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-rw-r--r--Agent_Manager.cs879
-rw-r--r--AssemblyInfo.cs59
-rw-r--r--AssetManagement.cs469
-rw-r--r--Asset_manager.cs231
-rw-r--r--Controller.cs358
-rw-r--r--Globals.cs66
-rw-r--r--GridManager.cs372
-rw-r--r--InventoryManager.cs242
-rw-r--r--Login_manager.cs228
-rw-r--r--Physics_manager.cs41
-rw-r--r--Prim_manager.cs382
-rw-r--r--SceneGraphManager.cs40
-rw-r--r--Script_manager.cs103
-rw-r--r--Second-server.csproj61
-rw-r--r--Second-server.sln34
-rw-r--r--Server.cs645
-rw-r--r--StorageManager.cs53
-rw-r--r--Texture_manager.cs238
-rw-r--r--bin/Release/(TwoRegion)Grid.ini7
-rw-r--r--bin/Release/Grid.ini6
-rw-r--r--bin/Release/new-login.dat2
-rw-r--r--bin/Release/textures/map1.jp2bin570 -> 0 bytes
-rw-r--r--bin/Release/textures/map_base.jp2bin153 -> 0 bytes
-rw-r--r--lib/Axiom.MathLib.dllbin69632 -> 0 bytes
-rw-r--r--lib/log4net.dllbin270336 -> 0 bytes
25 files changed, 0 insertions, 4516 deletions
diff --git a/Agent_Manager.cs b/Agent_Manager.cs
deleted file mode 100644
index 11b523e..0000000
--- a/Agent_Manager.cs
+++ /dev/null
@@ -1,879 +0,0 @@
1/*
2Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*/
26
27using System;
28using System.Collections.Generic;
29using libsecondlife;
30using libsecondlife.Packets;
31using libsecondlife.AssetSystem;
32using System.IO;
33using Axiom.MathLib;
34
35namespace OpenSim
36{
37 /// <summary>
38 /// Description of Agent_Manager.
39 /// </summary>
40 public class AgentManager
41 {
42 public Dictionary<libsecondlife.LLUUID,AvatarData> AgentList;
43 public static Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
44 public static Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
45
46 private uint _localNumber=0;
47 private Server _server;
48 public PrimManager Prim_Manager;
49 public AssetManagement assetManager;
50
51 private libsecondlife.Packets.RegionHandshakePacket RegionPacket;
52 private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
53 private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
54
55 /// <summary>
56 ///
57 /// </summary>
58 /// <param name="serve"></param>
59 public AgentManager(Server server)
60 {
61 AgentList = new Dictionary<libsecondlife.LLUUID,AvatarData>();
62 _server = server;
63 this.initialise();
64 }
65
66 /// <summary>
67 ///
68 /// </summary>
69 /// <param name="id"></param>
70 /// <returns></returns>
71 public AvatarData GetAgent(LLUUID id)
72 {
73 if(!this.AgentList.ContainsKey(id))
74 {
75 return null;
76 }
77 else
78 {
79 AvatarData avatar = this.AgentList[id];
80 return avatar;
81 }
82 }
83 /// <summary>
84 ///
85 /// </summary>
86 /// <param name="agent"></param>
87 public void AddAgent(AvatarData agent)
88 {
89 this.AgentList.Add(agent.FullID, agent);
90 }
91 /// <summary>
92 ///
93 /// </summary>
94 /// <param name="User_info"></param>
95 /// <param name="first"></param>
96 /// <param name="last"></param>
97 /// <returns></returns>
98 ///
99
100 /// <summary>
101 ///
102 /// </summary>
103 /// <param name="User_info"></param>
104 /// <param name="first"></param>
105 /// <param name="last"></param>
106 /// <returns></returns>
107 public bool NewAgent(UserAgentInfo userInfo, string first, string last, LLUUID baseFolder, LLUUID inventoryFolder)
108 {
109 AvatarData agent = new AvatarData();
110 agent.FullID = userInfo.AgentID;
111 agent.NetInfo = userInfo;
112 agent.NetInfo.first_name =first;
113 agent.NetInfo.last_name = last;
114 agent.Position = new LLVector3(100, 100, 22);
115 agent.BaseFolder = baseFolder;
116 agent.InventoryFolder = inventoryFolder;
117 agent.AnimID = AnimsLLUUID["ANIM_AGENT_STAND"];
118 agent.AnimSequenceID = 1;
119
120 this.AgentList.Add(agent.FullID, agent);
121
122 //Create new Wearable Assets and place in Inventory
123 this.assetManager.CreateNewInventorySet(ref agent, userInfo);
124
125 return(true);
126 }
127
128 /// <summary>
129 ///
130 /// </summary>
131 /// <param name="UserInfo"></param>
132 public void RemoveAgent(UserAgentInfo userInfo)
133 {
134 this.AgentList.Remove(userInfo.AgentID);
135
136 //tell other clients to delete this avatar
137 }
138
139 /// <summary>
140 ///
141 /// </summary>
142 /// <param name="User_info"></param>
143 public void AgentJoin(UserAgentInfo userInfo)
144 {
145 //send region data
146 _server.SendPacket(RegionPacket,true, userInfo);
147
148 //inform client of join comlete
149 libsecondlife.Packets.AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
150 mov.AgentData.SessionID = userInfo.SessionID;
151 mov.AgentData.AgentID = userInfo.AgentID;
152 mov.Data.RegionHandle = Globals.Instance.RegionHandle;
153 mov.Data.Timestamp = 1169838966;
154 mov.Data.Position = new LLVector3(100f, 100f, 22f);
155 mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
156 _server.SendPacket(mov, true, userInfo);
157
158 }
159
160 /// <summary>
161 ///
162 /// </summary>
163 public void UpdatePositions()
164 {
165 //update positions
166 foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in this.AgentList)
167 {
168
169 kp.Value.Position.X += (kp.Value.Velocity.X * 0.2f);
170 kp.Value.Position.Y += (kp.Value.Velocity.Y * 0.2f);
171 kp.Value.Position.Z += (kp.Value.Velocity.Z * 0.2f);
172 }
173
174 }
175
176 public void UpdateAnim(UserAgentInfo userInfo, LLUUID AnimID, int AnimSeq)
177 {
178 AgentList[userInfo.AgentID].AnimID = AnimID;
179 AgentList[userInfo.AgentID].AnimSequenceID = AnimSeq;
180 UpdateAnim(userInfo);
181 }
182
183 public void UpdateAnim(UserAgentInfo userInfo)
184 {
185 Console.WriteLine("Agent_Manager.cs: UpdateAnim(UserAgentInfo userInfo): called for Agent " + userInfo.AgentID.ToString());
186 AvatarAnimationPacket ani = new AvatarAnimationPacket();
187 ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
188 ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
189 ani.AnimationSourceList[0].ObjectID = new LLUUID("00000000000000000000000000000000");
190 ani.Sender = new AvatarAnimationPacket.SenderBlock();
191 ani.Sender.ID = userInfo.AgentID;
192 ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
193 ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
194 ani.AnimationList[0].AnimID = AgentList[userInfo.AgentID].AnimID;
195 ani.AnimationList[0].AnimSequenceID = AgentList[userInfo.AgentID].AnimSequenceID;
196 Console.WriteLine("Agenct_Manager.cs: UpdateAnim(UserAgentInfo userInfo): Sent Animation to client - " + AgentManager.AnimsNames[ani.AnimationList[0].AnimID]);
197 _server.SendPacket(ani, true, userInfo);
198
199 // update other agents as appropiate
200 Axiom.MathLib.Sphere BoundingSphere;
201 foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in this.AgentList)
202 {
203 if(kp.Key!=userInfo.AgentID) {
204 // Make a bounding sphere for the other avatar
205 BoundingSphere = new Sphere(new Vector3(kp.Value.Position.X,kp.Value.Position.Y,kp.Value.Position.Z), kp.Value.far);
206
207 // If it intersects with our position, send an update packet
208 if(BoundingSphere.Intersects(new Vector3(this.AgentList[userInfo.AgentID].Position.X,this.AgentList[userInfo.AgentID].Position.Y,this.AgentList[userInfo.AgentID].Position.Z))) {
209 ani.AnimationSourceList[0].ObjectID = userInfo.AgentID;
210 ani.Sender = new AvatarAnimationPacket.SenderBlock();
211 ani.Sender.ID = userInfo.AgentID;
212 ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
213 ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
214 ani.AnimationList[0].AnimID = AgentList[userInfo.AgentID].AnimID;
215 ani.AnimationList[0].AnimSequenceID = AgentList[userInfo.AgentID].AnimSequenceID;
216 _server.SendPacket(ani, true, kp.Value.NetInfo);
217 }
218 }
219 }
220 }
221 /// <summary>
222 ///
223 /// </summary>
224 private void initialise()
225 {
226 //Region data
227 RegionPacket = new RegionHandshakePacket();
228 RegionPacket.RegionInfo.BillableFactor = 0;
229 RegionPacket.RegionInfo.IsEstateManager = false;
230 RegionPacket.RegionInfo.TerrainHeightRange00 = 60;
231 RegionPacket.RegionInfo.TerrainHeightRange01 = 60;
232 RegionPacket.RegionInfo.TerrainHeightRange10 = 60;
233 RegionPacket.RegionInfo.TerrainHeightRange11 = 60;
234 RegionPacket.RegionInfo.TerrainStartHeight00 = 20;
235 RegionPacket.RegionInfo.TerrainStartHeight01 = 20;
236 RegionPacket.RegionInfo.TerrainStartHeight10 = 20;
237 RegionPacket.RegionInfo.TerrainStartHeight11 = 20;
238 RegionPacket.RegionInfo.SimAccess = 13;
239 RegionPacket.RegionInfo.WaterHeight = 5;
240 RegionPacket.RegionInfo.RegionFlags = 72458694;
241 RegionPacket.RegionInfo.SimName = _enc.GetBytes( Globals.Instance.RegionName);
242 RegionPacket.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
243 RegionPacket.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
244 RegionPacket.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3");
245 RegionPacket.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
246 RegionPacket.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
247 RegionPacket.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000");
248 RegionPacket.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000");
249 RegionPacket.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000");
250 RegionPacket.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000");
251 RegionPacket.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
252
253 this.SetupTemplate("objectupate168.dat");
254 this.LoadAnims();
255 }
256
257 /// <summary>
258 ///
259 /// </summary>
260 /// <param name="name"></param>
261 private void SetupTemplate(string name)
262 {
263
264 int i = 0;
265 FileInfo fInfo = new FileInfo(name);
266 long numBytes = fInfo.Length;
267 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
268 BinaryReader br = new BinaryReader(fStream);
269 byte [] data1 = br.ReadBytes((int)numBytes);
270 br.Close();
271 fStream.Close();
272
273 libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
274
275 System.Text.Encoding enc = System.Text.Encoding.ASCII;
276 libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
277 pos.X = 100f;
278 objdata.ID = 8880000;
279 objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
280 libsecondlife.LLVector3 pos2 = new LLVector3(13.981f,100.0f,20.0f);
281 //objdata.FullID=user.AgentID;
282 byte[] pb = pos.GetBytes();
283 Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
284
285 AvatarTemplate = objdata;
286
287 }
288
289 private void LoadAnims()
290 {
291 AnimsLLUUID.Add("ANIM_AGENT_AFRAID", new LLUUID("6b61c8e8-4747-0d75-12d7-e49ff207a4ca"));
292 AnimsLLUUID.Add("ANIM_AGENT_AIM_BAZOOKA_R", new LLUUID("b5b4a67d-0aee-30d2-72cd-77b333e932ef"));
