValue = field.GetValue(obj); | 127 | object fieldValue = field.GetValue(obj); |
128 | fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value); | 128 | fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value); |
129 | //TODO | 129 | //TODO |
130 | // the LLSD map/array types in the array need to be deserialised | 130 | // the LLSD map/array types in the array need to be deserialised |
131 | // but first we need to know the right class to deserialise them into. | 131 | // but first we need to know the right class to deserialise them into. |
132 | } | 132 | } |
133 | else | 133 | else |
134 | { | 134 | { |
135 | field.SetValue(obj, enumerator.Value); | 135 | field.SetValue(obj, enumerator.Value); |
136 | } | 136 | } |
137 | } | 137 | } |
138 | } | 138 | } |
139 | break; | 139 | break; |
140 | } | 140 | } |
141 | } | 141 | } |
142 | return obj; | 142 | return obj; |
143 | } | 143 | } |
144 | } | 144 | } |
145 | 145 | ||
146 | 146 | ||
147 | 147 | ||
148 | 148 | ||
149 | 149 | ||
150 | 150 | ||
151 | 151 | ||
152 | 152 | ||
153 | 153 | ||
154 | 154 | ||
155 | 155 | ||
156 | 156 | ||
157 | 157 | ||
158 | 158 | ||
159 | 159 | ||
160 | 160 | ||
161 | 161 | ||
162 | 162 | ||
163 | 163 | ||
164 | } | 164 | } |
diff --git a/OpenSim/Region/Capabilities/LLSDMapLayer.cs b/OpenSim/Framework/Communications/Capabilities/LLSDMapLayer.cs index e0c006c..566d0e9 100644 --- a/OpenSim/Region/Capabilities/LLSDMapLayer.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDMapLayer.cs | |||
@@ -1,46 +1,46 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using libsecondlife; | 28 | using libsecondlife; |
29 | 29 | ||
30 | namespace OpenSim.Region.Capabilities | 30 | namespace OpenSim.Region.Capabilities |
31 | { | 31 | { |
32 | [LLSDType("MAP")] | 32 | [LLSDType("MAP")] |
33 | public class LLSDMapLayer | 33 | public class LLSDMapLayer |
34 | { | 34 | { |
35 | public int Left = 0; | 35 | public int Left = 0; |
36 | public int Right = 0; | 36 | public int Right = 0; |
37 | public int Top = 0; | 37 | public int Top = 0; |
38 | public int Bottom = 0; | 38 | public int Bottom = 0; |
39 | public LLUUID ImageID = LLUUID.Zero; | 39 | public LLUUID ImageID = LLUUID.Zero; |
40 | 40 | ||
41 | public LLSDMapLayer() | 41 | public LLSDMapLayer() |
42 | { | 42 | { |
43 | 43 | ||
44 | } | 44 | } |
45 | } | 45 | } |
46 | } | 46 | } |
diff --git a/OpenSim/Region/Capabilities/LLSDMapLayerResponse.cs b/OpenSim/Framework/Communications/Capabilities/LLSDMapLayerResponse.cs index 8b9837b..ce746ae 100644 --- a/OpenSim/Region/Capabilities/LLSDMapLayerResponse.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDMapLayerResponse.cs | |||
@@ -1,41 +1,41 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | namespace OpenSim.Region.Capabilities | 28 | namespace OpenSim.Region.Capabilities |
29 | { | 29 | { |
30 | [LLSDType("MAP")] | 30 | [LLSDType("MAP")] |
31 | public class LLSDMapLayerResponse | 31 | public class LLSDMapLayerResponse |
32 | { | 32 | { |
33 | public LLSDMapRequest AgentData = new LLSDMapRequest(); | 33 | public LLSDMapRequest AgentData = new LLSDMapRequest(); |
34 | public LLSDArray LayerData = new LLSDArray(); | 34 | public LLSDArray LayerData = new LLSDArray(); |
35 | 35 | ||
36 | public LLSDMapLayerResponse() | 36 | public LLSDMapLayerResponse() |
37 | { | 37 | { |
38 | 38 | ||
39 | } | 39 | } |
40 | } | 40 | } |
41 | } | 41 | } |
diff --git a/OpenSim/Region/Capabilities/LLSDMapRequest.cs b/OpenSim/Framework/Communications/Capabilities/LLSDMapRequest.cs index 8ac7943..fb739cd 100644 --- a/OpenSim/Region/Capabilities/LLSDMapRequest.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDMapRequest.cs | |||
@@ -1,13 +1,13 @@ | |||
1 | namespace OpenSim.Region.Capabilities | 1 | namespace OpenSim.Region.Capabilities |
2 | { | 2 | { |
3 | [LLSDType("MAP")] | 3 | [LLSDType("MAP")] |
4 | public class LLSDMapRequest | 4 | public class LLSDMapRequest |
5 | { | 5 | { |
6 | public int Flags = 0; | 6 | public int Flags = 0; |
7 | 7 | ||
8 | public LLSDMapRequest() | 8 | public LLSDMapRequest() |
9 | { | 9 | { |
10 | 10 | ||
11 | } | 11 | } |
12 | } | 12 | } |
13 | } | 13 | } |
diff --git a/OpenSim/Region/Capabilities/LLSDMethod.cs b/OpenSim/Framework/Communications/Capabilities/LLSDMethod.cs index 068d539..5f42f44 100644 --- a/OpenSim/Region/Capabilities/LLSDMethod.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDMethod.cs | |||
@@ -1,8 +1,8 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | 4 | ||
5 | namespace OpenSim.Region.Capabilities | 5 | namespace OpenSim.Region.Capabilities |
6 | { | 6 | { |
7 | public delegate TResponse LLSDMethod<TRequest, TResponse>(TRequest request); | 7 | public delegate TResponse LLSDMethod<TRequest, TResponse>(TRequest request); |
8 | } | 8 | } |
diff --git a/OpenSim/Region/Capabilities/LLSDStreamHandler.cs b/OpenSim/Framework/Communications/Capabilities/LLSDStreamHandler.cs index d98e23f..7d99b6e 100644 --- a/OpenSim/Region/Capabilities/LLSDStreamHandler.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDStreamHandler.cs | |||
@@ -1,42 +1,42 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using OpenSim.Framework.Servers; | 4 | using OpenSim.Framework.Servers; |
5 | using System.IO; | 5 | using System.IO; |
6 | using System.Collections; | 6 | using System.Collections; |
7 | using libsecondlife; | 7 | using libsecondlife; |
8 | 8 | ||
9 | namespace OpenSim.Region.Capabilities | 9 | namespace OpenSim.Region.Capabilities |
10 | { | 10 | { |
11 | public class LLSDStreamhandler<TRequest, TResponse> : BaseStreamHandler | 11 | public class LLSDStreamhandler<TRequest, TResponse> : BaseStreamHandler |
12 | where TRequest : new() | 12 | where TRequest : new() |
13 | { | 13 | { |
14 | private LLSDMethod<TRequest, TResponse> m_method; | 14 | private LLSDMethod<TRequest, TResponse> m_method; |
15 | 15 | ||
16 | public LLSDStreamhandler(string httpMethod, string path, LLSDMethod<TRequest, TResponse> method) | 16 | public LLSDStreamhandler(string httpMethod, string path, LLSDMethod<TRequest, TResponse> method) |
17 | : base(httpMethod, path ) | 17 | : base(httpMethod, path ) |
18 | { | 18 | { |
19 | m_method = method; | 19 | m_method = method; |
20 | } | 20 | } |
21 | 21 | ||
22 | public override byte[] Handle(string path, Stream request) | 22 | public override byte[] Handle(string path, Stream request) |
23 | { | 23 | { |
24 | //Encoding encoding = Encoding.UTF8; | 24 | //Encoding encoding = Encoding.UTF8; |
25 | //StreamReader streamReader = new StreamReader(request, false); | 25 | //StreamReader streamReader = new StreamReader(request, false); |
26 | 26 | ||
27 | //string requestBody = streamReader.ReadToEnd(); | 27 | //string requestBody = streamReader.ReadToEnd(); |
28 | //streamReader.Close(); | 28 | //streamReader.Close(); |
29 | 29 | ||
30 | Hashtable hash = (Hashtable)LLSD.LLSDDeserialize( request ); | 30 | Hashtable hash = (Hashtable)LLSD.LLSDDeserialize( request ); |
31 | TRequest llsdRequest = new TRequest(); | 31 | TRequest llsdRequest = new TRequest(); |
32 | LLSDHelpers.DeserialiseLLSDMap(hash, llsdRequest); | 32 | LLSDHelpers.DeserialiseLLSDMap(hash, llsdRequest); |
33 | 33 | ||
34 | TResponse response = m_method(llsdRequest); | 34 | TResponse response = m_method(llsdRequest); |
35 | 35 | ||
36 | Encoding encoding = new UTF8Encoding(false); | 36 | Encoding encoding = new UTF8Encoding(false); |
37 | 37 | ||
38 | return encoding.GetBytes( LLSDHelpers.SerialiseLLSDReply(response) ); | 38 | return encoding.GetBytes( LLSDHelpers.SerialiseLLSDReply(response) ); |
39 | 39 | ||
40 | } | 40 | } |
41 | } | 41 | } |
42 | } | 42 | } |
diff --git a/OpenSim/Region/Capabilities/LLSDTest.cs b/OpenSim/Framework/Communications/Capabilities/LLSDTest.cs index 78ccf67..f23e327 100644 --- a/OpenSim/Region/Capabilities/LLSDTest.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDTest.cs | |||
@@ -1,41 +1,41 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | namespace OpenSim.Region.Capabilities | 28 | namespace OpenSim.Region.Capabilities |
29 | { | 29 | { |
30 | [LLSDType("MAP")] | 30 | [LLSDType("MAP")] |
31 | public class LLSDTest | 31 | public class LLSDTest |
32 | { | 32 | { |
33 | public int Test1 = 20; | 33 | public int Test1 = 20; |
34 | public int Test2 = 10; | 34 | public int Test2 = 10; |
35 | 35 | ||
36 | public LLSDTest() | 36 | public LLSDTest() |
37 | { | 37 | { |
38 | 38 | ||
39 | } | 39 | } |
40 | } | 40 | } |
41 | } | 41 | } |
diff --git a/OpenSim/Region/Capabilities/LLSDType.cs b/OpenSim/Framework/Communications/Capabilities/LLSDType.cs index 04f4d9a..c58a937 100644 --- a/OpenSim/Region/Capabilities/LLSDType.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDType.cs | |||
@@ -1,59 +1,59 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | 29 | ||
30 | namespace OpenSim.Region.Capabilities | 30 | namespace OpenSim.Region.Capabilities |
31 | { | 31 | { |
32 | [AttributeUsage(AttributeTargets.Class)] | 32 | [AttributeUsage(AttributeTargets.Class)] |
33 | public class LLSDType : Attribute | 33 | public class LLSDType : Attribute |
34 | { | 34 | { |
35 | protected string myType; | 35 | protected string myType; |
36 | 36 | ||
37 | public LLSDType(string type) | 37 | public LLSDType(string type) |
38 | { | 38 | { |
39 | myType = type; | 39 | myType = type; |
40 | 40 | ||
41 | } | 41 | } |
42 | 42 | ||
43 | public string ObjectType | 43 | public string ObjectType |
44 | { | 44 | { |
45 | get | 45 | get |
46 | { | 46 | { |
47 | return myType; | 47 | return myType; |
48 | } | 48 | } |
49 | } | 49 | } |
50 | } | 50 | } |
51 | 51 | ||
52 | [AttributeUsage(AttributeTargets.Class)] | 52 | [AttributeUsage(AttributeTargets.Class)] |
53 | public class LLSDMap : LLSDType | 53 | public class LLSDMap : LLSDType |
54 | { | 54 | { |
55 | public LLSDMap() : base( "MAP" ) | 55 | public LLSDMap() : base( "MAP" ) |
56 | { | 56 | { |
57 | } | 57 | } |
58 | } | 58 | } |
59 | } | 59 | } |
diff --git a/OpenSim/Framework/Communications/CommunicationsManager.cs b/OpenSim/Framework/Communications/CommunicationsManager.cs index db34d1b..e220e17 100644 --- a/OpenSim/Framework/Communications/CommunicationsManager.cs +++ b/OpenSim/Framework/Communications/CommunicationsManager.cs | |||
@@ -33,6 +33,7 @@ using OpenSim.Framework.Interfaces; | |||
33 | using OpenSim.Framework.Types; | 33 | using OpenSim.Framework.Types; |
34 | using OpenSim.Framework.Servers; | 34 | using OpenSim.Framework.Servers; |
35 | using OpenSim.Framework.Communications.Caches; | 35 | using OpenSim.Framework.Communications.Caches; |
36 | |||
36 | 37 | ||
37 | namespace OpenSim.Framework.Communications | 38 | namespace OpenSim.Framework.Communications |
38 | { | 39 | { |
@@ -44,11 +45,13 @@ namespace OpenSim.Framework.Communications | |||
44 | public IInventoryServices InventoryServer; | 45 | public IInventoryServices InventoryServer; |
45 | public IInterRegionCommunications InterRegion; | 46 | public IInterRegionCommunications InterRegion; |
46 | public UserProfileCache UserProfilesCache; | 47 | public UserProfileCache UserProfilesCache; |
48 | public AssetCache AssetCache; | ||
47 | 49 | ||
48 | public NetworkServersInfo ServersInfo; | 50 | public NetworkServersInfo ServersInfo; |
49 | public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer) | 51 | public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache) |
50 | { | 52 | { |
51 | ServersInfo = serversInfo; | 53 | ServersInfo = serversInfo; |
54 | this.AssetCache = assetCache; | ||
52 | UserProfilesCache = new UserProfileCache(this); | 55 | UserProfilesCache = new UserProfileCache(this); |
53 | } | 56 | } |
54 | 57 | ||
diff --git a/OpenSim/Framework/Communications/IInterRegionCommunications.cs b/OpenSim/Framework/Communications/IInterRegionCommunications.cs index 7758f2b..d82fa19 100644 --- a/OpenSim/Framework/Communications/IInterRegionCommunications.cs +++ b/OpenSim/Framework/Communications/IInterRegionCommunications.cs | |||
@@ -30,9 +30,10 @@ using OpenSim.Framework.Types; | |||
30 | 30 | ||
31 | namespace OpenSim.Framework.Communications | 31 | namespace OpenSim.Framework.Communications |
32 | { | 32 | { |
33 | public interface IInterRegionCommunications | 33 | public interface IInterRegionCommunications |
34 | { | 34 | { |
35 | bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData); | 35 | bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData); |
36 | bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position); | 36 | bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying); |
37 | bool AcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentID); | ||
37 | } | 38 | } |
38 | } | 39 | } |
diff --git a/OpenSim/Framework/Communications/caches/CachedUserInfo.cs b/OpenSim/Framework/Communications/caches/CachedUserInfo.cs deleted file mode 100644 index b8d8847..0000000 --- a/OpenSim/Framework/Communications/caches/CachedUserInfo.cs +++ /dev/null | |||
@@ -1,77 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using OpenSim.Framework.Data; | ||
5 | using libsecondlife; | ||
6 | |||
7 | namespace OpenSim.Framework.Communications.Caches | ||
8 | { | ||
9 | public class CachedUserInfo | ||
10 | { | ||
11 | public UserProfileData UserProfile; | ||
12 | //public Dictionary<LLUUID, InventoryFolder> Folders = new Dictionary<LLUUID, InventoryFolder>(); | ||
13 | public InventoryFolder RootFolder; | ||
14 | |||
15 | public CachedUserInfo() | ||
16 | { | ||
17 | |||
18 | } | ||
19 | |||
20 | /// <summary> | ||
21 | /// | ||
22 | /// </summary> | ||
23 | /// <param name="userID"></param> | ||
24 | /// <param name="folderInfo"></param> | ||
25 | public void FolderReceive(LLUUID userID, InventoryFolder folderInfo) | ||
26 | { | ||
27 | if (userID == UserProfile.UUID) | ||
28 | { | ||
29 | if (this.RootFolder == null) | ||
30 | { | ||
31 | if (folderInfo.parentID == LLUUID.Zero) | ||
32 | { | ||
33 | this.RootFolder = folderInfo; | ||
34 | } | ||
35 | } | ||
36 | else | ||
37 | { | ||
38 | if (this.RootFolder.folderID == folderInfo.parentID) | ||
39 | { | ||
40 | this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo); | ||
41 | } | ||
42 | else | ||
43 | { | ||
44 | InventoryFolder pFolder = this.RootFolder.HasSubFolder(folderInfo.parentID); | ||
45 | if (pFolder != null) | ||
46 | { | ||
47 | pFolder.SubFolders.Add(folderInfo.folderID, folderInfo); | ||
48 | } | ||
49 | } | ||
50 | } | ||
51 | } | ||
52 | } | ||
53 | |||
54 | public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo) | ||
