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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index ba1a5f1..32e46ec 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1929,7 +1929,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1929 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) 1929 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
1930 { 1930 {
1931 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 1931 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
1932 LSL_Vector currentPos = GetPartLocalPos((part); 1932 LSL_Vector currentPos = GetPartLocalPos(part);
1933 1933
1934 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); 1934 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
1935 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); 1935 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);