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-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs67
1 files changed, 40 insertions, 27 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index caaaf34..d6e6dae 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -60,6 +60,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
60 private Scene m_Scene; 60 private Scene m_Scene;
61 private IConfig m_ScriptConfig; 61 private IConfig m_ScriptConfig;
62 private Compiler m_Compiler; 62 private Compiler m_Compiler;
63 private int m_MinThreads;
64 private int m_MaxThreads ;
65 private int m_IdleTimeout;
66 private int m_StackSize;
67 private int m_SleepTime;
68 private int m_SaveTime;
69 private ThreadPriority m_Prio;
63 70
64// disable warning: need to keep a reference to XEngine.EventManager 71// disable warning: need to keep a reference to XEngine.EventManager
65// alive to avoid it being garbage collected 72// alive to avoid it being garbage collected
@@ -159,34 +166,35 @@ namespace OpenSim.Region.ScriptEngine.XEngine
159 return; 166 return;
160 } 167 }
161 168
162 int minThreads = m_ScriptConfig.GetInt("MinThreads", 2); 169 m_MinThreads = m_ScriptConfig.GetInt("MinThreads", 2);
163 int maxThreads = m_ScriptConfig.GetInt("MaxThreads", 100); 170 m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100);
164 int idleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60); 171 m_IdleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60);
165 string priority = m_ScriptConfig.GetString("Priority", "BelowNormal"); 172 string priority = m_ScriptConfig.GetString("Priority", "BelowNormal");
166 int maxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300); 173 m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
167 int stackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144); 174 m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
168 int sleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000; 175 m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000;
176
169 m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30); 177 m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30);
170 m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false); 178 m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false);
171 int saveTime = m_ScriptConfig.GetInt("SaveInterval", 120) * 1000; 179 m_SaveTime = m_ScriptConfig.GetInt("SaveInterval", 120) * 1000;
172 180
173 ThreadPriority prio = ThreadPriority.BelowNormal; 181 m_Prio = ThreadPriority.BelowNormal;
174 switch (priority) 182 switch (priority)
175 { 183 {
176 case "Lowest": 184 case "Lowest":
177 prio = ThreadPriority.Lowest; 185 m_Prio = ThreadPriority.Lowest;
178 break; 186 break;
179 case "BelowNormal": 187 case "BelowNormal":
180 prio = ThreadPriority.BelowNormal; 188 m_Prio = ThreadPriority.BelowNormal;
181 break; 189 break;
182 case "Normal": 190 case "Normal":
183 prio = ThreadPriority.Normal; 191 m_Prio = ThreadPriority.Normal;
184 break; 192 break;
185 case "AboveNormal": 193 case "AboveNormal":
186 prio = ThreadPriority.AboveNormal; 194 m_Prio = ThreadPriority.AboveNormal;
187 break; 195 break;
188 case "Highest": 196 case "Highest":
189 prio = ThreadPriority.Highest; 197 m_Prio = ThreadPriority.Highest;
190 break; 198 break;
191 default: 199 default:
192 m_log.ErrorFormat("[XEngine] Invalid thread priority: '{0}'. Assuming BelowNormal", priority); 200 m_log.ErrorFormat("[XEngine] Invalid thread priority: '{0}'. Assuming BelowNormal", priority);
@@ -198,14 +206,24 @@ namespace OpenSim.Region.ScriptEngine.XEngine
198 m_ScriptEngines.Add(this); 206 m_ScriptEngines.Add(this);
199 } 207 }
200 208
201 m_EventManager = new EventManager(this); 209 scene.RegisterModuleInterface<IScriptModule>(this);
210
211 // Needs to be here so we can queue the scripts that need starting
212 //
213 m_Scene.EventManager.OnRezScript += OnRezScript;
202 214
203 StartEngine(minThreads, maxThreads, idleTimeout, prio, 215 // Complete basic setup of the thread pool
204 maxScriptQueue, stackSize); 216 //
217 SetupEngine(m_MinThreads, m_MaxThreads, m_IdleTimeout, m_Prio,
218 m_MaxScriptQueue, m_StackSize);
219 }
220
221 public void PostInitialise()
222 {
223 m_EventManager = new EventManager(this);
205 224
206 m_Compiler = new Compiler(this); 225 m_Compiler = new Compiler(this);
207 226
208 m_Scene.EventManager.OnRezScript += OnRezScript;
209 m_Scene.EventManager.OnRemoveScript += OnRemoveScript; 227 m_Scene.EventManager.OnRemoveScript += OnRemoveScript;
210 m_Scene.EventManager.OnScriptReset += OnScriptReset; 228 m_Scene.EventManager.OnScriptReset += OnScriptReset;
211 m_Scene.EventManager.OnStartScript += OnStartScript; 229 m_Scene.EventManager.OnStartScript += OnStartScript;
@@ -214,23 +232,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
214 232
215 m_AsyncCommands = new AsyncCommandManager(this); 233 m_AsyncCommands = new AsyncCommandManager(this);
216 234
217 if (sleepTime > 0) 235 if (m_SleepTime > 0)
218 { 236 {
219 m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance), 237 m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
220 new Object[]{ sleepTime }); 238 new Object[]{ m_SleepTime });
221 } 239 }
222 240
223 if (saveTime > 0) 241 if (m_SaveTime > 0)
224 { 242 {
225 m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup), 243 m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup),
226 new Object[] { saveTime }); 244 new Object[] { m_SaveTime });
227 } 245 }
228 246
229 scene.RegisterModuleInterface<IScriptModule>(this);
230 }
231
232 public void PostInitialise()
233 {
234 m_ThreadPool.Start(); 247 m_ThreadPool.Start();
235 } 248 }
236 249
@@ -641,7 +654,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
641 // 654 //
642 // Start processing 655 // Start processing
643 // 656 //
644 private void StartEngine(int minThreads, int maxThreads, 657 private void SetupEngine(int minThreads, int maxThreads,
645 int idleTimeout, ThreadPriority threadPriority, 658 int idleTimeout, ThreadPriority threadPriority,
646 int maxScriptQueue, int stackSize) 659 int maxScriptQueue, int stackSize)
647 { 660 {