diff options
Diffstat (limited to '')
3 files changed, 48 insertions, 40 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Asset/HGAssetBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Asset/HGAssetBroker.cs index 34bb85a..aef04bf 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectors/Asset/HGAssetBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectors/Asset/HGAssetBroker.cs | |||
@@ -178,8 +178,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset | |||
178 | 178 | ||
179 | if (asset != null) | 179 | if (asset != null) |
180 | return asset; | 180 | return asset; |
181 | else | ||
182 | m_log.DebugFormat("[HG ASSSET CONNECTOR]: Requested asset is not in cache. This shouldn't happen."); | ||
183 | } | 181 | } |
184 | 182 | ||
185 | if (IsHG(id)) | 183 | if (IsHG(id)) |
@@ -295,7 +293,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset | |||
295 | 293 | ||
296 | public string Store(AssetBase asset) | 294 | public string Store(AssetBase asset) |
297 | { | 295 | { |
298 | if (m_Cache != null) | 296 | bool isHG = IsHG(asset.ID); |
297 | |||
298 | if ((m_Cache != null) && !isHG) | ||
299 | // Don't store it in the cache if the asset is to | ||
300 | // be sent to the other grid, because this is already | ||
301 | // a copy of the local asset. | ||
299 | m_Cache.Cache(asset); | 302 | m_Cache.Cache(asset); |
300 | 303 | ||
301 | if (asset.Temporary || asset.Local) | 304 | if (asset.Temporary || asset.Local) |
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs index e659ad1..b6b2172 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | |||
@@ -120,25 +120,30 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
120 | return null; | 120 | return null; |
121 | } | 121 | } |
122 | 122 | ||
123 | private bool PostAsset(GridAssetClient asscli, UUID assetID, bool isTexture) | 123 | private bool PostAsset(string url, AssetBase asset) |
124 | { | 124 | { |
125 | AssetBase asset1; | 125 | if (asset != null) |
126 | //m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset1); | ||
127 | asset1 = m_scene.CommsManager.AssetCache.GetAsset(assetID, isTexture); | ||
128 | |||
129 | if (asset1 != null) | ||
130 | { | 126 | { |
131 | // See long comment in AssetCache.AddAsset | 127 | // See long comment in AssetCache.AddAsset |
132 | if (!asset1.Temporary || asset1.Local) | 128 | if (!asset.Temporary || asset.Local) |
133 | { | 129 | { |
134 | // The asset cache returns instances of subclasses of AssetBase: | 130 | // We need to copy the asset into a new asset, because |
135 | // TextureImage or AssetInfo. So in passing them to the remote | 131 | // we need to set its ID to be URL+UUID, so that the |
136 | // server we first need to convert this to instances of AssetBase, | 132 | // HGAssetService dispatches it to the remote grid. |
137 | // which is the serializable class for assets. | 133 | // It's not pretty, but the best that can be done while |
138 | AssetBase asset = new AssetBase(); | 134 | // not having a global naming infrastructure |
139 | Copy(asset1, asset); | 135 | AssetBase asset1 = new AssetBase(); |
140 | 136 | Copy(asset, asset1); | |
141 | asscli.StoreAsset(asset); | 137 | try |
138 | { | ||
139 | asset1.ID = url + "/" + asset.ID; | ||
140 | } | ||
141 | catch | ||
142 | { | ||
143 | m_log.Warn("[HGScene]: This won't work until Melanie kills a few more dragons"); | ||
144 | } | ||
145 | |||
146 | m_scene.AssetService.Store(asset1); | ||
142 | } | 147 | } |
143 | return true; | 148 | return true; |
144 | } | 149 | } |
@@ -315,46 +320,35 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
315 | { | 320 | { |
316 | if (!IsLocalUser(ownerID)) | 321 | if (!IsLocalUser(ownerID)) |
317 | { | 322 | { |
318 | // Post the item from the local AssetCache ontp the remote asset server | 323 | // Post the item from the local AssetCache onto the remote asset server |
319 | // and place an entry in m_assetMap | 324 | // and place an entry in m_assetMap |
320 | 325 | ||
321 | GridAssetClient asscli = null; | ||
322 | string userAssetURL = UserAssetURL(ownerID); | 326 | string userAssetURL = UserAssetURL(ownerID); |
323 | if (userAssetURL != null) | 327 | if (userAssetURL != null) |
324 | { | 328 | { |
325 | m_assetServers.TryGetValue(userAssetURL, out asscli); | ||
