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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs9
1 files changed, 3 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index d2b4fb2..b97efc4 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -242,7 +242,6 @@ namespace OpenSim.Region.Framework.Scenes
242 private byte[] m_TextureAnimation; 242 private byte[] m_TextureAnimation;
243 private byte m_clickAction; 243 private byte m_clickAction;
244 private Color m_color = Color.Black; 244 private Color m_color = Color.Black;
245 private string m_description = String.Empty;
246 private readonly List<uint> m_lastColliders = new List<uint>(); 245 private readonly List<uint> m_lastColliders = new List<uint>();
247 private int m_linkNum; 246 private int m_linkNum;
248 247
@@ -323,6 +322,7 @@ namespace OpenSim.Region.Framework.Scenes
323 m_TextureAnimation = Utils.EmptyBytes; 322 m_TextureAnimation = Utils.EmptyBytes;
324 m_particleSystem = Utils.EmptyBytes; 323 m_particleSystem = Utils.EmptyBytes;
325 Rezzed = DateTime.UtcNow; 324 Rezzed = DateTime.UtcNow;
325 Description = String.Empty;
326 326
327 m_inventory = new SceneObjectPartInventory(this); 327 m_inventory = new SceneObjectPartInventory(this);
328 } 328 }
@@ -342,6 +342,7 @@ namespace OpenSim.Region.Framework.Scenes
342 m_name = "Primitive"; 342 m_name = "Primitive";
343 343
344 Rezzed = DateTime.UtcNow; 344 Rezzed = DateTime.UtcNow;
345 Description = String.Empty;
345 CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); 346 CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
346 LastOwnerID = CreatorID = OwnerID = ownerID; 347 LastOwnerID = CreatorID = OwnerID = ownerID;
347 UUID = UUID.Random(); 348 UUID = UUID.Random();
@@ -906,11 +907,7 @@ namespace OpenSim.Region.Framework.Scenes
906 set { m_acceleration = value; } 907 set { m_acceleration = value; }
907 } 908 }
908 909
909 public string Description 910 public string Description { get; set; }
910 {
911 get { return m_description; }
912 set { m_description = value; }
913 }
914 911
915 /// <value> 912 /// <value>
916 /// Text color. 913 /// Text color.