293 AnimsLLUUID.Add("ANIM_AGENT_AIM_BOW_L", new LLUUID("46bb4359-de38-4ed8-6a22-f1f52fe8f506"));
294 AnimsLLUUID.Add("ANIM_AGENT_AIM_HANDGUN_R", new LLUUID("3147d815-6338-b932-f011-16b56d9ac18b"));
295 AnimsLLUUID.Add("ANIM_AGENT_AIM_RIFLE_R", new LLUUID("ea633413-8006-180a-c3ba-96dd1d756720"));
296 AnimsLLUUID.Add("ANIM_AGENT_ANGRY", new LLUUID("5747a48e-073e-c331-f6f3-7c2149613d3e"));
297 AnimsLLUUID.Add("ANIM_AGENT_AWAY", new LLUUID("fd037134-85d4-f241-72c6-4f42164fedee"));
298 AnimsLLUUID.Add("ANIM_AGENT_BACKFLIP", new LLUUID("c4ca6188-9127-4f31-0158-23c4e2f93304"));
299 AnimsLLUUID.Add("ANIM_AGENT_BELLY_LAUGH", new LLUUID("18b3a4b5-b463-bd48-e4b6-71eaac76c515"));
300 AnimsLLUUID.Add("ANIM_AGENT_BLOW_KISS", new LLUUID("db84829b-462c-ee83-1e27-9bbee66bd624"));
301 AnimsLLUUID.Add("ANIM_AGENT_BORED", new LLUUID("b906c4ba-703b-1940-32a3-0c7f7d791510"));
302 AnimsLLUUID.Add("ANIM_AGENT_BOW", new LLUUID("82e99230-c906-1403-4d9c-3889dd98daba"));
303 AnimsLLUUID.Add("ANIM_AGENT_BRUSH", new LLUUID("349a3801-54f9-bf2c-3bd0-1ac89772af01"));
304 AnimsLLUUID.Add("ANIM_AGENT_BUSY", new LLUUID("efcf670c-2d18-8128-973a-034ebc806b67"));
305 AnimsLLUUID.Add("ANIM_AGENT_CLAP", new LLUUID("9b0c1c4e-8ac7-7969-1494-28c874c4f668"));
306 AnimsLLUUID.Add("ANIM_AGENT_COURTBOW", new LLUUID("9ba1c942-08be-e43a-fb29-16ad440efc50"));
307 AnimsLLUUID.Add("ANIM_AGENT_CROUCH", new LLUUID("201f3fdf-cb1f-dbec-201f-7333e328ae7c"));
308 AnimsLLUUID.Add("ANIM_AGENT_CROUCHWALK", new LLUUID("47f5f6fb-22e5-ae44-f871-73aaaf4a6022"));
309 AnimsLLUUID.Add("ANIM_AGENT_CRY", new LLUUID("92624d3e-1068-f1aa-a5ec-8244585193ed"));
310 AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE", new LLUUID("038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53"));
311 AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE_DONE", new LLUUID("6883a61a-b27b-5914-a61e-dda118a9ee2c"));
312 AnimsLLUUID.Add("ANIM_AGENT_DANCE1", new LLUUID("b68a3d7c-de9e-fc87-eec8-543d787e5b0d"));
313 AnimsLLUUID.Add("ANIM_AGENT_DANCE2", new LLUUID("928cae18-e31d-76fd-9cc9-2f55160ff818"));
314 AnimsLLUUID.Add("ANIM_AGENT_DANCE3", new LLUUID("30047778-10ea-1af7-6881-4db7a3a5a114"));
315 AnimsLLUUID.Add("ANIM_AGENT_DANCE4", new LLUUID("951469f4-c7b2-c818-9dee-ad7eea8c30b7"));
316 AnimsLLUUID.Add("ANIM_AGENT_DANCE5", new LLUUID("4bd69a1d-1114-a0b4-625f-84e0a5237155"));
317 AnimsLLUUID.Add("ANIM_AGENT_DANCE6", new LLUUID("cd28b69b-9c95-bb78-3f94-8d605ff1bb12"));
318 AnimsLLUUID.Add("ANIM_AGENT_DANCE7", new LLUUID("a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6"));
319 AnimsLLUUID.Add("ANIM_AGENT_DANCE8", new LLUUID("b0dc417c-1f11-af36-2e80-7e7489fa7cdc"));
320 AnimsLLUUID.Add("ANIM_AGENT_DEAD", new LLUUID("57abaae6-1d17-7b1b-5f98-6d11a6411276"));
321 AnimsLLUUID.Add("ANIM_AGENT_DRINK", new LLUUID("0f86e355-dd31-a61c-fdb0-3a96b9aad05f"));
322 AnimsLLUUID.Add("ANIM_AGENT_EMBARRASSED", new LLUUID("514af488-9051-044a-b3fc-d4dbf76377c6"));
323 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_AFRAID", new LLUUID("aa2df84d-cf8f-7218-527b-424a52de766e"));
324 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_ANGER", new LLUUID("1a03b575-9634-b62a-5767-3a679e81f4de"));
325 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_BORED", new LLUUID("214aa6c1-ba6a-4578-f27c-ce7688f61d0d"));
326 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_CRY", new LLUUID("d535471b-85bf-3b4d-a542-93bea4f59d33"));
327 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_DISDAIN", new LLUUID("d4416ff1-09d3-300f-4183-1b68a19b9fc1"));
328 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_EMBARRASSED", new LLUUID("0b8c8211-d78c-33e8-fa28-c51a9594e424"));
329 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_FROWN", new LLUUID("fee3df48-fa3d-1015-1e26-a205810e3001"));
330 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_KISS", new LLUUID("1e8d90cc-a84e-e135-884c-7c82c8b03a14"));
331 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_LAUGH", new LLUUID("62570842-0950-96f8-341c-809e65110823"));
332 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_OPEN_MOUTH", new LLUUID("d63bc1f9-fc81-9625-a0c6-007176d82eb7"));
333 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_REPULSED", new LLUUID("f76cda94-41d4-a229-2872-e0296e58afe1"));
334 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SAD", new LLUUID("eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7"));
335 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SHRUG", new LLUUID("a351b1bc-cc94-aac2-7bea-a7e6ebad15ef"));
336 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SMILE", new LLUUID("b7c7c833-e3d3-c4e3-9fc0-131237446312"));
337 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SURPRISE", new LLUUID("728646d9-cc79-08b2-32d6-937f0a835c24"));
338 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TONGUE_OUT", new LLUUID("835965c6-7f2f-bda2-5deb-2478737f91bf"));
339 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TOOTHSMILE", new LLUUID("b92ec1a5-e7ce-a76b-2b05-bcdb9311417e"));
340 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WINK", new LLUUID("da020525-4d94-59d6-23d7-81fdebf33148"));
341 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WORRY", new LLUUID("9c05e5c7-6f07-6ca4-ed5a-b230390c3950"));
342 AnimsLLUUID.Add("ANIM_AGENT_FALLDOWN", new LLUUID("666307d9-a860-572d-6fd4-c3ab8865c094"));
343 AnimsLLUUID.Add("ANIM_AGENT_FEMALE_WALK", new LLUUID("f5fc7433-043d-e819-8298-f519a119b688"));
344 AnimsLLUUID.Add("ANIM_AGENT_FINGER_WAG", new LLUUID("c1bc7f36-3ba0-d844-f93c-93be945d644f"));
345 AnimsLLUUID.Add("ANIM_AGENT_FIST_PUMP", new LLUUID("7db00ccd-f380-f3ee-439d-61968ec69c8a"));
346 AnimsLLUUID.Add("ANIM_AGENT_FLY", new LLUUID("aec4610c-757f-bc4e-c092-c6e9caf18daf"));
347 AnimsLLUUID.Add("ANIM_AGENT_FLYSLOW", new LLUUID("2b5a38b2-5e00-3a97-a495-4c826bc443e6"));
348 AnimsLLUUID.Add("ANIM_AGENT_HELLO", new LLUUID("9b29cd61-c45b-5689-ded2-91756b8d76a9"));
349 AnimsLLUUID.Add("ANIM_AGENT_HOLD_BAZOOKA_R", new LLUUID("ef62d355-c815-4816-2474-b1acc21094a6"));
350 AnimsLLUUID.Add("ANIM_AGENT_HOLD_BOW_L", new LLUUID("8b102617-bcba-037b-86c1-b76219f90c88"));
351 AnimsLLUUID.Add("ANIM_AGENT_HOLD_HANDGUN_R", new LLUUID("efdc1727-8b8a-c800-4077-975fc27ee2f2"));
352 AnimsLLUUID.Add("ANIM_AGENT_HOLD_RIFLE_R", new LLUUID("3d94bad0-c55b-7dcc-8763-033c59405d33"));
353 AnimsLLUUID.Add("ANIM_AGENT_HOLD_THROW_R", new LLUUID("7570c7b5-1f22-56dd-56ef-a9168241bbb6"));
354 AnimsLLUUID.Add("ANIM_AGENT_HOVER", new LLUUID("4ae8016b-31b9-03bb-c401-b1ea941db41d"));
355 AnimsLLUUID.Add("ANIM_AGENT_HOVER_DOWN", new LLUUID("20f063ea-8306-2562-0b07-5c853b37b31e"));
356 AnimsLLUUID.Add("ANIM_AGENT_HOVER_UP", new LLUUID("62c5de58-cb33-5743-3d07-9e4cd4352864"));
357 AnimsLLUUID.Add("ANIM_AGENT_IMPATIENT", new LLUUID("5ea3991f-c293-392e-6860-91dfa01278a3"));
358 AnimsLLUUID.Add("ANIM_AGENT_JUMP", new LLUUID("2305bd75-1ca9-b03b-1faa-b176b8a8c49e"));
359 AnimsLLUUID.Add("ANIM_AGENT_JUMP_FOR_JOY", new LLUUID("709ea28e-1573-c023-8bf8-520c8bc637fa"));
360 AnimsLLUUID.Add("ANIM_AGENT_KISS_MY_BUTT", new LLUUID("19999406-3a3a-d58c-a2ac-d72e555dcf51"));
361 AnimsLLUUID.Add("ANIM_AGENT_LAND", new LLUUID("7a17b059-12b2-41b1-570a-186368b6aa6f"));
362 AnimsLLUUID.Add("ANIM_AGENT_LAUGH_SHORT", new LLUUID("ca5b3f14-3194-7a2b-c894-aa699b718d1f"));
363 AnimsLLUUID.Add("ANIM_AGENT_MEDIUM_LAND", new LLUUID("f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57"));
364 AnimsLLUUID.Add("ANIM_AGENT_MOTORCYCLE_SIT", new LLUUID("08464f78-3a8e-2944-cba5-0c94aff3af29"));
365 AnimsLLUUID.Add("ANIM_AGENT_MUSCLE_BEACH", new LLUUID("315c3a41-a5f3-0ba4-27da-f893f769e69b"));
366 AnimsLLUUID.Add("ANIM_AGENT_NO", new LLUUID("5a977ed9-7f72-44e9-4c4c-6e913df8ae74"));
367 AnimsLLUUID.Add("ANIM_AGENT_NO_UNHAPPY", new LLUUID("d83fa0e5-97ed-7eb2-e798-7bd006215cb4"));
368 AnimsLLUUID.Add("ANIM_AGENT_NYAH_NYAH", new LLUUID("f061723d-0a18-754f-66ee-29a44795a32f"));
369 AnimsLLUUID.Add("ANIM_AGENT_ONETWO_PUNCH", new LLUUID("eefc79be-daae-a239-8c04-890f5d23654a"));
370 AnimsLLUUID.Add("ANIM_AGENT_PEACE", new LLUUID("b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9"));
371 AnimsLLUUID.Add("ANIM_AGENT_POINT_ME", new LLUUID("17c024cc-eef2-f6a0-3527-9869876d7752"));
372 AnimsLLUUID.Add("ANIM_AGENT_POINT_YOU", new LLUUID("ec952cca-61ef-aa3b-2789-4d1344f016de"));
373 AnimsLLUUID.Add("ANIM_AGENT_PRE_JUMP", new LLUUID("7a4e87fe-de39-6fcb-6223-024b00893244"));
374 AnimsLLUUID.Add("ANIM_AGENT_PUNCH_LEFT", new LLUUID("f3300ad9-3462-1d07-2044-0fef80062da0"));
375 AnimsLLUUID.Add("ANIM_AGENT_PUNCH_RIGHT", new LLUUID("c8e42d32-7310-6906-c903-cab5d4a34656"));
376 AnimsLLUUID.Add("ANIM_AGENT_REPULSED", new LLUUID("36f81a92-f076-5893-dc4b-7c3795e487cf"));
377 AnimsLLUUID.Add("ANIM_AGENT_ROUNDHOUSE_KICK", new LLUUID("49aea43b-5ac3-8a44-b595-96100af0beda"));
378 AnimsLLUUID.Add("ANIM_AGENT_RPS_COUNTDOWN", new LLUUID("35db4f7e-28c2-6679-cea9-3ee108f7fc7f"));
379 AnimsLLUUID.Add("ANIM_AGENT_RPS_PAPER", new LLUUID("0836b67f-7f7b-f37b-c00a-460dc1521f5a"));
380 AnimsLLUUID.Add("ANIM_AGENT_RPS_ROCK", new LLUUID("42dd95d5-0bc6-6392-f650-777304946c0f"));
381 AnimsLLUUID.Add("ANIM_AGENT_RPS_SCISSORS", new LLUUID("16803a9f-5140-e042-4d7b-d28ba247c325"));
382 AnimsLLUUID.Add("ANIM_AGENT_RUN", new LLUUID("05ddbff8-aaa9-92a1-2b74-8fe77a29b445"));
383 AnimsLLUUID.Add("ANIM_AGENT_SAD", new LLUUID("0eb702e2-cc5a-9a88-56a5-661a55c0676a"));
384 AnimsLLUUID.Add("ANIM_AGENT_SALUTE", new LLUUID("cd7668a6-7011-d7e2-ead8-fc69eff1a104"));
385 AnimsLLUUID.Add("ANIM_AGENT_SHOOT_BOW_L", new LLUUID("e04d450d-fdb5-0432-fd68-818aaf5935f8"));
386 AnimsLLUUID.Add("ANIM_AGENT_SHOUT", new LLUUID("6bd01860-4ebd-127a-bb3d-d1427e8e0c42"));
387 AnimsLLUUID.Add("ANIM_AGENT_SHRUG", new LLUUID("70ea714f-3a97-d742-1b01-590a8fcd1db5"));
388 AnimsLLUUID.Add("ANIM_AGENT_SIT", new LLUUID("1a5fe8ac-a804-8a5d-7cbd-56bd83184568"));
389 AnimsLLUUID.Add("ANIM_AGENT_SIT_FEMALE", new LLUUID("b1709c8d-ecd3-54a1-4f28-d55ac0840782"));
390 AnimsLLUUID.Add("ANIM_AGENT_SIT_GENERIC", new LLUUID("245f3c54-f1c0-bf2e-811f-46d8eeb386e7"));
391 AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND", new LLUUID("1c7600d6-661f-b87b-efe2-d7421eb93c86"));
392 AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND_CONSTRAINED", new LLUUID("1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e"));
393 AnimsLLUUID.Add("ANIM_AGENT_SIT_TO_STAND", new LLUUID("a8dee56f-2eae-9e7a-05a2-6fb92b97e21e"));