55 | { | ||
56 | if (userID == UserProfile.UUID) | ||
57 | { | ||
58 | if (this.RootFolder != null) | ||
59 | { | ||
60 | if (itemInfo.parentFolderID == this.RootFolder.folderID) | ||
61 | { | ||
62 | this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo); | ||
63 | } | ||
64 | else | ||
65 | { | ||
66 | InventoryFolder pFolder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID); | ||
67 | if (pFolder != null) | ||
68 | { | ||
69 | pFolder.Items.Add(itemInfo.inventoryID, itemInfo); | ||
70 | } | ||
71 | } | ||
72 | } | ||
73 | |||
74 | } | ||
75 | } | ||
76 | } | ||
77 | } | ||
diff --git a/OpenSim/Framework/Communications/caches/InventoryFolder.cs b/OpenSim/Framework/Communications/caches/InventoryFolder.cs deleted file mode 100644 index 8978cee..0000000 --- a/OpenSim/Framework/Communications/caches/InventoryFolder.cs +++ /dev/null | |||
@@ -1,61 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using OpenSim.Framework.Data; | ||
6 | |||
7 | namespace OpenSim.Framework.Communications.Caches | ||
8 | { | ||
9 | public class InventoryFolder : InventoryFolderBase | ||
10 | { | ||
11 | public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>(); | ||
12 | public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>(); | ||
13 | |||
14 | public InventoryFolder() | ||
15 | { | ||
16 | } | ||
17 | |||
18 | public InventoryFolder HasSubFolder(LLUUID folderID) | ||
19 | { | ||
20 | InventoryFolder returnFolder = null; | ||
21 | if (this.SubFolders.ContainsKey(folderID)) | ||
22 | { | ||
23 | returnFolder = this.SubFolders[folderID]; | ||
24 | } | ||
25 | else | ||
26 | { | ||
27 | foreach (InventoryFolder folder in this.SubFolders.Values) | ||
28 | { | ||
29 | returnFolder = folder.HasSubFolder(folderID); | ||
30 | if (returnFolder != null) | ||
31 | { | ||
32 | break; | ||
33 | } | ||
34 | } | ||
35 | } | ||
36 | return returnFolder; | ||
37 | } | ||
38 | |||
39 | public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type ) | ||
40 | { | ||
41 | InventoryFolder subFold = new InventoryFolder(); | ||
42 | subFold.name = folderName; | ||
43 | subFold.folderID = folderID; | ||
44 | subFold.type = type; | ||
45 | subFold.parentID = this.folderID; | ||
46 | subFold.agentID = this.agentID; | ||
47 | this.SubFolders.Add(subFold.folderID, subFold); | ||
48 | return subFold; | ||
49 | } | ||
50 | |||
51 | public List<InventoryItemBase> RequestListOfItems() | ||
52 | { | ||
53 | List<InventoryItemBase> itemList = new List<InventoryItemBase>(); | ||
54 | foreach (InventoryItemBase item in this.Items.Values) | ||
55 | { | ||
56 | itemList.Add(item); | ||
57 | } | ||
58 | return itemList; | ||
59 | } | ||
60 | } | ||
61 | } | ||
diff --git a/OpenSim/Framework/Communications/caches/UserProfileCache.cs b/OpenSim/Framework/Communications/caches/UserProfileCache.cs deleted file mode 100644 index bfb6f07..0000000 --- a/OpenSim/Framework/Communications/caches/UserProfileCache.cs +++ /dev/null | |||
@@ -1,168 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using OpenSim.Framework.Interfaces; | ||
6 | using OpenSim.Framework.Data; | ||
7 | using OpenSim.Framework.Communications; | ||
8 | |||
9 | namespace OpenSim.Framework.Communications.Caches | ||
10 | { | ||
11 | public class UserProfileCache | ||
12 | { | ||
13 | public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>(); | ||
14 | |||
15 | private CommunicationsManager m_parent; | ||
16 | |||
17 | public UserProfileCache(CommunicationsManager parent) | ||
18 | { | ||
19 | m_parent = parent; | ||
20 | } | ||
21 | |||
22 | /// <summary> | ||
23 | /// A new user has moved into a region in this instance | ||
24 | /// so get info from servers | ||
25 | /// </summary> | ||
26 | /// <param name="userID"></param> | ||
27 | public void AddNewUser(LLUUID userID) | ||
28 | { | ||
29 | if (!this.UserProfiles.ContainsKey(userID)) | ||
30 | { | ||
31 | CachedUserInfo userInfo = new CachedUserInfo(); | ||
32 | userInfo.UserProfile = this.RequestUserProfileForUser(userID); | ||
33 | |||
34 | if (userInfo.UserProfile != null) | ||
35 | { | ||
36 | this.RequestInventoryForUser(userID, userInfo); | ||
37 | this.UserProfiles.Add(userID, userInfo); | ||
38 | } | ||
39 | else | ||
40 | { | ||
41 | //no profile for this user, what do we do now? | ||
42 | Console.WriteLine("UserProfileCache.cs: user profile for user not found"); | ||
43 | |||
44 | } | ||
45 | } | ||
46 | else | ||
47 | { | ||
48 | //already have a cached profile for this user | ||
49 | //we should make sure its upto date with the user server version | ||
50 | } | ||
51 | } | ||
52 | |||
53 | /// <summary> | ||
54 | /// A new user has moved into a region in this instance | ||
55 | /// so get info from servers | ||
56 | /// </summary> | ||
57 | /// <param name="firstName"></param> | ||
58 | /// <param name="lastName"></param> | ||
59 | public void AddNewUser(string firstName, string lastName) | ||
60 | { | ||
61 | |||
62 | } | ||
63 | |||
64 | /// <summary> | ||
65 | /// A user has left this instance | ||
66 | /// so make sure servers have been updated | ||
67 | /// Then remove cached info | ||
68 | /// </summary> | ||
69 | /// <param name="userID"></param> | ||
70 | public void UserLogOut(LLUUID userID) | ||
71 | { | ||
72 | |||
73 | } | ||
74 | |||
75 | public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID) | ||
76 | { | ||
77 | if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) | ||
78 | { | ||
79 | CachedUserInfo userInfo = this.UserProfiles[remoteClient.AgentId]; | ||
80 | if (userInfo.RootFolder.folderID == parentID) | ||
81 | { | ||
82 | userInfo.RootFolder.CreateNewSubFolder(folderID, folderName, folderType); | ||
83 | } | ||
84 | else | ||
85 | { | ||
86 | InventoryFolder parentFolder = userInfo.RootFolder.HasSubFolder(parentID); | ||
87 | if (parentFolder != null) | ||
88 | { | ||
89 | parentFolder.CreateNewSubFolder(folderID, folderName, folderType); | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | |||
95 | public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) | ||
96 | { | ||
97 | if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) | ||
98 | { | ||
99 | CachedUserInfo userInfo = this.UserProfiles[remoteClient.AgentId]; | ||
100 | if (userInfo.RootFolder.folderID == folderID) | ||
101 | { | ||
102 | if (fetchItems) | ||
103 | { | ||
104 | remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, userInfo.RootFolder.RequestListOfItems()); | ||
105 | } | ||
106 | } | ||
107 | else | ||
108 | { | ||
109 | InventoryFolder parentFolder = userInfo.RootFolder.HasSubFolder(folderID); | ||
110 | if(parentFolder != null) | ||
111 | { | ||
112 | if(fetchItems) | ||
113 | { | ||
114 | remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, parentFolder.RequestListOfItems()); | ||
115 | } | ||
116 | } | ||
117 | } | ||
118 | } | ||
119 | } | ||
120 | |||
121 | /// <summary> | ||
122 | /// Request the user profile from User server | ||
123 | /// </summary> | ||
124 | /// <param name="userID"></param> | ||
125 | private UserProfileData RequestUserProfileForUser(LLUUID userID) | ||
126 | { | ||
127 | return this.m_parent.UserServer.GetUserProfile(userID); | ||
128 | } | ||
129 | |||
130 | /// <summary> | ||
131 | /// Request Iventory Info from Inventory server | ||
132 | /// </summary> | ||
133 | /// <param name="userID"></param> | ||
134 | private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo) | ||
135 | { | ||
136 | // this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); | ||
137 | |||
138 | //for now we manually create the root folder, | ||
139 | // but should be requesting all inventory from inventory server. | ||
140 | InventoryFolder rootFolder = new InventoryFolder(); | ||
141 | rootFolder.agentID = userID; | ||
142 | rootFolder.folderID = userInfo.UserProfile.rootInventoryFolderID; | ||
143 | rootFolder.name = "My Inventory"; | ||
144 | rootFolder.parentID = LLUUID.Zero; | ||
145 | rootFolder.type = 8; | ||
146 | rootFolder.version = 1; | ||
147 | userInfo.FolderReceive(userID, rootFolder); | ||
148 | } | ||
149 | |||
150 | /// <summary> | ||
151 | /// Make sure UserProfile is updated on user server | ||
152 | /// </summary> | ||
153 | /// <param name="userID"></param> | ||
154 | private void UpdateUserProfileToServer(LLUUID userID) | ||
155 | { | ||
156 | |||
157 | } | ||
158 | |||
159 | /// <summary> | ||
160 | /// Update Inventory data to Inventory server | ||
161 | /// </summary> | ||
162 | /// <param name="userID"></param> | ||
163 | private void UpdateInventoryToServer(LLUUID userID) | ||
164 | { | ||
165 | |||
166 | } | ||
167 | } | ||
168 | } | ||
diff --git a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs index d32db1b..d8bfc4d 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs | |||
@@ -152,6 +152,40 @@ namespace OpenSim.Framework.Data.MySQL | |||
152 | } | 152 | } |
153 | 153 | ||
154 | /// <summary> | 154 | /// <summary> |
155 | /// Returns the users inventory root folder. | ||
156 | /// </summary> | ||
157 | /// <param name="user"></param> | ||
158 | /// <returns></returns> | ||
159 | public InventoryFolderBase getUserRootFolder(LLUUID user) | ||
160 | { | ||
161 | try | ||
162 | { | ||
163 | lock (database) | ||
164 | { | ||
165 | Dictionary<string, string> param = new Dictionary<string, string>(); | ||
166 | param["?uuid"] = user.ToStringHyphenated(); | ||
167 | param["?zero"] = LLUUID.Zero.ToStringHyphenated(); | ||
168 | |||
169 | IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", param); | ||
170 | IDataReader reader = result.ExecuteReader(); | ||
171 | |||
172 | List<InventoryFolderBase> items = database.readInventoryFolders(reader); | ||
173 | InventoryFolderBase rootFolder = items[0]; //should only be one folder with parent set to zero (the root one). | ||
174 | reader.Close(); | ||
175 | result.Dispose(); | ||
176 | |||
177 | return rootFolder; | ||
178 | } | ||
179 | } | ||
180 | catch (Exception e) | ||
181 | { | ||
182 | database.Reconnect(); | ||
183 | Console.WriteLine(e.ToString()); | ||
184 | return null; | ||
185 | } | ||
186 | } | ||
187 | |||
188 | /// <summary> | ||
155 | /// Returns a list of folders in a users inventory contained within the specified folder | 189 | /// Returns a list of folders in a users inventory contained within the specified folder |
156 | /// </summary> | 190 | /// </summary> |
157 | /// <param name="parentID">The folder to search</param> | 191 | /// <param name="parentID">The folder to search</param> |
diff --git a/OpenSim/Framework/Data/InventoryData.cs b/OpenSim/Framework/Data/InventoryData.cs index f6aeb58..87013cf 100644 --- a/OpenSim/Framework/Data/InventoryData.cs +++ b/OpenSim/Framework/Data/InventoryData.cs | |||
@@ -143,13 +143,20 @@ namespace OpenSim.Framework.Data | |||
143 | List<InventoryItemBase> getInventoryInFolder(LLUUID folderID); | 143 | List<InventoryItemBase> getInventoryInFolder(LLUUID folderID); |
144 | 144 | ||
145 | /// <summary> | 145 | /// <summary> |
146 | /// Returns a list of folders in the users inventory root. | 146 | /// Returns a list of the root folders within a users inventory |
147 | /// </summary> | 147 | /// </summary> |
148 | /// <param name="user">The UUID of the user who is having inventory being returned</param> | 148 | /// <param name="user">The user whos inventory is to be searched</param> |
149 | /// <returns>A list of folders</returns> | 149 | /// <returns>A list of folder objects</returns> |
150 | List<InventoryFolderBase> getUserRootFolders(LLUUID user); | 150 | List<InventoryFolderBase> getUserRootFolders(LLUUID user); |
151 | 151 | ||
152 | /// <summary> | 152 | /// <summary> |
153 | /// Returns the users inventory root folder. | ||
154 | /// </summary> | ||
155 | /// <param name="user">The UUID of the user who is having inventory being returned</param> | ||
156 | /// <returns>Root inventory folder</returns> | ||
157 | InventoryFolderBase getUserRootFolder(LLUUID user); | ||
158 | |||
159 | /// <summary> | ||
153 | /// Returns a list of inventory folders contained in the folder 'parentID' | 160 | /// Returns a list of inventory folders contained in the folder 'parentID' |
154 | /// </summary> | 161 | /// </summary> |
155 | /// <param name="parentID">The folder to get subfolders for</param> | 162 | /// <param name="parentID">The folder to get subfolders for</param> |
diff --git a/OpenSim/Framework/General/IRegionCommsListener.cs b/OpenSim/Framework/General/IRegionCommsListener.cs index 81da5d4..b746671 100644 --- a/OpenSim/Framework/General/IRegionCommsListener.cs +++ b/OpenSim/Framework/General/IRegionCommsListener.cs | |||
@@ -34,13 +34,15 @@ namespace OpenSim.Framework | |||
34 | { | 34 | { |
35 | public delegate void ExpectUserDelegate(ulong regionHandle, AgentCircuitData agent); | 35 | public delegate void ExpectUserDelegate(ulong regionHandle, AgentCircuitData agent); |
36 | public delegate void UpdateNeighbours(List<RegionInfo> neighbours); | 36 | public delegate void UpdateNeighbours(List<RegionInfo> neighbours); |
37 | public delegate void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position); | 37 | public delegate void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying); |
38 | public delegate void AcknowledgeAgentCross(ulong regionHandle, LLUUID agentID); | ||
38 | 39 | ||
39 | public interface IRegionCommsListener | 40 | public interface IRegionCommsListener |
40 | { | 41 | { |
41 | event ExpectUserDelegate OnExpectUser; | 42 | event ExpectUserDelegate OnExpectUser; |
42 | event GenericCall2 OnExpectChildAgent; | 43 | event GenericCall2 OnExpectChildAgent; |
43 | event AgentCrossing OnAvatarCrossingIntoRegion; | 44 | event AgentCrossing OnAvatarCrossingIntoRegion; |
45 | event AcknowledgeAgentCross OnAcknowledgeAgentCrossed; | ||
44 | event UpdateNeighbours OnNeighboursUpdate; | 46 | event UpdateNeighbours OnNeighboursUpdate; |
45 | } | 47 | } |
46 | } | 48 | } |
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs index df65027..c2af2f4 100644 --- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs +++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs | |||
@@ -81,8 +81,9 @@ namespace OpenSim.Framework.Interfaces | |||
81 | public delegate void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape); | 81 | public delegate void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape); |
82 | 82 | ||
83 | public delegate void CreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID); | 83 | public delegate void CreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID); |
