aboutsummaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/Base/BaseDataReader.cs6
-rw-r--r--OpenSim/Data/Base/BaseTableMapper.cs10
-rw-r--r--OpenSim/Data/MSSQLMapper/MSSQLDatabaseMapper.cs2
-rw-r--r--OpenSim/Data/MySQL/MySQLManager.cs2
-rw-r--r--OpenSim/Data/MySQL/MySQLUserData.cs2
-rw-r--r--OpenSim/Data/MySQLMapper/MySQLDatabaseMapper.cs2
-rw-r--r--OpenSim/Data/NHibernate/NHibernateAssetData.cs14
-rw-r--r--OpenSim/Data/NHibernate/NHibernateInventoryData.cs46
-rw-r--r--OpenSim/Data/NHibernate/NHibernateUserData.cs40
-rw-r--r--OpenSim/Data/PrimitiveBaseShapeTableMapper.cs4
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs2
-rw-r--r--OpenSim/Framework/Communications/Capabilities/Caps.cs2
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSD.cs2
-rw-r--r--OpenSim/Framework/IScene.cs2
-rw-r--r--OpenSim/Framework/PacketPool.cs2
-rw-r--r--OpenSim/Framework/RegionInfo.cs2
-rw-r--r--OpenSim/Framework/SerializableRegionInfo.cs2
-rw-r--r--OpenSim/Framework/Servers/BaseHttpServer.cs2
-rw-r--r--OpenSim/Framework/Servers/BaseOpenSimServer.cs6
-rw-r--r--OpenSim/Grid/GridServer/GridManager.cs4
-rw-r--r--OpenSim/Grid/GridServer/GridServerBase.cs2
-rw-r--r--OpenSim/Grid/Manager/OpenGridServices.Manager/ConnectToGridServerDialog.cs2
-rw-r--r--OpenSim/Grid/Manager/OpenGridServices.Manager/GridServerConnectionManager.cs17
-rw-r--r--OpenSim/Grid/Manager/OpenGridServices.Manager/Main.cs12
-rw-r--r--OpenSim/Grid/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs38
-rw-r--r--OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs2
-rw-r--r--OpenSim/Grid/UserServer.Config/DbUserConfig.cs2
-rw-r--r--OpenSim/Grid/UserServer/Main.cs4
-rw-r--r--OpenSim/Grid/UserServer/MessageServersConnector.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs17
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs2
-rw-r--r--OpenSim/Region/Communications/Local/LocalBackEndServices.cs4
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandObject.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs4
-rw-r--r--OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs70
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs5
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs2
-rw-r--r--OpenSim/Region/Examples/SimpleModule/RegionModule.cs2
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs2
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs2
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs86
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs42
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_Types.cs22
-rw-r--r--OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs2
-rw-r--r--OpenSim/Tests/Common/DoubleToleranceConstraint.cs4
-rw-r--r--OpenSim/Tests/Common/VectorToleranceConstraint.cs11
-rw-r--r--OpenSim/Tests/Inventory/TestInventory.cs7
-rw-r--r--OpenSim/Tools/OpenSim.GUI/Main.cs2
-rw-r--r--ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs6
-rw-r--r--ThirdParty/3Di/LoadBalancer/TcpServer.cs2
62 files changed, 283 insertions, 291 deletions
diff --git a/OpenSim/Data/Base/BaseDataReader.cs b/OpenSim/Data/Base/BaseDataReader.cs
index da90f10..b71a966 100644
--- a/OpenSim/Data/Base/BaseDataReader.cs
+++ b/OpenSim/Data/Base/BaseDataReader.cs
@@ -117,7 +117,7 @@ namespace OpenSim.Data.Base
117 return m_source.GetGuid(m_source.GetOrdinal(name)); 117 return m_source.GetGuid(m_source.GetOrdinal(name));
118 } 118 }
119 119
120 public UInt32 GetUInt32(string name ) 120 public UInt32 GetUInt32(string name)
121 { 121 {
122 return (UInt32)GetInt32(name); 122 return (UInt32)GetInt32(name);
123 } 123 }
@@ -129,9 +129,9 @@ namespace OpenSim.Data.Base
129 return int32; 129 return int32;
130 } 130 }
131 131
132 public Int64 GetInt64(string name) 132 public Int64 GetInt64(string name)
133 { 133 {
134 int ordinal = m_source.GetOrdinal( name ); 134 int ordinal = m_source.GetOrdinal(name);
135 long int64 = m_source.GetInt64(ordinal); 135 long int64 = m_source.GetInt64(ordinal);
136 return int64; 136 return int64;
137 } 137 }
diff --git a/OpenSim/Data/Base/BaseTableMapper.cs b/OpenSim/Data/Base/BaseTableMapper.cs
index ad60009..649b228 100644
--- a/OpenSim/Data/Base/BaseTableMapper.cs
+++ b/OpenSim/Data/Base/BaseTableMapper.cs
@@ -125,7 +125,7 @@ namespace OpenSim.Data.Base
125 125
126 // HACK: This is a temporary function used by TryGetValue(). 126 // HACK: This is a temporary function used by TryGetValue().
127 // Due to a bug in mono 1.2.6, delegate blocks cannot contain 127 // Due to a bug in mono 1.2.6, delegate blocks cannot contain
128 // a using() block. This has been fixed in SVN, so the next 128 // a using block. This has been fixed in SVN, so the next
129 // mono release should work. 129 // mono release should work.
130 private void TryGetConnectionValue(DbConnection connection, TPrimaryKey primaryKey, ref TRowMapper result, ref bool success) 130 private void TryGetConnectionValue(DbConnection connection, TPrimaryKey primaryKey, ref TRowMapper result, ref bool success)
131 { 131 {
@@ -137,7 +137,7 @@ namespace OpenSim.Data.Base
137 { 137 {
138 if (reader.Read()) 138 if (reader.Read())
139 { 139 {
140 result = FromReader( CreateReader(reader)); 140 result = FromReader(CreateReader(reader));
141 success = true; 141 success = true;
142 } 142 }
143 else 143 else
@@ -165,7 +165,7 @@ namespace OpenSim.Data.Base
165 165
166 // HACK: This is a temporary function used by Remove(). 166 // HACK: This is a temporary function used by Remove().
167 // Due to a bug in mono 1.2.6, delegate blocks cannot contain 167 // Due to a bug in mono 1.2.6, delegate blocks cannot contain
168 // a using() block. This has been fixed in SVN, so the next 168 // a using block. This has been fixed in SVN, so the next
169 // mono release should work. 169 // mono release should work.
170 protected virtual void TryDelete(DbConnection connection, TPrimaryKey id, ref int deleted) 170 protected virtual void TryDelete(DbConnection connection, TPrimaryKey id, ref int deleted)
171 { 171 {
@@ -215,7 +215,7 @@ namespace OpenSim.Data.Base
215 215
216 // HACK: This is a temporary function used by Update(). 216 // HACK: This is a temporary function used by Update().
217 // Due to a bug in mono 1.2.6, delegate blocks cannot contain 217 // Due to a bug in mono 1.2.6, delegate blocks cannot contain
218 // a using() block. This has been fixed in SVN, so the next 218 // a using block. This has been fixed in SVN, so the next
219 // mono release should work. 219 // mono release should work.
220 protected void TryUpdate(DbConnection connection, TPrimaryKey primaryKey, TRowMapper value, ref int updated) 220 protected void TryUpdate(DbConnection connection, TPrimaryKey primaryKey, TRowMapper value, ref int updated)
221 { 221 {
@@ -246,7 +246,7 @@ namespace OpenSim.Data.Base
246 246
247 // HACK: This is a temporary function used by Add(). 247 // HACK: This is a temporary function used by Add().
248 // Due to a bug in mono 1.2.6, delegate blocks cannot contain 248 // Due to a bug in mono 1.2.6, delegate blocks cannot contain
249 // a using() block. This has been fixed in SVN, so the next 249 // a using block. This has been fixed in SVN, so the next
250 // mono release should work. 250 // mono release should work.
251 protected void TryAdd(DbConnection connection, TRowMapper value, ref int added) 251 protected void TryAdd(DbConnection connection, TRowMapper value, ref int added)
252 { 252 {
diff --git a/OpenSim/Data/MSSQLMapper/MSSQLDatabaseMapper.cs b/OpenSim/Data/MSSQLMapper/MSSQLDatabaseMapper.cs
index 4c807b1..bd683f3 100644
--- a/OpenSim/Data/MSSQLMapper/MSSQLDatabaseMapper.cs
+++ b/OpenSim/Data/MSSQLMapper/MSSQLDatabaseMapper.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Data.MSSQLMapper
46 46
47 public override object ConvertToDbType(object value) 47 public override object ConvertToDbType(object value)
48 { 48 {
49 if( value is UInt32 ) 49 if (value is UInt32)
50 { 50 {
51 UInt32 tmpVal = (UInt32) value; 51 UInt32 tmpVal = (UInt32) value;
52 Int64 result = Convert.ToInt64(tmpVal); 52 Int64 result = Convert.ToInt64(tmpVal);
diff --git a/OpenSim/Data/MySQL/MySQLManager.cs b/OpenSim/Data/MySQL/MySQLManager.cs
index 1f95aad..4455c3b 100644
--- a/OpenSim/Data/MySQL/MySQLManager.cs
+++ b/OpenSim/Data/MySQL/MySQLManager.cs
@@ -512,7 +512,7 @@ namespace OpenSim.Data.MySQL
512 retval.FirstLifeImage = tmp; 512 retval.FirstLifeImage = tmp;
513 } 513 }
514 514
515 if(reader.IsDBNull(reader.GetOrdinal("webLoginKey"))) 515 if (reader.IsDBNull(reader.GetOrdinal("webLoginKey")))
516 { 516 {
517 retval.WebLoginKey = LLUUID.Zero; 517 retval.WebLoginKey = LLUUID.Zero;
518 } 518 }
diff --git a/OpenSim/Data/MySQL/MySQLUserData.cs b/OpenSim/Data/MySQL/MySQLUserData.cs
index b448715..ab34f15 100644
--- a/OpenSim/Data/MySQL/MySQLUserData.cs
+++ b/OpenSim/Data/MySQL/MySQLUserData.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Data.MySQL
69 string settingPort = iniFile.ParseFileReadValue("port"); 69 string settingPort = iniFile.ParseFileReadValue("port");
70 70
71 m_usersTableName = iniFile.ParseFileReadValue("userstablename"); 71 m_usersTableName = iniFile.ParseFileReadValue("userstablename");
72 if( m_usersTableName == null ) 72 if (m_usersTableName == null)
73 { 73 {
74 m_usersTableName = "users"; 74 m_usersTableName = "users";
75 } 75 }
diff --git a/OpenSim/Data/MySQLMapper/MySQLDatabaseMapper.cs b/OpenSim/Data/MySQLMapper/MySQLDatabaseMapper.cs
index 37b94fa..b7940b8 100644
--- a/OpenSim/Data/MySQLMapper/MySQLDatabaseMapper.cs
+++ b/OpenSim/Data/MySQLMapper/MySQLDatabaseMapper.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Data.MySQLMapper
52 52
53 public override BaseDataReader CreateReader(IDataReader reader) 53 public override BaseDataReader CreateReader(IDataReader reader)
54 { 54 {
55 return new MySQLDataReader( reader ); 55 return new MySQLDataReader(reader);
56 } 56 }
57 } 57 }
58} \ No newline at end of file 58} \ No newline at end of file
diff --git a/OpenSim/Data/NHibernate/NHibernateAssetData.cs b/OpenSim/Data/NHibernate/NHibernateAssetData.cs
index e52f633..875f4e5 100644
--- a/OpenSim/Data/NHibernate/NHibernateAssetData.cs
+++ b/OpenSim/Data/NHibernate/NHibernateAssetData.cs
@@ -97,14 +97,14 @@ namespace OpenSim.Data.NHibernate
97 string regex = @"no such table: Assets"; 97 string regex = @"no such table: Assets";
98 Regex RE = new Regex(regex, RegexOptions.Multiline); 98 Regex RE = new Regex(regex, RegexOptions.Multiline);
99 try { 99 try {
100 using(ISession session = factory.OpenSession()) { 100 using (ISession session = factory.OpenSession()) {
101 session.Load(typeof(AssetBase), LLUUID.Zero); 101 session.Load(typeof(AssetBase), LLUUID.Zero);
102 } 102 }
103 } catch (ObjectNotFoundException) { 103 } catch (ObjectNotFoundException) {
104 // yes, we know it's not there, but that's ok 104 // yes, we know it's not there, but that's ok
105 } catch (ADOException e) { 105 } catch (ADOException e) {
106 Match m = RE.Match(e.ToString()); 106 Match m = RE.Match(e.ToString());
107 if(m.Success) { 107 if (m.Success) {
108 // We don't have this table, so create it. 108 // We don't have this table, so create it.
109 new SchemaExport(cfg).Create(true, true); 109 new SchemaExport(cfg).Create(true, true);
110 } 110 }
@@ -113,7 +113,7 @@ namespace OpenSim.Data.NHibernate
113 113
114 override public AssetBase FetchAsset(LLUUID uuid) 114 override public AssetBase FetchAsset(LLUUID uuid)
115 { 115 {
116 using(ISession session = factory.OpenSession()) { 116 using (ISession session = factory.OpenSession()) {
117 try { 117 try {
118 return session.Load(typeof(AssetBase), uuid) as AssetBase; 118 return session.Load(typeof(AssetBase), uuid) as AssetBase;
119 } catch { 119 } catch {
@@ -125,8 +125,8 @@ namespace OpenSim.Data.NHibernate
125 override public void CreateAsset(AssetBase asset) 125 override public void CreateAsset(AssetBase asset)
126 { 126 {
127 if (!ExistsAsset(asset.FullID)) { 127 if (!ExistsAsset(asset.FullID)) {
128 using(ISession session = factory.OpenSession()) { 128 using (ISession session = factory.OpenSession()) {
129 using(ITransaction transaction = session.BeginTransaction()) { 129 using (ITransaction transaction = session.BeginTransaction()) {
130 session.Save(asset); 130 session.Save(asset);
131 transaction.Commit(); 131 transaction.Commit();
132 } 132 }
@@ -137,8 +137,8 @@ namespace OpenSim.Data.NHibernate
137 override public void UpdateAsset(AssetBase asset) 137 override public void UpdateAsset(AssetBase asset)
138 { 138 {
139 if (ExistsAsset(asset.FullID)) { 139 if (ExistsAsset(asset.FullID)) {
140 using(ISession session = factory.OpenSession()) { 140 using (ISession session = factory.OpenSession()) {
141 using(ITransaction transaction = session.BeginTransaction()) { 141 using (ITransaction transaction = session.BeginTransaction()) {
142 session.Update(asset); 142 session.Update(asset);
143 transaction.Commit(); 143 transaction.Commit();
144 } 144 }
diff --git a/OpenSim/Data/NHibernate/NHibernateInventoryData.cs b/OpenSim/Data/NHibernate/NHibernateInventoryData.cs
index f8e3655..6ee1b4a 100644
--- a/OpenSim/Data/NHibernate/NHibernateInventoryData.cs
+++ b/OpenSim/Data/NHibernate/NHibernateInventoryData.cs
@@ -95,14 +95,14 @@ namespace OpenSim.Data.NHibernate
95 string regex = @"no such table: Inventory"; 95 string regex = @"no such table: Inventory";
96 Regex RE = new Regex(regex, RegexOptions.Multiline); 96 Regex RE = new Regex(regex, RegexOptions.Multiline);
97 try { 97 try {
98 using(ISession session = factory.OpenSession()) { 98 using (ISession session = factory.OpenSession()) {
99 session.Load(typeof(InventoryItemBase), LLUUID.Zero); 99 session.Load(typeof(InventoryItemBase), LLUUID.Zero);
100 } 100 }
101 } catch (ObjectNotFoundException) { 101 } catch (ObjectNotFoundException) {
102 // yes, we know it's not there, but that's ok 102 // yes, we know it's not there, but that's ok
103 } catch (ADOException e) { 103 } catch (ADOException e) {
104 Match m = RE.Match(e.ToString()); 104 Match m = RE.Match(e.ToString());
105 if(m.Success) { 105 if (m.Success) {
106 // We don't have this table, so create it. 106 // We don't have this table, so create it.