394 AnimsLLUUID.Add("ANIM_AGENT_SLEEP", new LLUUID("f2bed5f9-9d44-39af-b0cd-257b2a17fe40"));
395 AnimsLLUUID.Add("ANIM_AGENT_SMOKE_IDLE", new LLUUID("d2f2ee58-8ad1-06c9-d8d3-3827ba31567a"));
396 AnimsLLUUID.Add("ANIM_AGENT_SMOKE_INHALE", new LLUUID("6802d553-49da-0778-9f85-1599a2266526"));
397 AnimsLLUUID.Add("ANIM_AGENT_SMOKE_THROW_DOWN", new LLUUID("0a9fb970-8b44-9114-d3a9-bf69cfe804d6"));
398 AnimsLLUUID.Add("ANIM_AGENT_SNAPSHOT", new LLUUID("eae8905b-271a-99e2-4c0e-31106afd100c"));
399 AnimsLLUUID.Add("ANIM_AGENT_STAND", new LLUUID("2408fe9e-df1d-1d7d-f4ff-1384fa7b350f"));
400 AnimsLLUUID.Add("ANIM_AGENT_STANDUP", new LLUUID("3da1d753-028a-5446-24f3-9c9b856d9422"));
401 AnimsLLUUID.Add("ANIM_AGENT_STAND_1", new LLUUID("15468e00-3400-bb66-cecc-646d7c14458e"));
402 AnimsLLUUID.Add("ANIM_AGENT_STAND_2", new LLUUID("370f3a20-6ca6-9971-848c-9a01bc42ae3c"));
403 AnimsLLUUID.Add("ANIM_AGENT_STAND_3", new LLUUID("42b46214-4b44-79ae-deb8-0df61424ff4b"));
404 AnimsLLUUID.Add("ANIM_AGENT_STAND_4", new LLUUID("f22fed8b-a5ed-2c93-64d5-bdd8b93c889f"));
405 AnimsLLUUID.Add("ANIM_AGENT_STRETCH", new LLUUID("80700431-74ec-a008-14f8-77575e73693f"));
406 AnimsLLUUID.Add("ANIM_AGENT_STRIDE", new LLUUID("1cb562b0-ba21-2202-efb3-30f82cdf9595"));
407 AnimsLLUUID.Add("ANIM_AGENT_SURF", new LLUUID("41426836-7437-7e89-025d-0aa4d10f1d69"));
408 AnimsLLUUID.Add("ANIM_AGENT_SURPRISE", new LLUUID("313b9881-4302-73c0-c7d0-0e7a36b6c224"));
409 AnimsLLUUID.Add("ANIM_AGENT_SWORD_STRIKE", new LLUUID("85428680-6bf9-3e64-b489-6f81087c24bd"));
410 AnimsLLUUID.Add("ANIM_AGENT_TALK", new LLUUID("5c682a95-6da4-a463-0bf6-0f5b7be129d1"));
411 AnimsLLUUID.Add("ANIM_AGENT_TANTRUM", new LLUUID("11000694-3f41-adc2-606b-eee1d66f3724"));
412 AnimsLLUUID.Add("ANIM_AGENT_THROW_R", new LLUUID("aa134404-7dac-7aca-2cba-435f9db875ca"));
413 AnimsLLUUID.Add("ANIM_AGENT_TRYON_SHIRT", new LLUUID("83ff59fe-2346-f236-9009-4e3608af64c1"));
414 AnimsLLUUID.Add("ANIM_AGENT_TURNLEFT", new LLUUID("56e0ba0d-4a9f-7f27-6117-32f2ebbf6135"));
415 AnimsLLUUID.Add("ANIM_AGENT_TURNRIGHT", new LLUUID("2d6daa51-3192-6794-8e2e-a15f8338ec30"));
416 AnimsLLUUID.Add("ANIM_AGENT_TYPE", new LLUUID("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9"));
417 AnimsLLUUID.Add("ANIM_AGENT_WALK", new LLUUID("6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0"));
418 AnimsLLUUID.Add("ANIM_AGENT_WHISPER", new LLUUID("7693f268-06c7-ea71-fa21-2b30d6533f8f"));
419 AnimsLLUUID.Add("ANIM_AGENT_WHISTLE", new LLUUID("b1ed7982-c68e-a982-7561-52a88a5298c0"));
420 AnimsLLUUID.Add("ANIM_AGENT_WINK", new LLUUID("869ecdad-a44b-671e-3266-56aef2e3ac2e"));
421 AnimsLLUUID.Add("ANIM_AGENT_WINK_HOLLYWOOD", new LLUUID("c0c4030f-c02b-49de-24ba-2331f43fe41c"));
422 AnimsLLUUID.Add("ANIM_AGENT_WORRY", new LLUUID("9f496bd2-589a-709f-16cc-69bf7df1d36c"));
423 AnimsLLUUID.Add("ANIM_AGENT_YES", new LLUUID("15dd911d-be82-2856-26db-27659b142875"));
424 AnimsLLUUID.Add("ANIM_AGENT_YES_HAPPY", new LLUUID("b8c8b2a3-9008-1771-3bfc-90924955ab2d"));
425 AnimsLLUUID.Add("ANIM_AGENT_YOGA_FLOAT", new LLUUID("42ecd00b-9947-a97c-400a-bbc9174c7aeb"));
426
427
428 foreach (KeyValuePair<string, LLUUID> kp in AgentManager.AnimsLLUUID)
429 {
430 AnimsNames.Add(kp.Value, kp.Key);
431 }
432 }
433
434 /// <summary>
435 ///
436 /// </summary>
437 /// <param name="User_info"></param>
438 public void SendInitialData(UserAgentInfo userInfo)
439 {
440
441 //shouldn't have to read all this in from disk for every new client
442 string data_path = System.IO.Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, @"layer_data");
443
444 //send layerdata
445 LayerDataPacket layerpack = new LayerDataPacket();
446 layerpack.LayerID.Type = 76;
447 this.SendLayerData(userInfo,ref layerpack, System.IO.Path.Combine(data_path, @"layerdata0.dat"));
448
449 LayerDataPacket layerpack1 = new LayerDataPacket();
450 layerpack1.LayerID.Type = 76;
451 this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata1.dat"));
452
453 LayerDataPacket layerpack2 = new LayerDataPacket();
454 layerpack2.LayerID.Type = 56;
455 this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata2.dat"));
456
457 LayerDataPacket layerpack3 = new LayerDataPacket();
458 layerpack3.LayerID.Type = 55;
459 this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata3.dat"));
460
461 LayerDataPacket layerpack4 = new LayerDataPacket();
462 layerpack4.LayerID.Type = 56;
463 this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata4.dat"));
464
465 LayerDataPacket layerpack5 = new LayerDataPacket();
466 layerpack5.LayerID.Type = 55;
467 this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata5.dat"));
468
469 //send intial set of captured prims data?
470 this.Prim_Manager.ReadPrimDatabase( "objectdatabase.ini", userInfo);
471
472 //send prims that have been created by users
473 //prim_man.send_existing_prims(User_info);
474
475 //send update about clients avatar
476 this.SendInitialAvatarPosition(userInfo);
477
478 //send updates about all other users
479 foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in this.AgentList)
480 {
481 if(kp.Value.NetInfo.AgentID != userInfo.AgentID)
482 {
483 this.SendOtherAvatarPosition(userInfo, kp.Value);
484 }
485 }
486 }
487
488 /// <summary>
489 ///
490 /// </summary>
491 /// <param name="User_info"></param>
492 public void SendInitialAvatarPosition(UserAgentInfo userInfo)
493 {
494 //send a objectupdate packet with information about the clients avatar
495 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
496 objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle;
497 objupdate.RegionData.TimeDilation = 64096;
498 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
499
500 objupdate.ObjectData[0] = AvatarTemplate;
501 //give this avatar object a local id and assign the user a name
502 objupdate.ObjectData[0].ID = 8880000 + this._localNumber;
503 userInfo.localID = objupdate.ObjectData[0].ID;
504 //User_info.name="Test"+this.local_numer+" User";
505 this.GetAgent(userInfo.AgentID).Started = true;
506 objupdate.ObjectData[0].FullID = userInfo.AgentID;
507 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + userInfo.first_name + "\nLastName STRING RW SV " + userInfo.last_name + " \0");
508 userInfo.name = "FirstName STRING RW SV " + userInfo.first_name + "\nLastName STRING RW SV " + userInfo.last_name + " \0";
509
510 libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100.0f, 22.0f);
511
512 byte[] pb = pos2.GetBytes();
513
514 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
515 this._localNumber++;
516
517 _server.SendPacket(objupdate, true, userInfo);
518
519 //send this info to other existing clients
520 foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in this.AgentList)
521 {
522 if(kp.Value.NetInfo.AgentID != userInfo.AgentID)
523 {
524 _server.SendPacket(objupdate, true, kp.Value.NetInfo);
525 this.SendOtherAppearance(kp.Value.NetInfo, objupdate.ObjectData[0].FullID);
526 }
527 }
528
529 }
530
531 /// <summary>
532 ///
533 /// </summary>
534 /// <param name="user"></param>
535 public void SendIntialAvatarAppearance(UserAgentInfo userInfo)
536 {
537 AvatarData Agent = this.AgentList[userInfo.AgentID];
538 AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
539 aw.AgentData.AgentID = userInfo.AgentID;
540 aw.AgentData.SerialNum = 0;
541 aw.AgentData.SessionID = userInfo.SessionID;
542
543 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
544 AgentWearablesUpdatePacket.WearableDataBlock awb = null;
545 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
546 awb.WearableType = (byte)0;
547 awb.AssetID = Agent.Wearables[0].AssetID;
548 awb.ItemID = Agent.Wearables[0].ItemID;
549 aw.WearableData[0] = awb;
550
551 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
552 awb.WearableType =(byte)1;
553 awb.AssetID = Agent.Wearables[1].AssetID;
554 awb.ItemID = Agent.Wearables[1].ItemID;
555 aw.WearableData[1] = awb;
556
557 for(int i=2; i<13; i++)
558 {
559 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
560 awb.WearableType = (byte)i;
561 awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
562 awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
563 aw.WearableData[i] = awb;
564 }
565
566 _server.SendPacket(aw, true, userInfo);
567 }
568
569 /// <summary>
570 ///
571 /// </summary>
572 /// <param name="user"></param>
573 /// <param name="id"></param>
574 public void SendOtherAppearance(UserAgentInfo userInfo, LLUUID id)
575 {
576 AvatarAppearancePacket avp = new AvatarAppearancePacket();
577
578
579 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
580 //avp.ObjectData.TextureEntry=this.avatar_template.TextureEntry;// br.ReadBytes((int)numBytes);
581
582 FileInfo fInfo = new FileInfo("Avatar_texture3.dat");
583 long numBytes = fInfo.Length;
584 FileStream fStream = new FileStream("Avatar_texture3.dat", FileMode.Open, FileAccess.Read);
585 BinaryReader br = new BinaryReader(fStream);
586 avp.ObjectData.TextureEntry = br.ReadBytes((int)numBytes);
587 br.Close();
588 fStream.Close();
589
590 AvatarAppearancePacket.VisualParamBlock avblock = null;
591 for(int i = 0; i < 218; i++)
592 {
593 avblock = new AvatarAppearancePacket.VisualParamBlock();
594 avblock.ParamValue = (byte)100;
595 avp.VisualParam[i] = avblock;
596 }
597
598 avp.Sender.IsTrial = false;
599 avp.Sender.ID = id;
600 _server.SendPacket(avp, true, userInfo);
601
602 }
603
604 /// <summary>
605 ///
606 /// </summary>
607 /// <param name="User_info"></param>
608 /// <param name="avd"></param>
609 public void SendOtherAvatarPosition(UserAgentInfo userInfo, AvatarData avatar)
610 {
611 //send a objectupdate packet with information about the clients avatar
612 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
613 objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle;
614 objupdate.RegionData.TimeDilation = 64500;
615 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
616
617 objupdate.ObjectData[0] = AvatarTemplate;
618 //give this avatar object a local id and assign the user a name
619 objupdate.ObjectData[0].ID = avatar.NetInfo.localID;
620 objupdate.ObjectData[0].FullID = avatar.NetInfo.AgentID;
621 objupdate.ObjectData[0].NameValue = _enc.GetBytes(avatar.NetInfo.name);
622 libsecondlife.LLVector3 pos2 = new LLVector3(avatar.Position.X, avatar.Position.Y, avatar.Position.Z);
623
624 byte[] pb = pos2.GetBytes();
625 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
626 this._localNumber++;
627
628 _server.SendPacket(objupdate, true, userInfo);
629 this.SendOtherAppearance(userInfo, avatar.NetInfo.AgentID);