84 | public delegate void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask); | ||
84 | public delegate void FetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder); | 85 | public delegate void FetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder); |
85 | 86 | public delegate void FetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID); | |
86 | public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID); | 87 | public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID); |
87 | 88 | ||
88 | public interface IClientAPI | 89 | public interface IClientAPI |
@@ -128,8 +129,10 @@ namespace OpenSim.Framework.Interfaces | |||
128 | event NewAvatar OnNewAvatar; | 129 | event NewAvatar OnNewAvatar; |
129 | event GenericCall6 OnRemoveAvatar; | 130 | event GenericCall6 OnRemoveAvatar; |
130 | 131 | ||
132 | event CreateNewInventoryItem OnCreateNewInventoryItem; | ||
131 | event CreateInventoryFolder OnCreateNewInventoryFolder; | 133 | event CreateInventoryFolder OnCreateNewInventoryFolder; |
132 | event FetchInventoryDescendents OnFetchInventoryDescendents; | 134 | event FetchInventoryDescendents OnFetchInventoryDescendents; |
135 | event FetchInventory OnFetchInventory; | ||
133 | event RequestTaskInventory OnRequestTaskInventory; | 136 | event RequestTaskInventory OnRequestTaskInventory; |
134 | 137 | ||
135 | event UUIDNameRequest OnNameFromUUIDRequest; | 138 | event UUIDNameRequest OnNameFromUUIDRequest; |
@@ -194,7 +197,7 @@ namespace OpenSim.Framework.Interfaces | |||
194 | void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation); | 197 | void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation); |
195 | 198 | ||
196 | void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items); | 199 | void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items); |
197 | void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item); | 200 | void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item); |
198 | void SendInventoryItemUpdate(InventoryItemBase Item); | 201 | void SendInventoryItemUpdate(InventoryItemBase Item); |
199 | void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName); | 202 | void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName); |
200 | 203 | ||
diff --git a/OpenSim/Framework/General/NullClientAPI.cs b/OpenSim/Framework/General/NullClientAPI.cs index 18ac527..1b42064 100644 --- a/OpenSim/Framework/General/NullClientAPI.cs +++ b/OpenSim/Framework/General/NullClientAPI.cs | |||
@@ -52,8 +52,10 @@ namespace OpenSim.Framework | |||
52 | public event NewAvatar OnNewAvatar; | 52 | public event NewAvatar OnNewAvatar; |
53 | public event GenericCall6 OnRemoveAvatar; | 53 | public event GenericCall6 OnRemoveAvatar; |
54 | 54 | ||
55 | public event CreateNewInventoryItem OnCreateNewInventoryItem; | ||
55 | public event CreateInventoryFolder OnCreateNewInventoryFolder; | 56 | public event CreateInventoryFolder OnCreateNewInventoryFolder; |
56 | public event FetchInventoryDescendents OnFetchInventoryDescendents; | 57 | public event FetchInventoryDescendents OnFetchInventoryDescendents; |
58 | public event FetchInventory OnFetchInventory; | ||
57 | public event RequestTaskInventory OnRequestTaskInventory; | 59 | public event RequestTaskInventory OnRequestTaskInventory; |
58 | 60 | ||
59 | public event UUIDNameRequest OnNameFromUUIDRequest; | 61 | public event UUIDNameRequest OnNameFromUUIDRequest; |
@@ -127,7 +129,7 @@ namespace OpenSim.Framework | |||
127 | public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation){} | 129 | public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation){} |
128 | 130 | ||
129 | public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){} | 131 | public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){} |
130 | public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item){} | 132 | public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item){} |
131 | public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { } | 133 | public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { } |
132 | public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { } | 134 | public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { } |
133 | 135 | ||
diff --git a/OpenSim/Framework/General/RegionCommsListener.cs b/OpenSim/Framework/General/RegionCommsListener.cs index f5b8272..f7edb7e 100644 --- a/OpenSim/Framework/General/RegionCommsListener.cs +++ b/OpenSim/Framework/General/RegionCommsListener.cs | |||
@@ -39,6 +39,7 @@ namespace OpenSim.Framework | |||
39 | public event GenericCall2 OnExpectChildAgent; | 39 | public event GenericCall2 OnExpectChildAgent; |
40 | public event AgentCrossing OnAvatarCrossingIntoRegion; | 40 | public event AgentCrossing OnAvatarCrossingIntoRegion; |
41 | public event UpdateNeighbours OnNeighboursUpdate; | 41 | public event UpdateNeighbours OnNeighboursUpdate; |
42 | public event AcknowledgeAgentCross OnAcknowledgeAgentCrossed; | ||
42 | 43 | ||
43 | /// <summary> | 44 | /// <summary> |
44 | /// | 45 | /// |
@@ -57,11 +58,21 @@ namespace OpenSim.Framework | |||
57 | return false; | 58 | return false; |
58 | } | 59 | } |
59 | 60 | ||
60 | public virtual bool TriggerExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) | 61 | public virtual bool TriggerExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) |
61 | { | 62 | { |
62 | if (OnAvatarCrossingIntoRegion != null) | 63 | if (OnAvatarCrossingIntoRegion != null) |
63 | { | 64 | { |
64 | OnAvatarCrossingIntoRegion(regionHandle, agentID, position); | 65 | OnAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying); |
66 | return true; | ||
67 | } | ||
68 | return false; | ||
69 | } | ||
70 | |||
71 | public virtual bool TriggerAcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentID) | ||
72 | { | ||
73 | if (OnAcknowledgeAgentCrossed != null) | ||
74 | { | ||
75 | OnAcknowledgeAgentCrossed(regionHandle, agentID); | ||
65 | return true; | 76 | return true; |
66 | } | 77 | } |
67 | return false; | 78 | return false; |
diff --git a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs new file mode 100644 index 0000000..d407cdb --- /dev/null +++ b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs | |||
@@ -0,0 +1,136 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Reflection; | ||
4 | using System.Text; | ||
5 | using libsecondlife; | ||
6 | using OpenSim.Framework.Console; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using OpenSim.Framework.Data; | ||
9 | |||
10 | namespace OpenSim.Framework.InventoryServiceBase | ||
11 | { | ||
12 | public class InventoryServiceBase | ||
13 | { | ||
14 | protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>(); | ||
15 | protected IAssetServer m_assetServer; | ||
16 | |||
17 | public InventoryServiceBase(IAssetServer assetServer) | ||
18 | { | ||
19 | m_assetServer = assetServer; | ||
20 | } | ||
21 | |||
22 | /// <summary> | ||
23 | /// Adds a new user server plugin - plugins will be requested in the order they were loaded. | ||
24 | /// </summary> | ||
25 | /// <param name="FileName">The filename to the user server plugin DLL</param> | ||
26 | public void AddPlugin(string FileName) | ||
27 | { | ||
28 | MainLog.Instance.Verbose("Inventorytorage: Attempting to load " + FileName); | ||
29 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | ||
30 | |||
31 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
32 | { | ||
33 | if (!pluginType.IsAbstract) | ||
34 | { | ||
35 | Type typeInterface = pluginType.GetInterface("IInventoryData", true); | ||
36 | |||
37 | if (typeInterface != null) | ||
38 | { | ||
39 | IInventoryData plug = (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
40 | plug.Initialise(); | ||
41 | this.m_plugins.Add(plug.getName(), plug); | ||
42 | MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface"); | ||
43 | } | ||
44 | |||
45 | typeInterface = null; | ||
46 | } | ||
47 | } | ||
48 | |||
49 | pluginAssembly = null; | ||
50 | } | ||
51 | |||
52 | /// <summary> | ||
53 | /// | ||
54 | /// </summary> | ||
55 | /// <param name="userID"></param> | ||
56 | /// <returns></returns> | ||
57 | public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID) | ||
58 | { | ||
59 | List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>(); | ||
60 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
61 | { | ||
62 | InventoryFolderBase rootFolder = plugin.Value.getUserRootFolder(userID); | ||
63 | if (rootFolder != null) | ||
64 | { | ||
65 | inventoryList = plugin.Value.getInventoryFolders(rootFolder.folderID); | ||
66 | inventoryList.Insert(0, rootFolder); | ||
67 | return inventoryList; | ||
68 | } | ||
69 | } | ||
70 | return inventoryList; | ||
71 | } | ||
72 | |||
73 | /// <summary> | ||
74 | /// | ||
75 | /// </summary> | ||
76 | public InventoryFolderBase RequestUsersRoot(LLUUID userID) | ||
77 | { | ||
78 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
79 | { | ||
80 | return plugin.Value.getUserRootFolder(userID); | ||
81 | } | ||
82 | return null; | ||
83 | } | ||
84 | |||
85 | /// <summary> | ||
86 | /// | ||
87 | /// </summary> | ||
88 | /// <param name="parentFolderID"></param> | ||
89 | /// <returns></returns> | ||
90 | public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID) | ||
91 | { | ||
92 | List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>(); | ||
93 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
94 | { | ||
95 | return plugin.Value.getInventoryFolders(parentFolderID); | ||
96 | } | ||
97 | return inventoryList; | ||
98 | } | ||
99 | |||
100 | public List<InventoryItemBase> RequestFolderItems(LLUUID folderID) | ||
101 | { | ||
102 | List<InventoryItemBase> itemsList = new List<InventoryItemBase>(); | ||
103 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
104 | { | ||
105 | itemsList = plugin.Value.getInventoryInFolder(folderID); | ||
106 | return itemsList; | ||
107 | } | ||
108 | return itemsList; | ||
109 | } | ||
110 | |||
111 | /// <summary> | ||
112 | /// | ||
113 | /// </summary> | ||
114 | /// <param name="inventory"></param> | ||
115 | public void AddNewInventorySet(UsersInventory inventory) | ||
116 | { | ||
117 | |||
118 | } | ||
119 | |||
120 | public class UsersInventory | ||
121 | { | ||
122 | public Dictionary<LLUUID, InventoryFolderBase> Folders = new Dictionary<LLUUID, InventoryFolderBase>(); | ||
123 | public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>(); | ||
124 | |||
125 | public UsersInventory() | ||
126 | { | ||
127 | |||
128 | } | ||
129 | |||
130 | protected virtual void CreateNewInventorySet() | ||
131 | { | ||
132 | |||
133 | } | ||
134 | } | ||
135 | } | ||
136 | } | ||
diff --git a/OpenSim/Region/Caches/Properties/AssemblyInfo.cs b/OpenSim/Framework/InventoryServiceBase/Properties/AssemblyInfo.cs index 4ba42b9..35cca07 100644 --- a/OpenSim/Region/Caches/Properties/AssemblyInfo.cs +++ b/OpenSim/Framework/InventoryServiceBase/Properties/AssemblyInfo.cs | |||
@@ -1,33 +1,35 @@ | |||
1 | using System.Reflection; | 1 | using System.Reflection; |
2 | using System.Runtime.InteropServices; | 2 | using System.Runtime.CompilerServices; |
3 | // General Information about an assembly is controlled through the following | 3 | using System.Runtime.InteropServices; |
4 | // set of attributes. Change these attribute values to modify the information | 4 | |
5 | // associated with an assembly. | 5 | // General Information about an assembly is controlled through the following |
6 | [assembly: AssemblyTitle("OpenSim.Region.Caches")] | 6 | // set of attributes. Change these attribute values to modify the information |
7 | [assembly: AssemblyDescription("")] | 7 | // associated with an assembly. |
8 | [assembly: AssemblyConfiguration("")] | 8 | [assembly: AssemblyTitle("InventoryServiceBase")] |
9 | [assembly: AssemblyCompany("")] | 9 | [assembly: AssemblyDescription("")] |
10 | [assembly: AssemblyProduct("OpenSim.Region.Caches")] | 10 | [assembly: AssemblyConfiguration("")] |
11 | [assembly: AssemblyCopyright("Copyright © 2007")] | 11 | [assembly: AssemblyCompany("")] |
12 | [assembly: AssemblyTrademark("")] | 12 | [assembly: AssemblyProduct("InventoryServiceBase")] |
13 | [assembly: AssemblyCulture("")] | 13 | [assembly: AssemblyCopyright("Copyright © 2007")] |
14 | 14 | [assembly: AssemblyTrademark("")] | |
15 | // Setting ComVisible to false makes the types in this assembly not visible | 15 | [assembly: AssemblyCulture("")] |
16 | // to COM components. If you need to access a type in this assembly from | 16 | |
17 | // COM, set the ComVisible attribute to true on that type. | 17 | // Setting ComVisible to false makes the types in this assembly not visible |
18 | [assembly: ComVisible(false)] | 18 | // to COM components. If you need to access a type in this assembly from |
19 | 19 | // COM, set the ComVisible attribute to true on that type. | |
20 | // The following GUID is for the ID of the typelib if this project is exposed to COM | 20 | [assembly: ComVisible(false)] |
21 | [assembly: Guid("2b15ddbf-0341-49a6-85c0-cece268a4518")] | 21 | |
22 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM | |
23 | // Version information for an assembly consists of the following four values: | 23 | [assembly: Guid("7e1fbd0b-4a25-4804-a01f-89b04eb5b349")] |
24 | // | 24 | |
25 | // Major Version | 25 | // Version information for an assembly consists of the following four values: |
26 | // Minor Version | 26 | // |
27 | // Build Number | 27 | // Major Version |
28 | // Revision | 28 | // Minor Version |
29 | // | 29 | // Build Number |
30 | // You can specify all the values or you can default the Revision and Build Numbers | 30 | // Revision |
31 | // by using the '*' as shown below: | 31 | // |
32 | [assembly: AssemblyVersion("1.0.0.0")] | 32 | // You can specify all the values or you can default the Revision and Build Numbers |
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | 33 | // by using the '*' as shown below: |
34 | [assembly: AssemblyVersion("1.0.0.0")] | ||
35 | [assembly: AssemblyFileVersion("1.0.0.0")] | ||
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 6b7026c..d961b73 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -39,14 +39,16 @@ using OpenSim.Framework.Servers; | |||
39 | using OpenSim.Framework.Types; | 39 | using OpenSim.Framework.Types; |
40 | using OpenSim.Framework.Configuration; | 40 | using OpenSim.Framework.Configuration; |