107 new SchemaExport(cfg).Create(true, true); 107 new SchemaExport(cfg).Create(true, true);
108 } 108 }
@@ -125,7 +125,7 @@ namespace OpenSim.Data.NHibernate
125 /// <returns>A class containing item information</returns> 125 /// <returns>A class containing item information</returns>
126 public InventoryItemBase getInventoryItem(LLUUID item) 126 public InventoryItemBase getInventoryItem(LLUUID item)
127 { 127 {
128 using(ISession session = factory.OpenSession()) { 128 using (ISession session = factory.OpenSession()) {
129 try { 129 try {
130 return session.Load(typeof(InventoryItemBase), item) as InventoryItemBase; 130 return session.Load(typeof(InventoryItemBase), item) as InventoryItemBase;
131 } catch { 131 } catch {
@@ -142,8 +142,8 @@ namespace OpenSim.Data.NHibernate
142 public void addInventoryItem(InventoryItemBase item) 142 public void addInventoryItem(InventoryItemBase item)
143 { 143 {
144 if (!ExistsItem(item.ID)) { 144 if (!ExistsItem(item.ID)) {
145 using(ISession session = factory.OpenSession()) { 145 using (ISession session = factory.OpenSession()) {
146 using(ITransaction transaction = session.BeginTransaction()) { 146 using (ITransaction transaction = session.BeginTransaction()) {
147 session.Save(item); 147 session.Save(item);
148 transaction.Commit(); 148 transaction.Commit();
149 } 149 }
@@ -161,8 +161,8 @@ namespace OpenSim.Data.NHibernate
161 public void updateInventoryItem(InventoryItemBase item) 161 public void updateInventoryItem(InventoryItemBase item)
162 { 162 {
163 if (ExistsItem(item.ID)) { 163 if (ExistsItem(item.ID)) {
164 using(ISession session = factory.OpenSession()) { 164 using (ISession session = factory.OpenSession()) {
165 using(ITransaction transaction = session.BeginTransaction()) { 165 using (ITransaction transaction = session.BeginTransaction()) {
166 session.Update(item); 166 session.Update(item);
167 transaction.Commit(); 167 transaction.Commit();
168 } 168 }
@@ -178,8 +178,8 @@ namespace OpenSim.Data.NHibernate
178 /// <param name="item"></param> 178 /// <param name="item"></param>
179 public void deleteInventoryItem(LLUUID itemID) 179 public void deleteInventoryItem(LLUUID itemID)
180 { 180 {
181 using(ISession session = factory.OpenSession()) { 181 using (ISession session = factory.OpenSession()) {
182 using(ITransaction transaction = session.BeginTransaction()) { 182 using (ITransaction transaction = session.BeginTransaction()) {
183 session.Delete(itemID); 183 session.Delete(itemID);
184 transaction.Commit(); 184 transaction.Commit();
185 } 185 }
@@ -194,7 +194,7 @@ namespace OpenSim.Data.NHibernate
194 /// <returns>A class containing folder information</returns> 194 /// <returns>A class containing folder information</returns>
195 public InventoryFolderBase getInventoryFolder(LLUUID folder) 195 public InventoryFolderBase getInventoryFolder(LLUUID folder)
196 { 196 {
197 using(ISession session = factory.OpenSession()) { 197 using (ISession session = factory.OpenSession()) {
198 try { 198 try {
199 return session.Load(typeof(InventoryFolderBase), folder) as InventoryFolderBase; 199 return session.Load(typeof(InventoryFolderBase), folder) as InventoryFolderBase;
200 } catch { 200 } catch {
@@ -211,8 +211,8 @@ namespace OpenSim.Data.NHibernate
211 public void addInventoryFolder(InventoryFolderBase folder) 211 public void addInventoryFolder(InventoryFolderBase folder)
212 { 212 {
213 if (!ExistsFolder(folder.ID)) { 213 if (!ExistsFolder(folder.ID)) {
214 using(ISession session = factory.OpenSession()) { 214 using (ISession session = factory.OpenSession()) {
215 using(ITransaction transaction = session.BeginTransaction()) { 215 using (ITransaction transaction = session.BeginTransaction()) {
216 session.Save(folder); 216 session.Save(folder);
217 transaction.Commit(); 217 transaction.Commit();
218 } 218 }
@@ -230,8 +230,8 @@ namespace OpenSim.Data.NHibernate
230 public void updateInventoryFolder(InventoryFolderBase folder) 230 public void updateInventoryFolder(InventoryFolderBase folder)
231 { 231 {
232 if (ExistsFolder(folder.ID)) { 232 if (ExistsFolder(folder.ID)) {
233 using(ISession session = factory.OpenSession()) { 233 using (ISession session = factory.OpenSession()) {
234 using(ITransaction transaction = session.BeginTransaction()) { 234 using (ITransaction transaction = session.BeginTransaction()) {
235 session.Update(folder); 235 session.Update(folder);
236 transaction.Commit(); 236 transaction.Commit();
237 } 237 }
@@ -247,8 +247,8 @@ namespace OpenSim.Data.NHibernate
247 /// <param name="folder"></param> 247 /// <param name="folder"></param>
248 public void deleteInventoryFolder(LLUUID folderID) 248 public void deleteInventoryFolder(LLUUID folderID)
249 { 249 {
250 using(ISession session = factory.OpenSession()) { 250 using (ISession session = factory.OpenSession()) {
251 using(ITransaction transaction = session.BeginTransaction()) { 251 using (ITransaction transaction = session.BeginTransaction()) {
252 session.Delete(folderID.ToString()); 252 session.Delete(folderID.ToString());
253 transaction.Commit(); 253 transaction.Commit();
254 } 254 }
@@ -324,10 +324,10 @@ namespace OpenSim.Data.NHibernate
324 /// <returns>A List of InventoryItemBase items</returns> 324 /// <returns>A List of InventoryItemBase items</returns>
325 public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID) 325 public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
326 { 326 {
327 using(ISession session = factory.OpenSession()) { 327 using (ISession session = factory.OpenSession()) {
328 // try { 328 // try {
329 ICriteria criteria = session.CreateCriteria(typeof(InventoryItemBase)); 329 ICriteria criteria = session.CreateCriteria(typeof(InventoryItemBase));
330 criteria.Add(Expression.Eq("Folder", folderID) ); 330 criteria.Add(Expression.Eq("Folder", folderID));
331 List<InventoryItemBase> list = new List<InventoryItemBase>(); 331 List<InventoryItemBase> list = new List<InventoryItemBase>();
332 foreach (InventoryItemBase item in criteria.List()) 332 foreach (InventoryItemBase item in criteria.List())
333 { 333 {
@@ -348,11 +348,11 @@ namespace OpenSim.Data.NHibernate
348 // see InventoryItemBase.getUserRootFolder 348 // see InventoryItemBase.getUserRootFolder
349 public InventoryFolderBase getUserRootFolder(LLUUID user) 349 public InventoryFolderBase getUserRootFolder(LLUUID user)
350 { 350 {
351 using(ISession session = factory.OpenSession()) { 351 using (ISession session = factory.OpenSession()) {
352 // try { 352 // try {
353 ICriteria criteria = session.CreateCriteria(typeof(InventoryFolderBase)); 353 ICriteria criteria = session.CreateCriteria(typeof(InventoryFolderBase));
354 criteria.Add(Expression.Eq("ParentID", LLUUID.Zero) ); 354 criteria.Add(Expression.Eq("ParentID", LLUUID.Zero));
355 criteria.Add(Expression.Eq("Owner", user) ); 355 criteria.Add(Expression.Eq("Owner", user));
356 foreach (InventoryFolderBase folder in criteria.List()) 356 foreach (InventoryFolderBase folder in criteria.List())
357 { 357 {
358 return folder; 358 return folder;
@@ -372,10 +372,10 @@ namespace OpenSim.Data.NHibernate
372 /// <param name="parentID">ID of parent</param> 372 /// <param name="parentID">ID of parent</param>
373 private void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID) 373 private void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID)
374 { 374 {
375 using(ISession session = factory.OpenSession()) { 375 using (ISession session = factory.OpenSession()) {
376 // try { 376 // try {
377 ICriteria criteria = session.CreateCriteria(typeof(InventoryFolderBase)); 377 ICriteria criteria = session.CreateCriteria(typeof(InventoryFolderBase));
378 criteria.Add(Expression.Eq("ParentID", parentID) ); 378 criteria.Add(Expression.Eq("ParentID", parentID));
379 foreach (InventoryFolderBase item in criteria.List()) 379 foreach (InventoryFolderBase item in criteria.List())
380 { 380 {
381 folders.Add(item); 381 folders.Add(item);
diff --git a/OpenSim/Data/NHibernate/NHibernateUserData.cs b/OpenSim/Data/NHibernate/NHibernateUserData.cs
index e680840..2c84ef9 100644
--- a/OpenSim/Data/NHibernate/NHibernateUserData.cs
+++ b/OpenSim/Data/NHibernate/NHibernateUserData.cs
@@ -88,14 +88,14 @@ namespace OpenSim.Data.NHibernate
88 string regex = @"no such table: UserProfiles"; 88 string regex = @"no such table: UserProfiles";
89 Regex RE = new Regex(regex, RegexOptions.Multiline); 89 Regex RE = new Regex(regex, RegexOptions.Multiline);
90 try { 90 try {
91 using(ISession session = factory.OpenSession()) { 91 using (ISession session = factory.OpenSession()) {
92 session.Load(typeof(UserProfileData), LLUUID.Zero); 92 session.Load(typeof(UserProfileData), LLUUID.Zero);
93 } 93 }
94 } catch (ObjectNotFoundException) { 94 } catch (ObjectNotFoundException) {
95 // yes, we know it's not there, but that's ok 95 // yes, we know it's not there, but that's ok
96 } catch (ADOException e) { 96 } catch (ADOException e) {
97 Match m = RE.Match(e.ToString()); 97 Match m = RE.Match(e.ToString());
98 if(m.Success) { 98 if (m.Success) {
99 // We don't have this table, so create it. 99 // We don't have this table, so create it.
100 new SchemaExport(cfg).Create(true, true); 100 new SchemaExport(cfg).Create(true, true);
101 } 101 }
@@ -106,7 +106,7 @@ namespace OpenSim.Data.NHibernate
106 { 106 {
107 UserProfileData user = null; 107 UserProfileData user = null;
108 try { 108 try {
109 using(ISession session = factory.OpenSession()) { 109 using (ISession session = factory.OpenSession()) {
110 user = session.Load(typeof(UserProfileData), uuid) as UserProfileData; 110 user = session.Load(typeof(UserProfileData), uuid) as UserProfileData;
111 } 111 }
112 // BUG: CATCHALL IS BAD. 112 // BUG: CATCHALL IS BAD.
@@ -119,7 +119,7 @@ namespace OpenSim.Data.NHibernate
119 { 119 {
120 UserProfileData user; 120 UserProfileData user;
121 // TODO: I'm sure I'll have to do something silly here 121 // TODO: I'm sure I'll have to do something silly here
122 using(ISession session = factory.OpenSession()) { 122 using (ISession session = factory.OpenSession()) {
123 user = session.Load(typeof(UserProfileData), uuid) as UserProfileData; 123 user = session.Load(typeof(UserProfileData), uuid) as UserProfileData;
124 user.CurrentAgent = GetAgentByUUID(uuid); 124 user.CurrentAgent = GetAgentByUUID(uuid);
125 } 125 }
@@ -129,8 +129,8 @@ namespace OpenSim.Data.NHibernate
129 override public void AddNewUserProfile(UserProfileData profile) 129 override public void AddNewUserProfile(UserProfileData profile)
130 { 130 {
131 if (!ExistsUser(profile.ID)) { 131 if (!ExistsUser(profile.ID)) {
132 using(ISession session = factory.OpenSession()) { 132 using (ISession session = factory.OpenSession()) {
133 using(ITransaction transaction = session.BeginTransaction()) { 133 using (ITransaction transaction = session.BeginTransaction()) {
134 session.Save(profile); 134 session.Save(profile);
135 SetAgentData(profile.ID, profile.CurrentAgent, session); 135 SetAgentData(profile.ID, profile.CurrentAgent, session);
136 // TODO: save agent 136 // TODO: save agent
@@ -166,8 +166,8 @@ namespace OpenSim.Data.NHibernate
166 override public bool UpdateUserProfile(UserProfileData profile) 166 override public bool UpdateUserProfile(UserProfileData profile)
167 { 167 {
168 if (ExistsUser(profile.ID)) { 168 if (ExistsUser(profile.ID)) {
169 using(ISession session = factory.OpenSession()) { 169 using (ISession session = factory.OpenSession()) {
170 using(ITransaction transaction = session.BeginTransaction()) { 170 using (ITransaction transaction = session.BeginTransaction()) {
171 session.Update(profile); 171 session.Update(profile);
172 SetAgentData(profile.ID, profile.CurrentAgent, session); 172 SetAgentData(profile.ID, profile.CurrentAgent, session);
173 transaction.Commit(); 173 transaction.Commit();
@@ -183,8 +183,8 @@ namespace OpenSim.Data.NHibernate
183 183
184 override public void AddNewUserAgent(UserAgentData agent) 184 override public void AddNewUserAgent(UserAgentData agent)
185 { 185 {
186 using(ISession session = factory.OpenSession()) { 186 using (ISession session = factory.OpenSession()) {
187 using(ITransaction transaction = session.BeginTransaction()) { 187 using (ITransaction transaction = session.BeginTransaction()) {
188 session.Save(agent); 188 session.Save(agent);
189 transaction.Commit(); 189 transaction.Commit();
190 } 190 }
@@ -193,8 +193,8 @@ namespace OpenSim.Data.NHibernate
193 193
194 public void UpdateUserAgent(UserAgentData agent) 194 public void UpdateUserAgent(UserAgentData agent)
195 { 195 {
196 using(ISession session = factory.OpenSession()) { 196 using (ISession session = factory.OpenSession()) {
197 using(ITransaction transaction = session.BeginTransaction()) { 197 using (ITransaction transaction = session.BeginTransaction()) {
198 session.Update(agent); 198 session.Update(agent);
199 transaction.Commit(); 199 transaction.Commit();
200 } 200 }
@@ -206,7 +206,7 @@ namespace OpenSim.Data.NHibernate
206 override public UserAgentData GetAgentByUUID(LLUUID uuid) 206 override public UserAgentData GetAgentByUUID(LLUUID uuid)
207 { 207 {
208 try { 208 try {
209 using(ISession session = factory.OpenSession()) { 209 using (ISession session = factory.OpenSession()) {
210 return session.Load(typeof(UserAgentData), uuid) as UserAgentData; 210 return session.Load(typeof(UserAgentData), uuid) as UserAgentData;
211 } 211 }
212 } catch { 212 } catch {
@@ -216,7 +216,7 @@ namespace OpenSim.Data.NHibernate
216 216
217 override public UserProfileData GetUserByName(string fname, string lname) 217 override public UserProfileData GetUserByName(string fname, string lname)
218 { 218 {
219 using(ISession session = factory.OpenSession()) { 219 using (ISession session = factory.OpenSession()) {
220 ICriteria criteria = session.CreateCriteria(typeof(UserProfileData)); 220 ICriteria criteria = session.CreateCriteria(typeof(UserProfileData));
221 criteria.Add(Expression.Eq("FirstName", fname)); 221 criteria.Add(Expression.Eq("FirstName", fname));