630
631 }
632
633 /// <summary>
634 ///
635 /// </summary>
636 /// <param name="User_info"></param>
637 /// <param name="line"></param>
638 public void SendChatMessage(UserAgentInfo userInfo, string line)
639 {
640 libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
641 reply.ChatData.Audible = 1;
642 reply.ChatData.Message = _enc.GetBytes(line);
643 reply.ChatData.ChatType = 1;
644 reply.ChatData.SourceType = 1;
645 reply.ChatData.Position = new LLVector3(120, 100, 21); //should set to actual position
646 reply.ChatData.FromName = _enc.GetBytes(userInfo.first_name + " " + userInfo.last_name + "\0");
647 reply.ChatData.OwnerID = userInfo.AgentID;
648 reply.ChatData.SourceID = userInfo.AgentID;
649 //echo to sender
650 _server.SendPacket(reply, true, userInfo);
651
652 //send to all users
653 foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in this.AgentList)
654 {
655 if(kp.Value.NetInfo.AgentID!=userInfo.AgentID)
656 {
657 _server.SendPacket(reply, true, kp.Value.NetInfo);
658 }
659 }
660 }
661
662 /// <summary>
663 ///
664 /// </summary>
665 /// <param name="user"></param>
666 /// <param name="stop"></param>
667 /// <param name="x"></param>
668 /// <param name="y"></param>
669 /// <param name="z"></param>
670 /// <param name="av_id"></param>
671 /// <param name="body"></param>
672 public void SendMoveCommand(UserAgentInfo userInfo, bool stop, float x, float y, float z, uint avatarID, libsecondlife.LLQuaternion body)
673 {
674 Console.WriteLine("sending move");
675 uint ID = userInfo.localID;
676 byte[] bytes = new byte[60];
677 int i=0;
678
679 ImprovedTerseObjectUpdatePacket im = new ImprovedTerseObjectUpdatePacket();
680 im.RegionData.RegionHandle = Globals.Instance.RegionHandle;;
681 im.RegionData.TimeDilation = 64096;
682
683 im.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
684 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
685
686 im.ObjectData[0] = dat;
687
688 dat.TextureEntry = AvatarTemplate.TextureEntry;
689 libsecondlife.LLVector3 pos2 = new LLVector3(x, y, z);
690
691 bytes[i++] = (byte)(ID % 256);
692 bytes[i++] = (byte)((ID >> 8) % 256);
693 bytes[i++] = (byte)((ID >> 16) % 256);
694 bytes[i++] = (byte)((ID >> 24) % 256);
695
696 bytes[i++] = 0;
697 bytes[i++] = 1;
698
699 i += 14;
700 bytes[i++] = 128;
701 bytes[i++] = 63;
702 byte[] pb = pos2.GetBytes();
703
704 Array.Copy(pb, 0, bytes, i, pb.Length);
705 i += 12;
706 ushort ac = 32767;
707 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
708 Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(body.W, body.X, body.Y, body.Z);
709 Axiom.MathLib.Vector3 direc = q * v3;
710 direc.Normalize();
711
712 direc = direc * (0.03f);
713 direc.x += 1;
714 direc.y += 1;
715 direc.z += 1;
716 ushort dx, dy, dz;
717 dx = (ushort)(32768 * direc.x);
718 dy = (ushort)(32768 * direc.y);
719 dz = (ushort)(32768 * direc.z);
720
721 //vel
722 if(!stop)
723 {
724 bytes[i++] = (byte)(dx % 256);
725 bytes[i++] = (byte)((dx >> 8) % 256);
726
727 bytes[i++] = (byte)(dy % 256);
728 bytes[i++] = (byte)((dy >> 8) % 256);
729
730 bytes[i++] = (byte)(dz % 256);
731 bytes[i++] = (byte)((dz >> 8) % 256);
732 }
733 else
734 {
735 bytes[i++] = (byte)(ac % 256);
736 bytes[i++] = (byte)((ac >> 8) % 256);
737
738 bytes[i++] = (byte)(ac % 256);
739 bytes[i++] = (byte)((ac >> 8) % 256);
740
741 bytes[i++] = (byte)(ac % 256);
742 bytes[i++] = (byte)((ac >> 8) % 256);
743 }
744 //accel
745 bytes[i++] = (byte)(ac % 256);
746 bytes[i++] = (byte)((ac >> 8) % 256);
747
748 bytes[i++] = (byte)(ac % 256);
749 bytes[i++] = (byte)((ac >> 8) % 256);
750
751 bytes[i++] = (byte)(ac % 256);
752 bytes[i++] = (byte)((ac >> 8) % 256);
753
754 //rot
755 bytes[i++] = (byte)(ac % 256);
756 bytes[i++] = (byte)((ac >> 8) % 256);
757
758 bytes[i++] = (byte)(ac % 256);
759 bytes[i++] = (byte)((ac >> 8) % 256);
760
761 bytes[i++] = (byte)(ac % 256);
762 bytes[i++] = (byte)((ac >> 8) % 256);
763
764 bytes[i++] = (byte)(ac % 256);
765 bytes[i++] = (byte)((ac >> 8) % 256);
766
767 //rotation vel
768 bytes[i++] = (byte)(ac % 256);
769 bytes[i++] = (byte)((ac >> 8) % 256);
770
771 bytes[i++] = (byte)(ac % 256);
772 bytes[i++] = (byte)((ac >> 8) % 256);
773
774 bytes[i++] = (byte)(ac % 256);
775 bytes[i++] = (byte)((ac >> 8) % 256);
776
777 dat.Data=bytes;
778
779 _server.SendPacket(im, true, userInfo);
780
781 //should send to all users.
782 foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in this.AgentList)
783 {
784 if(kp.Value.NetInfo.AgentID != userInfo.AgentID)
785 {
786 _server.SendPacket(im, true, kp.Value.NetInfo);
787 }
788 }
789
790 //check if we should be standing or walking
791 if (this.AgentList[userInfo.AgentID].Walk)
792 {
793 this.AgentList[userInfo.AgentID].AnimID = AgentManager.AnimsLLUUID["ANIM_AGENT_WALK"];
794 this.AgentList[userInfo.AgentID].AnimSequenceID = 1;
795 this.UpdateAnim(userInfo);
796 }
797 else
798 {
799 this.AgentList[userInfo.AgentID].AnimID = AgentManager.AnimsLLUUID["ANIM_AGENT_STAND"];
800 this.AgentList[userInfo.AgentID].AnimSequenceID = 1;
801 this.UpdateAnim(userInfo);
802 }
803 }
804
805 /// <summary>
806 ///
807 /// </summary>
808 /// <param name="User_info"></param>
809 /// <param name="lay"></param>
810 /// <param name="name"></param>
811 public void SendLayerData(UserAgentInfo userInfo, ref LayerDataPacket layer, string name)
812 {
813 FileInfo fInfo = new FileInfo(name);
814 long numBytes = fInfo.Length;
815 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
816 BinaryReader br = new BinaryReader(fStream);
817 byte [] data1 = br.ReadBytes((int)numBytes);
818 br.Close();
819 fStream.Close();
820 layer.LayerData.Data = data1;
821 _server.SendPacket(layer, true, userInfo);
822
823 }
824 }
825
826 public class AvatarData
827 {
828 public UserAgentInfo NetInfo;
829 public LLUUID FullID;
830 public LLVector3 Position;
831 public LLVector3 Velocity = new LLVector3(0,0,0);
832 //public LLQuaternion Rotation;
833 public bool Walk = false;
834 public bool Started = false;
835 //public TextureEntry TextureEntry;
836 public AvatarWearable[] Wearables;
837 public LLUUID InventoryFolder;
838 public LLUUID BaseFolder;
839 public LLUUID AnimID;
840 public int AnimSequenceID;
841 public float far;
842 public libsecondlife.LLVector3 CameraAtAxis;
843 public libsecondlife.LLVector3 CameraCenter;
844 public libsecondlife.LLVector3 CameraLeftAxis;
845 public libsecondlife.LLVector3 CameraUpAxis;
846
847 public AvatarData()
848 {
849 Wearables=new AvatarWearable[2]; //should be 13
850 for(int i = 0; i < 2; i++)
851 {
852 Wearables[i] = new AvatarWearable();
853 }
854 }
855 }
856
857 public class AvatarWearable
858 {
859 public LLUUID AssetID;
860 public LLUUID ItemID;
861
862 public AvatarWearable()
863 {
864
865 }
866 }
867 /*
868 public class AvatarParams
869 {
870 public byte[] Params;
871
872 public AvatarParams()
873 {
874
875 }
876
877 }
878 */
879}
diff --git a/AssemblyInfo.cs b/AssemblyInfo.cs
deleted file mode 100644
index 3fc9cb3..0000000
--- a/AssemblyInfo.cs
+++ /dev/null
@@ -1,59 +0,0 @@
1/*
2* Copyright (c) <year>, <copyright holder>
3* All rights reserved.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the <organization> nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26
27*/
28
29using System.Reflection;
30using System.Runtime.CompilerServices;
31using System.Runtime.InteropServices;
32
33// Information about this assembly is defined by the following
34// attributes.
35//
36// change them to the information which is associated with the assembly
37// you compile.
38
39[assembly: AssemblyTitle("OpenSim")]
40[assembly: AssemblyDescription("")]
41[assembly: AssemblyConfiguration("")]
42[assembly: AssemblyCompany("")]
43[assembly: AssemblyProduct("OpenSim")]
44[assembly: AssemblyCopyright("")]
45[assembly: AssemblyTrademark("")]
46[assembly: AssemblyCulture("")]
47
48// This sets the default COM visibility of types in the assembly to invisible.
49// If you need to expose a type to COM, use [ComVisible(true)] on that type.
50[assembly: ComVisible(false)]
51
52// The assembly version has following format :
53//
54// Major.Minor.Build.Revision
55//
56// You can specify all values by your own or you can build default build and revision
57// numbers with the '*' character (the default):
58
59[assembly: AssemblyVersion("0.1.*")]
diff --git a/AssetManagement.cs b/AssetManagement.cs
deleted file mode 100644
index 0656494..0000000
--- a/AssetManagement.cs
+++ /dev/null
@@ -1,469 +0,0 @@
1/*
2 *
3Copyright (c) OpenSim project, http://sim.opensecondlife.org/
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the <organization> nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27 */
28
29using System;
30using System.Collections.Generic;
31using libsecondlife;
32using System.Collections;
33using libsecondlife.Packets;
34using libsecondlife.AssetSystem;
35using System.IO;
36
37namespace OpenSim
38{
39 /// <summary>
40 /// Asset and Image management
41 /// </summary>
42 public class AssetManagement
43 {
44 public Dictionary<libsecondlife.LLUUID,AssetInfo> Assets;
45 public Dictionary<libsecondlife.LLUUID,TextureImage> Textures;
46
47 public ArrayList AssetRequests = new ArrayList(); //should change to a generic
48 public ArrayList TextureRequests = new ArrayList();
49 //public ArrayList uploads=new ArrayList();
50 private Server _server;
51 private InventoryManager _inventoryManager;
52 private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
53
54 /// <summary>
55 ///
56 /// </summary>
57 /// <param name="_server"></param>
58 public AssetManagement(Server server, InventoryManager inventoryManager)
59 {
60 this._server = server;
61 this._inventoryManager = inventoryManager;
62 Textures = new Dictionary<libsecondlife.LLUUID,TextureImage> ();
63 Assets = new Dictionary<libsecondlife.LLUUID,AssetInfo> ();
64 this.initialise();
65 }
66
67 /// <summary>
68 ///
69 /// </summary>
70 private void initialise()
71 {
72 //Shape and skin base assets
73 AssetInfo Asset = new AssetInfo();
74 Asset.filename = "base_shape.dat";
75 Asset.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
76 this.LoadAsset(Asset, false);
77 this.Assets.Add(Asset.FullID, Asset);
78
79 Asset = new AssetInfo();
80 Asset.filename = "base_skin.dat";
81 Asset.FullID = new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49");
82 this.LoadAsset(Asset, false);
83 this.Assets.Add(Asset.FullID, Asset);
84
85 //our test images
86 //Change these filenames to images you want to use.