41 | using OpenSim.Physics.Manager; | 41 | using OpenSim.Physics.Manager; |
42 | using OpenSim.Region.Caches; | 42 | |
43 | using OpenSim.Region.ClientStack; | 43 | using OpenSim.Region.ClientStack; |
44 | using OpenSim.Region.Communications.Local; | 44 | using OpenSim.Region.Communications.Local; |
45 | using OpenSim.Region.Communications.OGS1; | 45 | using OpenSim.Region.Communications.OGS1; |
46 | using OpenSim.Framework.Communications.Caches; | ||
46 | using OpenSim.Region.Environment.Scenes; | 47 | using OpenSim.Region.Environment.Scenes; |
47 | using OpenSim.Region.Environment; | 48 | using OpenSim.Region.Environment; |
48 | using System.Text; | 49 | using System.Text; |
49 | using System.Collections.Generic; | 50 | using System.Collections.Generic; |
51 | using OpenSim.Framework.Utilities; | ||
50 | 52 | ||
51 | namespace OpenSim | 53 | namespace OpenSim |
52 | { | 54 | { |
@@ -97,11 +99,11 @@ namespace OpenSim | |||
97 | 99 | ||
98 | if (m_sandbox) | 100 | if (m_sandbox) |
99 | { | 101 | { |
100 | m_commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer); | 102 | m_commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer, m_assetCache); |
101 | } | 103 | } |
102 | else | 104 | else |
103 | { | 105 | { |
104 | m_commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer ); | 106 | m_commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer , m_assetCache); |
105 | } | 107 | } |
106 | 108 | ||
107 | string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions"); | 109 | string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions"); |
@@ -137,6 +139,7 @@ namespace OpenSim | |||
137 | this.m_udpServers[i].ServerListener(); | 139 | this.m_udpServers[i].ServerListener(); |
138 | } | 140 | } |
139 | 141 | ||
142 | |||
140 | } | 143 | } |
141 | 144 | ||
142 | protected override StorageManager CreateStorageManager(RegionInfo regionInfo) | 145 | protected override StorageManager CreateStorageManager(RegionInfo regionInfo) |
diff --git a/OpenSim/Region/Caches/AssetCache.cs b/OpenSim/Region/Caches/AssetCache.cs deleted file mode 100644 index 8deb0a1..0000000 --- a/OpenSim/Region/Caches/AssetCache.cs +++ /dev/null | |||
@@ -1,669 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using libsecondlife; | ||
34 | using libsecondlife.Packets; | ||
35 | using OpenSim.Framework.Interfaces; | ||
36 | using OpenSim.Framework.Types; | ||
37 | |||
38 | namespace OpenSim.Region.Caches | ||
39 | { | ||
40 | public delegate void DownloadComplete(AssetCache.TextureSender sender); | ||
41 | |||
42 | /// <summary> | ||
43 | /// Manages local cache of assets and their sending to viewers. | ||
44 | /// </summary> | ||
45 | public class AssetCache : IAssetReceiver | ||
46 | { | ||
47 | public Dictionary<LLUUID, AssetInfo> Assets; | ||
48 | public Dictionary<LLUUID, TextureImage> Textures; | ||
49 | |||
50 | public List<AssetRequest> AssetRequests = new List<AssetRequest>(); //assets ready to be sent to viewers | ||
51 | public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent | ||
52 | |||
53 | public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server | ||
54 | public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server | ||
55 | |||
56 | public Dictionary<LLUUID, TextureSender> SendingTextures = new Dictionary<LLUUID, TextureSender>(); | ||
57 | private IAssetServer _assetServer; | ||
58 | private Thread _assetCacheThread; | ||
59 | private LLUUID[] textureList = new LLUUID[5]; | ||
60 | |||
61 | /// <summary> | ||
62 | /// | ||
63 | /// </summary> | ||
64 | public AssetCache(IAssetServer assetServer) | ||
65 | { | ||
66 | Console.WriteLine("Creating Asset cache"); | ||
67 | _assetServer = assetServer; | ||
68 | _assetServer.SetReceiver(this); | ||
69 | Assets = new Dictionary<LLUUID, AssetInfo>(); | ||
70 | Textures = new Dictionary<LLUUID, TextureImage>(); | ||
71 | this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); | ||
72 | this._assetCacheThread.IsBackground = true; | ||
73 | this._assetCacheThread.Start(); | ||
74 | |||
75 | } | ||
76 | |||
77 | public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) | ||
78 | { | ||
79 | Console.WriteLine("Creating Asset cache"); | ||
80 | _assetServer = this.LoadAssetDll(assetServerDLLName); | ||
81 | _assetServer.SetServerInfo(assetServerURL, assetServerKey); | ||
82 | _assetServer.SetReceiver(this); | ||
83 | Assets = new Dictionary<LLUUID, AssetInfo>(); | ||
84 | Textures = new Dictionary<LLUUID, TextureImage>(); | ||
85 | this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); | ||
86 | this._assetCacheThread.IsBackground = true; | ||
87 | this._assetCacheThread.Start(); | ||
88 | |||
89 | } | ||
90 | |||
91 | /// <summary> | ||
92 | /// | ||
93 | /// </summary> | ||
94 | public void RunAssetManager() | ||
95 | { | ||
96 | while (true) | ||
97 | { | ||
98 | try | ||
99 | { | ||
100 | //Console.WriteLine("Asset cache loop"); | ||
101 | this.ProcessAssetQueue(); | ||
102 | this.ProcessTextureQueue(); | ||
103 | Thread.Sleep(500); | ||
104 | } | ||
105 | catch (Exception e) | ||
106 | { | ||
107 | Console.WriteLine(e.Message); | ||
108 | } | ||
109 | } | ||
110 | } | ||
111 | |||
112 | public void LoadDefaultTextureSet() | ||
113 | { | ||
114 | //hack: so we can give each user a set of textures | ||
115 | textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); | ||
116 | textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); | ||
117 | textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003"); | ||
118 | textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004"); | ||
119 | textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005"); | ||
120 | |||
121 | for (int i = 0; i < textureList.Length; i++) | ||
122 | { | ||
123 | this._assetServer.RequestAsset(textureList[i], true); | ||
124 | } | ||
125 | |||
126 | } | ||
127 | |||
128 | public AssetBase[] CreateNewInventorySet(LLUUID agentID) | ||
129 | { | ||
130 | AssetBase[] inventorySet = new AssetBase[this.textureList.Length]; | ||
131 | for (int i = 0; i < textureList.Length; i++) | ||
132 | { | ||
133 | if (this.Textures.ContainsKey(textureList[i])) | ||
134 | { | ||
135 | inventorySet[i] = this.CloneImage(agentID, this.Textures[textureList[i]]); | ||
136 | TextureImage image = new TextureImage(inventorySet[i]); | ||
137 | this.Textures.Add(image.FullID, image); | ||
138 | this._assetServer.UploadNewAsset(image); //save the asset to the asset server | ||
139 | } | ||
140 | } | ||
141 | return inventorySet; | ||
142 | } | ||
143 | |||
144 | public AssetBase GetAsset(LLUUID assetID) | ||
145 | { | ||
146 | AssetBase asset = null; | ||
147 | if (this.Textures.ContainsKey(assetID)) | ||
148 | { | ||
149 | asset = this.Textures[assetID]; | ||
150 | } | ||
151 | else if (this.Assets.ContainsKey(assetID)) | ||
152 | { | ||
153 | asset = this.Assets[assetID]; | ||
154 | } | ||
155 | return asset; | ||
156 | } | ||
157 | |||
158 | public void AddAsset(AssetBase asset) | ||
159 | { | ||
160 | // Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated()); | ||
161 | if (asset.Type == 0) | ||
162 | { | ||
163 | //Console.WriteLine("which is a texture"); | ||
164 | if (!this.Textures.ContainsKey(asset.FullID)) | ||
165 | { //texture | ||
166 | TextureImage textur = new TextureImage(asset); | ||
167 | this.Textures.Add(textur.FullID, textur); | ||
168 | this._assetServer.UploadNewAsset(asset); | ||
169 | } | ||
170 | } | ||
171 | else | ||
172 | { | ||
173 | if (!this.Assets.ContainsKey(asset.FullID)) | ||
174 | { | ||
175 | AssetInfo assetInf = new AssetInfo(asset); | ||
176 | this.Assets.Add(assetInf.FullID, assetInf); | ||
177 | this._assetServer.UploadNewAsset(asset); | ||
178 | } | ||
179 | } | ||
180 | } | ||
181 | |||
182 | /// <summary> | ||
183 | /// | ||
184 | /// </summary> | ||
185 | private void ProcessTextureQueue() | ||
186 | { | ||
187 | if (this.TextureRequests.Count == 0) | ||
188 | { | ||
189 | //no requests waiting | ||
190 | return; | ||
191 | } | ||
192 | int num; | ||
193 | num = this.TextureRequests.Count; | ||
194 | |||
195 | AssetRequest req; | ||
196 | for (int i = 0; i < num; i++) | ||
197 | { | ||
198 | req = (AssetRequest)this.TextureRequests[i]; | ||
199 | if (!this.SendingTextures.ContainsKey(req.ImageInfo.FullID)) | ||
200 | { | ||
201 | TextureSender sender = new TextureSender(req); | ||
202 | sender.OnComplete += this.TextureSent; | ||
203 | lock (this.SendingTextures) | ||
204 | { | ||
205 | this.SendingTextures.Add(req.ImageInfo.FullID, sender); | ||
206 | } | ||
207 | } | ||
208 | |||
209 | } | ||
210 | |||
211 | this.TextureRequests.Clear(); | ||
212 | } | ||
213 | |||
214 | /// <summary> | ||
215 | /// Event handler, called by a TextureSender object to say that texture has been sent | ||
216 | /// </summary> | ||
217 | /// <param name="sender"></param> | ||
218 | public void TextureSent(TextureSender sender) | ||
219 | { | ||
220 | if (this.SendingTextures.ContainsKey(sender.request.ImageInfo.FullID)) | ||
221 | { | ||
222 | lock (this.SendingTextures) | ||
223 | { | ||
224 | this.SendingTextures.Remove(sender.request.ImageInfo.FullID); | ||
225 | } | ||
226 | } | ||
227 | } | ||
228 | |||
229 | public void AssetReceived(AssetBase asset, bool IsTexture) | ||
230 | { | ||
231 | if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server | ||
232 | { | ||
233 | //check if it is a texture or not | ||
234 | //then add to the correct cache list | ||
235 | //then check for waiting requests for this asset/texture (in the Requested lists) | ||
236 | //and move those requests into the Requests list. | ||
237 | if (IsTexture) | ||
238 | { | ||
239 | TextureImage image = new TextureImage(asset); | ||
240 | this.Textures.Add(image.FullID, image); | ||
241 | if (this.RequestedTextures.ContainsKey(image.FullID)) | ||
242 | { | ||
243 | AssetRequest req = this.RequestedTextures[image.FullID]; | ||
244 | req.ImageInfo = image; | ||
245 | if (image.Data.LongLength > 600) | ||
246 | { | ||
247 | //over 600 bytes so split up file | ||
248 | req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000; | ||
249 | } | ||
250 | else | ||
251 | { | ||
252 | req.NumPackets = 1; | ||
253 | } | ||
254 | this.RequestedTextures.Remove(image.FullID); | ||
255 | this.TextureRequests.Add(req); | ||
256 | } | ||
257 | } | ||
258 | else | ||
259 | { | ||
260 | AssetInfo assetInf = new AssetInfo(asset); | ||
261 | this.Assets.Add(assetInf.FullID, assetInf); | ||
262 | if (this.RequestedAssets.ContainsKey(assetInf.FullID)) | ||
263 | { | ||
264 | AssetRequest req = this.RequestedAssets[assetInf.FullID]; | ||
265 | req.AssetInf = assetInf; | ||
266 | if (assetInf.Data.LongLength > 600) | ||
267 | { | ||
268 | //over 600 bytes so split up file | ||
269 | req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000; | ||
270 | } | ||
271 | else | ||
272 | { | ||
273 | req.NumPackets = 1; | ||
274 | } | ||
275 | this.RequestedAssets.Remove(assetInf.FullID); | ||
276 | this.AssetRequests.Add(req); | ||
277 | } | ||
278 | } | ||
279 | } | ||
280 | } | ||
281 | |||
282 | public void AssetNotFound(AssetBase asset) | ||
283 | { | ||
284 | //the asset server had no knowledge of requested asset | ||
285 | |||
286 | } | ||
287 | |||
288 | #region Assets | ||
289 | /// <summary> | ||
290 | /// | ||
291 | /// </summary> | ||
292 | /// <param name="userInfo"></param> | ||
293 | /// <param name="transferRequest"></param> | ||
294 | public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest) | ||
295 | { | ||
296 | LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); | ||
297 | //check to see if asset is in local cache, if not we need to request it from asset server. | ||
298 | |||
299 | if (!this.Assets.ContainsKey(requestID)) | ||
300 | { | ||
301 | //not found asset | ||
302 | // so request from asset server | ||
303 | if (!this.RequestedAssets.ContainsKey(requestID)) | ||
304 | { | ||
305 | AssetRequest request = new AssetRequest(); | ||
306 | request.RequestUser = userInfo; | ||
307 | request.RequestAssetID = requestID; | ||
308 | request.TransferRequestID = transferRequest.TransferInfo.TransferID; | ||
309 | this.RequestedAssets.Add(requestID, request); | ||
310 | this._assetServer.RequestAsset(requestID, false); | ||
311 | } | ||
312 | return; | ||
313 | } | ||
314 | //it is in our cache | ||
315 | AssetInfo asset = this.Assets[requestID]; | ||
316 | |||
317 | //work out how many packets it should be sent in | ||
318 | // and add to the AssetRequests list | ||
319 | AssetRequest req = new AssetRequest(); | ||
320 | req.RequestUser = userInfo; | ||
321 | req.RequestAssetID = requestID; | ||
322 | req.TransferRequestID = transferRequest.TransferInfo.TransferID; | ||
323 | req.AssetInf = asset; | ||
324 | |||
325 | if (asset.Data.LongLength > 600) | ||
326 | { | ||
327 | //over 600 bytes so split up file | ||
328 | req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000; | ||
329 | } | ||
330 | else | ||
331 | { | ||
332 | req.NumPackets = 1; | ||
333 | } | ||
334 | |||
335 | this.AssetRequests.Add(req); | ||
336 | } | ||
337 | |||
338 | /// <summary> | ||
339 | /// | ||
340 | /// </summary> | ||
341 | private void ProcessAssetQueue() | ||
342 | { | ||
343 | if (this.AssetRequests.Count == 0) | ||
344 | { | ||
345 | //no requests waiting | ||
346 | return; | ||
347 | } | ||
348 | int num; | ||
349 | |||
350 | if (this.AssetRequests.Count < 5) | ||
351 | { | ||
352 | //lower than 5 so do all of them | ||
353 | num = this.AssetRequests.Count; | ||
354 | } | ||
355 | else | ||
356 | { | ||
357 | num = 5; | ||
358 | } | ||
359 | AssetRequest req; | ||
360 | for (int i = 0; i < num; i++) | ||
361 | { | ||
362 | req = (AssetRequest)this.AssetRequests[i]; | ||
363 | |||
364 | TransferInfoPacket Transfer = new TransferInfoPacket(); | ||
365 | Transfer.TransferInfo.ChannelType = 2; | ||
366 | Transfer.TransferInfo.Status = 0; | ||
367 | Transfer.TransferInfo.TargetType = 0; | ||
368 | Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes(); | ||
369 | Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length; | ||
370 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | ||
371 | req.RequestUser.OutPacket(Transfer); | ||
372 | |||
373 | if (req.NumPackets == 1) | ||
374 | { | ||
375 | TransferPacketPacket TransferPacket = new TransferPacketPacket(); | ||
376 | TransferPacket.TransferData.Packet = 0; | ||
377 | TransferPacket.TransferData.ChannelType = 2; | ||
