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-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RaiseSphere.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs35
3 files changed, 37 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs
index 8fd957b..258b363 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs
@@ -6,7 +6,7 @@ using OpenSim.Region.Environment.Interfaces;
6 6
7namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes 7namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
8{ 8{
9 class RaiseArea : ITerrainFloodEffect 9 public class RaiseArea : ITerrainFloodEffect
10 { 10 {
11 #region ITerrainFloodEffect Members 11 #region ITerrainFloodEffect Members
12 12
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RaiseSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RaiseSphere.cs
index be4a0b7..ff7ec0b 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RaiseSphere.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RaiseSphere.cs
@@ -6,7 +6,7 @@ using OpenSim.Region.Environment.Interfaces;
6 6
7namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes 7namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
8{ 8{
9 class RaiseSphere : ITerrainPaintableEffect 9 public class RaiseSphere : ITerrainPaintableEffect
10 { 10 {
11 #region ITerrainPaintableEffect Members 11 #region ITerrainPaintableEffect Members
12 12
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
index 24b3f50..f704835 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
@@ -54,6 +54,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain
54 void RunEffect(ITerrainChannel map, double strength); 54 void RunEffect(ITerrainChannel map, double strength);
55 } 55 }
56 56
57 public interface ITerrainLoader
58 {
59 ITerrainChannel LoadFile(string filename);
60 void SaveFile(string filename);
61 }
62
57 /// <summary> 63 /// <summary>
58 /// A new version of the old Channel class, simplified 64 /// A new version of the old Channel class, simplified
59 /// </summary> 65 /// </summary>
@@ -126,6 +132,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
126 new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); 132 new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
127 private Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects = 133 private Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
128 new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>(); 134 new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>();
135 private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
129 Scene m_scene; 136 Scene m_scene;
130 ITerrainChannel m_channel; 137 ITerrainChannel m_channel;
131 private IConfigSource m_gConfig; 138 private IConfigSource m_gConfig;
@@ -134,6 +141,34 @@ namespace OpenSim.Region.Environment.Modules.Terrain
134 { 141 {
135 m_painteffects[StandardTerrainEffects.Raise] = new PaintBrushes.RaiseSphere(); 142 m_painteffects[StandardTerrainEffects.Raise] = new PaintBrushes.RaiseSphere();
136 m_floodeffects[StandardTerrainEffects.Raise] = new FloodBrushes.RaiseArea(); 143 m_floodeffects[StandardTerrainEffects.Raise] = new FloodBrushes.RaiseArea();
144
145 // Float[256,256] array format (RAW32)
146 m_loaders[".r32"] = new FileLoaders.RAW32();
147 m_loaders[".f32"] = m_loaders[".r32"];
148 }
149
150 public void LoadFromFile(string filename)
151 {
152 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
153 {
154 if (filename.EndsWith(loader.Key))
155 {
156 loader.Value.LoadFile(filename);
157 return;
158 }
159 }
160 }
161
162 public void SaveToFile(string filename)
163 {
164 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
165 {
166 if (filename.EndsWith(loader.Key))
167 {
168 loader.Value.SaveFile(filename);
169 return;
170 }
171 }
137 } 172 }
138 173
139 public void Initialise(Scene scene, IConfigSource config) 174 public void Initialise(Scene scene, IConfigSource config)