222 criteria.Add(Expression.Eq("SurName", lname)); 222 criteria.Add(Expression.Eq("SurName", lname));
@@ -247,11 +247,11 @@ namespace OpenSim.Data.NHibernate
247 247
248 if (querysplit.Length == 2) 248 if (querysplit.Length == 2)
249 { 249 {
250 using(ISession session = factory.OpenSession()) { 250 using (ISession session = factory.OpenSession()) {
251 ICriteria criteria = session.CreateCriteria(typeof(UserProfileData)); 251 ICriteria criteria = session.CreateCriteria(typeof(UserProfileData));
252 criteria.Add(Expression.Like("FirstName", querysplit[0])); 252 criteria.Add(Expression.Like("FirstName", querysplit[0]));
253 criteria.Add(Expression.Like("SurName", querysplit[1])); 253 criteria.Add(Expression.Like("SurName", querysplit[1]));
254 foreach(UserProfileData profile in criteria.List()) 254 foreach (UserProfileData profile in criteria.List())
255 { 255 {
256 AvatarPickerAvatar user = new AvatarPickerAvatar(); 256 AvatarPickerAvatar user = new AvatarPickerAvatar();
257 user.AvatarID = profile.ID; 257 user.AvatarID = profile.ID;
@@ -280,7 +280,7 @@ namespace OpenSim.Data.NHibernate
280 { 280 {
281 UserAppearance appearance; 281 UserAppearance appearance;
282 // TODO: I'm sure I'll have to do something silly here 282 // TODO: I'm sure I'll have to do something silly here
283 using(ISession session = factory.OpenSession()) { 283 using (ISession session = factory.OpenSession()) {
284 appearance = session.Load(typeof(UserAppearance), user) as UserAppearance; 284 appearance = session.Load(typeof(UserAppearance), user) as UserAppearance;
285 } 285 }
286 return appearance; 286 return appearance;
@@ -289,7 +289,7 @@ namespace OpenSim.Data.NHibernate
289 private bool ExistsAppearance(LLUUID uuid) 289 private bool ExistsAppearance(LLUUID uuid)
290 { 290 {
291 UserAppearance appearance; 291 UserAppearance appearance;
292 using(ISession session = factory.OpenSession()) { 292 using (ISession session = factory.OpenSession()) {
293 appearance = session.Load(typeof(UserAppearance), uuid) as UserAppearance; 293 appearance = session.Load(typeof(UserAppearance), uuid) as UserAppearance;
294 } 294 }
295 return (appearance == null) ? false : true; 295 return (appearance == null) ? false : true;
@@ -299,8 +299,8 @@ namespace OpenSim.Data.NHibernate
299 override public void UpdateUserAppearance(LLUUID user, UserAppearance appearance) 299 override public void UpdateUserAppearance(LLUUID user, UserAppearance appearance)
300 { 300 {
301 bool exists = ExistsAppearance(user); 301 bool exists = ExistsAppearance(user);
302 using(ISession session = factory.OpenSession()) { 302 using (ISession session = factory.OpenSession()) {
303 using(ITransaction transaction = session.BeginTransaction()) { 303 using (ITransaction transaction = session.BeginTransaction()) {
304 if (exists) { 304 if (exists) {
305 session.Update(appearance); 305 session.Update(appearance);
306 } else { 306 } else {
diff --git a/OpenSim/Data/PrimitiveBaseShapeTableMapper.cs b/OpenSim/Data/PrimitiveBaseShapeTableMapper.cs
index fe49978..cb3d33d 100644
--- a/OpenSim/Data/PrimitiveBaseShapeTableMapper.cs
+++ b/OpenSim/Data/PrimitiveBaseShapeTableMapper.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Data
143 PrimitiveBaseShape shape = new PrimitiveBaseShape(); 143 PrimitiveBaseShape shape = new PrimitiveBaseShape();
144 144
145 PrimitiveBaseShapeRowMapper mapper = new PrimitiveBaseShapeRowMapper(m_schema, shape); 145 PrimitiveBaseShapeRowMapper mapper = new PrimitiveBaseShapeRowMapper(m_schema, shape);
146 mapper.FillObject( reader ); 146 mapper.FillObject(reader);
147 147
148 return mapper; 148 return mapper;
149 } 149 }
@@ -162,7 +162,7 @@ namespace OpenSim.Data
162 162
163 private PrimitiveBaseShapeRowMapper CreateRowMapper(Guid sceneObjectPartId, PrimitiveBaseShape primitiveBaseShape) 163 private PrimitiveBaseShapeRowMapper CreateRowMapper(Guid sceneObjectPartId, PrimitiveBaseShape primitiveBaseShape)
164 { 164 {
165 PrimitiveBaseShapeRowMapper mapper = new PrimitiveBaseShapeRowMapper( m_schema, primitiveBaseShape ); 165 PrimitiveBaseShapeRowMapper mapper = new PrimitiveBaseShapeRowMapper(m_schema, primitiveBaseShape);
166 mapper.SceneObjectPartId = sceneObjectPartId; 166 mapper.SceneObjectPartId = sceneObjectPartId;
167 return mapper; 167 return mapper;
168 } 168 }
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index fa5d5e2..f3a4bd1 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -155,7 +155,7 @@ namespace OpenSim.Data.SQLite
155 cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid))); 155 cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
156 using (IDataReader reader = cmd.ExecuteReader()) 156 using (IDataReader reader = cmd.ExecuteReader())
157 { 157 {
158 if(reader.Read()) 158 if (reader.Read())
159 { 159 {
160 reader.Close(); 160 reader.Close();
161 return true; 161 return true;
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs
index 399b3b9..705f369 100644
--- a/OpenSim/Framework/Communications/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs
@@ -196,7 +196,7 @@ namespace OpenSim.Framework.Communications.Capabilities
196 /// <param name="restMethod"></param> 196 /// <param name="restMethod"></param>
197 public void DeregisterHandlers() 197 public void DeregisterHandlers()
198 { 198 {
199 foreach(string capsName in m_capsHandlers.Caps) 199 foreach (string capsName in m_capsHandlers.Caps)
200 { 200 {
201 m_capsHandlers.Remove(capsName); 201 m_capsHandlers.Remove(capsName);
202 } 202 }
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSD.cs b/OpenSim/Framework/Communications/Capabilities/LLSD.cs
index 13361c7..e869267 100644
--- a/OpenSim/Framework/Communications/Capabilities/LLSD.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSD.cs
@@ -37,7 +37,7 @@ using libsecondlife;
37namespace OpenSim.Framework.Communications.Capabilities 37namespace OpenSim.Framework.Communications.Capabilities
38{ 38{
39 /// <summary> 39 /// <summary>
40 /// Borrowed from (a older version of ) libsl for now, as their new llsd code doesn't work we our decoding code. 40 /// Borrowed from (a older version of) libsl for now, as their new llsd code doesn't work we our decoding code.
41 /// </summary> 41 /// </summary>
42 public static class LLSD 42 public static class LLSD
43 { 43 {
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs
index 018b51f..82002c2 100644
--- a/OpenSim/Framework/IScene.cs
+++ b/OpenSim/Framework/IScene.cs
@@ -31,7 +31,7 @@ namespace OpenSim.Framework
31{ 31{
32 public delegate void restart(RegionInfo thisRegion); 32 public delegate void restart(RegionInfo thisRegion);
33 33
34 //public delegate void regionup ( RegionInfo thisRegion ); 34 //public delegate void regionup (RegionInfo thisRegion);
35 35
36 public enum RegionStatus : int 36 public enum RegionStatus : int
37 { 37 {
diff --git a/OpenSim/Framework/PacketPool.cs b/OpenSim/Framework/PacketPool.cs
index 5eac9de..af8efe8 100644
--- a/OpenSim/Framework/PacketPool.cs
+++ b/OpenSim/Framework/PacketPool.cs
@@ -163,7 +163,7 @@ namespace OpenSim.Framework
163 { 163 {
164 PacketType type=packet.Type; 164 PacketType type=packet.Type;
165 165
166 if(pool[type] == null) 166 if (pool[type] == null)
167 { 167 {
168 pool[type] = new Stack(); 168 pool[type] = new Stack();
169 } 169 }
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index 88c9ea6..8380633 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -122,7 +122,7 @@ namespace OpenSim.Framework
122 get 122 get
123 { 123 {
124 // Old one defaults to IPv6 124 // Old one defaults to IPv6
125 //return new IPEndPoint( Dns.GetHostAddresses( m_externalHostName )[0], m_internalEndPoint.Port ); 125 //return new IPEndPoint(Dns.GetHostAddresses(m_externalHostName)[0], m_internalEndPoint.Port);
126 126
127 IPAddress ia = null; 127 IPAddress ia = null;
128 // If it is already an IP, don't resolve it - just return directly 128 // If it is already an IP, don't resolve it - just return directly
diff --git a/OpenSim/Framework/SerializableRegionInfo.cs b/OpenSim/Framework/SerializableRegionInfo.cs
index 97aa8db..a87d5ef 100644
--- a/OpenSim/Framework/SerializableRegionInfo.cs
+++ b/OpenSim/Framework/SerializableRegionInfo.cs
@@ -116,7 +116,7 @@ namespace OpenSim.Framework
116 get 116 get
117 { 117 {
118 // Old one defaults to IPv6 118 // Old one defaults to IPv6
119 //return new IPEndPoint( Dns.GetHostAddresses( m_externalHostName )[0], m_internalEndPoint.Port ); 119 //return new IPEndPoint(Dns.GetHostAddresses(m_externalHostName)[0], m_internalEndPoint.Port);
120 120
121 IPAddress ia = null; 121 IPAddress ia = null;
122 // If it is already an IP, don't resolve it - just return directly 122 // If it is already an IP, don't resolve it - just return directly
diff --git a/OpenSim/Framework/Servers/BaseHttpServer.cs b/OpenSim/Framework/Servers/BaseHttpServer.cs
index 2f495a9..f36b2fb 100644
--- a/OpenSim/Framework/Servers/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/BaseHttpServer.cs
@@ -412,7 +412,7 @@ namespace OpenSim.Framework.Servers
412 412
413 public void HandleHTTPRequest(HttpListenerRequest request, HttpListenerResponse response) 413 public void HandleHTTPRequest(HttpListenerRequest request, HttpListenerResponse response)
414 { 414 {
415 switch( request.HttpMethod ) 415 switch (request.HttpMethod)
416 { 416 {
417 case "OPTIONS": 417 case "OPTIONS":
418 response.StatusCode = 200; 418 response.StatusCode = 200;
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
index b8ad83a..344309d 100644
--- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs
+++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
@@ -54,9 +54,9 @@ namespace OpenSim.Framework.Servers
54 /// </summary> 54 /// </summary>
55 public virtual void Shutdown() 55 public virtual void Shutdown()
56 { 56 {
57 if(m_console != null) 57 if (m_console != null)
58 { 58 {
59 m_console.Close(); 59 m_console.Close();
60 } 60 }
61 Environment.Exit(0); 61 Environment.Exit(0);
62 } 62 }
@@ -112,7 +112,7 @@ namespace OpenSim.Framework.Servers
112 /// </summary> 112 /// </summary>
113 private void Notice(string msg) 113 private void Notice(string msg)
114 { 114 {
115 if(m_console != null) 115 if (m_console != null)
116 { 116 {
117 m_console.Notice(msg); 117 m_console.Notice(msg);
118 } 118 }
diff --git a/OpenSim/Grid/GridServer/GridManager.cs b/OpenSim/Grid/GridServer/GridManager.cs
index 84a515c..c2c212c 100644
--- a/OpenSim/Grid/GridServer/GridManager.cs
+++ b/OpenSim/Grid/GridServer/GridManager.cs
@@ -371,7 +371,7 @@ namespace OpenSim.Grid.GridServer
371 catch (FormatException e) 371 catch (FormatException e)
372 { 372 {
373 m_log.Warn("[LOGIN PRELUDE]: Invalid login parameters, sending back error response."); 373 m_log.Warn("[LOGIN PRELUDE]: Invalid login parameters, sending back error response.");
374 return ErrorResponse("Wrong format in login parameters. Please verify parameters." + e.ToString() ); 374 return ErrorResponse("Wrong format in login parameters. Please verify parameters." + e.ToString());
375 } 375 }
376 376
377 m_log.InfoFormat("[LOGIN BEGIN]: Received login request from simulator: {0}", sim.regionName); 377 m_log.InfoFormat("[LOGIN BEGIN]: Received login request from simulator: {0}", sim.regionName);
@@ -406,7 +406,7 @@ namespace OpenSim.Grid.GridServer
406 { 406 {
407 DataResponse insertResponse; 407 DataResponse insertResponse;
408 408
409 if( existingSim == null ) 409 if (existingSim == null)
410 { 410 {
411 insertResponse = kvp.Value.AddProfile(sim); 411 insertResponse = kvp.Value.AddProfile(sim);
412 } 412 }
diff --git a/OpenSim/Grid/GridServer/GridServerBase.cs b/OpenSim/Grid/GridServer/GridServerBase.cs
index aeaead5..88a9561 100644
--- a/OpenSim/Grid/GridServer/GridServerBase.cs
+++ b/OpenSim/Grid/GridServer/GridServerBase.cs
@@ -87,7 +87,7 @@ namespace OpenSim.Grid.GridServer
87 87
88 AddHttpHandlers(); 88 AddHttpHandlers();
89 89
90 LoadGridPlugins( ); 90 LoadGridPlugins();
91 91
92 m_httpServer.Start(); 92 m_httpServer.Start();
93 93
diff --git a/OpenSim/Grid/Manager/OpenGridServices.Manager/ConnectToGridServerDialog.cs b/OpenSim/Grid/Manager/OpenGridServices.Manager/ConnectToGridServerDialog.cs
index da359a7..b6b2b64 100644
--- a/OpenSim/Grid/Manager/OpenGridServices.Manager/ConnectToGridServerDialog.cs
+++ b/OpenSim/Grid/Manager/OpenGridServices.Manager/ConnectToGridServerDialog.cs
@@ -39,7 +39,7 @@ namespace OpenGridServices.Manager
39 39
40 protected virtual void OnResponse(object o, Gtk.ResponseArgs args) 40 protected virtual void OnResponse(object o, Gtk.ResponseArgs args)
41 { 41 {
42 switch(args.ResponseId) { 42 switch (args.ResponseId) {
43 case Gtk.ResponseType.Ok: 43 case Gtk.ResponseType.Ok:
44 MainClass.PendingOperations.Enqueue("connect_to_gridserver " + this.entry1.Text + " " + this.entry2.Text + " " + this.entry3.Text); 44 MainClass.PendingOperations.Enqueue("connect_to_gridserver " + this.entry1.Text + " " + this.entry2.Text + " " + this.entry3.Text);
45 break; 45 break;
diff --git a/OpenSim/Grid/Manager/OpenGridServices.Manager/GridServerConnectionManager.cs b/OpenSim/Grid/Manager/OpenGridServices.Manager/GridServerConnectionManager.cs
index 995dd8c..a386fa8 100644
--- a/OpenSim/Grid/Manager/OpenGridServices.Manager/GridServerConnectionManager.cs
+++ b/OpenSim/Grid/Manager/OpenGridServices.Manager/GridServerConnectionManager.cs
@@ -55,7 +55,7 @@ namespace OpenGridServices.Manager
55 LoginParams.Add(LoginParamsHT); 55 LoginParams.Add(LoginParamsHT);
56 XmlRpcRequest GridLoginReq = new XmlRpcRequest("manager_login",LoginParams); 56 XmlRpcRequest GridLoginReq = new XmlRpcRequest("manager_login",LoginParams);
57 XmlRpcResponse GridResp = GridLoginReq.Send(ServerURL,3000); 57 XmlRpcResponse GridResp = GridLoginReq.Send(ServerURL,3000);
58 if(GridResp.IsFault) { 58 if (GridResp.IsFault) {
59 connected=false; 59 connected=false;
60 return false; 60 return false;
61 } else { 61 } else {
@@ -87,14 +87,15 @@ namespace OpenGridServices.Manager
87 // TODO - ERROR! 87 // TODO - ERROR!