378 | TransferPacket.TransferData.TransferID = req.TransferRequestID; | ||
379 | TransferPacket.TransferData.Data = req.AssetInf.Data; | ||
380 | TransferPacket.TransferData.Status = 1; | ||
381 | req.RequestUser.OutPacket(TransferPacket); | ||
382 | } | ||
383 | else | ||
384 | { | ||
385 | //more than one packet so split file up , for now it can't be bigger than 2000 bytes | ||
386 | TransferPacketPacket TransferPacket = new TransferPacketPacket(); | ||
387 | TransferPacket.TransferData.Packet = 0; | ||
388 | TransferPacket.TransferData.ChannelType = 2; | ||
389 | TransferPacket.TransferData.TransferID = req.TransferRequestID; | ||
390 | byte[] chunk = new byte[1000]; | ||
391 | Array.Copy(req.AssetInf.Data, chunk, 1000); | ||
392 | TransferPacket.TransferData.Data = chunk; | ||
393 | TransferPacket.TransferData.Status = 0; | ||
394 | req.RequestUser.OutPacket(TransferPacket); | ||
395 | |||
396 | TransferPacket = new TransferPacketPacket(); | ||
397 | TransferPacket.TransferData.Packet = 1; | ||
398 | TransferPacket.TransferData.ChannelType = 2; | ||
399 | TransferPacket.TransferData.TransferID = req.TransferRequestID; | ||
400 | byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)]; | ||
401 | Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length); | ||
402 | TransferPacket.TransferData.Data = chunk1; | ||
403 | TransferPacket.TransferData.Status = 1; | ||
404 | req.RequestUser.OutPacket(TransferPacket); | ||
405 | } | ||
406 | |||
407 | } | ||
408 | |||
409 | //remove requests that have been completed | ||
410 | for (int i = 0; i < num; i++) | ||
411 | { | ||
412 | this.AssetRequests.RemoveAt(0); | ||
413 | } | ||
414 | |||
415 | } | ||
416 | |||
417 | public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset) | ||
418 | { | ||
419 | AssetInfo newAsset = new AssetInfo(); | ||
420 | newAsset.Data = new byte[sourceAsset.Data.Length]; | ||
421 | Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length); | ||
422 | newAsset.FullID = LLUUID.Random(); | ||
423 | newAsset.Type = sourceAsset.Type; | ||
424 | newAsset.InvType = sourceAsset.InvType; | ||
425 | return (newAsset); | ||
426 | } | ||
427 | #endregion | ||
428 | |||
429 | #region Textures | ||
430 | /// <summary> | ||
431 | /// | ||
432 | /// </summary> | ||
433 | /// <param name="userInfo"></param> | ||
434 | /// <param name="imageID"></param> | ||
435 | public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID) | ||
436 | { | ||
437 | //Console.WriteLine("texture request for " + imageID.ToStringHyphenated()); | ||
438 | //check to see if texture is in local cache, if not request from asset server | ||
439 | if (!this.Textures.ContainsKey(imageID)) | ||
440 | { | ||
441 | if (!this.RequestedTextures.ContainsKey(imageID)) | ||
442 | { | ||
443 | //not is cache so request from asset server | ||
444 | AssetRequest request = new AssetRequest(); | ||
445 | request.RequestUser = userInfo; | ||
446 | request.RequestAssetID = imageID; | ||
447 | request.IsTextureRequest = true; | ||
448 | this.RequestedTextures.Add(imageID, request); | ||
449 | this._assetServer.RequestAsset(imageID, true); | ||
450 | } | ||
451 | return; | ||
452 | } | ||
453 | |||
454 | //Console.WriteLine("texture already in cache"); | ||
455 | TextureImage imag = this.Textures[imageID]; | ||
456 | AssetRequest req = new AssetRequest(); | ||
457 | req.RequestUser = userInfo; | ||
458 | req.RequestAssetID = imageID; | ||
459 | req.IsTextureRequest = true; | ||
460 | req.ImageInfo = imag; | ||
461 | |||
462 | if (imag.Data.LongLength > 600) | ||
463 | { | ||
464 | //over 600 bytes so split up file | ||
465 | req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000; | ||
466 | } | ||
467 | else | ||
468 | { | ||
469 | req.NumPackets = 1; | ||
470 | } | ||
471 | this.TextureRequests.Add(req); | ||
472 | } | ||
473 | |||
474 | public TextureImage CloneImage(LLUUID newOwner, TextureImage source) | ||
475 | { | ||
476 | TextureImage newImage = new TextureImage(); | ||
477 | newImage.Data = new byte[source.Data.Length]; | ||
478 | Array.Copy(source.Data, newImage.Data, source.Data.Length); | ||
479 | //newImage.filename = source.filename; | ||
480 | newImage.FullID = LLUUID.Random(); | ||
481 | newImage.Name = source.Name; | ||
482 | return (newImage); | ||
483 | } | ||
484 | #endregion | ||
485 | |||
486 | private IAssetServer LoadAssetDll(string dllName) | ||
487 | { | ||
488 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
489 | IAssetServer server = null; | ||
490 | |||
491 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
492 | { | ||
493 | if (pluginType.IsPublic) | ||
494 | { | ||
495 | if (!pluginType.IsAbstract) | ||
496 | { | ||
497 | Type typeInterface = pluginType.GetInterface("IAssetPlugin", true); | ||
498 | |||
499 | if (typeInterface != null) | ||
500 | { | ||
501 | IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
502 | server = plug.GetAssetServer(); | ||
503 | break; | ||
504 | } | ||
505 | |||
506 | typeInterface = null; | ||
507 | } | ||
508 | } | ||
509 | } | ||
510 | pluginAssembly = null; | ||
511 | return server; | ||
512 | } | ||
513 | |||
514 | public class AssetRequest | ||
515 | { | ||
516 | public IClientAPI RequestUser; | ||
517 | public LLUUID RequestAssetID; | ||
518 | public AssetInfo AssetInf; | ||
519 | public TextureImage ImageInfo; | ||
520 | public LLUUID TransferRequestID; | ||
521 | public long DataPointer = 0; | ||
522 | public int NumPackets = 0; | ||
523 | public int PacketCounter = 0; | ||
524 | public bool IsTextureRequest; | ||
525 | //public bool AssetInCache; | ||
526 | //public int TimeRequested; | ||
527 | |||
528 | public AssetRequest() | ||
529 | { | ||
530 | |||
531 | } | ||
532 | } | ||
533 | |||
534 | public class AssetInfo : AssetBase | ||
535 | { | ||
536 | public AssetInfo() | ||
537 | { | ||
538 | |||
539 | } | ||
540 | |||
541 | public AssetInfo(AssetBase aBase) | ||
542 | { | ||
543 | Data = aBase.Data; | ||
544 | FullID = aBase.FullID; | ||
545 | Type = aBase.Type; | ||
546 | InvType = aBase.InvType; | ||
547 | Name = aBase.Name; | ||
548 | Description = aBase.Description; | ||
549 | } | ||
550 | } | ||
551 | |||
552 | public class TextureImage : AssetBase | ||
553 | { | ||
554 | public TextureImage() | ||
555 | { | ||
556 | |||
557 | } | ||
558 | |||
559 | public TextureImage(AssetBase aBase) | ||
560 | { | ||
561 | Data = aBase.Data; | ||
562 | FullID = aBase.FullID; | ||
563 | Type = aBase.Type; | ||
564 | InvType = aBase.InvType; | ||
565 | Name = aBase.Name; | ||
566 | Description = aBase.Description; | ||
567 | } | ||
568 | } | ||
569 | |||
570 | public class TextureSender | ||
571 | { | ||
572 | public AssetRequest request; | ||
573 | public event DownloadComplete OnComplete; | ||
574 | Thread m_thread; | ||
575 | public TextureSender(AssetRequest req) | ||
576 | { | ||
577 | request = req; | ||
578 | //Console.WriteLine("creating worker thread for texture " + req.ImageInfo.FullID.ToStringHyphenated()); | ||
579 | //Console.WriteLine("texture data length is " + req.ImageInfo.Data.Length); | ||
580 | // Console.WriteLine("in " + req.NumPackets + " packets"); | ||
581 | //ThreadPool.QueueUserWorkItem(new WaitCallback(SendTexture), new object()); | ||
582 | |||
583 | //need some sort of custom threadpool here, as using the .net one, overloads it and stops the handling of incoming packets etc | ||
584 | //but don't really want to create a thread for every texture download | ||
585 | m_thread = new Thread(new ThreadStart(SendTexture)); | ||
586 | m_thread.IsBackground = true; | ||
587 | m_thread.Start(); | ||
588 | } | ||
589 | |||
590 | public void SendTexture() | ||
591 | { | ||
592 | //Console.WriteLine("starting to send sending texture " + request.ImageInfo.FullID.ToStringHyphenated()); | ||
593 | while (request.PacketCounter != request.NumPackets) | ||
594 | { | ||
595 | SendPacket(); | ||
596 | Thread.Sleep(500); | ||
597 | } | ||
598 | |||
599 | //Console.WriteLine("finished sending texture " + request.ImageInfo.FullID.ToStringHyphenated()); | ||
600 | if (OnComplete != null) | ||
601 | { | ||
602 | OnComplete(this); | ||
603 | } | ||
604 | } | ||
605 | |||
606 | public void SendPacket() | ||
607 | { | ||
608 | AssetRequest req = request; | ||
609 | // Console.WriteLine("sending " + req.ImageInfo.FullID); | ||
610 | |||
611 | // if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005")) | ||
612 | if (req.PacketCounter == 0) | ||
613 | { | ||
614 | //first time for this request so send imagedata packet | ||
615 | if (req.NumPackets == 1) | ||
616 | { | ||
617 | //only one packet so send whole file | ||
618 | ImageDataPacket im = new ImageDataPacket(); | ||
619 | im.ImageID.Packets = 1; | ||
620 | im.ImageID.ID = req.ImageInfo.FullID; | ||
621 | im.ImageID.Size = (uint)req.ImageInfo.Data.Length; | ||
622 | im.ImageData.Data = req.ImageInfo.Data; | ||
623 | im.ImageID.Codec = 2; | ||
624 | req.RequestUser.OutPacket(im); | ||
625 | req.PacketCounter++; | ||
626 | //req.ImageInfo.l= time; | ||
627 | //System.Console.WriteLine("sent texture: " + req.ImageInfo.FullID); | ||
628 | // Console.WriteLine("sending packet 1 for " + req.ImageInfo.FullID.ToStringHyphenated()); | ||
629 | } | ||
630 | else | ||
631 | { | ||
632 | //more than one packet so split file up | ||
633 | ImageDataPacket im = new ImageDataPacket(); | ||
634 | im.ImageID.Packets = (ushort)req.NumPackets; | ||
635 | im.ImageID.ID = req.ImageInfo.FullID; | ||
636 | im.ImageID.Size = (uint)req.ImageInfo.Data.Length; | ||
637 | im.ImageData.Data = new byte[600]; | ||
638 | Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600); | ||
639 | im.ImageID.Codec = 2; | ||
640 | req.RequestUser.OutPacket(im); | ||
641 | req.PacketCounter++; | ||
642 | //req.ImageInfo.last_used = time; | ||
643 | //System.Console.WriteLine("sent first packet of texture: | ||
644 | // Console.WriteLine("sending packet 1 for " + req.ImageInfo.FullID.ToStringHyphenated()); | ||
645 | } | ||
646 | } | ||
647 | else | ||
648 | { | ||
649 | //Console.WriteLine("sending packet" + req.PacketCounter + "for " + req.ImageInfo.FullID.ToStringHyphenated()); | ||
650 | //send imagepacket | ||
651 | //more than one packet so split file up | ||
652 | ImagePacketPacket im = new ImagePacketPacket(); | ||
653 | im.ImageID.Packet = (ushort)req.PacketCounter; | ||
654 | im.ImageID.ID = req.ImageInfo.FullID; | ||
655 | int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1); | ||
656 | if (size > 1000) size = 1000; | ||
657 | im.ImageData.Data = new byte[size]; | ||
658 | Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size); | ||
659 | req.RequestUser.OutPacket(im); | ||
660 | req.PacketCounter++; | ||
661 | //req.ImageInfo.last_used = time; | ||
662 | //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID); | ||
663 | } | ||
664 | |||
665 | } | ||
666 | } | ||
667 | } | ||
668 | } | ||
669 | |||
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs index c99c365..956f2b4 100644 --- a/OpenSim/Region/ClientStack/ClientView.API.cs +++ b/OpenSim/Region/ClientStack/ClientView.API.cs | |||
@@ -81,8 +81,10 @@ namespace OpenSim.Region.ClientStack | |||
81 | public event RequestMapBlocks OnRequestMapBlocks; | 81 | public event RequestMapBlocks OnRequestMapBlocks; |
82 | public event TeleportLocationRequest OnTeleportLocationRequest; | 82 | public event TeleportLocationRequest OnTeleportLocationRequest; |
83 | 83 | ||
84 | public event CreateNewInventoryItem OnCreateNewInventoryItem; | ||
84 | public event CreateInventoryFolder OnCreateNewInventoryFolder; | 85 | public event CreateInventoryFolder OnCreateNewInventoryFolder; |
85 | public event FetchInventoryDescendents OnFetchInventoryDescendents; | 86 | public event FetchInventoryDescendents OnFetchInventoryDescendents; |
87 | public event FetchInventory OnFetchInventory; | ||
86 | public event RequestTaskInventory OnRequestTaskInventory; | 88 | public event RequestTaskInventory OnRequestTaskInventory; |
87 | 89 | ||
88 | public event UUIDNameRequest OnNameFromUUIDRequest; | 90 | public event UUIDNameRequest OnNameFromUUIDRequest; |
@@ -549,7 +551,7 @@ namespace OpenSim.Region.ClientStack | |||
549 | 551 | ||
550 | } | 552 | } |
551 | 553 | ||
552 | public void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item) | 554 | public void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item) |
553 | { | 555 | { |
554 | Encoding enc = Encoding.ASCII; | 556 | Encoding enc = Encoding.ASCII; |
555 | uint FULL_MASK_PERMISSIONS = 2147483647; | 557 | uint FULL_MASK_PERMISSIONS = 2147483647; |
diff --git a/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs b/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs index 109f7e6..a785eff 100644 --- a/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs +++ b/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs | |||
@@ -33,7 +33,8 @@ using OpenSim.Assets; | |||
33 | using OpenSim.Framework.Interfaces; | 33 | using OpenSim.Framework.Interfaces; |
34 | using OpenSim.Framework.Types; | 34 | using OpenSim.Framework.Types; |
35 | using OpenSim.Framework.Utilities; | 35 | using OpenSim.Framework.Utilities; |
36 | using OpenSim.Region.Caches; | 36 | using OpenSim.Framework.Communications.Caches; |
37 | |||
37 | 38 | ||
38 | namespace OpenSim.Region.ClientStack | 39 | namespace OpenSim.Region.ClientStack |
39 | { | 40 | { |
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs index 267e7ee..1613aa1 100644 --- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs +++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | |||
@@ -387,11 +387,9 @@ namespace OpenSim.Region.ClientStack | |||
387 | { | 387 | { |
388 | CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack; | 388 | CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack; |
389 | this.OnCreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID); | 389 | this.OnCreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID); |
390 | //m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID); | ||
391 | } | 390 | } |
392 | break; | 391 | break; |
393 | case PacketType.CreateInventoryItem: | 392 | case PacketType.CreateInventoryItem: |
394 | //Console.WriteLine(Pack.ToString()); | ||
395 | CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack; | 393 | CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack; |
396 | if (createItem.InventoryBlock.TransactionID != LLUUID.Zero) | 394 | if (createItem.InventoryBlock.TransactionID != LLUUID.Zero) |
