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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 620db94..98e90b9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1635,7 +1635,6 @@ namespace OpenSim.Region.Framework.Scenes
1635 if (LocalVectorToTarget3D.Y > 0) //MoveLeft 1635 if (LocalVectorToTarget3D.Y > 0) //MoveLeft
1636 { 1636 {
1637 m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; 1637 m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT;
1638 //AgentControlFlags
1639 AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; 1638 AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT;
1640 updated = true; 1639 updated = true;
1641 } 1640 }
@@ -1704,6 +1703,9 @@ namespace OpenSim.Region.Framework.Scenes
1704// pos.Z = AbsolutePosition.Z; 1703// pos.Z = AbsolutePosition.Z;
1705// } 1704// }
1706 1705
1706 float terrainHeight = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
1707 pos.Z = Math.Max(terrainHeight, pos.Z);
1708
1707 m_moveToPositionInProgress = true; 1709 m_moveToPositionInProgress = true;
1708 MoveToPositionTarget = pos; 1710 MoveToPositionTarget = pos;
1709 1711