88 } 88 }
89 89
90 for(int i=0; i<=rootnode.ChildNodes.Count; i++) 90 for (int i = 0; i <= rootnode.ChildNodes.Count; i++)
91 { 91 {
92 if(rootnode.ChildNodes.Item(i).Name != "region") { 92 if (rootnode.ChildNodes.Item(i).Name != "region")
93 {
93 // TODO - ERROR! 94 // TODO - ERROR!
94 } else { 95 }
96 else
97 {
95 TempRegionData = new RegionBlock(); 98 TempRegionData = new RegionBlock();
96
97
98 } 99 }
99 } 100 }
100 } 101 }
@@ -112,8 +113,8 @@ namespace OpenGridServices.Manager
112 ShutdownParamsHT["session_id"]=this.SessionID.ToString(); 113 ShutdownParamsHT["session_id"]=this.SessionID.ToString();
113 ShutdownParams.Add(ShutdownParamsHT); 114 ShutdownParams.Add(ShutdownParamsHT);
114 XmlRpcRequest GridShutdownReq = new XmlRpcRequest("shutdown",ShutdownParams); 115 XmlRpcRequest GridShutdownReq = new XmlRpcRequest("shutdown",ShutdownParams);
115 XmlRpcResponse GridResp = GridShutdownReq.Send(this.ServerURL,3000); 116 XmlRpcResponse GridResp = GridShutdownReq.Send(this.ServerURL, 3000);
116 if(GridResp.IsFault) { 117 if (GridResp.IsFault) {
117 return false; 118 return false;
118 } else { 119 } else {
119 connected=false; 120 connected=false;
diff --git a/OpenSim/Grid/Manager/OpenGridServices.Manager/Main.cs b/OpenSim/Grid/Manager/OpenGridServices.Manager/Main.cs
index 33e577d..6b7a5ab 100644
--- a/OpenSim/Grid/Manager/OpenGridServices.Manager/Main.cs
+++ b/OpenSim/Grid/Manager/OpenGridServices.Manager/Main.cs
@@ -45,7 +45,7 @@ namespace OpenGridServices.Manager
45 45
46 public static void DoMainLoop() 46 public static void DoMainLoop()
47 { 47 {
48 while(!QuitReq) 48 while (!QuitReq)
49 { 49 {
50 Application.RunIteration(); 50 Application.RunIteration();
51 } 51 }
@@ -57,15 +57,15 @@ namespace OpenGridServices.Manager
57 string cmd; 57 string cmd;
58 char[] sep = new char[1]; 58 char[] sep = new char[1];
59 sep[0]=' '; 59 sep[0]=' ';
60 while(!QuitReq) 60 while (!QuitReq)
61 { 61 {
62 operation=PendingOperations.Dequeue(); 62 operation=PendingOperations.Dequeue();
63 Console.WriteLine(operation); 63 Console.WriteLine(operation);
64 cmd = operation.Split(sep)[0]; 64 cmd = operation.Split(sep)[0];
65 switch(cmd) { 65 switch (cmd) {
66 case "connect_to_gridserver": 66 case "connect_to_gridserver":
67 win.SetStatus("Connecting to grid server..."); 67 win.SetStatus("Connecting to grid server...");
68 if(gridserverConn.Connect(operation.Split(sep)[1],operation.Split(sep)[2],operation.Split(sep)[3])) { 68 if (gridserverConn.Connect(operation.Split(sep)[1], operation.Split(sep)[2], operation.Split(sep)[3])) {
69 win.SetStatus("Connected OK with session ID:" + gridserverConn.SessionID); 69 win.SetStatus("Connected OK with session ID:" + gridserverConn.SessionID);
70 win.SetGridServerConnected(true); 70 win.SetGridServerConnected(true);
71 Thread.Sleep(3000); 71 Thread.Sleep(3000);
@@ -78,7 +78,7 @@ namespace OpenGridServices.Manager
78 78
79 case "restart_gridserver": 79 case "restart_gridserver":
80 win.SetStatus("Restarting grid server..."); 80 win.SetStatus("Restarting grid server...");
81 if(gridserverConn.RestartServer()) { 81 if (gridserverConn.RestartServer()) {
82 win.SetStatus("Restarted server OK"); 82 win.SetStatus("Restarted server OK");
83 Thread.Sleep(3000); 83 Thread.Sleep(3000);
84 win.SetStatus(""); 84 win.SetStatus("");
@@ -89,7 +89,7 @@ namespace OpenGridServices.Manager
89 89
90 case "shutdown_gridserver": 90 case "shutdown_gridserver":
91 win.SetStatus("Shutting down grid server..."); 91 win.SetStatus("Shutting down grid server...");
92 if(gridserverConn.ShutdownServer()) { 92 if (gridserverConn.ShutdownServer()) {
93 win.SetStatus("Grid server shutdown"); 93 win.SetStatus("Grid server shutdown");
94 win.SetGridServerConnected(false); 94 win.SetGridServerConnected(false);
95 Thread.Sleep(3000); 95 Thread.Sleep(3000);
diff --git a/OpenSim/Grid/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Grid/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
index 764c1ab..3411465 100644
--- a/OpenSim/Grid/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
+++ b/OpenSim/Grid/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
@@ -364,21 +364,21 @@ namespace OpenSim.Grid.ScriptEngine.Common
364 List<string> llList2List(List<string> src, int start, int end); 364 List<string> llList2List(List<string> src, int start, int end);
365 //wiki: llDeleteSubList(list src, integer start, integer end) 365 //wiki: llDeleteSubList(list src, integer start, integer end)
366 List<string> llDeleteSubList(List<string> src, int start, int end); 366 List<string> llDeleteSubList(List<string> src, int start, int end);
367 //wiki: integer llGetListEntryType( list src, integer index ) 367 //wiki: integer llGetListEntryType(list src, integer index)
368 int llGetListEntryType(List<string> src, int index); 368 int llGetListEntryType(List<string> src, int index);
369 //wiki: string llList2CSV( list src ) 369 //wiki: string llList2CSV(list src)
370 string llList2CSV(List<string> src); 370 string llList2CSV(List<string> src);
371 //wiki: list llCSV2List( string src ) 371 //wiki: list llCSV2List(string src)
372 List<string> llCSV2List(string src); 372 List<string> llCSV2List(string src);
373 //wiki: list llListRandomize( list src, integer stride ) 373 //wiki: list llListRandomize(list src, integer stride)
374 List<string> llListRandomize(List<string> src, int stride); 374 List<string> llListRandomize(List<string> src, int stride);
375 //wiki: list llList2ListStrided( list src, integer start, integer end, integer stride ) 375 //wiki: list llList2ListStrided(list src, integer start, integer end, integer stride)
376 List<string> llList2ListStrided(List<string> src, int start, int end, int stride); 376 List<string> llList2ListStrided(List<string> src, int start, int end, int stride);
377 //wiki: vector llGetRegionCorner( ) 377 //wiki: vector llGetRegionCorner()
378 LSL_Types.Vector3 llGetRegionCorner(); 378 LSL_Types.Vector3 llGetRegionCorner();
379 //wiki: list llListInsertList( list dest, list src, integer start ) 379 //wiki: list llListInsertList(list dest, list src, integer start)
380 List<string> llListInsertList(List<string> dest, List<string> src, int start); 380 List<string> llListInsertList(List<string> dest, List<string> src, int start);
381 //wiki: integer llListFindList( list src, list test ) 381 //wiki: integer llListFindList(list src, list test)
382 int llListFindList(List<string> src, List<string> test); 382 int llListFindList(List<string> src, List<string> test);
383 //wiki: string llGetObjectName() 383 //wiki: string llGetObjectName()
384 string llGetObjectName(); 384 string llGetObjectName();
@@ -469,7 +469,7 @@ namespace OpenSim.Grid.ScriptEngine.Common
469 void llDumpList2String(); 469 void llDumpList2String();
470 //wiki: integer llScriptDanger(vector pos) 470 //wiki: integer llScriptDanger(vector pos)
471 void llScriptDanger(LSL_Types.Vector3 pos); 471 void llScriptDanger(LSL_Types.Vector3 pos);
472 //wiki: llDialog( key avatar, string message, list buttons, integer chat_channel ) 472 //wiki: llDialog(key avatar, string message, list buttons, integer chat_channel)
473 void llDialog(string avatar, string message, List<string> buttons, int chat_channel); 473 void llDialog(string avatar, string message, List<string> buttons, int chat_channel);
474 //wiki: llVolumeDetect(integer detect) 474 //wiki: llVolumeDetect(integer detect)
475 void llVolumeDetect(int detect); 475 void llVolumeDetect(int detect);
@@ -493,7 +493,7 @@ namespace OpenSim.Grid.ScriptEngine.Common
493 void llCloseRemoteDataChannel(string channel); 493 void llCloseRemoteDataChannel(string channel);
494 //wiki: string llMD5String(string src, integer nonce) 494 //wiki: string llMD5String(string src, integer nonce)
495 string llMD5String(string src, int nonce); 495 string llMD5String(string src, int nonce);
496 //wiki: llSetPrimitiveParams( list rules ) 496 //wiki: llSetPrimitiveParams(list rules)
497 void llSetPrimitiveParams(List<string> rules); 497 void llSetPrimitiveParams(List<string> rules);
498 //wiki: string llStringToBase64(string str) 498 //wiki: string llStringToBase64(string str)
499 string llStringToBase64(string str); 499 string llStringToBase64(string str);
@@ -507,7 +507,7 @@ namespace OpenSim.Grid.ScriptEngine.Common
507 double llLog10(double val); 507 double llLog10(double val);
508 //wiki: double llLog(double val) 508 //wiki: double llLog(double val)
509 double llLog(double val); 509 double llLog(double val);
510 //wiki: list llGetAnimationList( key id ) 510 //wiki: list llGetAnimationList(key id)
511 List<string> llGetAnimationList(string id); 511 List<string> llGetAnimationList(string id);
512 //wiki: llSetParcelMusicURL(string url) 512 //wiki: llSetParcelMusicURL(string url)
513 void llSetParcelMusicURL(string url); 513 void llSetParcelMusicURL(string url);
@@ -529,7 +529,7 @@ namespace OpenSim.Grid.ScriptEngine.Common
529 int llGetNumberOfPrims(); 529 int llGetNumberOfPrims();
530 //wiki: key llGetNumberOfNotecardLines(string name) 530 //wiki: key llGetNumberOfNotecardLines(string name)
531 string llGetNumberOfNotecardLines(string name); 531 string llGetNumberOfNotecardLines(string name);
532 //wiki: list llGetBoundingBox( key object ) 532 //wiki: list llGetBoundingBox(key object)
533 List<string> llGetBoundingBox(string obj); 533 List<string> llGetBoundingBox(string obj);
534 //wiki: vector llGetGeometricCenter() 534 //wiki: vector llGetGeometricCenter()
535 LSL_Types.Vector3 llGetGeometricCenter(); 535 LSL_Types.Vector3 llGetGeometricCenter();
@@ -544,7 +544,7 @@ namespace OpenSim.Grid.ScriptEngine.Common
544 string llGetSimulatorHostname(); 544 string llGetSimulatorHostname();
545 //llSetLocalRot(rotation rot) 545 //llSetLocalRot(rotation rot)
546 void llSetLocalRot(LSL_Types.Quaternion rot); 546 void llSetLocalRot(LSL_Types.Quaternion rot);
547 //wiki: list llParseStringKeepNulls( string src, list separators, list spacers ) 547 //wiki: list llParseStringKeepNulls(string src, list separators, list spacers)
548 List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers); 548 List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers);
549 //wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param) 549 //wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param)
550 void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, 550 void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
@@ -571,14 +571,14 @@ namespace OpenSim.Grid.ScriptEngine.Common
571 void llListReplaceList(); 571 void llListReplaceList();
572 //wiki: llLoadURL(key avatar_id, string message, string url) 572 //wiki: llLoadURL(key avatar_id, string message, string url)
573 void llLoadURL(string avatar_id, string message, string url); 573 void llLoadURL(string avatar_id, string message, string url);
574 //wiki: llParcelMediaCommandList( list commandList ) 574 //wiki: llParcelMediaCommandList(list commandList)
575 void llParcelMediaCommandList(List<string> commandList); 575 void llParcelMediaCommandList(List<string> commandList);
576 void llParcelMediaQuery(); 576 void llParcelMediaQuery();
577 //wiki integer llModPow(integer a, integer b, integer c) 577 //wiki integer llModPow(integer a, integer b, integer c)
578 int llModPow(int a, int b, int c); 578 int llModPow(int a, int b, int c);
579 //wiki: integer llGetInventoryType(string name) 579 //wiki: integer llGetInventoryType(string name)
580 int llGetInventoryType(string name); 580 int llGetInventoryType(string name);
581 //wiki: llSetPayPrice( integer price, list quick_pay_buttons ) 581 //wiki: llSetPayPrice(integer price, list quick_pay_buttons)
582 void llSetPayPrice(int price, List<string> quick_pay_buttons); 582 void llSetPayPrice(int price, List<string> quick_pay_buttons);
583 //wiki: vector llGetCameraPos() 583 //wiki: vector llGetCameraPos()
584 LSL_Types.Vector3 llGetCameraPos(); 584 LSL_Types.Vector3 llGetCameraPos();
@@ -600,11 +600,11 @@ namespace OpenSim.Grid.ScriptEngine.Common
600 void llRemoveFromLandPassList(string avatar); 600 void llRemoveFromLandPassList(string avatar);
601 //wiki: llRemoveFromLandBanList(key avatar) 601 //wiki: llRemoveFromLandBanList(key avatar)
602 void llRemoveFromLandBanList(string avatar); 602 void llRemoveFromLandBanList(string avatar);
603 //wiki: llSetCameraParams( list rules ) 603 //wiki: llSetCameraParams(list rules)
604 void llSetCameraParams(List<string> rules); 604 void llSetCameraParams(List<string> rules);
605 //wiki: llClearCameraParams() 605 //wiki: llClearCameraParams()
606 void llClearCameraParams(); 606 void llClearCameraParams();
607 //wiki: double llListStatistics( integer operation, list src ) 607 //wiki: double llListStatistics(integer operation, list src)
608 double llListStatistics(int operation, List<string> src); 608 double llListStatistics(int operation, List<string> src);
609 //wiki: integer llGetUnixTime() 609 //wiki: integer llGetUnixTime()
610 int llGetUnixTime(); 610 int llGetUnixTime();
@@ -621,11 +621,11 @@ namespace OpenSim.Grid.ScriptEngine.Common
621 void llResetLandPassList(); 621 void llResetLandPassList();
622 //wiki integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide) 622 //wiki integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
623 int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide); 623 int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide);
624 //wiki: list llGetParcelPrimOwners( vector pos ) 624 //wiki: list llGetParcelPrimOwners(vector pos)
625 List<string> llGetParcelPrimOwners(LSL_Types.Vector3 pos); 625 List<string> llGetParcelPrimOwners(LSL_Types.Vector3 pos);
626 //wiki: integer llGetObjectPrimCount(key object_id) 626 //wiki: integer llGetObjectPrimCount(key object_id)
627 int llGetObjectPrimCount(string object_id); 627 int llGetObjectPrimCount(string object_id);
628 //wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide ) 628 //wiki: integer llGetParcelMaxPrims(vector pos, integer sim_wide)
629 int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide); 629 int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide);
630 //wiki list llGetParcelDetails(vector pos, list params) 630 //wiki list llGetParcelDetails(vector pos, list params)
631 List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param); 631 List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param);
diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index 3b5ecb5..64d3493 100644
--- a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -1333,7 +1333,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler
1333 if (chunk.Count > 0) 1333 if (chunk.Count > 0)
1334 tmp.Add(chunk); 1334 tmp.Add(chunk);
1335 1335
1336 // Decreate (<- what kind of word is that? :D ) array back into a list 1336 // Decreate (<- what kind of word is that? :D) array back into a list
1337 int rnd; 1337 int rnd;
1338 List<string> ret = new List<string>(); 1338 List<string> ret = new List<string>();
1339 while (tmp.Count > 0) 1339 while (tmp.Count > 0)
diff --git a/OpenSim/Grid/UserServer.Config/DbUserConfig.cs b/OpenSim/Grid/UserServer.Config/DbUserConfig.cs
index 2162403..0f29bbe 100644
--- a/OpenSim/Grid/UserServer.Config/DbUserConfig.cs
