diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 10f75c1..7569502 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -66,7 +66,7 @@ namespace OpenSim | |||
66 | protected string proxyUrl; | 66 | protected string proxyUrl; |
67 | protected int proxyOffset = 0; | 67 | protected int proxyOffset = 0; |
68 | 68 | ||
69 | protected bool m_autoCreateLindenStack = true; | 69 | protected bool m_autoCreateClientStack = true; |
70 | 70 | ||
71 | /// <summary> | 71 | /// <summary> |
72 | /// The file used to load and save prim backup xml if no filename has been specified | 72 | /// The file used to load and save prim backup xml if no filename has been specified |
@@ -585,7 +585,7 @@ namespace OpenSim | |||
585 | 585 | ||
586 | m_sceneManager.Add(scene); | 586 | m_sceneManager.Add(scene); |
587 | 587 | ||
588 | if (m_autoCreateLindenStack) | 588 | if (m_autoCreateClientStack) |
589 | { | 589 | { |
590 | m_clientServers.Add(clientServer); | 590 | m_clientServers.Add(clientServer); |
591 | clientServer.Start(); | 591 | clientServer.Start(); |
@@ -662,7 +662,7 @@ namespace OpenSim | |||
662 | 662 | ||
663 | uint port = (uint)regionInfo.InternalEndPoint.Port; | 663 | uint port = (uint)regionInfo.InternalEndPoint.Port; |
664 | 664 | ||
665 | if (m_autoCreateLindenStack) | 665 | if (m_autoCreateClientStack) |
666 | { | 666 | { |
667 | clientServer | 667 | clientServer |
668 | = m_clientStackManager.CreateServer( | 668 | = m_clientStackManager.CreateServer( |
@@ -678,7 +678,7 @@ namespace OpenSim | |||
678 | 678 | ||
679 | Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager); | 679 | Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager); |
680 | 680 | ||
681 | if (m_autoCreateLindenStack) | 681 | if (m_autoCreateClientStack) |
682 | { | 682 | { |
683 | clientServer.AddScene(scene); | 683 | clientServer.AddScene(scene); |
684 | } | 684 | } |