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-rw-r--r--OpenGridServices.sln127
-rw-r--r--OpenSim/Framework/General/Types/PrimitiveBaseShape.cs5
-rw-r--r--OpenSim/Region/Environment/Scenes/Primitive.cs6
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObject.cs15
4 files changed, 76 insertions, 77 deletions
diff --git a/OpenGridServices.sln b/OpenGridServices.sln
index 2343bc0..5f47b6b 100644
--- a/OpenGridServices.sln
+++ b/OpenGridServices.sln
@@ -1,5 +1,5 @@
1Microsoft Visual Studio Solution File, Format Version 9.00 1Microsoft Visual Studio Solution File, Format Version 9.00
2# Visual Studio 2005 2# Visual C# Express 2005
3Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Data", "OpenSim\Framework\Data\OpenSim.Framework.Data.csproj", "{36B72A9B-0000-0000-0000-000000000000}" 3Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Data", "OpenSim\Framework\Data\OpenSim.Framework.Data.csproj", "{36B72A9B-0000-0000-0000-000000000000}"
4EndProject 4EndProject
5Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Data.DB4o", "OpenSim\Framework\Data.DB4o\OpenSim.Framework.Data.DB4o.csproj", "{FD2D303D-0000-0000-0000-000000000000}" 5Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Data.DB4o", "OpenSim\Framework\Data.DB4o\OpenSim.Framework.Data.DB4o.csproj", "{FD2D303D-0000-0000-0000-000000000000}"
@@ -25,72 +25,61 @@ EndProject
25Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Grid.UserServer.Config", "OpenSim\Grid\UserServer.Config\OpenSim.Grid.UserServer.Config.csproj", "{08F87229-0000-0000-0000-000000000000}" 25Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Grid.UserServer.Config", "OpenSim\Grid\UserServer.Config\OpenSim.Grid.UserServer.Config.csproj", "{08F87229-0000-0000-0000-000000000000}"
26EndProject 26EndProject
27Global 27Global
28 GlobalSection(SolutionConfigurationPlatforms) = preSolution 28 GlobalSection(SolutionConfigurationPlatforms) = preSolution
29 Debug|Any CPU = Debug|Any CPU 29 Debug|Any CPU = Debug|Any CPU
30 Release|Any CPU = Release|Any CPU 30 Release|Any CPU = Release|Any CPU
31 EndGlobalSection 31 EndGlobalSection
32 GlobalSection(ProjectDependencies) = postSolution 32 GlobalSection(ProjectConfigurationPlatforms) = postSolution
33 ({FD2D303D-0000-0000-0000-000000000000}).2 = ({36B72A9B-0000-0000-0000-000000000000}) 33 {36B72A9B-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
34 ({17F7F694-0000-0000-0000-000000000000}).1 = ({36B72A9B-0000-0000-0000-000000000000}) 34 {36B72A9B-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
35 ({17F7F6BE-0000-0000-0000-000000000000}).2 = ({36B72A9B-0000-0000-0000-000000000000}) 35 {36B72A9B-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
36 ({6ECC56A9-0000-0000-0000-000000000000}).1 = ({36B72A9B-0000-0000-0000-000000000000}) 36 {36B72A9B-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
37 ({586E2916-0000-0000-0000-000000000000}).4 = ({36B72A9B-0000-0000-0000-000000000000}) 37 {FD2D303D-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
38 ({60FCC3A6-0000-0000-0000-000000000000}).4 = ({36B72A9B-0000-0000-0000-000000000000}) 38 {FD2D303D-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
39 ({60FCC3A6-0000-0000-0000-000000000000}).7 = ({4B7BFD1C-0000-0000-0000-000000000000}) 39 {FD2D303D-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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42 EndGlobalSection 42 {17F7F694-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
43 GlobalSection(ProjectConfigurationPlatforms) = postSolution 43 {17F7F694-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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96EndGlobal 85EndGlobal
diff --git a/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs b/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs
index 7c8de16..584bc9b 100644
--- a/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs
@@ -16,12 +16,13 @@ namespace OpenSim.Framework.Types
16 Torus, 16 Torus,