397 | { | 395 | { |
@@ -399,20 +397,28 @@ namespace OpenSim.Region.ClientStack | |||
399 | } | 397 | } |
400 | else | 398 | else |
401 | { | 399 | { |
402 | // Console.Write(Pack.ToString()); | 400 | if (this.OnCreateNewInventoryItem != null) |
403 | this.CreateInventoryItem(createItem); | 401 | { |
402 | this.OnCreateNewInventoryItem(this, createItem.InventoryBlock.TransactionID, createItem.InventoryBlock.FolderID, createItem.InventoryBlock.CallbackID, | ||
403 | Util.FieldToString(createItem.InventoryBlock.Description), Util.FieldToString(createItem.InventoryBlock.Name), createItem.InventoryBlock.InvType, | ||
404 | createItem.InventoryBlock.Type, createItem.InventoryBlock.WearableType, createItem.InventoryBlock.NextOwnerMask); | ||
405 | } | ||
404 | } | 406 | } |
405 | break; | 407 | break; |
406 | case PacketType.FetchInventory: | 408 | case PacketType.FetchInventory: |
407 | //Console.WriteLine("fetch item packet"); | 409 | if (this.OnFetchInventory != null) |
408 | FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack; | 410 | { |
409 | m_inventoryCache.FetchInventory(this, FetchInventory); | 411 | FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack; |
412 | for (int i = 0; i < FetchInventory.InventoryData.Length; i++) | ||
413 | { | ||
414 | this.OnFetchInventory(this, FetchInventory.InventoryData[i].ItemID, FetchInventory.InventoryData[i].OwnerID); | ||
415 | } | ||
416 | } | ||
410 | break; | 417 | break; |
411 | case PacketType.FetchInventoryDescendents: | 418 | case PacketType.FetchInventoryDescendents: |
412 | if (this.OnFetchInventoryDescendents != null) | 419 | if (this.OnFetchInventoryDescendents != null) |
413 | { | 420 | { |
414 | FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack; | 421 | FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack; |
415 | // m_inventoryCache.FetchInventoryDescendents(this, Fetch); | ||
416 | this.OnFetchInventoryDescendents(this, Fetch.InventoryData.FolderID, Fetch.InventoryData.OwnerID, Fetch.InventoryData.FetchFolders, Fetch.InventoryData.FetchItems, Fetch.InventoryData.SortOrder); | 422 | this.OnFetchInventoryDescendents(this, Fetch.InventoryData.FolderID, Fetch.InventoryData.OwnerID, Fetch.InventoryData.FetchFolders, Fetch.InventoryData.FetchItems, Fetch.InventoryData.SortOrder); |
417 | } | 423 | } |
418 | break; | 424 | break; |
@@ -450,7 +456,6 @@ namespace OpenSim.Region.ClientStack | |||
450 | } | 456 | } |
451 | break; | 457 | break; |
452 | case PacketType.RequestTaskInventory: | 458 | case PacketType.RequestTaskInventory: |
453 | // Console.WriteLine(Pack.ToString()); | ||
454 | RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack; | 459 | RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack; |
455 | if (this.OnRequestTaskInventory != null) | 460 | if (this.OnRequestTaskInventory != null) |
456 | { | 461 | { |
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 90ca600..3fd3a46 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -40,7 +40,8 @@ using OpenSim.Framework.Interfaces; | |||
40 | using OpenSim.Framework.Inventory; | 40 | using OpenSim.Framework.Inventory; |
41 | using OpenSim.Framework.Types; | 41 | using OpenSim.Framework.Types; |
42 | using OpenSim.Framework.Utilities; | 42 | using OpenSim.Framework.Utilities; |
43 | using OpenSim.Region.Caches; | 43 | using OpenSim.Framework.Communications.Caches; |
44 | |||
44 | using Timer=System.Timers.Timer; | 45 | using Timer=System.Timers.Timer; |
45 | 46 | ||
46 | namespace OpenSim.Region.ClientStack | 47 | namespace OpenSim.Region.ClientStack |
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs index 7b15ab4..596cdbe 100644 --- a/OpenSim/Region/ClientStack/PacketServer.cs +++ b/OpenSim/Region/ClientStack/PacketServer.cs | |||
@@ -33,7 +33,7 @@ using OpenSim.Assets; | |||
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Types; | 34 | using OpenSim.Framework.Types; |
35 | using OpenSim.Framework.Interfaces; | 35 | using OpenSim.Framework.Interfaces; |
36 | using OpenSim.Region.Caches; | 36 | using OpenSim.Framework.Communications.Caches; |
37 | 37 | ||
38 | namespace OpenSim.Region.ClientStack | 38 | namespace OpenSim.Region.ClientStack |
39 | { | 39 | { |
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 1651ec2..d91cd95 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -36,11 +36,11 @@ using OpenSim.Framework.Interfaces; | |||
36 | using OpenSim.Framework.Servers; | 36 | using OpenSim.Framework.Servers; |
37 | using OpenSim.Framework.Types; | 37 | using OpenSim.Framework.Types; |
38 | using OpenSim.Physics.Manager; | 38 | using OpenSim.Physics.Manager; |
39 | using OpenSim.Region.Caches; | ||
40 | using OpenSim.Region.Environment; | 39 | using OpenSim.Region.Environment; |
41 | using libsecondlife; | 40 | using libsecondlife; |
42 | using OpenSim.Region.Environment.Scenes; | 41 | using OpenSim.Region.Environment.Scenes; |
43 | using OpenSim.Framework.Communications; | 42 | using OpenSim.Framework.Communications; |
43 | using OpenSim.Framework.Communications.Caches; | ||
44 | 44 | ||
45 | namespace OpenSim.Region.ClientStack | 45 | namespace OpenSim.Region.ClientStack |
46 | { | 46 | { |
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs index 2c10df9..ec64bad 100644 --- a/OpenSim/Region/ClientStack/UDPServer.cs +++ b/OpenSim/Region/ClientStack/UDPServer.cs | |||
@@ -35,7 +35,7 @@ using OpenSim.Framework; | |||
35 | using OpenSim.Framework.Types; | 35 | using OpenSim.Framework.Types; |
36 | using OpenSim.Framework.Console; | 36 | using OpenSim.Framework.Console; |
37 | using OpenSim.Framework.Interfaces; | 37 | using OpenSim.Framework.Interfaces; |
38 | using OpenSim.Region.Caches; | 38 | using OpenSim.Framework.Communications.Caches; |
39 | 39 | ||
40 | namespace OpenSim.Region.ClientStack | 40 | namespace OpenSim.Region.ClientStack |
41 | { | 41 | { |
diff --git a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs index 3ce0cc5..0c40453 100644 --- a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs +++ b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using OpenSim.Framework.Communications; | 28 | using OpenSim.Framework.Communications; |
29 | using OpenSim.Framework.Types; | 29 | using OpenSim.Framework.Types; |
30 | using OpenSim.Framework.Servers; | 30 | using OpenSim.Framework.Servers; |
31 | using OpenSim.Framework.Communications.Caches; | ||
31 | 32 | ||
32 | namespace OpenSim.Region.Communications.Local | 33 | namespace OpenSim.Region.Communications.Local |
33 | { | 34 | { |
@@ -36,8 +37,8 @@ namespace OpenSim.Region.Communications.Local | |||
36 | public LocalBackEndServices SandBoxServices = new LocalBackEndServices(); | 37 | public LocalBackEndServices SandBoxServices = new LocalBackEndServices(); |
37 | public LocalUserServices UserServices; | 38 | public LocalUserServices UserServices; |
38 | 39 | ||
39 | public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer ) | 40 | public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache ) |
40 | : base(serversInfo, httpServer) | 41 | : base(serversInfo, httpServer, assetCache) |
41 | { | 42 | { |
42 | UserServices = new LocalUserServices(this, serversInfo); | 43 | UserServices = new LocalUserServices(this, serversInfo); |
43 | UserServices.AddPlugin("OpenSim.Framework.Data.DB4o.dll"); | 44 | UserServices.AddPlugin("OpenSim.Framework.Data.DB4o.dll"); |
diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs index 9322f3b..47968fc 100644 --- a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs +++ b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs | |||
@@ -161,12 +161,21 @@ namespace OpenSim.Region.Communications.Local | |||
161 | /// <param name="agentID"></param> | 161 | /// <param name="agentID"></param> |
162 | /// <param name="position"></param> | 162 | /// <param name="position"></param> |
163 | /// <returns></returns> | 163 | /// <returns></returns> |
164 | public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) | 164 | public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) |
165 | { | 165 | { |
166 | if (this.regionHosts.ContainsKey(regionHandle)) | 166 | if (this.regionHosts.ContainsKey(regionHandle)) |
167 | { | 167 | { |
168 | // Console.WriteLine("CommsManager- Informing a region to expect avatar crossing"); | 168 | // Console.WriteLine("CommsManager- Informing a region to expect avatar crossing"); |
169 | this.regionHosts[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position); | 169 | this.regionHosts[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position, isFlying); |
170 | return true; | ||
171 | } | ||
172 | return false; | ||
173 | } | ||
174 | |||
175 | public bool AcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentID) | ||
176 | { | ||
177 | if (this.regionHosts.ContainsKey(regionHandle)) | ||
178 | { | ||
170 | return true; | 179 | return true; |
171 | } | 180 | } |
172 | return false; | 181 | return false; |
diff --git a/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs b/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs index 9df0901..47d3148 100644 --- a/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs +++ b/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs | |||
@@ -1,13 +1,15 @@ | |||
1 | using OpenSim.Framework.Communications; | 1 | using OpenSim.Framework.Communications; |
2 | using OpenSim.Framework.Types; | 2 | using OpenSim.Framework.Types; |
3 | using OpenSim.Framework.Servers; | 3 | using OpenSim.Framework.Servers; |
4 | using OpenSim.Framework.Communications.Caches; | ||
5 | |||
4 | 6 | ||
5 | namespace OpenSim.Region.Communications.OGS1 | 7 | namespace OpenSim.Region.Communications.OGS1 |
6 | { | 8 | { |
7 | public class CommunicationsOGS1 : CommunicationsManager | 9 | public class CommunicationsOGS1 : CommunicationsManager |
8 | { | 10 | { |
9 | 11 | ||
10 | public CommunicationsOGS1(NetworkServersInfo serversInfo, BaseHttpServer httpServer ) :base(serversInfo, httpServer) | 12 | public CommunicationsOGS1(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache ) :base(serversInfo, httpServer, assetCache) |
11 | { | 13 | { |
12 | OGS1GridServices gridInterComms = new OGS1GridServices(serversInfo, httpServer); | 14 | OGS1GridServices gridInterComms = new OGS1GridServices(serversInfo, httpServer); |
13 | GridServer = gridInterComms; | 15 | GridServer = gridInterComms; |
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs index aadf85a..69d0d57 100644 --- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs +++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs | |||
@@ -382,13 +382,13 @@ namespace OpenSim.Region.Communications.OGS1 | |||
382 | /// <param name="agentID"></param> | 382 | /// <param name="agentID"></param> |
383 | /// <param name="position"></param> | 383 | /// <param name="position"></param> |
384 | /// <returns></returns> | 384 | /// <returns></returns> |
385 | public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) | 385 | public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) |
386 | { | 386 | { |
387 | try | 387 | try |
388 | { | 388 | { |
389 | if (this.listeners.ContainsKey(regionHandle)) | 389 | if (this.listeners.ContainsKey(regionHandle)) |
390 | { | 390 | { |
391 | this.listeners[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position); | 391 | this.listeners[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position, isFlying); |
392 | return true; | 392 | return true; |
393 | } | 393 | } |
394 | RegionInfo regInfo = this.RequestNeighbourInfo(regionHandle); | 394 | RegionInfo regInfo = this.RequestNeighbourInfo(regionHandle); |
@@ -400,7 +400,7 @@ namespace OpenSim.Region.Communications.OGS1 | |||
400 | "tcp://" + regInfo.RemotingAddress + ":" + regInfo.RemotingPort + "/InterRegions"); | 400 | "tcp://" + regInfo.RemotingAddress + ":" + regInfo.RemotingPort + "/InterRegions"); |
401 | if (remObject != null) | 401 | if (remObject != null) |
402 | { | 402 | { |
403 | retValue = remObject.ExpectAvatarCrossing(regionHandle, agentID, position); | 403 | retValue = remObject.ExpectAvatarCrossing(regionHandle, agentID, position, isFlying); |
404 | } | 404 | } |
405 | else | 405 | else |
406 | { | 406 | { |
@@ -420,6 +420,15 @@ namespace OpenSim.Region.Communications.OGS1 | |||
420 | return false; | 420 | return false; |
421 | } | 421 | } |
422 | } | 422 | } |
423 | |||
424 | public bool AcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentID) | ||
425 | { | ||
426 | if (this.listeners.ContainsKey(regionHandle)) | ||
427 | { | ||
428 | return true; | ||
429 | } | ||
430 | return false; | ||
431 | } | ||
423 | #endregion | 432 | #endregion |
424 | 433 | ||
425 | #region Methods triggered by calls from external instances | 434 | #region Methods triggered by calls from external instances |
@@ -453,13 +462,13 @@ namespace OpenSim.Region.Communications.OGS1 | |||
453 | /// <param name="agentID"></param> | 462 | /// <param name="agentID"></param> |
454 | /// <param name="position"></param> | 463 | /// <param name="position"></param> |
455 | /// <returns></returns> | 464 | /// <returns></returns> |
456 | public bool IncomingArrival(ulong regionHandle, LLUUID agentID, LLVector3 position) | 465 | public bool IncomingArrival(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) |
457 | { | 466 | { |
458 | try | 467 | try |
459 | { | 468 | { |
460 | if (this.listeners.ContainsKey(regionHandle)) | 469 | if (this.listeners.ContainsKey(regionHandle)) |
461 | { | 470 | { |
462 | this.listeners[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position); | 471 | this.listeners[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position, isFlying); |
463 | return true; | 472 | return true; |
464 | } | 473 | } |
465 | } | 474 | } |
diff --git a/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs b/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs index 87d62c8..ae08e9c 100644 --- a/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs +++ b/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs | |||
@@ -5,7 +5,7 @@ using OpenSim.Framework.Types; | |||
5 | namespace OpenSim.Region.Communications.OGS1 | 5 | namespace OpenSim.Region.Communications.OGS1 |
6 | { | 6 | { |
7 | public delegate bool InformRegionChild(ulong regionHandle, AgentCircuitData agentData); | 7 | public delegate bool InformRegionChild(ulong regionHandle, AgentCircuitData agentData); |
8 | public delegate bool ExpectArrival(ulong regionHandle, LLUUID agentID, LLVector3 position); | 8 | public delegate bool ExpectArrival(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying); |
