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-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs51
2 files changed, 34 insertions, 19 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index ace40e5..a032670 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -137,7 +137,7 @@ namespace OpenSim.Data.SQLite
137 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); 137 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
138 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); 138 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
139 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 139 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
140 140
141 cmd.ExecuteNonQuery(); 141 cmd.ExecuteNonQuery();
142 } 142 }
143 } 143 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index f0f3932..b3f5f09 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -7069,6 +7069,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7069 return true; 7069 return true;
7070 } 7070 }
7071 7071
7072 /// <summary>
7073 /// This is the entry point for the UDP route by which the client can retrieve asset data. If the request
7074 /// is successful then a TransferInfo packet will be sent back, followed by one or more TransferPackets
7075 /// </summary>
7076 /// <param name="sender"></param>
7077 /// <param name="Pack"></param>
7078 /// <returns>This parameter may be ignored since we appear to return true whatever happens</returns>
7072 private bool HandleTransferRequest(IClientAPI sender, Packet Pack) 7079 private bool HandleTransferRequest(IClientAPI sender, Packet Pack)
7073 { 7080 {
7074 //m_log.Debug("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request"); 7081 //m_log.Debug("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request");
@@ -7079,7 +7086,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7079 // Has to be done here, because AssetCache can't do it 7086 // Has to be done here, because AssetCache can't do it
7080 // 7087 //
7081 UUID taskID = UUID.Zero; 7088 UUID taskID = UUID.Zero;
7082 if (transfer.TransferInfo.SourceType == 3) 7089 if (transfer.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
7083 { 7090 {
7084 taskID = new UUID(transfer.TransferInfo.Params, 48); 7091 taskID = new UUID(transfer.TransferInfo.Params, 48);
7085 UUID itemID = new UUID(transfer.TransferInfo.Params, 64); 7092 UUID itemID = new UUID(transfer.TransferInfo.Params, 64);
@@ -11356,17 +11363,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11356 return String.Empty; 11363 return String.Empty;
11357 } 11364 }
11358 11365
11359 public void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID) 11366 /// <summary>
11367 /// Make an asset request to the asset service in response to a client request.
11368 /// </summary>
11369 /// <param name="transferRequest"></param>
11370 /// <param name="taskID"></param>
11371 protected void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID)
11360 { 11372 {
11361 UUID requestID = UUID.Zero; 11373 UUID requestID = UUID.Zero;
11362 if (transferRequest.TransferInfo.SourceType == 2) 11374 if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
11363 { 11375 {
11364 //direct asset request
11365 requestID = new UUID(transferRequest.TransferInfo.Params, 0); 11376 requestID = new UUID(transferRequest.TransferInfo.Params, 0);
11366 } 11377 }
11367 else if (transferRequest.TransferInfo.SourceType == 3) 11378 else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
11368 { 11379 {
11369 //inventory asset request
11370 requestID = new UUID(transferRequest.TransferInfo.Params, 80); 11380 requestID = new UUID(transferRequest.TransferInfo.Params, 80);
11371 //m_log.Debug("[XXX] inventory asset request " + requestID); 11381 //m_log.Debug("[XXX] inventory asset request " + requestID);
11372 //if (taskID == UUID.Zero) // Agent 11382 //if (taskID == UUID.Zero) // Agent
@@ -11379,29 +11389,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11379 // } 11389 // }
11380 } 11390 }
11381 11391
11382 //check to see if asset is in local cache, if not we need to request it from asset server. 11392 //m_log.DebugFormat("[LLCLIENTVIEW]: {0} requesting asset {1}", Name, requestID);
11383 //m_log.Debug("asset request " + requestID);
11384 11393
11385 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 11394 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
11386
11387 } 11395 }
11388 11396
11397 /// <summary>
11398 /// When we get a reply back from the asset service in response to a client request, send back the data.
11399 /// </summary>
11400 /// <param name="id"></param>
11401 /// <param name="sender"></param>
11402 /// <param name="asset"></param>
11389 protected void AssetReceived(string id, Object sender, AssetBase asset) 11403 protected void AssetReceived(string id, Object sender, AssetBase asset)
11390 { 11404 {
11391 TransferRequestPacket transferRequest = (TransferRequestPacket)sender; 11405 TransferRequestPacket transferRequest = (TransferRequestPacket)sender;
11392 11406
11393 UUID requestID = UUID.Zero; 11407 UUID requestID = UUID.Zero;
11394 byte source = 2; 11408 byte source = (byte)SourceType.Asset;
11395 if ((transferRequest.TransferInfo.SourceType == 2) || (transferRequest.TransferInfo.SourceType == 2222)) 11409
11410 if ((transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
11411 || (transferRequest.TransferInfo.SourceType == 2222))
11396 { 11412 {
11397 //direct asset request
11398 requestID = new UUID(transferRequest.TransferInfo.Params, 0); 11413 requestID = new UUID(transferRequest.TransferInfo.Params, 0);
11399 } 11414 }
11400 else if ((transferRequest.TransferInfo.SourceType == 3) || (transferRequest.TransferInfo.SourceType == 3333)) 11415 else if ((transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
11416 || (transferRequest.TransferInfo.SourceType == 3333))
11401 { 11417 {
11402 //inventory asset request
11403 requestID = new UUID(transferRequest.TransferInfo.Params, 80); 11418 requestID = new UUID(transferRequest.TransferInfo.Params, 80);
11404 source = 3; 11419 source = (byte)SourceType.SimInventoryItem;
11405 //m_log.Debug("asset request " + requestID); 11420 //m_log.Debug("asset request " + requestID);
11406 } 11421 }
11407 11422
@@ -11414,9 +11429,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11414 if ((userAssets != string.Empty) && (userAssets != m_hyperAssets.GetSimAssetServer())) 11429 if ((userAssets != string.Empty) && (userAssets != m_hyperAssets.GetSimAssetServer()))
11415 { 11430 {
11416 m_log.DebugFormat("[CLIENT]: asset {0} not found in local asset storage. Trying user's storage.", id); 11431 m_log.DebugFormat("[CLIENT]: asset {0} not found in local asset storage. Trying user's storage.", id);
11417 if (transferRequest.TransferInfo.SourceType == 2) 11432 if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
11418 transferRequest.TransferInfo.SourceType = 2222; // marker 11433 transferRequest.TransferInfo.SourceType = 2222; // marker
11419 else if (transferRequest.TransferInfo.SourceType == 3) 11434 else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
11420 transferRequest.TransferInfo.SourceType = 3333; // marker 11435 transferRequest.TransferInfo.SourceType = 3333; // marker
11421 11436
11422 m_assetService.Get(userAssets + "/" + id, transferRequest, AssetReceived); 11437 m_assetService.Get(userAssets + "/" + id, transferRequest, AssetReceived);
@@ -11431,7 +11446,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11431 } 11446 }
11432 11447
11433 // Scripts cannot be retrieved by direct request 11448 // Scripts cannot be retrieved by direct request
11434 if (transferRequest.TransferInfo.SourceType == 2 && asset.Type == 10) 11449 if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset && asset.Type == 10)
11435 return; 11450 return;
11436 11451
11437 // The asset is known to exist and is in our cache, so add it to the AssetRequests list 11452 // The asset is known to exist and is in our cache, so add it to the AssetRequests list