87 TextureImage Image = new TextureImage();
88 Image.filename = "testpic2.jp2";
89 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
90 Image.Name = "test Texture";
91 this.LoadAsset(Image, true);
92 this.Textures.Add(Image.FullID, Image);
93
94 Image = new TextureImage();
95 Image.filename = "map_base.jp2";
96 Image.FullID = new LLUUID("00000000-0000-0000-7007-000000000006");
97 this.LoadAsset(Image, true);
98 this.Textures.Add(Image.FullID, Image);
99
100 Image = new TextureImage();
101 Image.filename = "map1.jp2";
102 Image.FullID = new LLUUID("00000000-0000-0000-7009-000000000008");
103 this.LoadAsset(Image, true);
104 this.Textures.Add(Image.FullID, Image);
105 }
106
107 /// <summary>
108 ///
109 /// </summary>
110 /// <param name="UserInfo"></param>
111 /// <param name="AssetID"></param>
112 /// <param name="TransferRequest"></param>
113 #region AssetRegion
114
115 public void AddAssetRequest(UserAgentInfo userInfo, LLUUID assetID, TransferRequestPacket transferRequest)
116 {
117
118 if(!this.Assets.ContainsKey(assetID))
119 {
120 //not found asset
121 return;
122 }
123 AssetInfo info = this.Assets[assetID];
124 //for now as it will be only skin or shape request just send back the asset
125 TransferInfoPacket Transfer = new TransferInfoPacket();
126 Transfer.TransferInfo.ChannelType = 2;
127 Transfer.TransferInfo.Status = 0;
128 Transfer.TransferInfo.TargetType = 0;
129 Transfer.TransferInfo.Params = transferRequest.TransferInfo.Params;
130 Transfer.TransferInfo.Size = info.data.Length;
131 Transfer.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
132
133 _server.SendPacket(Transfer, true, userInfo);
134
135 TransferPacketPacket TransferPacket = new TransferPacketPacket();
136 TransferPacket.TransferData.Packet = 0;
137 TransferPacket.TransferData.ChannelType = 2;
138 TransferPacket.TransferData.TransferID=transferRequest.TransferInfo.TransferID;
139 if(info.data.Length>1000) //but needs to be less than 2000 at the moment
140 {
141 byte[] chunk = new byte[1000];
142 Array.Copy(info.data,chunk,1000);
143 TransferPacket.TransferData.Data = chunk;
144 TransferPacket.TransferData.Status = 0;
145 _server.SendPacket(TransferPacket,true,userInfo);
146
147 TransferPacket = new TransferPacketPacket();
148 TransferPacket.TransferData.Packet = 1;
149 TransferPacket.TransferData.ChannelType = 2;
150 TransferPacket.TransferData.TransferID = transferRequest.TransferInfo.TransferID;
151 byte[] chunk1 = new byte[(info.data.Length-1000)];
152 Array.Copy(info.data, 1000, chunk1, 0, chunk1.Length);
153 TransferPacket.TransferData.Data = chunk1;
154 TransferPacket.TransferData.Status = 1;
155 _server.SendPacket(TransferPacket, true, userInfo);
156 }
157 else
158 {
159 TransferPacket.TransferData.Status = 1; //last packet? so set to 1
160 TransferPacket.TransferData.Data = info.data;
161 _server.SendPacket(TransferPacket, true, userInfo);
162 }
163
164 }
165
166 public void CreateNewInventorySet(ref AvatarData Avata,UserAgentInfo UserInfo)
167 {
168 //Create Folders
169 LLUUID BaseFolder = Avata.BaseFolder;
170 _inventoryManager.CreateNewFolder(UserInfo, Avata.InventoryFolder);
171 _inventoryManager.CreateNewFolder(UserInfo, BaseFolder);
172
173 //Give a copy of default shape
174 AssetInfo Base = this.Assets[new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73")];
175 AssetInfo Shape = this.CloneAsset(UserInfo.AgentID, Base);
176
177 Shape.filename = "";
178 Shape.Name = "Default Shape";
179 Shape.Description = "Default Shape";
180 Shape.InvType = 18;
181 Shape.Type = libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY;
182
183 byte[] Agentid = _enc.GetBytes(UserInfo.AgentID.ToStringHyphenated());
184 Array.Copy(Agentid, 0, Shape.data, 294, Agentid.Length);
185 this.Assets.Add(Shape.FullID, Shape);
186
187 Avata.Wearables[0].ItemID = _inventoryManager.AddToInventory(UserInfo, BaseFolder, Shape);
188 Avata.Wearables[0].AssetID = Shape.FullID;
189
190 //Give copy of default skin
191 Base = this.Assets[new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49")];
192 AssetInfo Skin=this.CloneAsset(UserInfo.AgentID, Base);
193
194 Skin.filename = "";
195 Skin.Name = "Default Skin";
196 Skin.Description = "Default Skin";
197 Skin.InvType = 18;
198 Skin.Type = libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY;
199
200 Array.Copy(Agentid,0,Skin.data,238,Agentid.Length);
201 this.Assets.Add(Skin.FullID, Skin);
202
203 Avata.Wearables[1].ItemID = _inventoryManager.AddToInventory(UserInfo, BaseFolder, Skin);
204 Avata.Wearables[1].AssetID = Skin.FullID;
205
206 //give a copy of test texture
207 TextureImage Texture = this.CloneImage(UserInfo.AgentID, Textures[new LLUUID("00000000-0000-0000-5005-000000000005")]);
208 this.Textures.Add(Texture.FullID, Texture);
209 _inventoryManager.AddToInventory(UserInfo, BaseFolder, Texture);
210
211 }
212
213
214 private void LoadAsset(AssetBase info, bool Image)
215 {
216 //should request Asset from storage manager
217 //but for now read from file
218 string folder;
219 if(Image)
220 {
221 folder = @"textures";
222 }
223 else
224 {
225 folder = @"assets";
226 }
227 string data_path = System.IO.Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, folder);
228 string filename = System.IO.Path.Combine(data_path, @info.filename);
229 FileInfo fInfo = new FileInfo(filename);
230
231 long numBytes = fInfo.Length;
232
233 FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read);
234 byte[] idata = new byte[numBytes];
235 BinaryReader br = new BinaryReader(fStream);
236 idata= br.ReadBytes((int)numBytes);
237 br.Close();
238 fStream.Close();
239 info.data = idata;
240 //info.loaded=true;
241 }
242
243 public AssetInfo CloneAsset(LLUUID NewOwner, AssetInfo SourceAsset)
244 {
245 AssetInfo NewAsset = new AssetInfo();
246 NewAsset.data = new byte[SourceAsset.data.Length];
247 Array.Copy(SourceAsset.data, NewAsset.data, SourceAsset.data.Length);
248 NewAsset.FullID = LLUUID.Random();
249 NewAsset.Type = SourceAsset.Type;
250 NewAsset.InvType = SourceAsset.InvType;
251 return(NewAsset);
252 }
253 #endregion
254
255 #region TextureRegion
256 public void AddTextureRequest(UserAgentInfo userInfo, LLUUID imageID)
257 {
258
259 if(!this.Textures.ContainsKey(imageID))
260 {
261 //not found image so send back image not in data base message
262 ImageNotInDatabasePacket im_not = new ImageNotInDatabasePacket();
263 im_not.ImageID.ID=imageID;
264 _server.SendPacket(im_not, true, userInfo);
265 return;
266 }
267 TextureImage imag = this.Textures[imageID];
268 TextureRequest req = new TextureRequest();
269 req.RequestUser = userInfo;
270 req.RequestImage = imageID;
271 req.ImageInfo = imag;
272
273 if(imag.data.LongLength>600) //should be bigger or smaller?
274 {
275 //over 600 bytes so split up file
276 req.NumPackets = 1 + (int)(imag.data.Length-600+999)/1000;
277 }
278 else
279 {
280 req.NumPackets = 1;
281 }
282
283 this.TextureRequests.Add(req);
284
285 }
286
287 public void AddTexture(LLUUID imageID, string name, byte[] data)
288 {
289
290 }
291 public void DoWork(ulong time)
292 {
293 if(this.TextureRequests.Count == 0)
294 {
295 //no requests waiting
296 return;
297 }
298 int num;
299 //should be running in its own thread but for now is called by timer
300 if(this.TextureRequests.Count < 5)
301 {
302 //lower than 5 so do all of them
303 num = this.TextureRequests.Count;
304 }
305 else
306 {
307 num=5;
308 }
309 TextureRequest req;
310 for(int i = 0; i < num; i++)
311 {
312 req=(TextureRequest)this.TextureRequests[i];
313
314 if(req.PacketCounter == 0)
315 {
316 //first time for this request so send imagedata packet
317 if(req.NumPackets == 1)
318 {
319 //only one packet so send whole file
320 ImageDataPacket im = new ImageDataPacket();
321 im.ImageID.Packets = 1;
322 im.ImageID.ID = req.ImageInfo.FullID;
323 im.ImageID.Size = (uint)req.ImageInfo.data.Length;
324 im.ImageData.Data = req.ImageInfo.data;
325 im.ImageID.Codec = 2;
326 _server.SendPacket(im, true, req.RequestUser);
327 req.PacketCounter++;
328 req.ImageInfo.last_used = time;
329 //System.Console.WriteLine("sent texture: "+req.image_info.FullID);
330 }
331 else
332 {
333 //more than one packet so split file up
334 ImageDataPacket im = new ImageDataPacket();
335 im.ImageID.Packets = (ushort)req.NumPackets;
336 im.ImageID.ID = req.ImageInfo.FullID;
337 im.ImageID.Size = (uint)req.ImageInfo.data.Length;
338 im.ImageData.Data = new byte[600];
339 Array.Copy(req.ImageInfo.data, 0, im.ImageData.Data, 0, 600);
340 im.ImageID.Codec = 2;
341 _server.SendPacket(im, true, req.RequestUser);
342 req.PacketCounter++;
343 req.ImageInfo.last_used = time;
344 //System.Console.WriteLine("sent first packet of texture:
345 }
346 }
347 else
348 {
349 //send imagepacket
350 //more than one packet so split file up
351 ImagePacketPacket im = new ImagePacketPacket();
352 im.ImageID.Packet = (ushort)req.PacketCounter;
353 im.ImageID.ID = req.ImageInfo.FullID;
354 int size = req.ImageInfo.data.Length - 600 - 1000*(req.PacketCounter - 1);
355 if(size > 1000) size = 1000;
356 im.ImageData.Data = new byte[size];
357 Array.Copy(req.ImageInfo.data, 600 + 1000*(req.PacketCounter - 1), im.ImageData.Data, 0, size);
358 _server.SendPacket(im, true, req.RequestUser);
359 req.PacketCounter++;
360 req.ImageInfo.last_used = time;
361 //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
362 }
363 }
364
365 //remove requests that have been completed
366 for(int i = 0; i < num; i++)
367 {
368 req=(TextureRequest)this.TextureRequests[i];
369 if(req.PacketCounter == req.NumPackets)
370 {
371 this.TextureRequests.Remove(req);
372 }
373 }
374 }
375
376 public void RecieveTexture(Packet pack)
377 {
378
379 }
380
381 public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
382 {
383 TextureImage newImage = new TextureImage();
384 newImage.data = new byte[source.data.Length];
385 Array.Copy(source.data,newImage.data,source.data.Length);
386 newImage.filename = source.filename;
387 newImage.FullID = LLUUID.Random();
388 newImage.Name = source.Name;
389 return(newImage);
390 }
391
392 #endregion
393 }
394
395 public class AssetRequest
396 {
397 public UserAgentInfo RequestUser;
398 public LLUUID RequestImage;
399 public AssetInfo asset_inf;
400 public long data_pointer = 0;
401 public int num_packets = 0;
402 public int packet_counter = 0;
403
404 public AssetRequest()
405 {
406
407 }
408 }
409 public class AssetInfo:AssetBase
410 {
411 //public byte[] data;
412 //public LLUUID Full_ID;
413 public bool loaded;
414 public ulong last_used; //need to add a tick/time counter and keep record
415 // of how often images are requested to unload unused ones.
416
417 public AssetInfo()
418 {
419
420 }
421 }
422
423 public class AssetBase
424 {
425 public byte[] data;
426 public LLUUID FullID;
427 public sbyte Type;
428 public sbyte InvType;
429 public string Name;
430 public string Description;
431 public string filename;
432
433 public AssetBase()
434 {
435
436 }
437 }
438 public class TextureRequest
439 {
440 public UserAgentInfo RequestUser;
441 public LLUUID RequestImage;
442 public TextureImage ImageInfo;
443 public long DataPointer = 0;
444 public int NumPackets = 0;
445 public int PacketCounter = 0;
446
447 public TextureRequest()
448 {
449
450 }
451 }
452 public class TextureImage: AssetBase
453 {
454 //any need for this class now most has been moved into AssetBase?
455 //public byte[] data;
456 //public LLUUID Full_ID;
457 //public string name;
458 public bool loaded;
459 public ulong last_used; //need to add a tick/time counter and keep record
460 // of how often images are requested to unload unused ones.
461
462 public TextureImage()
463 {
464
465 }
466 }
467
468
469}
diff --git a/Asset_manager.cs b/Asset_manager.cs
deleted file mode 100644
index 94832f7..0000000
--- a/Asset_manager.cs
+++ /dev/null
@@ -1,231 +0,0 @@
1/*
2Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3
4* Copyright (c) <year>, <copyright holder>
5* All rights reserved.
6*
7* Redistribution and use in source and binary forms, with or without
8* modification, are permitted provided that the following conditions are met:
9* * Redistributions of source code must retain the above copyright
10* notice, this list of conditions and the following disclaimer.
11* * Redistributions in binary form must reproduce the above copyright
12* notice, this list of conditions and the following disclaimer in the
13* documentation and/or other materials provided with the distribution.
14* * Neither the name of the <organization> nor the
15* names of its contributors may be used to endorse or promote products
16* derived from this software without specific prior written permission.
17*
18* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
19* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
22* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
28
29using System;
30using System.Collections.Generic;
31using libsecondlife;
32using System.Collections;
33using libsecondlife.Packets;
34using libsecondlife.AssetSystem;
35using System.IO;
36
37namespace OpenSim
38{
39 /// <summary>
40 /// Description of Asset_manager.
