diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Grid/AssetServer/Main.cs | 44 |
1 files changed, 0 insertions, 44 deletions
diff --git a/OpenSim/Grid/AssetServer/Main.cs b/OpenSim/Grid/AssetServer/Main.cs index 473c0bb..01b2c02 100644 --- a/OpenSim/Grid/AssetServer/Main.cs +++ b/OpenSim/Grid/AssetServer/Main.cs | |||
@@ -109,7 +109,6 @@ namespace OpenSim.Grid.AssetServer | |||
109 | return null; | 109 | return null; |
110 | } | 110 | } |
111 | 111 | ||
112 | |||
113 | public IAssetProvider LoadDatabasePlugin(string FileName) | 112 | public IAssetProvider LoadDatabasePlugin(string FileName) |
114 | { | 113 | { |
115 | MainLog.Instance.Verbose("ASSET SERVER", "LoadDatabasePlugin: Attempting to load " + FileName); | 114 | MainLog.Instance.Verbose("ASSET SERVER", "LoadDatabasePlugin: Attempting to load " + FileName); |
@@ -150,9 +149,6 @@ namespace OpenSim.Grid.AssetServer | |||
150 | MainLog.Instance.Error("ASSET", "Failed to load a database plugin, server halting"); | 149 | MainLog.Instance.Error("ASSET", "Failed to load a database plugin, server halting"); |
151 | Environment.Exit(-1); | 150 | Environment.Exit(-1); |
152 | } | 151 | } |
153 | // assetServer.LoadDefaultAssets(); | ||
154 | |||
155 | // m_assetServer = assetServer; | ||
156 | } | 152 | } |
157 | catch (Exception e) | 153 | catch (Exception e) |
158 | { | 154 | { |
@@ -161,46 +157,6 @@ namespace OpenSim.Grid.AssetServer | |||
161 | } | 157 | } |
162 | } | 158 | } |
163 | 159 | ||
164 | public void LoadAsset(AssetBase info, bool image, string filename) | ||
165 | { | ||
166 | //should request Asset from storage manager | ||
167 | //but for now read from file | ||
168 | |||
169 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; | ||
170 | string fileName = Path.Combine(dataPath, filename); | ||
171 | FileInfo fInfo = new FileInfo(fileName); | ||
172 | long numBytes = fInfo.Length; | ||
173 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); | ||
174 | byte[] idata = new byte[numBytes]; | ||
175 | BinaryReader br = new BinaryReader(fStream); | ||
176 | idata = br.ReadBytes((int) numBytes); | ||
177 | br.Close(); | ||
178 | fStream.Close(); | ||
179 | info.Data = idata; | ||
180 | //info.loaded=true; | ||
181 | } | ||
182 | |||
183 | public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage) | ||
184 | { | ||
185 | AssetBase asset = new AssetBase( | ||
186 | new LLUUID(assetIdStr), | ||
187 | name | ||
188 | ); | ||
189 | |||
190 | if (!String.IsNullOrEmpty(filename)) | ||
191 | { | ||
192 | MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename); | ||
193 | |||
194 | LoadAsset(asset, isImage, filename); | ||
195 | } | ||
196 | else | ||
197 | { | ||
198 | MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name); | ||
199 | } | ||
200 | |||
201 | return asset; | ||
202 | } | ||
203 | |||
204 | public void LoadDefaultAssets() | 160 | public void LoadDefaultAssets() |
205 | { | 161 | { |
206 | assetLoader.ForEachXmlAsset(StoreAsset); | 162 | assetLoader.ForEachXmlAsset(StoreAsset); |