17 Prism, 17 Prism,
18 Scuplted, 18 Scuplted,
19 Cylinder 19 Cylinder,
20 Unknown
20 } 21 }
21 22
22 public class PrimitiveBaseShape 23 public class PrimitiveBaseShape
23 { 24 {
24 private ShapeType type; 25 private ShapeType type = ShapeType.Unknown;
25 26
26 public byte PCode; 27 public byte PCode;
27 public ushort PathBegin; 28 public ushort PathBegin;
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index dd8bb02..b8ec68b 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Environment.Scenes
94 /// </summary> 94 /// </summary>
95 public override void update() 95 public override void update()
96 { 96 {
97 if (this.updateFlag == 1) // is a new prim just been created/reloaded 97 if (this.updateFlag == 1) // is a new prim just been created/reloaded or has major changes
98 { 98 {
99 this.SendFullUpdateToAllClients(); 99 this.SendFullUpdateToAllClients();
100 this.updateFlag = 0; 100 this.updateFlag = 0;
@@ -151,7 +151,7 @@ namespace OpenSim.Region.Environment.Scenes
151 this.updateFlag = 1; 151 this.updateFlag = 1;
152 } 152 }
153 153
154 public void AddToChildren(SceneObject linkObject) 154 public void AddNewChildren(SceneObject linkObject)
155 { 155 {
156 // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")"); 156 // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")");
157 //TODO check permissions 157 //TODO check permissions
@@ -159,7 +159,7 @@ namespace OpenSim.Region.Environment.Scenes
159 linkObject.rootPrimitive.SetNewParent(this, this.m_RootParent); 159 linkObject.rootPrimitive.SetNewParent(this, this.m_RootParent);
160 160
161 this.m_world.DeleteEntity(linkObject.rootUUID); 161 this.m_world.DeleteEntity(linkObject.rootUUID);
162 linkObject.rootPrimitive = null; 162 linkObject.DeleteAllChildren();
163 } 163 }
164 164
165 public void SetNewParent(Primitive newParent, SceneObject rootParent) 165 public void SetNewParent(Primitive newParent, SceneObject rootParent)
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index 2c55a7d..c03354e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes
74 m_regionHandle = regionHandle; 74 m_regionHandle = regionHandle;
75 m_world = world; 75 m_world = world;
76 this.Pos = addPacket.ObjectData.RayEnd; 76 this.Pos = addPacket.ObjectData.RayEnd;
77 this.CreateFromPacket(addPacket, ownerID, localID); 77 this.CreateRootFromPacket(addPacket, ownerID, localID);
78 78
79 } 79 }
80 /// <summary> 80 /// <summary>
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Environment.Scenes
83 /// <param name="addPacket"></param> 83 /// <param name="addPacket"></param>
84 /// <param name="agentID"></param> 84 /// <param name="agentID"></param>
85 /// <param name="localID"></param> 85 /// <param name="localID"></param>
86 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) 86 public void CreateRootFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
87 { 87 {
88 this.rootPrimitive = new Primitive( this.m_regionHandle, this.m_world, addPacket, agentID, localID, true, this, this); 88 this.rootPrimitive = new Primitive( this.m_regionHandle, this.m_world, addPacket, agentID, localID, true, this, this);
89 this.children.Add(rootPrimitive); 89 this.children.Add(rootPrimitive);
@@ -99,6 +99,15 @@ namespace OpenSim.Region.Environment.Scenes
99 99
100 } 100 }
101 101
102 /// <summary>
103 ///
104 /// </summary>
105 public void DeleteAllChildren()
106 {
107 this.children.Clear();
108 this.ChildPrimitives.Clear();
109 this.rootPrimitive = null;
110 }
102 111
103 /// <summary> 112 /// <summary>
104 /// 113 ///
@@ -106,7 +115,7 @@ namespace OpenSim.Region.Environment.Scenes
106 /// <param name="primObject"></param> 115 /// <param name="primObject"></param>
107 public void AddNewChildPrims(SceneObject primObject) 116 public void AddNewChildPrims(SceneObject primObject)
108 { 117 {
109 this.rootPrimitive.AddToChildren(primObject); 118 this.rootPrimitive.AddNewChildren(primObject);
110 } 119 }
111 120
112 /// <summary> 121 /// <summary>