+++ b/OpenSim/Grid/UserServer.Config/DbUserConfig.cs
@@ -65,7 +65,7 @@ namespace OpenUser.Config.UserConfigDb4o
65 { 65 {
66 db = Db4oFactory.OpenFile("openuser.yap"); 66 db = Db4oFactory.OpenFile("openuser.yap");
67 IObjectSet result = db.Get(typeof(DbUserConfig)); 67 IObjectSet result = db.Get(typeof(DbUserConfig));
68 if(result.Count==1) 68 if (result.Count == 1)
69 { 69 {
70 m_log.Info("[DBUSERCONFIG]: DbUserConfig.cs:InitConfig() - Found a UserConfig object in the local database, loading"); 70 m_log.Info("[DBUSERCONFIG]: DbUserConfig.cs:InitConfig() - Found a UserConfig object in the local database, loading");
71 foreach (DbUserConfig cfg in result) 71 foreach (DbUserConfig cfg in result)
diff --git a/OpenSim/Grid/UserServer/Main.cs b/OpenSim/Grid/UserServer/Main.cs
index e1ccd02..7cd2431 100644
--- a/OpenSim/Grid/UserServer/Main.cs
+++ b/OpenSim/Grid/UserServer/Main.cs
@@ -266,8 +266,8 @@ namespace OpenSim.Grid.UserServer
266 float positionZ, string firstname, string lastname) 266 float positionZ, string firstname, string lastname)
267 { 267 {
268 268
269 m_messagesService.TellMessageServersAboutUser( agentID, sessionID, RegionID, regionhandle, positionX, 269 m_messagesService.TellMessageServersAboutUser(agentID, sessionID, RegionID, regionhandle, positionX,
270 positionY, positionZ, firstname, lastname); 270 positionY, positionZ, firstname, lastname);
271 } 271 }
272 } 272 }
273} 273}
diff --git a/OpenSim/Grid/UserServer/MessageServersConnector.cs b/OpenSim/Grid/UserServer/MessageServersConnector.cs
index 28f5c4c..4e9728e 100644
--- a/OpenSim/Grid/UserServer/MessageServersConnector.cs
+++ b/OpenSim/Grid/UserServer/MessageServersConnector.cs
@@ -159,7 +159,7 @@ namespace OpenSim.Grid.UserServer
159 ulong regionhandle, float positionX, float positionY, 159 ulong regionhandle, float positionX, float positionY,
160 float positionZ, string firstname, string lastname) 160 float positionZ, string firstname, string lastname)
161 { 161 {
162 // Loop over registered Message Servers ( AND THERE WILL BE MORE THEN ONE :D ) 162 // Loop over registered Message Servers (AND THERE WILL BE MORE THEN ONE :D)
163 lock (MessageServers) 163 lock (MessageServers)
164 { 164 {
165 if (MessageServers.Count > 0) 165 if (MessageServers.Count > 0)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index b8f055e..af20687 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1204,11 +1204,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1204 1204
1205 public void SendPayPrice(LLUUID objectID, int[] payPrice) 1205 public void SendPayPrice(LLUUID objectID, int[] payPrice)
1206 { 1206 {
1207 if(payPrice[0] == 0 && 1207 if (payPrice[0] == 0 &&
1208 payPrice[1] == 0 && 1208 payPrice[1] == 0 &&
1209 payPrice[2] == 0 && 1209 payPrice[2] == 0 &&
1210 payPrice[3] == 0 && 1210 payPrice[3] == 0 &&
1211 payPrice[4] == 0) 1211 payPrice[4] == 0)
1212 return; 1212 return;
1213 1213
1214 PayPriceReplyPacket payPriceReply = (PayPriceReplyPacket)PacketPool.Instance.GetPacket(PacketType.PayPriceReply); 1214 PayPriceReplyPacket payPriceReply = (PayPriceReplyPacket)PacketPool.Instance.GetPacket(PacketType.PayPriceReply);
@@ -3094,7 +3094,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3094 return true; 3094 return true;
3095 } 3095 }
3096 3096
3097
3098 public void SendScriptQuestion(LLUUID taskID, string taskName, string ownerName, LLUUID itemID, int question) 3097 public void SendScriptQuestion(LLUUID taskID, string taskName, string ownerName, LLUUID itemID, int question)
3099 { 3098 {
3100 ScriptQuestionPacket scriptQuestion = (ScriptQuestionPacket)PacketPool.Instance.GetPacket(PacketType.ScriptQuestion); 3099 ScriptQuestionPacket scriptQuestion = (ScriptQuestionPacket)PacketPool.Instance.GetPacket(PacketType.ScriptQuestion);
@@ -3108,13 +3107,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3108 3107
3109 OutPacket(scriptQuestion, ThrottleOutPacketType.Task); 3108 OutPacket(scriptQuestion, ThrottleOutPacketType.Task);
3110 } 3109 }
3110
3111 private void InitDefaultAnimations() 3111 private void InitDefaultAnimations()
3112 { 3112 {
3113 } 3113 }
3114 3114
3115 public LLUUID GetDefaultAnimation(string name) 3115 public LLUUID GetDefaultAnimation(string name)
3116 { 3116 {
3117 if(m_defaultAnimations.ContainsKey(name)) 3117 if (m_defaultAnimations.ContainsKey(name))
3118 return m_defaultAnimations[name]; 3118 return m_defaultAnimations[name];
3119 return LLUUID.Zero; 3119 return LLUUID.Zero;
3120 } 3120 }
@@ -3318,8 +3318,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3318 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 3318 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale;
3319 if (handlerUpdatePrimGroupScale != null) 3319 if (handlerUpdatePrimGroupScale != null)
3320 { 3320 {
3321 3321 // Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
3322 // Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z );
3323 handlerUpdatePrimGroupScale(localId, scale5, this); 3322 handlerUpdatePrimGroupScale(localId, scale5, this);
3324 handlerUpdateVector = OnUpdatePrimGroupPosition; 3323 handlerUpdateVector = OnUpdatePrimGroupPosition;
3325 3324
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 95510e1..5f83b50 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -369,7 +369,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
369 protected virtual void AddNewClient(Packet packet) 369 protected virtual void AddNewClient(Packet packet)
370 { 370 {
371 //Slave regions don't accept new clients 371 //Slave regions don't accept new clients
372 if(m_localScene.Region_Status != RegionStatus.SlaveScene) 372 if (m_localScene.Region_Status != RegionStatus.SlaveScene)
373 { 373 {
374 UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet; 374 UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
375 lock (clientCircuits) 375 lock (clientCircuits)
diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
index c48292a..b2550af 100644
--- a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
+++ b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
@@ -91,7 +91,7 @@ namespace OpenSim.Region.Communications.Local
91 //Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering"); 91 //Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering");
92 if (!m_regions.ContainsKey(regionInfo.RegionHandle)) 92 if (!m_regions.ContainsKey(regionInfo.RegionHandle))
93 { 93 {
94 //Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle ); 94 //Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle);
95 m_regions.Add(regionInfo.RegionHandle, regionInfo); 95 m_regions.Add(regionInfo.RegionHandle, regionInfo);
96 96
97 RegionCommsListener regionHost = new RegionCommsListener(); 97 RegionCommsListener regionHost = new RegionCommsListener();
@@ -180,7 +180,7 @@ namespace OpenSim.Region.Communications.Local
180 180
181 public RegionInfo RequestClosestRegion(string regionName) 181 public RegionInfo RequestClosestRegion(string regionName)
182 { 182 {
183 foreach(RegionInfo regInfo in m_regions.Values) 183 foreach (RegionInfo regInfo in m_regions.Values)
184 { 184 {
185 if (regInfo.RegionName == regionName) return regInfo; 185 if (regInfo.RegionName == regionName) return regInfo;
186 } 186 }
diff --git a/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs b/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs
index c7ee233..1b50bbd 100644
--- a/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.Xfer
171 { 171 {
172 if (Data.Length < 1000) 172 if (Data.Length < 1000)
173 { 173 {
174 // for now (testing ) we only support files under 1000 bytes 174 // for now (testing) we only support files under 1000 bytes
175 byte[] transferData = new byte[Data.Length + 4]; 175 byte[] transferData = new byte[Data.Length + 4];
176 Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4); 176 Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4);
177 Array.Copy(Data, 0, transferData, 4, Data.Length); 177 Array.Copy(Data, 0, transferData, 4, Data.Length);
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index 0236e5f..b319370 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -278,7 +278,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
278 list.Add(entry.AgentID); 278 list.Add(entry.AgentID);
279 } 279 }
280 } 280 }
281 if(list.Count == 0) 281 if (list.Count == 0)
282 { 282 {
283 list.Add(LLUUID.Zero); 283 list.Add(LLUUID.Zero);
284 } 284 }
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
index 2900b8c..44f5c2d 100644
--- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
@@ -220,7 +220,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
220 } 220 }
221 protected void DebugPermissionInformation(string permissionCalled) 221 protected void DebugPermissionInformation(string permissionCalled)
222 { 222 {
223 if(m_debugPermissions) 223 if (m_debugPermissions)
224 m_log.Info("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName); 224 m_log.Info("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName);
225 } 225 }
226 226
@@ -240,7 +240,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
240 if (user != LLUUID.Zero) 240 if (user != LLUUID.Zero)
241 { 241 {
242 LLUUID[] estatemanagers = m_scene.RegionInfo.EstateSettings.estateManagers; 242 LLUUID[] estatemanagers = m_scene.RegionInfo.EstateSettings.estateManagers;
243 foreach(LLUUID estatemanager in estatemanagers) 243 foreach (LLUUID estatemanager in estatemanagers)
244 { 244 {
245 if (estatemanager == user) 245 if (estatemanager == user)
246 return true; 246 return true;
diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
index 0314562..beb74ce 100644
--- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Environment.Modules
65 private double d_day_length = 4; // A VW day is 4 RW hours long 65 private double d_day_length = 4; // A VW day is 4 RW hours long
66 private int d_year_length = 60; // There are 60 VW days in a VW year 66 private int d_year_length = 60; // There are 60 VW days in a VW year
67 private double d_day_night = 0.45; // axis offset: ratio of light-to-dark, approx 1:3 67 private double d_day_night = 0.45; // axis offset: ratio of light-to-dark, approx 1:3
68 private double d_longitude = -73.53; 68 private double d_longitude = -73.53;
69 private double d_latitude = 41.29; 69 private double d_latitude = 41.29;
70 70
71 // Frame counter 71 // Frame counter
@@ -155,48 +155,44 @@ namespace OpenSim.Region.Environment.Modules
155 m_longitude = d_longitude; 155 m_longitude = d_longitude;
156 } 156 }
157 157
158 switch(m_mode) 158 switch (m_mode)
159 { 159 {
160 case "T1":
161 default:
162 case "SL":
163 // Time taken to complete a cycle (day and season)
160 164
161 case "T1" : 165 SecondsPerSunCycle = (uint) (m_day_length * 60 * 60);
166 SecondsPerYear = (uint) (SecondsPerSunCycle*m_year_length);
162 167
163 default : 168 // Ration of real-to-virtual time
164 169
165 case "SL" : 170 VWTimeRatio = 24/m_day_length;
166 // Time taken to complete a cycle (day and season)
167 171
168 SecondsPerSunCycle = (uint) (m_day_length * 60 * 60); 172 // Speed of rotation needed to complete a cycle in the
169 SecondsPerYear = (uint) (SecondsPerSunCycle*m_year_length); 173 // designated period (day and season)
170 174
171 // Ration of real-to-virtual time 175 SunSpeed = SunCycle/SecondsPerSunCycle;
176 SeasonSpeed = SeasonalCycle/SecondsPerYear;
172 177
173 VWTimeRatio = 24/m_day_length; 178 // Horizon translation
174 179
175 // Speed of rotation needed to complete a cycle in the 180 HorizonShift = m_day_night; // Z axis translation
176 // designated period (day and season) 181 HoursToRadians = (SunCycle/24)*VWTimeRatio;
177 182
178 SunSpeed = SunCycle/SecondsPerSunCycle; 183 // Insert our event handling hooks
179 SeasonSpeed = SeasonalCycle/SecondsPerYear;
180 184
181 // Horizon translation 185 scene.EventManager.OnFrame += SunUpdate;
186 scene.EventManager.OnNewClient += SunToClient;
182 187
183 HorizonShift = m_day_night; // Z axis translation 188 ready = true;
184 HoursToRadians = (SunCycle/24)*VWTimeRatio;
185 189
186 // Insert our event handling hooks 190 m_log.Debug("[SUN] Mode is "+m_mode);
187 191 m_log.Debug("[SUN] Initialization completed. Day is "+SecondsPerSunCycle+" seconds, and year is "+m_year_length+" days");
188 scene.EventManager.OnFrame += SunUpdate; 192 m_log.Debug("[SUN] Axis offset is "+m_day_night);
189 scene.EventManager.OnNewClient += SunToClient; 193 m_log.Debug("[SUN] Positional data updated every "+m_frame_mod+" frames");
190
191 ready = true;
192
193 m_log.Debug("[SUN] Mode is "+m_mode);
194 m_log.Debug("[SUN] Initialization completed. Day is "+SecondsPerSunCycle+" seconds, and year is "+m_year_length+" days");
195 m_log.Debug("[SUN] Axis offset is "+m_day_night);
196 m_log.Debug("[SUN] Positional data updated every "+m_frame_mod+" frames");
197 194
198 break; 195 break;
199
200 } 196 }
201 } 197 }
202 198
@@ -224,21 +220,20 @@ namespace OpenSim.Region.Environment.Modules
224 220
225 public void SunToClient(IClientAPI client) 221 public void SunToClient(IClientAPI client)
226 { 222 {
227 if(m_mode != "T1") 223 if (m_mode != "T1")
228 { 224 {
229 if(ready) 225 if (ready)
230 { 226 {
231 GenSunPos(); // Generate shared values once 227 GenSunPos(); // Generate shared values once
232 client.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition); 228 client.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition);
233 m_log.Debug("[SUN] Initial update for new client"); 229 m_log.Debug("[SUN] Initial update for new client");
234 } 230 }
235 } 231 }
236 } 232 }
237 233
238 public void SunUpdate() 234 public void SunUpdate()
239 { 235 {
240 236 if (((m_frame++%m_frame_mod) != 0) || !ready)
241 if(((m_frame++%m_frame_mod) != 0) || !ready)
242 { 237 {
243 return; 238 return;
244 } 239 }
@@ -253,7 +248,6 @@ namespace OpenSim.Region.Environment.Modules
253 248
254 // set estate settings for region access to sun position 249 // set estate settings for region access to sun position
255 m_scene.RegionInfo.EstateSettings.sunPosition = Position; 250 m_scene.RegionInfo.EstateSettings.sunPosition = Position;
256
257 } 251 }
258 252
259 /// <summary> 253 /// <summary>
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 49ce341..efd258d 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -596,7 +596,7 @@ namespace OpenSim.Region.Environment.Scenes
596 ScenePresence presence; 596 ScenePresence presence;
597 TryGetAvatar(remoteClient.AgentId, out presence); 597 TryGetAvatar(remoteClient.AgentId, out presence);
598 byte[] data = null; 598 byte[] data = null;
599 if(invType == 3 && presence != null) // libsecondlife.asset.assettype.landmark = 3 - needs to be turned into an enum 599 if (invType == 3 && presence != null) // libsecondlife.asset.assettype.landmark = 3 - needs to be turned into an enum
600 { 600 {
601 LLVector3 pos=presence.AbsolutePosition; 601 LLVector3 pos=presence.AbsolutePosition;
602 string strdata=String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n", 602 string strdata=String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
@@ -996,7 +996,7 @@ namespace OpenSim.Region.Environment.Scenes
996 permissionToDelete = false; //Just taking copy! 996 permissionToDelete = false; //Just taking copy!
