diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 28 |
1 files changed, 22 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 55a1bec..df850a0 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -1858,7 +1858,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
1858 | Console.WriteLine("skew: " + skew.ToString() + " profileXComp: " + profileXComp.ToString()); | 1858 | Console.WriteLine("skew: " + skew.ToString() + " profileXComp: " + profileXComp.ToString()); |
1859 | #endif | 1859 | #endif |
1860 | 1860 | ||
1861 | |||
1862 | foreach (Vertex v in m.vertices) | 1861 | foreach (Vertex v in m.vertices) |
1863 | if (v != null) | 1862 | if (v != null) |
1864 | { | 1863 | { |
@@ -2173,14 +2172,31 @@ namespace OpenSim.Region.Physics.Meshing | |||
2173 | // } | 2172 | // } |
2174 | //} | 2173 | //} |
2175 | 2174 | ||
2176 | if (mesh != null && size.X < minSizeForComplexMesh && size.Y < minSizeForComplexMesh && size.Z < minSizeForComplexMesh) | 2175 | if (mesh != null) |
2177 | { | 2176 | if (size.X < minSizeForComplexMesh && size.Y < minSizeForComplexMesh && size.Z < minSizeForComplexMesh) |
2177 | { | ||
2178 | #if SPAM | 2178 | #if SPAM |
2179 | Console.WriteLine("Meshmerizer: prim " + primName + " has a size of " + size.ToString() + " which is below threshold of " + minSizeForComplexMesh.ToString() + " - creating simple bounding box" ); | 2179 | Console.WriteLine("Meshmerizer: prim " + primName + " has a size of " + size.ToString() + " which is below threshold of " + minSizeForComplexMesh.ToString() + " - creating simple bounding box" ); |
2180 | #endif | 2180 | #endif |
2181 | mesh = CreateBoundingBoxMesh(mesh); | 2181 | mesh = CreateBoundingBoxMesh(mesh); |
2182 | mesh.DumpRaw(baseDir, primName, "Z extruded"); | 2182 | mesh.DumpRaw(baseDir, primName, "Z extruded"); |
2183 | } | 2183 | |
2184 | // trim the vertex and triangle lists to free up memory | ||
2185 | //mesh.vertices.TrimExcess(); | ||
2186 | //mesh.triangles.TrimExcess(); | ||
2187 | |||
2188 | int vertCount = 0; | ||
2189 | foreach (Vertex v in mesh.vertices) | ||
2190 | if (v != null) | ||
2191 | vertCount++; | ||
2192 | mesh.vertices.Capacity = vertCount; | ||
2193 | |||
2194 | int triCount = 0; | ||
2195 | foreach (Triangle t in mesh.triangles) | ||
2196 | if ( t != null ) | ||
2197 | triCount++; | ||
2198 | mesh.triangles.Capacity = triCount; | ||
2199 | } | ||
2184 | 2200 | ||
2185 | return mesh; | 2201 | return mesh; |
2186 | } | 2202 | } |