41 /// </summary>
42 public class AssetManager
43 {
44 public Dictionary<libsecondlife.LLUUID,AssetInfo> Assets;
45 public ArrayList requests=new ArrayList(); //should change to a generic
46 // public ArrayList uploads=new ArrayList();
47 private Server server;
48 public TextureManager TextureMan;
49 public InventoryManager InventoryManager;
50 private System.Text.Encoding enc = System.Text.Encoding.ASCII;
51
52 public AssetManager(Server serve)
53 {
54 server=serve;
55 Assets=new Dictionary<libsecondlife.LLUUID,AssetInfo> ();
56 this.initialise();
57 }
58
59 public void AddRequest(User_Agent_info user, LLUUID asset_id, TransferRequestPacket tran_req)
60 {
61 Console.WriteLine("Asset Request "+ asset_id);
62 if(!this.Assets.ContainsKey(asset_id))
63 {
64 //not found asset
65 return;
66 }
67 AssetInfo info=this.Assets[asset_id];
68 System.Console.WriteLine("send asset : "+asset_id);
69 //for now as it will be only skin or shape request just send back the asset
70 TransferInfoPacket Transfer=new TransferInfoPacket();
71 Transfer.TransferInfo.ChannelType=2;
72 Transfer.TransferInfo.Status=0;
73 Transfer.TransferInfo.TargetType=0;
74 Transfer.TransferInfo.Params=tran_req.TransferInfo.Params;
75 Transfer.TransferInfo.Size=info.data.Length;
76 Transfer.TransferInfo.TransferID=tran_req.TransferInfo.TransferID;
77
78 server.SendPacket(Transfer,true,user);
79
80 TransferPacketPacket tran_p=new TransferPacketPacket();
81 tran_p.TransferData.Packet=0;
82 tran_p.TransferData.ChannelType=2;
83 tran_p.TransferData.TransferID=tran_req.TransferInfo.TransferID;
84 if(info.data.Length>1000) //but needs to be less than 2000 at the moment
85 {
86 byte[] chunk=new byte[1000];
87 Array.Copy(info.data,chunk,1000);
88 tran_p.TransferData.Data=chunk;
89 tran_p.TransferData.Status=0;
90 server.SendPacket(tran_p,true,user);
91
92 tran_p=new TransferPacketPacket();
93 tran_p.TransferData.Packet=1;
94 tran_p.TransferData.ChannelType=2;
95 tran_p.TransferData.TransferID=tran_req.TransferInfo.TransferID;
96 byte[] chunk1=new byte[(info.data.Length-1000)];
97 Array.Copy(info.data,1000,chunk1,0,chunk1.Length);
98 tran_p.TransferData.Data=chunk1;
99 tran_p.TransferData.Status=1;
100 server.SendPacket(tran_p,true,user);
101 }
102 else
103 {
104 tran_p.TransferData.Status=1; //last packet? so set to 1
105 tran_p.TransferData.Data=info.data;
106 server.SendPacket(tran_p,true,user);
107 }
108
109 }
110 public void CreateNewBaseSet(ref AvatarData Avata,User_Agent_info UserInfo)
111 {
112 //LLUUID BaseFolder=new LLUUID("4f5f559e-77a0-a4b9-84f9-8c74c07f7cfc");//*/"4fb2dab6-a987-da66-05ee-96ca82bccbf1");
113 //LLUUID BaseFolder=new LLUUID("480e2d92-61f6-9f16-f4f5-0f77cfa4f8f9");
114 LLUUID BaseFolder=Avata.BaseFolder;
115 InventoryManager.CreateNewFolder(UserInfo,Avata.InventoryFolder);
116 InventoryManager.CreateNewFolder(UserInfo, BaseFolder);
117
118 AssetInfo Base=this.Assets[new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73")];
119 AssetInfo Shape=new AssetInfo();
120
121 Shape.filename="";
122 Shape.data=new byte[Base.data.Length];
123 Array.Copy(Base.data,Shape.data,Base.data.Length);
124 Shape.Full_ID=LLUUID.Random();
125 Shape.Name="Default Skin";
126 Shape.Description="Default";
127 Shape.InvType=18;
128
129 Shape.Type=libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY;
130 byte[] Agentid=enc.GetBytes(UserInfo.AgentID.ToStringHyphenated());
131 Array.Copy(Agentid,0,Shape.data,294,Agentid.Length);
132 this.Assets.Add(Shape.Full_ID,Shape);
133 /*FileStream fStream = new FileStream("Assetshape.dat", FileMode.CreateNew);
134 BinaryWriter bw = new BinaryWriter(fStream);
135 bw.Write(Shape.data);
136 bw.Close();
137 fStream.Close();*/
138
139 Avata.Wearables[0].ItemID=InventoryManager.AddToInventory(UserInfo,BaseFolder,Shape);
140 Avata.Wearables[0].AssetID=Shape.Full_ID;
141 //Avata.RootFolder=BaseFolder;
142
143 //give test texture
144
145 TextureImage Texture=TextureMan.textures[new LLUUID("00000000-0000-0000-5005-000000000005")];
146 InventoryManager.AddToInventory(UserInfo,BaseFolder,Texture);
147
148 }
149
150 private void initialise()
151 {
152 //for now read in our test image
153 AssetInfo im=new AssetInfo();
154 im.filename="base_shape.dat";
155 im.Full_ID=new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
156 this.loadAsset(im);
157 this.Assets.Add(im.Full_ID,im);
158
159
160 im=new AssetInfo();
161 im.filename="base_skin.dat";
162 im.Full_ID=new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49");
163 this.loadAsset(im);
164 this.Assets.Add(im.Full_ID,im);
165 }
166 private void loadAsset(AssetInfo info)
167 {
168 //should request Asset from storage manager
169 //but for now read from file
170
171 string data_path = System.AppDomain.CurrentDomain.BaseDirectory + @"\assets\";
172 string filename=data_path+@info.filename;
173 FileInfo fInfo = new FileInfo(filename);
174
175 long numBytes = fInfo.Length;
176
177 FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read);
178 byte[] idata=new byte[numBytes];
179 BinaryReader br = new BinaryReader(fStream);
180 idata= br.ReadBytes((int)numBytes);
181 br.Close();
182 fStream.Close();
183 info.data=idata;
184 info.loaded=true;
185 }
186 }
187
188 public class AssetRequest
189 {
190 public User_Agent_info RequestUser;
191 public LLUUID RequestImage;
192 public AssetInfo asset_inf;
193 public long data_pointer=0;
194 public int num_packets=0;
195 public int packet_counter=0;
196
197 public AssetRequest()
198 {
199
200 }
201 }
202 public class AssetInfo:AssetBase
203 {
204 //public byte[] data;
205 //public LLUUID Full_ID;
206 public string filename;
207 public bool loaded;
208 public ulong last_used; //need to add a tick/time counter and keep record
209 // of how often images are requested to unload unused ones.
210
211 public AssetInfo()
212 {
213
214 }
215 }
216
217 public class AssetBase
218 {
219 public byte[] data;
220 public LLUUID Full_ID;
221 public sbyte Type;
222 public sbyte InvType;
223 public string Name;
224 public string Description;
225
226 public AssetBase()
227 {
228
229 }
230 }
231}
diff --git a/Controller.cs b/Controller.cs
deleted file mode 100644
index d0a17cf..0000000
--- a/Controller.cs
+++ /dev/null
@@ -1,358 +0,0 @@
1/*
2Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3
4
5* All rights reserved.
6*
7* Redistribution and use in source and binary forms, with or without
8* modification, are permitted provided that the following conditions are met:
9* * Redistributions of source code must retain the above copyright
10* notice, this list of conditions and the following disclaimer.
11* * Redistributions in binary form must reproduce the above copyright
12* notice, this list of conditions and the following disclaimer in the
13* documentation and/or other materials provided with the distribution.
14* * Neither the name of the <organization> nor the
15* names of its contributors may be used to endorse or promote products
16* derived from this software without specific prior written permission.
17*
18* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
19* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
22* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28*/
29
30using System;
31using System.Timers;
32using System.Collections.Generic;
33using libsecondlife;
34using libsecondlife.Packets;
35using System.Collections;
36using System.Text;
37using System.IO;
38using Axiom.MathLib;
39using log4net;
40
41namespace OpenSim
42{
43 /// <summary>
44 /// Description of MainForm.
45 /// </summary>
46 public partial class Controller : ServerCallback
47 {
48
49 [STAThread]
50 public static void Main( string[] args )
51 {
52 Controller c = new Controller();
53 while( true ) // fuckin' a
54 System.Threading.Thread.Sleep( 1000 );
55 }
56
57 private Server _server;
58 private Logon _login;
59 private AgentManager _agentManager;
60 private PrimManager _primManager;
61 private AssetManagement _assetManager;
62 private GridManager _gridManager;
63 private InventoryManager _inventoryManager;
64 private LoginManager _loginManager; //built in login server
65 private ulong time; //ticks
66 private Timer timer1 = new Timer();
67 private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
68
69 public Controller() {
70 _login = new Logon(); // should create a list for these.
71 _server = new Server( this );
72 _agentManager = new AgentManager( this._server );
73 _primManager = new PrimManager( this._server );
74 _inventoryManager = new InventoryManager(this._server);
75 _assetManager = new AssetManagement(this._server, _inventoryManager );
76 _primManager.AgentManagement = _agentManager;
77 _agentManager.Prim_Manager = _primManager;
78 _agentManager.assetManager = _assetManager;
79 _gridManager = new GridManager(this._server, _agentManager);
80
81 if(Globals.Instance.LoginSever)
82 {
83 Console.WriteLine("Starting login Server");
84 _loginManager = new LoginManager(_login); // startup
85 _loginManager.Startup(); // login server
86 }
87
88 timer1.Enabled = true;
89 timer1.Interval = 200;
90 timer1.Elapsed +=new ElapsedEventHandler( this.Timer1Tick );
91
92
93 }
94 public void MainCallback( Packet pack, UserAgentInfo userInfo )
95 {
96
97 /*if( ( pack.Type != PacketType.StartPingCheck ) && ( pack.Type != PacketType.AgentUpdate ) ) {
98 //Log packet?