997 997
998 } 998 }
999 else if(DeRezPacket.AgentBlock.Destination == 4) //Take 999 else if (DeRezPacket.AgentBlock.Destination == 4) //Take
1000 { 1000 {
1001 // Take 1001 // Take
1002 permissionToTake = ExternalChecks.ExternalChecksCanTakeObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId); 1002 permissionToTake = ExternalChecks.ExternalChecksCanTakeObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId);
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index c9274dd..f922f1f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -452,7 +452,7 @@ namespace OpenSim.Region.Environment.Scenes
452 d); 452 d);
453 } 453 }
454 454
455 public delegate void SendCloseChildAgentDelegate( LLUUID agentID, List<ulong> regionlst); 455 public delegate void SendCloseChildAgentDelegate(LLUUID agentID, List<ulong> regionlst);
456 456
457 /// <summary> 457 /// <summary>
458 /// This Closes child agents on neighboring regions 458 /// This Closes child agents on neighboring regions
@@ -568,7 +568,8 @@ namespace OpenSim.Region.Environment.Scenes
568 // assume local regions are always up 568 // assume local regions are always up
569 destRegionUp = true; 569 destRegionUp = true;
570 } 570 }
571 if(destRegionUp) 571
572 if (destRegionUp)
572 { 573 {
573 avatar.Close(); 574 avatar.Close();
574 575
diff --git a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
index 285ee0d..99d19df 100644
--- a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Environment.Scenes
51 51
52 public void addCheckRezObject(CanRezObject delegateFunc) 52 public void addCheckRezObject(CanRezObject delegateFunc)
53 { 53 {
54 if(!CanRezObjectCheckFunctions.Contains(delegateFunc)) 54 if (!CanRezObjectCheckFunctions.Contains(delegateFunc))
55 CanRezObjectCheckFunctions.Add(delegateFunc); 55 CanRezObjectCheckFunctions.Add(delegateFunc);
56 } 56 }
57 public void removeCheckRezObject(CanRezObject delegateFunc) 57 public void removeCheckRezObject(CanRezObject delegateFunc)
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index 8603ccc..1f1f39f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -313,7 +313,7 @@ namespace OpenSim.Region.Environment.Scenes
313 { 313 {
314 foreach (Scene mscene in m_localScenes) 314 foreach (Scene mscene in m_localScenes)
315 { 315 {
316 if((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && 316 if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
317 (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) 317 (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port))
318 { 318 {
319 scene = mscene; 319 scene = mscene;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index 1dbac52..9a9314c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -263,7 +263,7 @@ namespace OpenSim.Region.Environment.Scenes
263 { 263 {
264 foreach (TaskInventoryItem item in m_taskInventory.Values) 264 foreach (TaskInventoryItem item in m_taskInventory.Values)
265 { 265 {
266 if(item.Name == name) 266 if (item.Name == name)
267 return true; 267 return true;
268 } 268 }
269 return false; 269 return false;
@@ -271,14 +271,14 @@ namespace OpenSim.Region.Environment.Scenes
271 271
272 private string FindAvailableInventoryName(string name) 272 private string FindAvailableInventoryName(string name)
273 { 273 {
274 if(!InventoryContainsName(name)) 274 if (!InventoryContainsName(name))
275 return name; 275 return name;
276 276
277 int suffix=1; 277 int suffix=1;
278 while(suffix < 256) 278 while (suffix < 256)
279 { 279 {
280 string tryName=String.Format("{0} {1}", name, suffix); 280 string tryName=String.Format("{0} {1}", name, suffix);
281 if(!InventoryContainsName(tryName)) 281 if (!InventoryContainsName(tryName))
282 return tryName; 282 return tryName;
283 suffix++; 283 suffix++;
284 } 284 }
@@ -296,7 +296,7 @@ namespace OpenSim.Region.Environment.Scenes
296 item.ParentPartID = UUID; 296 item.ParentPartID = UUID;
297 297
298 string name=FindAvailableInventoryName(item.Name); 298 string name=FindAvailableInventoryName(item.Name);
299 if(name == String.Empty) 299 if (name == String.Empty)
300 return; 300 return;
301 301
302 item.Name=name; 302 item.Name=name;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 9502627..6c5a68d 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -2049,7 +2049,7 @@ namespace OpenSim.Region.Environment.Scenes
2049 data[pos] = (byte)pTexAnim.SizeY; pos++; 2049 data[pos] = (byte)pTexAnim.SizeY; pos++;
2050 2050
2051 Helpers.FloatToBytes(pTexAnim.Start).CopyTo(data, pos); 2051 Helpers.FloatToBytes(pTexAnim.Start).CopyTo(data, pos);
2052 Helpers.FloatToBytes(pTexAnim.Length ).CopyTo(data, pos + 4); 2052 Helpers.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4);
2053 Helpers.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8); 2053 Helpers.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8);
2054 2054
2055 m_TextureAnimation = data; 2055 m_TextureAnimation = data;
@@ -2495,7 +2495,7 @@ namespace OpenSim.Region.Environment.Scenes
2495 (int) (color.x*0xff), 2495 (int) (color.x*0xff),
2496 (int) (color.y*0xff), 2496 (int) (color.y*0xff),
2497 (int) (color.z*0xff)); 2497 (int) (color.z*0xff));
2498 SetText( text ); 2498 SetText(text);
2499 } 2499 }
2500 2500
2501 public int registerTargetWaypoint(LLVector3 target, float tolerance) 2501 public int registerTargetWaypoint(LLVector3 target, float tolerance)
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 6f0fbdf..2901a97 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1263,7 +1263,7 @@ namespace OpenSim.Region.Environment.Scenes
1263 //bool colliding = (m_physicsActor.IsColliding==true); 1263 //bool colliding = (m_physicsActor.IsColliding==true);
1264 //if (controlland) 1264 //if (controlland)
1265 // m_log.Info("[AGENT]: landCommand"); 1265 // m_log.Info("[AGENT]: landCommand");
1266 //if (colliding ) 1266 //if (colliding)
1267 // m_log.Info("[AGENT]: colliding"); 1267 // m_log.Info("[AGENT]: colliding");
1268 //if (m_physicsActor.Flying && colliding && controlland) 1268 //if (m_physicsActor.Flying && colliding && controlland)
1269 //{ 1269 //{
diff --git a/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs b/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs
index 656f12e..6a18091 100644
--- a/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs
+++ b/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Examples.SimpleModule
60 float cpu = m_counter.NextValue()/40f; 60 float cpu = m_counter.NextValue()/40f;
61 LLVector3 size = new LLVector3(cpu, cpu, cpu); 61 LLVector3 size = new LLVector3(cpu, cpu, cpu);
62 62
63 RootPart.Resize( size ); 63 RootPart.Resize(size);
64 64
65 base.UpdateMovement(); 65 base.UpdateMovement();
66 } 66 }
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
index 6e9fe6d..81abb3f 100644
--- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
+++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Examples.SimpleModule
103 103
104 for (int i = 0; i < (objs*objs*objs); i++) 104 for (int i = 0; i < (objs*objs*objs); i++)
105 { 105 {
106 LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / ( objs )) * 4, (i / (objs*objs)) * 4); 106 LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
107 ComplexObject complexObject = 107 ComplexObject complexObject =
108 new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), 108 new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
109 pos + posOffset); 109 pos + posOffset);
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index 102a1e6..ddfb5a4 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -729,7 +729,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
729 { 729 {
730 prim.UpdateKinetics(); 730 prim.UpdateKinetics();
731 } 731 }
732 //if(this._simFlatPlanet!=null) this._simFlatPlanet.Restore(); 732 //if (this._simFlatPlanet!=null) this._simFlatPlanet.Restore();
733 } 733 }
734 734
735 public override void GetResults() 735 public override void GetResults()
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index d48a97e..5008927 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Physics.Meshing
162 } 162 }
163 163
164 // each simplex still in the list belongs to the hull of the region in question 164 // each simplex still in the list belongs to the hull of the region in question
165 // The new vertex (yes, we still deal with verices here :-) ) forms a triangle 165 // The new vertex (yes, we still deal with verices here :-)) forms a triangle
166 // with each of these simplices. Build the new triangles and add them to the list 166 // with each of these simplices. Build the new triangles and add them to the list
167 foreach (Simplex s in simplices) 167 foreach (Simplex s in simplices)
168 { 168 {
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index cf9dc5d..d1f1074 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Physics.OdePlugin
79 public bool m_returnCollisions = false; 79 public bool m_returnCollisions = false;
80 80
81 // Default we're a Geometry 81 // Default we're a Geometry
82 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom ); 82 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
83 83
84 // Default, Collide with Other Geometries, spaces and Bodies 84 // Default, Collide with Other Geometries, spaces and Bodies
85 private CollisionCategories m_collisionFlags = m_default_collisionFlags; 85 private CollisionCategories m_collisionFlags = m_default_collisionFlags;
@@ -1170,9 +1170,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1170 1170
1171 if (m_usePID) 1171 if (m_usePID)
1172 { 1172 {
1173
1174 // If we're using the PID controller, then we have no gravity 1173 // If we're using the PID controller, then we have no gravity
1175 fz = ((9.8f) * this.Mass ); 1174 fz = 9.8f * this.Mass;
1176 1175
1177 // no lock; for now it's only called from within Simulate() 1176 // no lock; for now it's only called from within Simulate()
1178 1177
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 4050f36..61b577e 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -137,7 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Common
137 137
138 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) 138 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
139 { 139 {
140 if(inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) 140 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
141 { 141 {
142 invItemID=inv.Key; 142 invItemID=inv.Key;
143 break; 143 break;
@@ -152,9 +152,9 @@ namespace OpenSim.Region.ScriptEngine.Common
152 m_host.AddScriptLPS(1); 152 m_host.AddScriptLPS(1);
153 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) 153 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
154 { 154 {
155 if(inv.Value.Name == name) 155 if (inv.Value.Name == name)
156 { 156 {
157 if(inv.Value.Type != type) 157 if (inv.Value.Type != type)
158 return LLUUID.Zero; 158 return LLUUID.Zero;
159 159
160 return inv.Value.AssetID.ToString(); 160 return inv.Value.AssetID.ToString();
@@ -168,7 +168,7 @@ namespace OpenSim.Region.ScriptEngine.Common
168 m_host.AddScriptLPS(1); 168 m_host.AddScriptLPS(1);
169 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) 169 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
170 { 170 {
171 if(inv.Value.Name == name) 171 if (inv.Value.Name == name)
172 { 172 {
173 return inv.Value.AssetID.ToString(); 173 return inv.Value.AssetID.ToString();
174 } 174 }
@@ -362,11 +362,11 @@ namespace OpenSim.Region.ScriptEngine.Common
362 double x,y,z,s; 362 double x,y,z,s;
363 363
364 double c1 = Math.Cos(v.y / 2); 364 double c1 = Math.Cos(v.y / 2);
365 double s1 = Math.Sin(v.y / 2 ); 365 double s1 = Math.Sin(v.y / 2);
366 double c2 = Math.Cos(v.z / 2 ); 366 double c2 = Math.Cos(v.z / 2);
367 double s2 = Math.Sin(v.z / 2 ); 367 double s2 = Math.Sin(v.z / 2);
368 double c3 = Math.Cos(v.x / 2 ); 368 double c3 = Math.Cos(v.x / 2);
369 double s3 = Math.Sin(v.x / 2 ); 369 double s3 = Math.Sin(v.x / 2);
370 370
371 double c1c2 = c1 * c2; 371 double c1c2 = c1 * c2;
372 double s1s2 = s1 * s2; 372 double s1s2 = s1 * s2;
@@ -2900,7 +2900,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2900 { 2900 {
2901 rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD); 2901 rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD);
2902 2902
2903 llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot) ); 2903 llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot));
2904 llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG)); 2904 llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG));
2905 2905
2906 // convert back and forth between quaternion <-> vector and angle 2906 // convert back and forth between quaternion <-> vector and angle
@@ -3339,14 +3339,13 @@ namespace OpenSim.Region.ScriptEngine.Common
3339 if (src.Data.Length > 0) 3339 if (src.Data.Length > 0)
3340 { 3340 {
3341 ret = src.Data[x++].ToString(); 3341 ret = src.Data[x++].ToString();
3342 for(;x<src.Data.Length;x++) 3342 for (; x < src.Data.Length; x++)
3343 { 3343 {
3344 ret += ", "+src.Data[x].ToString(); 3344 ret += ", "+src.Data[x].ToString();
3345 } 3345 }
3346 } 3346 }
3347 3347
3348 return ret; 3348 return ret;
3349
3350 } 3349 }
3351 3350
3352 /// <summary> 3351 /// <summary>
@@ -3367,9 +3366,9 @@ namespace OpenSim.Region.ScriptEngine.Common
3367 3366
3368 m_host.AddScriptLPS(1); 3367 m_host.AddScriptLPS(1);
3369 3368
3370 for(int i=0; i<src.Length; i++) 3369 for (int i = 0; i < src.Length; i++)
3371 { 3370 {
3372 switch(src[i]) 3371 switch (src[i])
3373 { 3372 {
3374 case '<' : 3373 case '<' :
3375 parens++; 3374 parens++;
@@ -3435,15 +3434,14 @@ namespace OpenSim.Region.ScriptEngine.Common
3435 3434
3436 if (src.Length != stride && src.Length%stride == 0) 3435 if (src.Length != stride && src.Length%stride == 0)
3437 { 3436 {
3438
3439 chunkk = src.Length/stride; 3437 chunkk = src.Length/stride;
3440 3438
3441 chunks = new int[chunkk]; 3439 chunks = new int[chunkk];
3442 3440
3443 for(int i=0;i<chunkk;i++) 3441 for (int i = 0; i < chunkk; i++)
3444 chunks[i] = i; 3442 chunks[i] = i;
3445 3443
3446 for(int i=0; i<chunkk-1; i++) 3444 for (int i = 0; i < chunkk - 1; i++)
3447 { 3445 {
3448 // randomly select 2 chunks 3446 // randomly select 2 chunks
3449 index1 = rand.Next(rand.Next(65536)); 3447 index1 = rand.Next(rand.Next(65536));
@@ -3461,10 +3459,13 @@ namespace OpenSim.Region.ScriptEngine.Common
3461 3459
3462 result = new LSL_Types.list(); 3460 result = new LSL_Types.list();
3463 3461
3464 for(int i=0; i<chunkk; i++) 3462 for (int i = 0; i < chunkk; i++)
3465 for(int j=0;j<stride;j++) 3463 {
3464 for (int j = 0; j < stride; j++)
3465 {
3466 result.Add(src.Data[chunks[i]*stride+j]); 3466 result.Add(src.Data[chunks[i]*stride+j]);
3467 3467 }
3468 }
3468 } 3469 }
3469 else { 3470 else {
3470 object[] array = new object[src.Length]; 3471 object[] array = new object[src.Length];
@@ -3540,25 +3541,28 @@ namespace OpenSim.Region.ScriptEngine.Common
3540 stride = 1; 3541 stride = 1;
3541 3542
3542 if (stride > 0) 3543 if (stride > 0)
3543 for(int i=0;i<src.Length;i+=stride) 3544 {