9 | 9 | ||
10 | public sealed class InterRegionSingleton | 10 | public sealed class InterRegionSingleton |
11 | { | 11 | { |
@@ -39,11 +39,11 @@ namespace OpenSim.Region.Communications.OGS1 | |||
39 | return false; | 39 | return false; |
40 | } | 40 | } |
41 | 41 | ||
42 | public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) | 42 | public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) |
43 | { | 43 | { |
44 | if (OnArrival != null) | 44 | if (OnArrival != null) |
45 | { | 45 | { |
46 | return OnArrival(regionHandle, agentID, position); | 46 | return OnArrival(regionHandle, agentID, position, isFlying); |
47 | } | 47 | } |
48 | return false; | 48 | return false; |
49 | } | 49 | } |
@@ -69,11 +69,11 @@ namespace OpenSim.Region.Communications.OGS1 | |||
69 | } | 69 | } |
70 | } | 70 | } |
71 | 71 | ||
72 | public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) | 72 | public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) |
73 | { | 73 | { |
74 | try | 74 | try |
75 | { | 75 | { |
76 | return InterRegionSingleton.Instance.ExpectAvatarCrossing(regionHandle, agentID, position); | 76 | return InterRegionSingleton.Instance.ExpectAvatarCrossing(regionHandle, agentID, position, isFlying); |
77 | } | 77 | } |
78 | catch (System.Runtime.Remoting.RemotingException e) | 78 | catch (System.Runtime.Remoting.RemotingException e) |
79 | { | 79 | { |
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs index f421529..93e4959 100644 --- a/OpenSim/Region/Environment/Scenes/Primitive.cs +++ b/OpenSim/Region/Environment/Scenes/Primitive.cs | |||
@@ -587,6 +587,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
587 | 587 | ||
588 | #endregion | 588 | #endregion |
589 | 589 | ||
590 | #region Inventory | ||
591 | public void GetInventory(IClientAPI client, uint localID) | ||
592 | { | ||
593 | if (localID == this.m_localId) | ||
594 | { | ||
595 | client.SendTaskInventory(this.m_uuid, 0, new byte[0]); | ||
596 | } | ||
597 | } | ||
598 | #endregion | ||
599 | |||
590 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) | 600 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) |
591 | { | 601 | { |
592 | this.m_Shape.ExtraParams = new byte[data.Length + 7]; | 602 | this.m_Shape.ExtraParams = new byte[data.Length + 7]; |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index e963737..126b636 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -26,11 +26,14 @@ | |||
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.IO; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using libsecondlife; | 31 | using libsecondlife; |
31 | using libsecondlife.Packets; | 32 | using libsecondlife.Packets; |
32 | using OpenSim.Framework.Interfaces; | 33 | using OpenSim.Framework.Interfaces; |
33 | using OpenSim.Framework.Types; | 34 | using OpenSim.Framework.Types; |
35 | using OpenSim.Framework.Communications.Caches; | ||
36 | using OpenSim.Framework.Data; | ||
34 | 37 | ||
35 | namespace OpenSim.Region.Environment.Scenes | 38 | namespace OpenSim.Region.Environment.Scenes |
36 | { | 39 | { |
@@ -139,7 +142,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
139 | /// <param name="fromAgentID"></param> | 142 | /// <param name="fromAgentID"></param> |
140 | public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) | 143 | public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) |
141 | { | 144 | { |
142 | ScenePresence avatar = null; | 145 | ScenePresence avatar = null; |
143 | if (this.Avatars.ContainsKey(fromAgentID)) | 146 | if (this.Avatars.ContainsKey(fromAgentID)) |
144 | { | 147 | { |
145 | avatar = this.Avatars[fromAgentID]; | 148 | avatar = this.Avatars[fromAgentID]; |
@@ -343,6 +346,29 @@ namespace OpenSim.Region.Environment.Scenes | |||
343 | } | 346 | } |
344 | } | 347 | } |
345 | } | 348 | } |
349 | |||
350 | /// <summary> | ||
351 | /// | ||
352 | /// </summary> | ||
353 | /// <param name="remoteClient"></param> | ||
354 | /// <param name="primLocalID"></param> | ||
355 | public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) | ||
356 | { | ||
357 | Primitive prim = null; | ||
358 | foreach (EntityBase ent in Entities.Values) | ||
359 | { | ||
360 | if (ent is SceneObject) | ||
361 | { | ||
362 | prim = ((SceneObject)ent).HasChildPrim(primLocalID); | ||
363 | if (prim != null) | ||
364 | { | ||
365 | prim.GetInventory(remoteClient, primLocalID); | ||
366 | break; | ||
367 | } | ||
368 | } | ||
369 | } | ||
370 | } | ||
371 | |||
346 | /// <summary> | 372 | /// <summary> |
347 | /// | 373 | /// |
348 | /// </summary> | 374 | /// </summary> |
@@ -623,6 +649,50 @@ namespace OpenSim.Region.Environment.Scenes | |||
623 | } | 649 | } |
624 | 650 | ||
625 | /// <summary> | 651 | /// <summary> |
652 | /// temporary method to test out creating new inventory items | ||
653 | /// </summary> | ||
654 | /// <param name="remoteClient"></param> | ||
655 | /// <param name="transActionID"></param> | ||
656 | /// <param name="folderID"></param> | ||
657 | /// <param name="callbackID"></param> | ||
658 | /// <param name="description"></param> | ||
659 | /// <param name="name"></param> | ||
660 | /// <param name="invType"></param> | ||
661 | /// <param name="type"></param> | ||
662 | /// <param name="wearableType"></param> | ||
663 | /// <param name="nextOwnerMask"></param> | ||
664 | public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask) | ||
665 | { | ||
666 | CachedUserInfo userInfo = commsManager.UserProfilesCache.GetUserDetails(remoteClient.AgentId); | ||
667 | if (userInfo != null) | ||
668 | { | ||
669 | AssetBase asset = new AssetBase(); | ||
670 | asset.Name = name; | ||
671 | asset.Description = description; | ||
672 | asset.InvType = invType; | ||
673 | asset.Type = type; | ||
674 | asset.FullID = LLUUID.Random(); | ||
675 | asset.Data = new byte[0]; | ||
676 | this.assetCache.AddAsset(asset); | ||
677 | |||
678 | InventoryItemBase item = new InventoryItemBase(); | ||
679 | item.avatarID = remoteClient.AgentId; | ||
680 | item.creatorsID = remoteClient.AgentId; | ||
681 | item.inventoryID = LLUUID.Random(); | ||
682 | item.assetID = asset.FullID; | ||
683 | item.inventoryDescription = description; | ||
684 | item.inventoryName = name; | ||
685 | item.type = invType; | ||
686 | item.parentFolderID = folderID; | ||
687 | item.inventoryCurrentPermissions = 2147483647; | ||
688 | item.inventoryNextPermissions = nextOwnerMask; | ||
689 | |||
690 | userInfo.ItemReceive(remoteClient.AgentId, item); | ||
691 | remoteClient.SendInventoryItemUpdate(item); | ||
692 | } | ||
693 | } | ||
694 | |||
695 | /// <summary> | ||
626 | /// Sends prims to a client | 696 | /// Sends prims to a client |
627 | /// </summary> | 697 | /// </summary> |
628 | /// <param name="RemoteClient">Client to send to</param> | 698 | /// <param name="RemoteClient">Client to send to</param> |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 64676f0..518a53f 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -37,7 +37,7 @@ using OpenSim.Framework.Interfaces; | |||
37 | using OpenSim.Framework.Servers; | 37 | using OpenSim.Framework.Servers; |
38 | using OpenSim.Framework.Types; | 38 | using OpenSim.Framework.Types; |
39 | using OpenSim.Physics.Manager; | 39 | using OpenSim.Physics.Manager; |
40 | using OpenSim.Region.Caches; | 40 | using OpenSim.Framework.Communications.Caches; |
41 | using OpenSim.Region.Environment.LandManagement; | 41 | using OpenSim.Region.Environment.LandManagement; |
42 | using OpenSim.Region.Scripting; | 42 | using OpenSim.Region.Scripting; |
43 | using OpenSim.Region.Terrain; | 43 | using OpenSim.Region.Terrain; |
@@ -550,13 +550,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
550 | m_estateManager.sendRegionHandshake(client); | 550 | m_estateManager.sendRegionHandshake(client); |
551 | CreateAndAddScenePresence(client); | 551 | CreateAndAddScenePresence(client); |
552 | m_LandManager.sendParcelOverlay(client); | 552 | m_LandManager.sendParcelOverlay(client); |
553 | //commsManager.UserProfilesCache.AddNewUser(client.AgentId); | 553 | commsManager.UserProfilesCache.AddNewUser(client.AgentId); |
554 | } | 554 | } |
555 | 555 | ||
556 | protected virtual void SubscribeToClientEvents(IClientAPI client) | 556 | protected virtual void SubscribeToClientEvents(IClientAPI client) |
557 | { | 557 | { |
558 | client.OnRegionHandShakeReply += SendLayerData; | 558 | client.OnRegionHandShakeReply += SendLayerData; |
559 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | 559 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); |
560 | client.OnModifyTerrain += ModifyTerrain; | ||
560 | client.OnChatFromViewer += SimChat; | 561 | client.OnChatFromViewer += SimChat; |
561 | client.OnInstantMessage += InstantMessage; | 562 | client.OnInstantMessage += InstantMessage; |
562 | client.OnRequestWearables += InformClientOfNeighbours; | 563 | client.OnRequestWearables += InformClientOfNeighbours; |
@@ -592,9 +593,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
592 | new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest); | 593 | new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest); |
593 | 594 | ||
594 | client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); | 595 | client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); |
595 | 596 | ||
596 | //client.OnCreateNewInventoryFolder += commsManager.UserProfilesCache.HandleCreateInventoryFolder; | 597 | // client.OnCreateNewInventoryItem += CreateNewInventoryItem; |
598 | // client.OnCreateNewInventoryFolder += commsManager.UserProfilesCache.HandleCreateInventoryFolder; | ||
597 | // client.OnFetchInventoryDescendents += commsManager.UserProfilesCache.HandleFecthInventoryDescendents; | 599 | // client.OnFetchInventoryDescendents += commsManager.UserProfilesCache.HandleFecthInventoryDescendents; |
600 | // client.OnRequestTaskInventory += RequestTaskInventory; | ||
598 | } | 601 | } |
599 | 602 | ||
600 | protected ScenePresence CreateAndAddScenePresence(IClientAPI client) | 603 | protected ScenePresence CreateAndAddScenePresence(IClientAPI client) |
@@ -819,13 +822,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
819 | } | 822 | } |
820 | } | 823 | } |
821 | 824 | ||
822 | public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) | 825 | public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) |
823 | { | 826 | { |
824 | if (regionHandle == m_regInfo.RegionHandle) | 827 | if (regionHandle == m_regInfo.RegionHandle) |
825 | { | 828 | { |
826 | if (Avatars.ContainsKey(agentID)) | 829 | if (Avatars.ContainsKey(agentID)) |
827 | { | 830 | { |
828 | Avatars[agentID].MakeAvatar(position); | 831 | Avatars[agentID].MakeAvatar(position, isFlying); |
829 | } | 832 | } |
830 | } | 833 | } |
831 | } | 834 | } |
@@ -909,7 +912,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
909 | agent.startpos = new LLVector3(128, 128, 70); | 912 | agent.startpos = new LLVector3(128, 128, 70); |
910 | agent.child = true; | 913 | agent.child = true; |
911 | commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); | 914 | commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); |
912 | commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position); | 915 | commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position, false); |
913 | 916 | ||
914 | remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4)); | 917 | remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4)); |
915 | } | 918 | } |
@@ -922,9 +925,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
922 | /// <param name="regionhandle"></param> | 925 | /// <param name="regionhandle"></param> |
923 | /// <param name="agentID"></param> | 926 | /// <param name="agentID"></param> |
924 | /// <param name="position"></param> | 927 | /// <param name="position"></param> |
925 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position) | 928 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying) |
926 | { | 929 | { |
927 | return commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); | 930 | return commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); |
928 | } | 931 | } |
929 | 932 | ||
930 | public void performParcelPrimCountUpdate() | 933 | public void performParcelPrimCountUpdate() |
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index c91c654..3c2193e 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -32,7 +32,7 @@ using libsecondlife; | |||
32 | using OpenSim.Framework.Console; | 32 | using OpenSim.Framework.Console; |
33 | using OpenSim.Framework.Interfaces; | 33 | using OpenSim.Framework.Interfaces; |
34 | using OpenSim.Framework.Types; | 34 | using OpenSim.Framework.Types; |
35 | using OpenSim.Region.Caches; | 35 | using OpenSim.Framework.Communications.Caches; |
36 | using OpenSim.Region.Terrain; | 36 | using OpenSim.Region.Terrain; |
37 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
38 | 38 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs index 294087f..d513634 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObject.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs | |||
@@ -40,13 +40,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
40 | private Encoding enc = Encoding.ASCII; | 40 | private Encoding enc = Encoding.ASCII; |
41 | private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group | 41 | private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group |
42 | public Primitive rootPrimitive; | 42 | public Primitive rootPrimitive; |
43 | private new Scene m_world; | ||
44 | protected ulong m_regionHandle; | 43 | protected ulong m_regionHandle; |
45 | 44 | ||
46 | private bool physicsEnabled = false; // HOUSEKEEPING : Do we really need this? | ||
47 | private PhysicsScene m_PhysScene; // HOUSEKEEPING : Do we really need this? | ||
48 | private PhysicsActor m_PhysActor; // HOUSEKEEPING : Do we really need this? | ||
49 | |||
50 | private EventManager m_eventManager; | 45 | private EventManager m_eventManager; |
51 | 46 | ||
52 | public bool isSelected = false; | 47 | public bool isSelected = false; |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 2bb4fb2..e81ac7b 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -66,6 +66,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
66 | private IScenePresenceBody m_body; // HOUSEKEEPING : Do we really need this? | 66 | private IScenePresenceBody m_body; // HOUSEKEEPING : Do we really need this? |