99 //System.Console.WriteLine(pack.Type);
100 //this.richTextBox1.Text = this.richTextBox1.Text + "\n " + pack.Type;
101 }*/
102
103 //should replace with a switch
104 if( pack.Type == PacketType.AgentSetAppearance ) {
105
106 }
107 else if (pack.Type == PacketType.AgentAnimation)
108 {
109 AgentAnimationPacket AgentAni = (AgentAnimationPacket)pack;
110 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
111 {
112 if (AgentAni.AnimationList[i].StartAnim)
113 {
114 _agentManager.UpdateAnim(userInfo, AgentAni.AnimationList[0].AnimID, 1);
115 }
116 }
117
118 }
119 else if (pack.Type == PacketType.FetchInventory)
120 {
121 FetchInventoryPacket FetchInventory = (FetchInventoryPacket)pack;
122 _inventoryManager.FetchInventory(userInfo, FetchInventory);
123 }
124 else if (pack.Type == PacketType.FetchInventoryDescendents)
125 {
126 FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)pack;
127 _inventoryManager.FetchInventoryDescendents(userInfo, Fetch);
128 }
129 else if (pack.Type == PacketType.MapBlockRequest)
130 {
131 MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)pack;
132 this._gridManager.RequestMapBlock(userInfo, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY);
133
134 }
135 else if (pack.Type == PacketType.UUIDNameRequest)
136 {
137 UUIDNameRequestPacket nameRequest = (UUIDNameRequestPacket)pack;
138 UUIDNameReplyPacket nameReply = new UUIDNameReplyPacket();
139 nameReply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[nameRequest.UUIDNameBlock.Length];
140
141 for (int i = 0; i < nameRequest.UUIDNameBlock.Length; i++)
142 {
143 nameReply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
144 nameReply.UUIDNameBlock[i].ID = nameRequest.UUIDNameBlock[i].ID;
145 nameReply.UUIDNameBlock[i].FirstName = _enc.GetBytes("harry \0"); //for now send any name
146 nameReply.UUIDNameBlock[i].LastName = _enc.GetBytes("tom \0"); //in future need to look it up
147 }
148
149 _server.SendPacket(nameReply, true, userInfo);
150 }
151 else if (pack.Type == PacketType.CloseCircuit)
152 {
153 this._agentManager.RemoveAgent(userInfo);
154 }
155 else if (pack.Type == PacketType.MapLayerRequest)
156 {
157 this._gridManager.RequestMapLayer(userInfo);
158 }
159 else if ((pack.Type == PacketType.TeleportRequest) || (pack.Type == PacketType.TeleportLocationRequest))
160 {
161 TeleportLocationRequestPacket Request = (TeleportLocationRequestPacket)pack;
162 this._gridManager.RequestTeleport(userInfo, Request);
163
164 }
165 else if (pack.Type == PacketType.TransferRequest)
166 {
167 TransferRequestPacket transfer = (TransferRequestPacket)pack;
168 LLUUID id = new LLUUID(transfer.TransferInfo.Params, 0);
169 _assetManager.AddAssetRequest(userInfo, id, transfer);
170 }
171 else if ((pack.Type == PacketType.StartPingCheck))
172 {
173 //reply to pingcheck
174 libsecondlife.Packets.StartPingCheckPacket startping = (libsecondlife.Packets.StartPingCheckPacket)pack;
175 libsecondlife.Packets.CompletePingCheckPacket endping = new CompletePingCheckPacket();
176 endping.PingID.PingID = startping.PingID.PingID;
177 _server.SendPacket(endping, true, userInfo);
178 }
179 else if (pack.Type == PacketType.CompleteAgentMovement)
180 {
181 _agentManager.AgentJoin(userInfo);
182 }
183 else if (pack.Type == PacketType.RequestImage)
184 {
185 RequestImagePacket imageRequest = (RequestImagePacket)pack;
186 for (int i = 0; i < imageRequest.RequestImage.Length; i++)
187 {
188 this._assetManager.AddTextureRequest(userInfo, imageRequest.RequestImage[i].Image);
189 }
190 }
191 else if (pack.Type == PacketType.RegionHandshakeReply)
192 {
193 //recieved regionhandshake so can now start sending info
194 _agentManager.SendInitialData(userInfo);
195 }
196 else if (pack.Type == PacketType.ObjectAdd)
197 {
198 ObjectAddPacket ad = (ObjectAddPacket)pack;
199 _primManager.CreatePrim(userInfo, ad.ObjectData.RayEnd, ad);
200 }
201 else if (pack.Type == PacketType.ObjectPosition)
202 {
203 //System.Console.WriteLine(pack.ToString());
204 }
205 else if (pack.Type == PacketType.MultipleObjectUpdate)
206 {
207 MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)pack;
208
209 for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
210 {
211 if (multipleupdate.ObjectData[i].Type == 9) //change position
212 {
213 libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
214 _primManager.UpdatePrimPosition(userInfo, pos, multipleupdate.ObjectData[i].ObjectLocalID, false, libsecondlife.LLQuaternion.Identity);
215 //should update stored position of the prim
216 }
217 else if (multipleupdate.ObjectData[i].Type == 10)//rotation
218 {
219 libsecondlife.LLVector3 pos = new LLVector3(100, 100, 22);
220 libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
221 _primManager.UpdatePrimPosition(userInfo, pos, multipleupdate.ObjectData[i].ObjectLocalID, true, rot);
222 }
223 }
224 }
225 else if (pack.Type == PacketType.AgentWearablesRequest)
226 {
227 _agentManager.SendIntialAvatarAppearance(userInfo);
228 }
229 else if (pack.Type == PacketType.AgentUpdate)
230 {
231 // System.Console.WriteLine("agent update");
232 AgentUpdatePacket agent = (AgentUpdatePacket)pack;
233 uint mask = agent.AgentData.ControlFlags & (1);
234 AvatarData avatar = _agentManager.GetAgent(userInfo.AgentID);
235 avatar.CameraAtAxis = agent.AgentData.CameraAtAxis;
236 avatar.CameraUpAxis = agent.AgentData.CameraUpAxis;
237 avatar.CameraCenter = agent.AgentData.CameraCenter;
238 avatar.far = agent.AgentData.Far;
239
240 if (avatar != null)
241 {
242 if (avatar.Started)
243 {
244 if (mask == (1))
245 {
246 if (!avatar.Walk)
247 {
248 //start walking
249 _agentManager.SendMoveCommand(userInfo, false, avatar.Position.X, avatar.Position.Y, avatar.Position.Z, 0, agent.AgentData.BodyRotation);
250 _agentManager.UpdateAnim(avatar.NetInfo, AgentManager.AnimsLLUUID["ANIM_AGENT_WALK"], 1);
251 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
252 Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(agent.AgentData.BodyRotation.W, agent.AgentData.BodyRotation.X, agent.AgentData.BodyRotation.Y, agent.AgentData.BodyRotation.Z);
253 Axiom.MathLib.Vector3 direc = q * v3;
254 direc.Normalize();
255 direc = direc * ((0.03f) * 128f);
256
257 avatar.Velocity.X = direc.x;
258 avatar.Velocity.Y = direc.y;
259 avatar.Velocity.Z = direc.z;
260 avatar.Walk = true;
261 }
262 }
263 else
264 {
265 if (avatar.Walk)
266 {
267 //walking but key not pressed so need to stop
268 _agentManager.SendMoveCommand(userInfo, true, avatar.Position.X, avatar.Position.Y, avatar.Position.Z, 0, agent.AgentData.BodyRotation);
269 _agentManager.UpdateAnim(avatar.NetInfo, AgentManager.AnimsLLUUID["ANIM_AGENT_STAND"], 1);
270 avatar.Walk = false;
271 avatar.Velocity.X = 0;
272 avatar.Velocity.Y = 0;
273 avatar.Velocity.Z = 0;
274 }
275 }
276 }
277 }
278 else
279 {
280
281 }
282 }
283 else if (pack.Type == PacketType.ChatFromViewer)
284 {
285 ChatFromViewerPacket chat = (ChatFromViewerPacket)pack;
286 System.Text.Encoding enc = System.Text.Encoding.ASCII;
287
288 string myString = enc.GetString(chat.ChatData.Message);
289 if (myString != "")
290 {
291 string[] comp = new string[10];
292 string delimStr = " , ";
293 char[] delimiter = delimStr.ToCharArray();
294 string line;
295
296 line = myString;
297 comp = line.Split(delimiter);
298 if (comp[0] == "pos")
299 {
300 }
301 else if (comp[0] == "veloc")
302 {
303 }
304 else
305 {
306 _agentManager.SendChatMessage(userInfo, line);
307 }
308 }
309 }
310 }
311 public void NewUserCallback(UserAgentInfo userInfo )
312 {
313 Console.WriteLine( "new user - {0} - has joined [session {1}]", userInfo.AgentID.ToString(), userInfo.SessionID.ToString() +"curcuit used"+userInfo.circuitCode);
314 string first,last;
315 LLUUID Base,Inventory;
316 lock(_login)
317 {
318 first=_login.First;
319 last=_login.Last;
320 Base=_login.BaseFolder;
321 Inventory=_login.InventoryFolder;
322 //should get agentid and sessionid so they can be checked.
323 }
324 _agentManager.NewAgent(userInfo, first, last, Base, Inventory);
325 //now because of the lack of Global account management (User server etc)
326 //we need to reset the names back to default incase a teleport happens
327 //which will not have a Login name set, so they will use default names
328 lock(_login)
329 {
330 _login.First="Test";
331 _login.Last="User";
332 }
333 }
334
335 public void ErrorCallback( string text ) {
336 Console.WriteLine( "error report: {0}", text );
337 }
338
339 void Timer1Tick( object sender, System.EventArgs e ) {
340 this.time++;
341 _agentManager.UpdatePositions();
342 this._assetManager.DoWork( time );
343 }
344 }
345 public class Logon
346 {
347 public string First = "Test";
348 public string Last = "User";
349 public LLUUID Agent;
350 public LLUUID Session;
351 public LLUUID InventoryFolder;
352 public LLUUID BaseFolder;
353 public Logon()
354 {
355
356 }
357 }
358}
diff --git a/Globals.cs b/Globals.cs
deleted file mode 100644
index 067893c..0000000
--- a/Globals.cs
+++ /dev/null
@@ -1,66 +0,0 @@
1/*
2Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3
4* Copyright (c) <year>, <copyright holder>
5* All rights reserved.
6*
7* Redistribution and use in source and binary forms, with or without
8* modification, are permitted provided that the following conditions are met:
9* * Redistributions of source code must retain the above copyright
10* notice, this list of conditions and the following disclaimer.
11* * Redistributions in binary form must reproduce the above copyright
12* notice, this list of conditions and the following disclaimer in the
13* documentation and/or other materials provided with the distribution.
14* * Neither the name of the <organization> nor the
15* names of its contributors may be used to endorse or promote products
16* derived from this software without specific prior written permission.
17*
18* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
19* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
22* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28*/
29
30using System;
31using libsecondlife;
32using System.Collections.Generic;
33
34namespace OpenSim
35{
36 /// <summary>
37 /// Description of Globals.
38 /// </summary>
39 public sealed class Globals
40 {
41 private static Globals instance = new Globals();
42
43 public static Globals Instance
44 {
45 get
46 {
47 return instance;
48 }
49 }
50
51 private Globals()
52 {
53 }
54
55 public string RegionName = "Test Sandbox\0";
56 public ulong RegionHandle = 1096213093147648;
57 public int IpPort = 1000;
58
59 public bool LoginSever = true;
60 public ushort LoginServerPort = 8080;
61
62
63
64
65 }
66}
diff --git a/GridManager.cs b/GridManager.cs
deleted file mode 100644
index c52bd51..0000000
--- a/GridManager.cs
+++ /dev/null
@@ -1,372 +0,0 @@
1/*
2Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3
4* Copyright (c) <year>, <copyright holder>
5* All rights reserved.
6*
7* Redistribution and use in source and binary forms, with or without
8* modification, are permitted provided that the following conditions are met:
9* * Redistributions of source code must retain the above copyright
10* notice, this list of conditions and the following disclaimer.
11* * Redistributions in binary form must reproduce the above copyright
12* notice, this list of conditions and the following disclaimer in the
13* documentation and/or other materials provided with the distribution.
14* * Neither the name of the <organization> nor the
15* names of its contributors may be used to endorse or promote products
16* derived from this software without specific prior written permission.
17*
18* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
19* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
22* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28*/
29
30using System;
31using System.Collections.Generic;
32using libsecondlife;
33using System.Collections;
34using libsecondlife.Packets;
35using libsecondlife.AssetSystem;
36using System.IO;
37using System.Xml;
38
39
40namespace OpenSim
41{
42 /// <summary>
43 /// Description of GridManager.
44 /// </summary>
45 public class GridManager
46 {
47 private Server _server;
48 private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
49 private AgentManager _agentManager;
50 public Dictionary<ulong,RegionInfo> Grid;
51
52 /// <summary>
53 ///
54 /// </summary>
55 /// <param name="serve"></param>
56 /// <param name="agentManager"></param>
57 public GridManager(Server server, AgentManager agentManager)
58 {
59 Grid = new Dictionary<ulong, RegionInfo>();
60 _server = server;
61 _agentManager = agentManager;
62 LoadGrid();
63 }
64
65 /// <summary>
66 ///
67 /// </summary>
68 /// <param name="UserInfo"></param>
69 public void RequestMapLayer(UserAgentInfo userInfo)
70 {
71 //send a layer covering the 800,800 - 1200,1200 area
72 MapLayerReplyPacket MapReply = new MapLayerReplyPacket();
73 MapReply.AgentData.AgentID = userInfo.AgentID;
74 MapReply.AgentData.Flags = 0;
75 MapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
76 MapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
77 MapReply.LayerData[0].Bottom = 800;
78 MapReply.LayerData[0].Left = 800;
79 MapReply.LayerData[0].Top = 1200;
80 MapReply.LayerData[0].Right = 1200;
81 MapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-7007-000000000006");
82 _server.SendPacket(MapReply, true, userInfo);
83 }
84
85 /// <summary>
86 ///
87 /// </summary>
88 /// <param name="UserInfo"></param>
89 /// <param name="MinX"></param>
90 /// <param name="MinY"></param>
91 /// <param name="MaxX"></param>
92 /// <param name="MaxY"></param>
93 public void RequestMapBlock(UserAgentInfo userInfo, int minX, int minY,int maxX,int maxY)
94 {
95 foreach (KeyValuePair<ulong, RegionInfo> RegionPair in this.Grid)
96 {
97 //check Region is inside the requested area
98 RegionInfo Region = RegionPair.Value;
99 if(((Region.X > minX) && (Region.X < maxX)) && ((Region.Y > minY) && (Region.Y < maxY)))
100 {
101 MapBlockReplyPacket MapReply = new MapBlockReplyPacket();
102 MapReply.AgentData.AgentID = userInfo.AgentID;
103 MapReply.AgentData.Flags = 0;
104 MapReply.Data = new MapBlockReplyPacket.DataBlock[1];
105 MapReply.Data[0] = new MapBlockReplyPacket.DataBlock();