326 | if (asscli == null) | ||
327 | { | ||
328 | m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL); | ||
329 | asscli = new GridAssetClient(userAssetURL); | ||
330 | asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache! | ||
331 | m_assetServers.Add(userAssetURL, asscli); | ||
332 | } | ||
333 | m_log.Debug("[HGScene]: Posting object " + assetID + " to asset server " + userAssetURL); | 329 | m_log.Debug("[HGScene]: Posting object " + assetID + " to asset server " + userAssetURL); |
334 | AssetBase ass1 = null; | 330 | AssetBase ass1 = m_scene.AssetService.Get(assetID.ToString()); |
335 | m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out ass1); | ||
336 | if (ass1 != null) | 331 | if (ass1 != null) |
337 | { | 332 | { |
338 | bool success = PostAsset(asscli, assetID, (ass1.Type == (sbyte)AssetType.Texture)); | 333 | bool success = PostAsset(userAssetURL, ass1); |
339 | 334 | ||
340 | // Now the inside | 335 | // Now the inside |
341 | Dictionary<UUID, bool> ids = SniffUUIDs(assetID); | 336 | Dictionary<UUID, bool> ids = SniffUUIDs(assetID); |
342 | Dump(ids); | 337 | Dump(ids); |
343 | foreach (KeyValuePair<UUID, bool> kvp in ids) | 338 | foreach (KeyValuePair<UUID, bool> kvp in ids) |
344 | PostAsset(asscli, kvp.Key, kvp.Value); | ||
345 | |||
346 | if (success) | ||
347 | { | 339 | { |
348 | m_log.Debug("[HGScene]: Successfully posted item to remote asset server " + userAssetURL); | 340 | ass1 = m_scene.AssetService.Get(kvp.Key.ToString()); |
349 | if (!m_assetMap.ContainsKey(assetID)) | 341 | PostAsset(userAssetURL, ass1); |
350 | m_assetMap.Add(assetID, asscli); | ||
351 | } | 342 | } |
343 | |||
344 | if (success) | ||
345 | m_log.DebugFormat("[HGScene]: Successfully posted item {0} to remote asset server {1}", assetID, userAssetURL); | ||
352 | else | 346 | else |
353 | m_log.Warn("[HGScene]: Could not post asset to remote asset server " + userAssetURL); | 347 | m_log.WarnFormat("[HGScene]: Could not post asset {0} to remote asset server {1}", assetID, userAssetURL); |
354 | 348 | ||
355 | } | 349 | } |
356 | else | 350 | else |
357 | m_log.Debug("[HGScene]: Something wrong with asset"); | 351 | m_log.Debug("[HGScene]: Something wrong with asset, it could not be found"); |
358 | } | 352 | } |
359 | else | 353 | else |
360 | m_log.Warn("[HGScene]: Unable to locate foreign user's asset server"); | 354 | m_log.Warn("[HGScene]: Unable to locate foreign user's asset server"); |
diff --git a/OpenSim/Services/AssetService/HGAssetService.cs b/OpenSim/Services/AssetService/HGAssetService.cs index 415a0f5..cf275ab 100644 --- a/OpenSim/Services/AssetService/HGAssetService.cs +++ b/OpenSim/Services/AssetService/HGAssetService.cs | |||
@@ -94,7 +94,7 @@ namespace OpenSim.Services.AssetService | |||
94 | // We're instantiating this class explicitly, but this won't | 94 | // We're instantiating this class explicitly, but this won't |
95 | // work in general, because the remote grid may be running | 95 | // work in general, because the remote grid may be running |
96 | // an asset server that has a different protocol. | 96 | // an asset server that has a different protocol. |
97 | // Eventually we will want a piece of meta-protocol asking | 97 | // Eventually we will want a piece of protocol asking |
98 | // the remote server about its kind. Definitely cool thing to do! | 98 | // the remote server about its kind. Definitely cool thing to do! |
99 | connector = new AssetServicesConnector(url); | 99 | connector = new AssetServicesConnector(url); |
100 | m_connectors.Add(url, connector); | 100 | m_connectors.Add(url, connector); |
@@ -152,6 +152,17 @@ namespace OpenSim.Services.AssetService | |||
152 | 152 | ||
153 | public string Store(AssetBase asset) | 153 | public string Store(AssetBase asset) |
154 | { | 154 | { |
155 | string url = string.Empty; | ||
156 | string assetID = string.Empty; | ||
157 | |||
158 | if (StringToUrlAndAssetID(asset.ID, out url, out assetID)) | ||
159 | { | ||
160 | IAssetService connector = GetConnector(url); | ||
161 | // Restore the assetID to a simple UUID | ||
162 | asset.ID = assetID; | ||
163 | return connector.Store(asset); | ||
164 | } | ||
165 | |||
155 | return String.Empty; | 166 | return String.Empty; |
156 | } | 167 | } |
157 | 168 | ||