3545 for (int i = 0; i < src.Length; i += stride)
3544 { 3546 {
3545 if (i<=ei[0] && i>=si[0]) 3547 if (i<=ei[0] && i>=si[0])
3546 result.Add(src.Data[i]); 3548 result.Add(src.Data[i]);
3547 if (twopass && i>=si[1] && i<=ei[1]) 3549 if (twopass && i>=si[1] && i<=ei[1])
3548 result.Add(src.Data[i]); 3550 result.Add(src.Data[i]);
3549 } 3551 }
3552 }
3550 else if (stride < 0) 3553 else if (stride < 0)
3551 for(int i=src.Length-1;i>=0;i+=stride) 3554 {
3555 for (int i = src.Length - 1; i >= 0; i += stride)
3552 { 3556 {
3553 if (i<=ei[0] && i>=si[0]) 3557 if (i <= ei[0] && i >= si[0])
3554 result.Add(src.Data[i]); 3558 result.Add(src.Data[i]);
3555 if (twopass && i>=si[1] && i<=ei[1]) 3559 if (twopass && i >= si[1] && i <= ei[1])
3556 result.Add(src.Data[i]); 3560 result.Add(src.Data[i]);
3557 } 3561 }
3562 }
3558 } 3563 }
3559 3564
3560 return result; 3565 return result;
3561
3562 } 3566 }
3563 3567
3564 public LSL_Types.Vector3 llGetRegionCorner() 3568 public LSL_Types.Vector3 llGetRegionCorner()
@@ -3635,12 +3639,12 @@ namespace OpenSim.Region.ScriptEngine.Common
3635 3639
3636 if (src.Length != 0 && test.Length != 0) 3640 if (src.Length != 0 && test.Length != 0)
3637 { 3641 {
3638 for(int i=0; i< length; i++) 3642 for (int i = 0; i < length; i++)
3639 { 3643 {
3640 if (src.Data[i].Equals(test.Data[0])) 3644 if (src.Data[i].Equals(test.Data[0]))
3641 { 3645 {
3642 int j; 3646 int j;
3643 for(j=1;j<test.Length;j++) 3647 for (j = 1; j < test.Length; j++)
3644 if (!src.Data[i+j].Equals(test.Data[j])) 3648 if (!src.Data[i+j].Equals(test.Data[j]))
3645 break; 3649 break;
3646 if (j == test.Length) 3650 if (j == test.Length)
@@ -4328,7 +4332,7 @@ namespace OpenSim.Region.ScriptEngine.Common
4328 return; 4332 return;
4329 } 4333 }
4330 string[] buts = new string[buttons.Length]; 4334 string[] buts = new string[buttons.Length];
4331 for(int i = 0; i < buttons.Length; i++) 4335 for (int i = 0; i < buttons.Length; i++)
4332 { 4336 {
4333 if (buttons.Data[i].ToString() == String.Empty) 4337 if (buttons.Data[i].ToString() == String.Empty)
4334 { 4338 {
@@ -4516,7 +4520,7 @@ namespace OpenSim.Region.ScriptEngine.Common
4516 int face; 4520 int face;
4517 LSL_Types.Vector3 v; 4521 LSL_Types.Vector3 v;
4518 4522
4519 switch(code) 4523 switch (code)
4520 { 4524 {
4521 case 6: // PRIM_POSITION 4525 case 6: // PRIM_POSITION
4522 if (remain < 1) 4526 if (remain < 1)
@@ -4826,12 +4830,12 @@ namespace OpenSim.Region.ScriptEngine.Common
4826 4830
4827 LSL_Types.list res = new LSL_Types.list(); 4831 LSL_Types.list res = new LSL_Types.list();
4828 int idx=0; 4832 int idx=0;
4829 while(idx < rules.Length) 4833 while (idx < rules.Length)
4830 { 4834 {
4831 int code=Convert.ToInt32(rules.Data[idx++]); 4835 int code=Convert.ToInt32(rules.Data[idx++]);
4832 int remain=rules.Length-idx; 4836 int remain=rules.Length-idx;
4833 4837
4834 switch(code) 4838 switch (code)
4835 { 4839 {
4836 case 2: // PRIM_MATERIAL 4840 case 2: // PRIM_MATERIAL
4837 res.Add(new LSL_Types.LSLInteger(m_host.Material)); 4841 res.Add(new LSL_Types.LSLInteger(m_host.Material));
@@ -5339,19 +5343,20 @@ namespace OpenSim.Region.ScriptEngine.Common
5339 5343
5340 // All entries are initially valid 5344 // All entries are initially valid
5341 5345
5342 for(int i=0; i<mlen; i++) active[i] = true; 5346 for (int i = 0; i < mlen; i++)
5347 active[i] = true;
5343 5348
5344 offset[mlen] = srclen; 5349 offset[mlen] = srclen;
5345 5350
5346 while(beginning<srclen) 5351 while (beginning < srclen)
5347 { 5352 {
5348 5353
5349 best = mlen; // as bad as it gets 5354 best = mlen; // as bad as it gets
5350 5355
5351 // Scan for separators 5356 // Scan for separators
5352 5357
5353 for(j=0; j<seplen; j++) 5358 for (j = 0; j < seplen; j++)
5354 { 5359 {
5355 if (active[j]) 5360 if (active[j])
5356 { 5361 {
5357 // scan all of the markers 5362 // scan all of the markers
@@ -5359,7 +5364,8 @@ namespace OpenSim.Region.ScriptEngine.Common
5359 { 5364 {
5360 // not present at all 5365 // not present at all
5361 active[j] = false; 5366 active[j] = false;
5362 } else 5367 }
5368 else
5363 { 5369 {
5364 // present and correct 5370 // present and correct
5365 if (offset[j] < offset[best]) 5371 if (offset[j] < offset[best])
@@ -5377,7 +5383,7 @@ namespace OpenSim.Region.ScriptEngine.Common
5377 5383
5378 if (offset[best] != beginning) 5384 if (offset[best] != beginning)
5379 { 5385 {
5380 for(j=seplen; (j<mlen) && (offset[best] > beginning); j++) 5386 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++)
5381 { 5387 {
5382 if (active[j]) 5388 if (active[j])
5383 { 5389 {
@@ -6174,7 +6180,7 @@ namespace OpenSim.Region.ScriptEngine.Common
6174 { 6180 {
6175 foreach (object o in args.Data) 6181 foreach (object o in args.Data)
6176 { 6182 {
6177 switch(o.ToString()) 6183 switch (o.ToString())
6178 { 6184 {
6179 case "1": 6185 case "1":
6180 ret.Add(av.Firstname + " " + av.Lastname); 6186 ret.Add(av.Firstname + " " + av.Lastname);
@@ -6207,9 +6213,9 @@ namespace OpenSim.Region.ScriptEngine.Common
6207 SceneObjectPart obj = World.GetSceneObjectPart(key); 6213 SceneObjectPart obj = World.GetSceneObjectPart(key);
6208 if (obj != null) 6214 if (obj != null)
6209 { 6215 {
6210 foreach(object o in args.Data) 6216 foreach (object o in args.Data)
6211 { 6217 {
6212 switch(o.ToString()) 6218 switch (o.ToString())
6213 { 6219 {
6214 case "1": 6220 case "1":
6215 ret.Add(obj.Name); 6221 ret.Add(obj.Name);
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
index 369f6a7..d824f0c 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
@@ -370,21 +370,21 @@ namespace OpenSim.Region.ScriptEngine.Common
370 LSL_Types.list llList2List(LSL_Types.list src, int start, int end); 370 LSL_Types.list llList2List(LSL_Types.list src, int start, int end);
371 //wiki: llDeleteSubList(list src, integer start, integer end) 371 //wiki: llDeleteSubList(list src, integer start, integer end)
372 LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end); 372 LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end);
373 //wiki: integer llGetListEntryType( list src, integer index ) 373 //wiki: integer llGetListEntryType(list src, integer index)
374 LSL_Types.LSLInteger llGetListEntryType(LSL_Types.list src, int index); 374 LSL_Types.LSLInteger llGetListEntryType(LSL_Types.list src, int index);
375 //wiki: string llList2CSV( list src ) 375 //wiki: string llList2CSV(list src)
376 string llList2CSV(LSL_Types.list src); 376 string llList2CSV(LSL_Types.list src);
377 //wiki: list llCSV2List( string src ) 377 //wiki: list llCSV2List(string src)
378 LSL_Types.list llCSV2List(string src); 378 LSL_Types.list llCSV2List(string src);
379 //wiki: list llListRandomize( list src, integer stride ) 379 //wiki: list llListRandomize(list src, integer stride)
380 LSL_Types.list llListRandomize(LSL_Types.list src, int stride); 380 LSL_Types.list llListRandomize(LSL_Types.list src, int stride);
381 //wiki: list llList2ListStrided( list src, integer start, integer end, integer stride ) 381 //wiki: list llList2ListStrided(list src, integer start, integer end, integer stride)
382 LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride); 382 LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride);
383 //wiki: vector llGetRegionCorner( ) 383 //wiki: vector llGetRegionCorner()
384 LSL_Types.Vector3 llGetRegionCorner(); 384 LSL_Types.Vector3 llGetRegionCorner();
385 //wiki: list llListInsertList( list dest, list src, integer start ) 385 //wiki: list llListInsertList(list dest, list src, integer start)
386 LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start); 386 LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start);
387 //wiki: integer llListFindList( list src, list test ) 387 //wiki: integer llListFindList(list src, list test)
388 LSL_Types.LSLInteger llListFindList(LSL_Types.list src, LSL_Types.list test); 388 LSL_Types.LSLInteger llListFindList(LSL_Types.list src, LSL_Types.list test);
389 //wiki: string llGetObjectName() 389 //wiki: string llGetObjectName()
390 string llGetObjectName(); 390 string llGetObjectName();
@@ -479,7 +479,7 @@ namespace OpenSim.Region.ScriptEngine.Common
479 string llDumpList2String(LSL_Types.list src, string seperator); 479 string llDumpList2String(LSL_Types.list src, string seperator);
480 //wiki: integer llScriptDanger(vector pos) 480 //wiki: integer llScriptDanger(vector pos)
481 LSL_Types.LSLInteger llScriptDanger(LSL_Types.Vector3 pos); 481 LSL_Types.LSLInteger llScriptDanger(LSL_Types.Vector3 pos);
482 //wiki: llDialog( key avatar, string message, list buttons, integer chat_channel ) 482 //wiki: llDialog(key avatar, string message, list buttons, integer chat_channel)
483 void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel); 483 void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel);
484 //wiki: llVolumeDetect(integer detect) 484 //wiki: llVolumeDetect(integer detect)
485 void llVolumeDetect(int detect); 485 void llVolumeDetect(int detect);
@@ -503,9 +503,9 @@ namespace OpenSim.Region.ScriptEngine.Common
503 void llCloseRemoteDataChannel(string channel); 503 void llCloseRemoteDataChannel(string channel);
504 //wiki: string llMD5String(string src, integer nonce) 504 //wiki: string llMD5String(string src, integer nonce)
505 string llMD5String(string src, int nonce); 505 string llMD5String(string src, int nonce);
506 //wiki: llSetPrimitiveParams( list rules ) 506 //wiki: llSetPrimitiveParams(list rules)
507 void llSetPrimitiveParams(LSL_Types.list rules); 507 void llSetPrimitiveParams(LSL_Types.list rules);
508 //wiki: llSetLinkPrimitiveParams(integer linknumber, list rules ) 508 //wiki: llSetLinkPrimitiveParams(integer linknumber, list rules)
509 void llSetLinkPrimitiveParams(int linknumber, LSL_Types.list rules); 509 void llSetLinkPrimitiveParams(int linknumber, LSL_Types.list rules);
510 //wiki: string llStringToBase64(string str) 510 //wiki: string llStringToBase64(string str)
511 string llStringToBase64(string str); 511 string llStringToBase64(string str);
@@ -519,7 +519,7 @@ namespace OpenSim.Region.ScriptEngine.Common
519 double llLog10(double val); 519 double llLog10(double val);
520 //wiki: double llLog(double val) 520 //wiki: double llLog(double val)
521 double llLog(double val); 521 double llLog(double val);
522 //wiki: list llGetAnimationList( key id ) 522 //wiki: list llGetAnimationList(key id)
523 LSL_Types.list llGetAnimationList(string id); 523 LSL_Types.list llGetAnimationList(string id);
524 //wiki: llSetParcelMusicURL(string url) 524 //wiki: llSetParcelMusicURL(string url)
525 void llSetParcelMusicURL(string url); 525 void llSetParcelMusicURL(string url);
@@ -541,7 +541,7 @@ namespace OpenSim.Region.ScriptEngine.Common
541 LSL_Types.LSLInteger llGetNumberOfPrims(); 541 LSL_Types.LSLInteger llGetNumberOfPrims();
542 //wiki: key llGetNumberOfNotecardLines(string name) 542 //wiki: key llGetNumberOfNotecardLines(string name)
543 string llGetNumberOfNotecardLines(string name); 543 string llGetNumberOfNotecardLines(string name);
544 //wiki: list llGetBoundingBox( key object ) 544 //wiki: list llGetBoundingBox(key object)
545 LSL_Types.list llGetBoundingBox(string obj); 545 LSL_Types.list llGetBoundingBox(string obj);
546 //wiki: vector llGetGeometricCenter() 546 //wiki: vector llGetGeometricCenter()
547 LSL_Types.Vector3 llGetGeometricCenter(); 547 LSL_Types.Vector3 llGetGeometricCenter();
@@ -557,7 +557,7 @@ namespace OpenSim.Region.ScriptEngine.Common
557 string llGetSimulatorHostname(); 557 string llGetSimulatorHostname();
558 //llSetLocalRot(rotation rot) 558 //llSetLocalRot(rotation rot)
559 void llSetLocalRot(LSL_Types.Quaternion rot); 559 void llSetLocalRot(LSL_Types.Quaternion rot);
560 //wiki: list llParseStringKeepNulls( string src, list separators, list spacers ) 560 //wiki: list llParseStringKeepNulls(string src, list separators, list spacers)
561 LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers); 561 LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers);
562 //wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param) 562 //wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param)
563 void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, 563 void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
@@ -584,14 +584,14 @@ namespace OpenSim.Region.ScriptEngine.Common
584 LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end); 584 LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end);
585 //wiki: llLoadURL(key avatar_id, string message, string url) 585 //wiki: llLoadURL(key avatar_id, string message, string url)
586 void llLoadURL(string avatar_id, string message, string url); 586 void llLoadURL(string avatar_id, string message, string url);
587 //wiki: llParcelMediaCommandList( list commandList ) 587 //wiki: llParcelMediaCommandList(list commandList)
588 void llParcelMediaCommandList(LSL_Types.list commandList); 588 void llParcelMediaCommandList(LSL_Types.list commandList);
589 void llParcelMediaQuery(); 589 void llParcelMediaQuery();
590 //wiki integer llModPow(integer a, integer b, integer c) 590 //wiki integer llModPow(integer a, integer b, integer c)
591 LSL_Types.LSLInteger llModPow(int a, int b, int c); 591 LSL_Types.LSLInteger llModPow(int a, int b, int c);
592 //wiki: integer llGetInventoryType(string name) 592 //wiki: integer llGetInventoryType(string name)
593 LSL_Types.LSLInteger llGetInventoryType(string name); 593 LSL_Types.LSLInteger llGetInventoryType(string name);
594 //wiki: llSetPayPrice( integer price, list quick_pay_buttons ) 594 //wiki: llSetPayPrice(integer price, list quick_pay_buttons)
595 void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons); 595 void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons);
596 //wiki: vector llGetCameraPos() 596 //wiki: vector llGetCameraPos()
597 LSL_Types.Vector3 llGetCameraPos(); 597 LSL_Types.Vector3 llGetCameraPos();
@@ -613,11 +613,11 @@ namespace OpenSim.Region.ScriptEngine.Common
613 void llRemoveFromLandPassList(string avatar); 613 void llRemoveFromLandPassList(string avatar);
614 //wiki: llRemoveFromLandBanList(key avatar) 614 //wiki: llRemoveFromLandBanList(key avatar)
615 void llRemoveFromLandBanList(string avatar); 615 void llRemoveFromLandBanList(string avatar);
616 //wiki: llSetCameraParams( list rules ) 616 //wiki: llSetCameraParams(list rules)
617 void llSetCameraParams(LSL_Types.list rules); 617 void llSetCameraParams(LSL_Types.list rules);
618 //wiki: llClearCameraParams() 618 //wiki: llClearCameraParams()
619 void llClearCameraParams(); 619 void llClearCameraParams();
620 //wiki: double llListStatistics( integer operation, list src ) 620 //wiki: double llListStatistics(integer operation, list src)
621 double llListStatistics(int operation, LSL_Types.list src); 621 double llListStatistics(int operation, LSL_Types.list src);
622 //wiki: integer llGetUnixTime() 622 //wiki: integer llGetUnixTime()
623 LSL_Types.LSLInteger llGetUnixTime(); 623 LSL_Types.LSLInteger llGetUnixTime();