67 | 67 | ||
68 | protected RegionInfo m_regionInfo; | 68 | protected RegionInfo m_regionInfo; |
69 | protected ulong crossingFromRegion = 0; | ||
69 | 70 | ||
70 | private Vector3[] Dir_Vectors = new Vector3[6]; | 71 | private Vector3[] Dir_Vectors = new Vector3[6]; |
71 | private enum Dir_ControlFlags | 72 | private enum Dir_ControlFlags |
@@ -183,10 +184,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
183 | /// | 184 | /// |
184 | /// </summary> | 185 | /// </summary> |
185 | /// <param name="pos"></param> | 186 | /// <param name="pos"></param> |
186 | public void MakeAvatar(LLVector3 pos) | 187 | public void MakeAvatar(LLVector3 pos, bool isFlying) |
187 | { | 188 | { |
188 | //this.childAvatar = false; | 189 | //this.childAvatar = false; |
189 | this.Pos = pos; | 190 | this.Pos = pos; |
191 | this._physActor.Flying = isFlying; | ||
190 | this.newAvatar = true; | 192 | this.newAvatar = true; |
191 | this.childAgent = false; | 193 | this.childAgent = false; |
192 | } | 194 | } |
@@ -194,8 +196,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
194 | protected void MakeChildAgent() | 196 | protected void MakeChildAgent() |
195 | { | 197 | { |
196 | this.Velocity = new LLVector3(0, 0, 0); | 198 | this.Velocity = new LLVector3(0, 0, 0); |
197 | this.Pos = new LLVector3(128, 128, 70); | ||
198 | this.childAgent = true; | 199 | this.childAgent = true; |
200 | //this.Pos = new LLVector3(128, 128, 70); | ||
199 | } | 201 | } |
200 | 202 | ||
201 | /// <summary> | 203 | /// <summary> |
@@ -551,11 +553,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
551 | RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); | 553 | RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); |
552 | if (neighbourRegion != null) | 554 | if (neighbourRegion != null) |
553 | { | 555 | { |
554 | bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); | 556 | bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos, this._physActor.Flying); |
555 | if (res) | 557 | if (res) |
556 | { | 558 | { |
557 | this.MakeChildAgent(); | ||
558 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint); | 559 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint); |
560 | this.MakeChildAgent(); | ||
559 | } | 561 | } |
560 | } | 562 | } |
561 | } | 563 | } |
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index e64d9f0..b8e6af5 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | |||
@@ -66,8 +66,10 @@ namespace SimpleApp | |||
66 | public event NewAvatar OnNewAvatar; | 66 | public event NewAvatar OnNewAvatar; |
67 | public event GenericCall6 OnRemoveAvatar; | 67 | public event GenericCall6 OnRemoveAvatar; |
68 | 68 | ||
69 | public event CreateNewInventoryItem OnCreateNewInventoryItem; | ||
69 | public event CreateInventoryFolder OnCreateNewInventoryFolder; | 70 | public event CreateInventoryFolder OnCreateNewInventoryFolder; |
70 | public event FetchInventoryDescendents OnFetchInventoryDescendents; | 71 | public event FetchInventoryDescendents OnFetchInventoryDescendents; |
72 | public event FetchInventory OnFetchInventory; | ||
71 | public event RequestTaskInventory OnRequestTaskInventory; | 73 | public event RequestTaskInventory OnRequestTaskInventory; |
72 | 74 | ||
73 | public event UUIDNameRequest OnNameFromUUIDRequest; | 75 | public event UUIDNameRequest OnNameFromUUIDRequest; |
@@ -142,7 +144,7 @@ namespace SimpleApp | |||
142 | public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation) { } | 144 | public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation) { } |
143 | 145 | ||
144 | public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { } | 146 | public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { } |
145 | public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item) { } | 147 | public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item) { } |
146 | public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { } | 148 | public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { } |
147 | public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { } | 149 | public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { } |
148 | public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { } | 150 | public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { } |
diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs index 6704a19..1a69e74 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs | |||
@@ -5,10 +5,11 @@ using OpenSim.Framework.Communications; | |||
5 | using OpenSim.Framework.Interfaces; | 5 | using OpenSim.Framework.Interfaces; |
6 | using OpenSim.Framework.Servers; | 6 | using OpenSim.Framework.Servers; |
7 | using OpenSim.Framework.Types; | 7 | using OpenSim.Framework.Types; |
8 | using OpenSim.Region.Caches; | 8 | |
9 | using OpenSim.Region.Environment.Scenes; | 9 | using OpenSim.Region.Environment.Scenes; |
10 | using OpenSim.Region.Terrain; | 10 | using OpenSim.Region.Terrain; |
11 | using OpenSim.Region.Environment; | 11 | using OpenSim.Region.Environment; |
12 | using OpenSim.Framework.Communications.Caches; | ||
12 | 13 | ||
13 | using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence; | 14 | using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence; |
14 | 15 | ||
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index 5c16d6b..a5bc999 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs | |||
@@ -8,10 +8,11 @@ using OpenSim.Framework.Interfaces; | |||
8 | using OpenSim.Framework.Servers; | 8 | using OpenSim.Framework.Servers; |
9 | using OpenSim.Framework.Types; | 9 | using OpenSim.Framework.Types; |
10 | using OpenSim.Physics.Manager; | 10 | using OpenSim.Physics.Manager; |
11 | using OpenSim.Region.Caches; | 11 | |
12 | using OpenSim.Region.Capabilities; | 12 | using OpenSim.Region.Capabilities; |
13 | using OpenSim.Region.ClientStack; | 13 | using OpenSim.Region.ClientStack; |
14 | using OpenSim.Region.Communications.Local; | 14 | using OpenSim.Region.Communications.Local; |
15 | using OpenSim.Framework.Communications.Caches; | ||
15 | using OpenSim.Region.GridInterfaces.Local; | 16 | using OpenSim.Region.GridInterfaces.Local; |
16 | using System.Timers; | 17 | using System.Timers; |
17 | using OpenSim.Region.Environment.Scenes; | 18 | using OpenSim.Region.Environment.Scenes; |
@@ -47,7 +48,7 @@ namespace SimpleApp | |||
47 | { | 48 | { |
48 | base.StartUp(); | 49 | base.StartUp(); |
49 | 50 | ||
50 | m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer); | 51 | m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache); |
51 | 52 | ||
52 | m_log.Notice(m_log.LineInfo); | 53 | m_log.Notice(m_log.LineInfo); |
53 | 54 | ||
diff --git a/prebuild.xml b/prebuild.xml index ae1d26e..83c5142 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -157,54 +157,6 @@ | |||
157 | </Files> | 157 | </Files> |
158 | </Project> | 158 | </Project> |
159 | 159 | ||
160 | <Project name="OpenSim.Region.Caches" path="OpenSim/Region/Caches" type="Library"> | ||
161 | <Configuration name="Debug"> | ||
162 | <Options> | ||
163 | <OutputPath>../../../bin/</OutputPath> | ||
164 | </Options> | ||
165 | </Configuration> | ||
166 | <Configuration name="Release"> | ||
167 | <Options> | ||
168 | <OutputPath>../../../bin/</OutputPath> | ||
169 | </Options> | ||
170 | </Configuration> | ||
171 | |||
172 | <ReferencePath>../../../bin/</ReferencePath> | ||
173 | <Reference name="System"/> | ||
174 | <Reference name="System.Xml"/> | ||
175 | <Reference name="libsecondlife.dll"/> | ||
176 | <Reference name="OpenSim.Framework"/> | ||
177 | <Reference name="OpenSim.Framework.Data"/> | ||
178 | <Files> | ||
179 | <Match pattern="*.cs" recurse="true"/> | ||
180 | </Files> | ||
181 | </Project> | ||
182 | |||
183 | <Project name="OpenSim.Region.Capabilities" path="OpenSim/Region/Capabilities" type="Library"> | ||
184 | <Configuration name="Debug"> | ||
185 | <Options> | ||
186 | <OutputPath>../../../bin/</OutputPath> | ||
187 | </Options> | ||
188 | </Configuration> | ||
189 | <Configuration name="Release"> | ||
190 | <Options> | ||
191 | <OutputPath>../../../bin/</OutputPath> | ||
192 | </Options> | ||
193 | </Configuration> | ||
194 | |||
195 | <ReferencePath>../../../bin/</ReferencePath> | ||
196 | <Reference name="System"/> | ||
197 | <Reference name="System.Xml"/> | ||
198 | <Reference name="libsecondlife.dll"/> | ||
199 | <Reference name="OpenSim.Framework"/> | ||
200 | <Reference name="OpenSim.Framework.Servers"/> | ||
201 | <Reference name="OpenSim.Region.Caches"/> | ||
202 | <Reference name="XMLRPC.dll"/> | ||
203 | |||
204 | <Files> | ||
205 | <Match pattern="*.cs" recurse="true"/> | ||
206 | </Files> | ||
207 | </Project> | ||
208 | 160 | ||
209 | <!-- Grid Server Plug-ins --> | 161 | <!-- Grid Server Plug-ins --> |
210 | <Project name="OpenSim.Region.GridInterfaces.Local" path="OpenSim/Region/GridInterfaces/Local" type="Library"> | 162 | <Project name="OpenSim.Region.GridInterfaces.Local" path="OpenSim/Region/GridInterfaces/Local" type="Library"> |
@@ -427,6 +379,33 @@ | |||
427 | </Files> | 379 | </Files> |
428 | </Project> | 380 | </Project> |
429 | 381 | ||
382 | <Project name="OpenSim.Framework.InventoryServiceBase" path="OpenSim/Framework/InventoryServiceBase" type="Library"> | ||
383 | <Configuration name="Debug"> | ||
384 | <Options> | ||
385 | <OutputPath>../../../bin/</OutputPath> | ||
386 | </Options> | ||
387 | </Configuration> | ||
388 | <Configuration name="Release"> | ||
389 | <Options> | ||
390 | <OutputPath>../../../bin/</OutputPath> | ||
391 | </Options> | ||
392 | </Configuration> | ||
393 | |||
394 | <ReferencePath>../../../bin/</ReferencePath> | ||
395 | <Reference name="System" localCopy="false"/> | ||
396 | <Reference name="System.Data" localCopy="false"/> | ||
397 | <Reference name="System.Xml" localCopy="false"/> | ||
398 | <Reference name="XMLRPC.dll"/> | ||
399 | <Reference name="OpenSim.Framework"/> | ||
400 | <Reference name="OpenSim.Framework.Console"/> | ||
401 | <Reference name="OpenSim.Framework.Data"/> | ||
402 | <Reference name="libsecondlife.dll"/> | ||
403 | |||
404 | <Files> | ||
405 | <Match pattern="*.cs" recurse="true"/> | ||
406 | </Files> | ||
407 | </Project> | ||
408 | |||
430 | <!-- OpenSim.Framework.Communications --> | 409 | <!-- OpenSim.Framework.Communications --> |
431 | <Project name="OpenSim.Framework.Communications" path="OpenSim/Framework/Communications" type="Library"> | 410 | <Project name="OpenSim.Framework.Communications" path="OpenSim/Framework/Communications" type="Library"> |
432 | <Configuration name="Debug"> | 411 | <Configuration name="Debug"> |
@@ -532,10 +511,9 @@ | |||
532 | <Reference name="OpenSim.Region.Terrain.BasicTerrain"/> | 511 | <Reference name="OpenSim.Region.Terrain.BasicTerrain"/> |
533 | <Reference name="OpenSim.Framework"/> | 512 | <Reference name="OpenSim.Framework"/> |
534 | <Reference name="OpenSim.Framework.Console"/> | 513 | <Reference name="OpenSim.Framework.Console"/> |
514 | <Reference name="OpenSim.Framework.Data" /> | ||
535 | <Reference name="OpenSim.Region.Physics.Manager"/> | 515 | <Reference name="OpenSim.Region.Physics.Manager"/> |
536 | <Reference name="OpenSim.Framework.Servers"/> | 516 | <Reference name="OpenSim.Framework.Servers"/> |
537 | <Reference name="OpenSim.Region.Caches"/> | ||
538 | <Reference name="OpenSim.Region.Capabilities"/> | ||
539 | <!-- For scripting in funny languages by default --> | 517 | <!-- For scripting in funny languages by default --> |
540 | <Reference name="Microsoft.JScript"/> | 518 | <Reference name="Microsoft.JScript"/> |
541 | <Reference name="XMLRPC.dll"/> | 519 | <Reference name="XMLRPC.dll"/> |
@@ -571,7 +549,6 @@ | |||
571 | <Reference name="OpenSim.Framework.Communications"/> | 549 | <Reference name="OpenSim.Framework.Communications"/> |
572 | <Reference name="OpenSim.Region.Physics.Manager"/> | 550 | <Reference name="OpenSim.Region.Physics.Manager"/> |
573 | <Reference name="OpenSim.Framework.Servers"/> | 551 | <Reference name="OpenSim.Framework.Servers"/> |
574 | <Reference name="OpenSim.Region.Caches"/> | ||
575 | <Reference name="OpenSim.Framework.Data"/> | 552 | <Reference name="OpenSim.Framework.Data"/> |
576 | <Reference name="XMLRPC.dll"/> | 553 | <Reference name="XMLRPC.dll"/> |
577 | 554 | ||
@@ -636,7 +613,6 @@ | |||
636 | <Reference name="OpenSim.Region.ClientStack"/> | 613 | <Reference name="OpenSim.Region.ClientStack"/> |
637 | <Reference name="OpenSim.Framework.Communications"/> | 614 | <Reference name="OpenSim.Framework.Communications"/> |
638 | <Reference name="OpenSim.Region.Communications.OGS1"/> | 615 | <Reference name="OpenSim.Region.Communications.OGS1"/> |
639 | <Reference name="OpenSim.Region.Caches"/> | ||
640 | <Reference name="XMLRPC.dll"/> | 616 | <Reference name="XMLRPC.dll"/> |
641 | <Reference name="OpenSim.Framework.UserManagement" /> | 617 | <Reference name="OpenSim.Framework.UserManagement" /> |
642 | <Reference name="OpenSim.Region.Communications.Local"/> | 618 | <Reference name="OpenSim.Region.Communications.Local"/> |
@@ -673,13 +649,11 @@ | |||
673 | <Reference name="OpenSim.Framework.UserManagement"/> | 649 | <Reference name="OpenSim.Framework.UserManagement"/> |
674 | <Reference name="OpenSim.Framework.Data"/> | 650 | <Reference name="OpenSim.Framework.Data"/> |
675 | <Reference name="OpenSim.Region.Physics.Manager"/> | 651 | <Reference name="OpenSim.Region.Physics.Manager"/> |
676 | <Reference name="OpenSim.Region.Capabilities"/> | ||
677 | <Reference name="XMLRPC.dll"/> | 652 | <Reference name="XMLRPC.dll"/> |
678 | <Reference name="OpenSim.Region.GridInterfaces.Local"/> | 653 | <Reference name="OpenSim.Region.GridInterfaces.Local"/> |
679 | <Reference name="OpenSim.Framework.Servers"/> | 654 | <Reference name="OpenSim.Framework.Servers"/> |
680 | <Reference name="OpenSim.Framework.Communications"/> | 655 | <Reference name="OpenSim.Framework.Communications"/> |
681 | <Reference name="OpenSim.Region.Communications.Local"/> | 656 | <Reference name="OpenSim.Region.Communications.Local"/> |
682 | <Reference name="OpenSim.Region.Caches"/> | ||
683 | <Reference name="OpenSim.Region.ClientStack"/> | 657 | <Reference name="OpenSim.Region.ClientStack"/> |
684 | <Reference name="OpenSim.Region.Environment"/> | 658 | <Reference name="OpenSim.Region.Environment"/> |
685 | <Reference name="OpenSim.Region.Terrain.BasicTerrain"/> | 659 | <Reference name="OpenSim.Region.Terrain.BasicTerrain"/> |