@@ -634,15 +634,15 @@ namespace OpenSim.Region.ScriptEngine.Common
634 void llResetLandPassList(); 634 void llResetLandPassList();
635 //wiki: integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide) 635 //wiki: integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
636 LSL_Types.LSLInteger llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide); 636 LSL_Types.LSLInteger llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide);
637 //wiki: list llGetParcelPrimOwners( vector pos ) 637 //wiki: list llGetParcelPrimOwners(vector pos)
638 LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos); 638 LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos);
639 //wiki: integer llGetObjectPrimCount(key object_id) 639 //wiki: integer llGetObjectPrimCount(key object_id)
640 LSL_Types.LSLInteger llGetObjectPrimCount(string object_id); 640 LSL_Types.LSLInteger llGetObjectPrimCount(string object_id);
641 //wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide ) 641 //wiki: integer llGetParcelMaxPrims(vector pos, integer sim_wide)
642 LSL_Types.LSLInteger llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide); 642 LSL_Types.LSLInteger llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide);
643 //wiki: llGetParcelDetails(vector pos, list params) 643 //wiki: llGetParcelDetails(vector pos, list params)
644 LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param); 644 LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param);
645 //wiki: llSetLinkTexture(integer linknumber, string texture, integer face ) 645 //wiki: llSetLinkTexture(integer linknumber, string texture, integer face)
646 void llSetLinkTexture(int linknumber, string texture, int face); 646 void llSetLinkTexture(int linknumber, string texture, int face);
647 //wiki: string llStringTrim(string src, int type) 647 //wiki: string llStringTrim(string src, int type)
648 string llStringTrim(string src, int type); 648 string llStringTrim(string src, int type);
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
index 14ee319..c3a36dd 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
@@ -506,7 +506,7 @@ namespace OpenSim.Region.ScriptEngine.Common
506 int src; 506 int src;
507 int dest=0; 507 int dest=0;
508 508
509 for(src = 0 ; src < m_data.Length ; src++) 509 for (src = 0; src < m_data.Length; src++)
510 { 510 {
511 if (src < start || src > end) 511 if (src < start || src > end)
512 ret[dest++]=m_data[src]; 512 ret[dest++]=m_data[src];
@@ -624,9 +624,9 @@ namespace OpenSim.Region.ScriptEngine.Common
624 Array.Copy(Data, 0, ret, 0, Data.Length); 624 Array.Copy(Data, 0, ret, 0, Data.Length);
625 625
626 keys=new string[Data.Length]; 626 keys=new string[Data.Length];
627 int k; 627
628 for(k=0;k<Data.Length;k++) 628 for (int k = 0; k < Data.Length; k++)
629 keys[k]=Data[k].ToString(); 629 keys[k] = Data[k].ToString();
630 630
631 Array.Sort(keys, ret); 631 Array.Sort(keys, ret);
632 632
@@ -644,11 +644,11 @@ namespace OpenSim.Region.ScriptEngine.Common
644 644
645 int i; 645 int i;
646 646
647 while(src < Data.Length) 647 while (src < Data.Length)
648 { 648 {
649 Object[] o=new Object[stride]; 649 Object[] o=new Object[stride];
650 650
651 for(i=0;i<stride;i++) 651 for (i = 0; i < stride; i++)
652 { 652 {
653 if (src < Data.Length) 653 if (src < Data.Length)
654 o[i]=Data[src++]; 654 o[i]=Data[src++];
@@ -672,11 +672,9 @@ namespace OpenSim.Region.ScriptEngine.Common
672 672
673 Object[] sorted=new Object[stride*vals.Length]; 673 Object[] sorted=new Object[stride*vals.Length];
674 674
675 int j; 675 for (i = 0; i < vals.Length; i++)
676 676 for (int j = 0; j < stride; j++)
677 for(i=0;i<vals.Length;i++) 677 sorted[i*stride+j] = vals[i][j];
678 for(j=0;j<stride;j++)
679 sorted[i*stride+j]=vals[i][j];
680 678
681 return new list(sorted); 679 return new list(sorted);
682 } 680 }
@@ -691,7 +689,7 @@ namespace OpenSim.Region.ScriptEngine.Common
691 public string ToCSV() 689 public string ToCSV()
692 { 690 {
693 string ret = ""; 691 string ret = "";
694 foreach(object o in this.Data) 692 foreach (object o in this.Data)
695 { 693 {
696 if (ret == "") 694 if (ret == "")
697 { 695 {
diff --git a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs
index 5c7f862..2b6f6d9 100644
--- a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs
@@ -340,7 +340,7 @@ namespace OpenSim.Region.ScriptEngine.Common
340 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>(); 340 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
341 LLUUID createdTexture = 341 LLUUID createdTexture =
342 textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url, 342 textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
343 extraParams, timer, true, (byte) alpha ); 343 extraParams, timer, true, (byte) alpha);
344 return createdTexture.ToString(); 344 return createdTexture.ToString();
345 } 345 }
346 else 346 else
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs
index 1210b77..4311836 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs
@@ -235,7 +235,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
235 // dot=dot(forward_dir,obj_dir) 235 // dot=dot(forward_dir,obj_dir)
236 // mag_fwd = mag(forward_dir) 236 // mag_fwd = mag(forward_dir)
237 // mag_obj = mag(obj_dir) 237 // mag_obj = mag(obj_dir)
238 // ang = acos( dot /(mag_fwd*mag_obj)) 238 // ang = acos(dot /(mag_fwd*mag_obj))
239 double ang_obj = 0; 239 double ang_obj = 0;
240 try 240 try
241 { 241 {
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
index 214f7c9..f2afe0f 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
76 76
77 // TODO: HOOK ALL EVENTS UP TO SERVER! 77 // TODO: HOOK ALL EVENTS UP TO SERVER!
78 IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>(); 78 IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
79 if(money != null) 79 if (money != null)
80 { 80 {
81 money.OnObjectPaid+=HandleObjectPaid; 81 money.OnObjectPaid+=HandleObjectPaid;
82 } 82 }
@@ -91,7 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
91 private void HandleObjectPaid(LLUUID objectID, LLUUID agentID, int amount) 91 private void HandleObjectPaid(LLUUID objectID, LLUUID agentID, int amount)
92 { 92 {
93 SceneObjectPart part=myScriptEngine.World.GetSceneObjectPart(objectID); 93 SceneObjectPart part=myScriptEngine.World.GetSceneObjectPart(objectID);
94 if(part != null) 94 if (part != null)
95 { 95 {
96 money(part.LocalId, agentID, amount); 96 money(part.LocalId, agentID, amount);
97 } 97 }
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
index 3dbd88c..997f46f 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
@@ -297,10 +297,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
297 // Send inner exception 297 // Send inner exception
298 string[] lines=e.InnerException.ToString().Replace("\r", "").Split('\n'); 298 string[] lines=e.InnerException.ToString().Replace("\r", "").Split('\n');
299 int line=0; 299 int line=0;
300 foreach(string t in lines) 300 foreach (string t in lines)
301 { 301 {
302 int idx=t.IndexOf("SecondLife.Script."); 302 int idx=t.IndexOf("SecondLife.Script.");
303 if(idx != -1) 303 if (idx != -1)
304 { 304 {
305 int colon=t.IndexOf(":"); 305 int colon=t.IndexOf(":");
306 line=Convert.ToInt32(t.Substring(colon+1)); 306 line=Convert.ToInt32(t.Substring(colon+1));
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
index 3320ddb..715e465 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
@@ -182,7 +182,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
182 if (DateTime.Now.Ticks - Last_ReReadConfigFilens > 182 if (DateTime.Now.Ticks - Last_ReReadConfigFilens >
183 m_ScriptEngine.RefreshConfigFilens) 183 m_ScriptEngine.RefreshConfigFilens)
184 { 184 {
185 //Console.WriteLine("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens ); 185 //Console.WriteLine("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens);
186 // Its time to re-read config file 186 // Its time to re-read config file
187 m_ScriptEngine.ReadConfig(); 187 m_ScriptEngine.ReadConfig();
188 Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time 188 Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
diff --git a/OpenSim/Tests/Common/DoubleToleranceConstraint.cs b/OpenSim/Tests/Common/DoubleToleranceConstraint.cs
index 3363c54..a766549 100644
--- a/OpenSim/Tests/Common/DoubleToleranceConstraint.cs
+++ b/OpenSim/Tests/Common/DoubleToleranceConstraint.cs
@@ -53,14 +53,14 @@ namespace OpenSim.Tests.Common
53 { 53 {
54 throw new ArgumentException("Constraint cannot be used upon null values."); 54 throw new ArgumentException("Constraint cannot be used upon null values.");
55 } 55 }
56 if( valueToBeTested.GetType() != typeof(double)) 56 if (valueToBeTested.GetType() != typeof(double))
57 { 57 {
58 throw new ArgumentException("Constraint cannot be used upon non double-values."); 58 throw new ArgumentException("Constraint cannot be used upon non double-values.");
59 } 59 }
60 60
61 _valueToBeTested = (double)valueToBeTested; 61 _valueToBeTested = (double)valueToBeTested;
62 62
63 return IsWithinDoubleConstraint(_valueToBeTested, _baseValue ); 63 return IsWithinDoubleConstraint(_valueToBeTested, _baseValue);
64 } 64 }
65 65
66 public override void WriteDescriptionTo(MessageWriter writer) 66 public override void WriteDescriptionTo(MessageWriter writer)
diff --git a/OpenSim/Tests/Common/VectorToleranceConstraint.cs b/OpenSim/Tests/Common/VectorToleranceConstraint.cs
index cc96615..2b60db3 100644
--- a/OpenSim/Tests/Common/VectorToleranceConstraint.cs
+++ b/OpenSim/Tests/Common/VectorToleranceConstraint.cs
@@ -61,14 +61,9 @@ namespace OpenSim.Tests.Common
61 61
62 _valueToBeTested = (LLVector3) valueToBeTested; 62 _valueToBeTested = (LLVector3) valueToBeTested;
63 63
64 if ( IsWithinDoubleConstraint(_valueToBeTested.X,_baseValue.X) && 64 return (IsWithinDoubleConstraint(_valueToBeTested.X, _baseValue.X) &&
65 IsWithinDoubleConstraint(_valueToBeTested.Y,_baseValue.Y) && 65 IsWithinDoubleConstraint(_valueToBeTested.Y, _baseValue.Y) &&
66 IsWithinDoubleConstraint(_valueToBeTested.Z,_baseValue.Z) ) 66 IsWithinDoubleConstraint(_valueToBeTested.Z, _baseValue.Z));
67 {
68 return true;
69 }
70
71 return false;
72 } 67 }
73 68
74 public override void WriteDescriptionTo(MessageWriter writer) 69 public override void WriteDescriptionTo(MessageWriter writer)
diff --git a/OpenSim/Tests/Inventory/TestInventory.cs b/OpenSim/Tests/Inventory/TestInventory.cs
index c1351d9..3083c89 100644
--- a/OpenSim/Tests/Inventory/TestInventory.cs
+++ b/OpenSim/Tests/Inventory/TestInventory.cs
@@ -147,13 +147,12 @@ namespace OpenSim.Test.Inventory
147 Assert.IsNotNull(folders, "Failed to get rootfolders for user"); 147 Assert.IsNotNull(folders, "Failed to get rootfolders for user");
148 148
149 bool foundRoot = false; 149 bool foundRoot = false;
150 foreach(InventoryFolderBase f in folders) { 150 foreach (InventoryFolderBase f in folders)
151 151 {
152 // a root folder has a zero valued LLUUID 152 // a root folder has a zero valued LLUUID
153 Assert.AreEqual(f.parentID, LLUUID.Zero, "non root folder returned"); 153 Assert.AreEqual(f.parentID, LLUUID.Zero, "non root folder returned");
154 154
155 155 if (f.agentID == root.agentID)
156 if(f.agentID == root.agentID)
157 { 156 {
158 // we cannot have two different user specific root folders 157 // we cannot have two different user specific root folders
159 Assert.IsFalse(foundRoot, "Two different user specific root folders returned"); 158 Assert.IsFalse(foundRoot, "Two different user specific root folders returned");
diff --git a/OpenSim/Tools/OpenSim.GUI/Main.cs b/OpenSim/Tools/OpenSim.GUI/Main.cs
index adb331b..9467312 100644
--- a/OpenSim/Tools/OpenSim.GUI/Main.cs
+++ b/OpenSim/Tools/OpenSim.GUI/Main.cs
@@ -407,7 +407,7 @@ namespace OpenSim.GUI
407 portBox1.Text = "13050"; 407 portBox1.Text = "13050";
408 MessageBox.Show("Enter Usable port number, defaulting to 13050."); 408 MessageBox.Show("Enter Usable port number, defaulting to 13050.");
409 } 409 }
410 if(aPort < 13000) 410 if (aPort < 13000)
411 { 411 {
412 portBox1.Text = "13000"; 412 portBox1.Text = "13000";
413 MessageBox.Show("Enter Usable port number, defaulting to 13000."); 413 MessageBox.Show("Enter Usable port number, defaulting to 13000.");
diff --git a/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs b/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs
index 3ef0ef7..2732751 100644
--- a/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs
+++ b/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs
@@ -147,7 +147,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
147 foreach (ScenePresence pre in presences) 147 foreach (ScenePresence pre in presences)
148 { 148 {
149 IClientAPI client = pre.ControllingClient; 149 IClientAPI client = pre.ControllingClient;
150 //if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) { 150 //if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) {
151 if (client.IsActive) 151 if (client.IsActive)
152 { 152 {
153 get_scene_presence_filter++; 153 get_scene_presence_filter++;
@@ -160,7 +160,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
160 foreach (ScenePresence pre in avatars) 160 foreach (ScenePresence pre in avatars)
161 { 161 {
162 IClientAPI client = pre.ControllingClient; 162 IClientAPI client = pre.ControllingClient;
163 //if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) { 163 //if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) {
164 if (client.IsActive) 164 if (client.IsActive)
165 { 165 {
166 get_avatar_filter++; 166 get_avatar_filter++;
@@ -884,7 +884,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
884 884
885 // Because data changes by the physics simulation when the client doesn't move, 885 // Because data changes by the physics simulation when the client doesn't move,
886 // if MovementFlag is false, It is necessary to synchronize. 886 // if MovementFlag is false, It is necessary to synchronize.
887 //if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) 887 //if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true)
888 if (client.IsActive) 888 if (client.IsActive)
889 { 889 {
890 //m_log.Info("[SPLITSCENE] "+String.Format("Client moving in {0} {1}", scene.RegionInfo.RegionID, pre.AbsolutePosition)); 890 //m_log.Info("[SPLITSCENE] "+String.Format("Client moving in {0} {1}", scene.RegionInfo.RegionID, pre.AbsolutePosition));
diff --git a/ThirdParty/3Di/LoadBalancer/TcpServer.cs b/ThirdParty/3Di/LoadBalancer/TcpServer.cs
index 9722a1b..eb57b2d 100644
--- a/ThirdParty/3Di/LoadBalancer/TcpServer.cs
+++ b/ThirdParty/3Di/LoadBalancer/TcpServer.cs
@@ -150,7 +150,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
150 state.ms_ptr.Read(packet, 0, state.header.numbytes); 150 state.ms_ptr.Read(packet, 0, state.header.numbytes);
151 151
152/* 152/*
153 for(int i=0; i<state.header.numbytes; i++) { 153 for (int i=0; i<state.header.numbytes; i++) {
154 System.Console.Write(packet[i] + " "); 154 System.Console.Write(packet[i] + " ");
155 } 155 }
156 System.Console.WriteLine(); 156 System.Console.WriteLine();