106 MapReply.Data[0].MapImageID = Region.ImageID;
107 MapReply.Data[0].X = Region.X;
108 MapReply.Data[0].Y = Region.Y;
109 MapReply.Data[0].WaterHeight = Region.WaterHeight;
110 MapReply.Data[0].Name = _enc.GetBytes( Region.Name);
111 MapReply.Data[0].RegionFlags = 72458694;
112 MapReply.Data[0].Access = 13;
113 MapReply.Data[0].Agents = 1;
114 _server.SendPacket(MapReply, true, userInfo);
115 }
116 }
117
118 }
119
120 /// <summary>
121 ///
122 /// </summary>
123 /// <param name="UserInfo"></param>
124 /// <param name="Request"></param>
125 public void RequestTeleport(UserAgentInfo userInfo, TeleportLocationRequestPacket request)
126 {
127 if(Grid.ContainsKey(request.Info.RegionHandle))
128 {
129 RegionInfo Region = Grid[request.Info.RegionHandle];
130 libsecondlife.Packets.TeleportStartPacket TeleportStart = new TeleportStartPacket();
131 TeleportStart.Info.TeleportFlags = 16;
132 _server.SendPacket(TeleportStart, true, userInfo);
133
134 libsecondlife.Packets.TeleportFinishPacket Teleport = new TeleportFinishPacket();
135 Teleport.Info.AgentID = userInfo.AgentID;
136 Teleport.Info.RegionHandle = request.Info.RegionHandle;
137 Teleport.Info.SimAccess = 13;
138 Teleport.Info.SeedCapability = new byte[0];
139
140 System.Net.IPAddress oIP = System.Net.IPAddress.Parse(Region.IPAddress.Address);
141 byte[] byteIP = oIP.GetAddressBytes();
142 uint ip=(uint)byteIP[3]<<24;
143 ip+=(uint)byteIP[2]<<16;
144 ip+=(uint)byteIP[1]<<8;
145 ip+=(uint)byteIP[0];
146
147 Teleport.Info.SimIP = ip;
148 Teleport.Info.SimPort = Region.IPAddress.Port;
149 Teleport.Info.LocationID = 4;
150 Teleport.Info.TeleportFlags = 1 << 4;;
151 _server.SendPacket(Teleport, true, userInfo);
152
153 this._agentManager.RemoveAgent(userInfo);
154 }
155
156 }
157
158 /// <summary>
159 ///
160 /// </summary>
161 private void LoadGrid()
162 {
163 //should connect to a space server to see what grids there are
164 //but for now we read static xml files
165 ulong CurrentHandle = 0;
166 bool Login = true;
167
168 XmlDocument doc = new XmlDocument();
169
170 try {
171 doc.Load(Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "Grid.ini" ));
172 }
173 catch ( Exception e)
174 {
175 Console.WriteLine(e.Message);
176 return;
177 }
178
179 try
180 {
181 XmlNode root = doc.FirstChild;
182 if (root.Name != "Root")
183 throw new Exception("Error: Invalid File. Missing <Root>");
184
185 XmlNode nodes = root.FirstChild;
186 if (nodes.Name != "Grid")
187 throw new Exception("Error: Invalid File. <project> first child should be <Grid>");
188
189 if (nodes.HasChildNodes) {
190 foreach( XmlNode xmlnc in nodes.ChildNodes)
191 {
192 if(xmlnc.Name == "Region")
193 {
194 string xmlAttri;
195 RegionInfo Region = new RegionInfo();
196 if(xmlnc.Attributes["Name"] != null)
197 {
198 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Name")).Value;
199 Region.Name = xmlAttri+" \0";
200 }
201 if(xmlnc.Attributes["ImageID"] != null)
202 {
203 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("ImageID")).Value;
204 Region.ImageID = new LLUUID(xmlAttri);
205 }
206 if(xmlnc.Attributes["IP_Address"] != null)
207 {
208 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("IP_Address")).Value;
209 Region.IPAddress.Address = xmlAttri;
210 }
211 if(xmlnc.Attributes["IP_Port"] != null)
212 {
213 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("IP_Port")).Value;
214 Region.IPAddress.Port = Convert.ToUInt16(xmlAttri);
215 }
216 if(xmlnc.Attributes["Location_X"] != null)
217 {
218 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Location_X")).Value;
219 Region.X = Convert.ToUInt16(xmlAttri);
220 }
221 if(xmlnc.Attributes["Location_Y"] != null)
222 {
223 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Location_Y")).Value;
224 Region.Y = Convert.ToUInt16(xmlAttri);
225 }
226
227 this.Grid.Add(Region.Handle, Region);
228
229 }
230 if(xmlnc.Name == "CurrentRegion")
231 {
232
233 string xmlAttri;
234 uint Rx = 0, Ry = 0;
235 if(xmlnc.Attributes["RegionHandle"] != null)
236 {
237 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("RegionHandle")).Value;
238 CurrentHandle = Convert.ToUInt64(xmlAttri);
239
240 }
241 else
242 {
243 if(xmlnc.Attributes["Region_X"] != null)
244 {
245 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Region_X")).Value;
246 Rx = Convert.ToUInt32(xmlAttri);
247 }
248 if(xmlnc.Attributes["Region_Y"] != null)
249 {
250 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Region_Y")).Value;
251 Ry = Convert.ToUInt32(xmlAttri);
252 }
253 }
254 if(xmlnc.Attributes["LoginServer"] != null)
255 {
256 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("LoginServer")).Value;
257 Login = Convert.ToBoolean(xmlAttri);
258
259 }
260 if(CurrentHandle == 0)
261 {
262 //no RegionHandle set
263 //so check for Region X and Y
264 if((Rx > 0) && (Ry > 0))
265 {
266 CurrentHandle = Helpers.UIntsToLong((Rx*256), (Ry*256));
267 }
268 else
269 {
270 //seems to be no Region location set
271 // so set default
272 CurrentHandle = 1096213093147648;
273 }
274 }
275 }
276 }
277
278 //finished loading grid, now set Globals to current region
279 if(CurrentHandle != 0)
280 {
281 if(Grid.ContainsKey(CurrentHandle))
282 {
283 RegionInfo Region = Grid[CurrentHandle];
284 Globals.Instance.RegionHandle = Region.Handle;
285 Globals.Instance.RegionName = Region.Name;
286 Globals.Instance.IpPort = Region.IPAddress.Port;
287 Globals.Instance.LoginSever = Login;
288 }
289 }
290
291 }
292 }
293 catch ( Exception e)
294 {
295 Console.WriteLine(e.Message);
296 return;
297 }
298 }
299 }
300
301 public class RegionInfo
302 {
303 public RegionIP IPAddress;
304 public string Name;
305 public ushort x;
306 public ushort y;
307 public ulong handle;
308 public LLUUID ImageID;
309 public uint Flags;
310 public byte WaterHeight;
311
312 public ushort X
313 {
314 get
315 {
316 return(x);
317 }
318 set
319 {
320 x = value;
321 Handle = Helpers.UIntsToLong((((uint)x)*256), (((uint)y)*256));
322 }
323 }
324 public ushort Y
325 {
326 get
327 {
328 return(y);
329 }
330 set
331 {
332 y = value;
333 Handle = Helpers.UIntsToLong((((uint)x)*256), (((uint)y)*256));
334 }
335 }
336 public ulong Handle
337 {
338 get
339 {
340 if(handle > 0)
341 {
342 return(handle);
343 }
344 else
345 {
346 return(Helpers.UIntsToLong((((uint)x)*256), (((uint)y)*256)));
347 }
348 }
349 set
350 {
351 handle = value;
352 }
353
354 }
355
356 public RegionInfo()
357 {
358 this.IPAddress = new RegionIP();
359 }
360 }
361 public class RegionIP
362 {
363 public string Address;
364 public ushort Port;
365
366 public RegionIP()
367 {
368
369 }
370
371 }
372}
diff --git a/InventoryManager.cs b/InventoryManager.cs
deleted file mode 100644
index 17f7f5c..0000000
--- a/InventoryManager.cs
+++ /dev/null
@@ -1,242 +0,0 @@
1/*
2Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met:
6 * * Redistributions of source code must retain the above copyright
7 * notice, this list of conditions and the following disclaimer.
8 * * Redistributions in binary form must reproduce the above copyright
9 * notice, this list of conditions and the following disclaimer in the
10 * documentation and/or other materials provided with the distribution.
11 * * Neither the name of the <organization> nor the
12 * names of its contributors may be used to endorse or promote products
13 * derived from this software without specific prior written permission.
14 *
15 * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18 * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27using System;
28using System.Collections.Generic;
29using libsecondlife;
30using libsecondlife.Packets;
31using libsecondlife.AssetSystem;
32using System.IO;
33
34namespace OpenSim
35{
36 /// <summary>
37 /// Description of InventoryManager.
38 /// </summary>
39 public class InventoryManager
40 {
41
42 public Dictionary<LLUUID, InventoryFolder> Folders;
43 public Dictionary<LLUUID, InventoryItem> Items;
44 private Server _server;
45 private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
46 private const uint FULL_MASK_PERMISSIONS = 2147483647;
47
48 /// <summary>
49 ///
50 /// </summary>
51 /// <param name="serve"></param>
52 public InventoryManager(Server server)
53 {
54 _server = server;
55 Folders=new Dictionary<LLUUID, InventoryFolder>();
56 Items=new Dictionary<LLUUID, InventoryItem>();
57 }
58
59 /// <summary>
60 ///
61 /// </summary>
62 /// <param name="UserInfo"></param>
63 /// <param name="FolderID"></param>
64 /// <param name="Asset"></param>
65 /// <returns></returns>
66 public LLUUID AddToInventory(UserAgentInfo userInfo, LLUUID folderID, AssetBase asset)
67 {
68 if(this.Folders.ContainsKey(folderID))
69 {
70 LLUUID NewItemID = LLUUID.Random();
71
72 InventoryItem Item = new InventoryItem();
73 Item.FolderID = folderID;
74 Item.OwnerID = userInfo.AgentID;
75 Item.AssetID = asset.FullID;
76 Item.ItemID = NewItemID;
77 Item.Type = asset.Type;
78 Item.Name = asset.Name;
79 Item.Description = asset.Description;
80 Item.InvType = asset.InvType;
81 this.Items.Add(Item.ItemID, Item);
82 InventoryFolder Folder = Folders[Item.FolderID];
83 Folder.Items.Add(Item);
84 return(Item.ItemID);
85 }
86 else
87 {
88 return(null);
89 }
90 }
91
92 /// <summary>
93 ///
94 /// </summary>
95 /// <param name="UserInfo"></param>
96 /// <param name="NewFolder"></param>
97 /// <returns></returns>
98 public bool CreateNewFolder(UserAgentInfo userInfo, LLUUID newFolder)
99 {
100 InventoryFolder Folder = new InventoryFolder();
101 Folder.FolderID = newFolder;
102 Folder.OwnerID = userInfo.AgentID;
103 this.Folders.Add(Folder.FolderID, Folder);
104
105 return(true);
106 }
107
108 /// <summary>
109 ///
110 /// </summary>
111 /// <param name="User_info"></param>
112 /// <param name="FetchDescend"></param>
113 public void FetchInventoryDescendents(UserAgentInfo userInfo, FetchInventoryDescendentsPacket FetchDescend)
114 {
115 if(FetchDescend.InventoryData.FetchItems)
116 {
117 if(this.Folders.ContainsKey(FetchDescend.InventoryData.FolderID))
118 {
119
120 InventoryFolder Folder = this.Folders[FetchDescend.InventoryData.FolderID];
121 InventoryDescendentsPacket Descend = new InventoryDescendentsPacket();
122 Descend.AgentData.AgentID = userInfo.AgentID;
123 Descend.AgentData.OwnerID = Folder.OwnerID;
124 Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID;
125 Descend.AgentData.Descendents = Folder.Items.Count;
126 Descend.AgentData.Version = Folder.Items.Count;
127
128 Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count];
129 for(int i = 0; i < Folder.Items.Count ; i++)
130 {
131
132 InventoryItem Item=Folder.Items[i];
133 Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
134 Descend.ItemData[i].ItemID = Item.ItemID;
135 Descend.ItemData[i].AssetID = Item.AssetID;
136 Descend.ItemData[i].CreatorID = Item.CreatorID;
137 Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS;
138 Descend.ItemData[i].CreationDate = 1000;
139 Descend.ItemData[i].Description = _enc.GetBytes(Item.Description+"\0");
140 Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS;
141 Descend.ItemData[i].Flags = 1;
142 Descend.ItemData[i].FolderID = Item.FolderID;
143 Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
144 Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS;
145 Descend.ItemData[i].InvType = Item.InvType;
146 Descend.ItemData[i].Name = _enc.GetBytes(Item.Name+"\0");
147 Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS;
148 Descend.ItemData[i].OwnerID = Item.OwnerID;
149 Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS;
150 Descend.ItemData[i].SalePrice = 100;
151 Descend.ItemData[i].SaleType = 0;
152 Descend.ItemData[i].Type = Item.Type;
153 Descend.ItemData[i].CRC=libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
154 }
155 _server.SendPacket(Descend, true, userInfo);
156
157 }
158 }
159 else
160 {
161 Console.WriteLine("fetch subfolders");
162 }
163 }
164
165 /// <summary>
166 ///
167 /// </summary>
168 /// <param name="User_info"></param>
169 public void FetchInventory(UserAgentInfo userInfo, FetchInventoryPacket FetchItems)
170 {
171
172 for(int i = 0; i < FetchItems.InventoryData.Length; i++)
173 {
174 if(this.Items.ContainsKey(FetchItems.InventoryData[i].ItemID))
175 {
176
177 InventoryItem Item = Items[FetchItems.InventoryData[i].ItemID];
178 FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket();
179 InventoryReply.AgentData.AgentID = userInfo.AgentID;
180 InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
181 InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
182 InventoryReply.InventoryData[0].ItemID = Item.ItemID;
183 InventoryReply.InventoryData[0].AssetID = Item.AssetID;
184 InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
185 InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
186 InventoryReply.InventoryData[0].CreationDate = 1000;
187 InventoryReply.InventoryData[0].Description = _enc.GetBytes( Item.Description+"\0");
188 InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
189 InventoryReply.InventoryData[0].Flags = 1;
190 InventoryReply.InventoryData[0].FolderID = Item.FolderID;
191 InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
192 InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
193 InventoryReply.InventoryData[0].InvType = Item.InvType;
194 InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name+"\0");
195 InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
196 InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
197 InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
198 InventoryReply.InventoryData[0].SalePrice = 100;
199 InventoryReply.InventoryData[0].SaleType = 0;
200 InventoryReply.InventoryData[0].Type = Item.Type;
201 InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
202 _server.SendPacket(InventoryReply, true, userInfo);
203 }
204 }
205 }
206 }
207
208 public class InventoryFolder
209 {
210 public List<InventoryItem> Items;
211 //public List<InventoryFolder> Subfolders;
212
213 public LLUUID FolderID;
214 public LLUUID OwnerID;
215 public LLUUID ParentID;
216
217
218 public InventoryFolder()
219 {
220 Items = new List<InventoryItem>();
221 }
222
223 }
224
225 public class InventoryItem
226 {
227 public LLUUID FolderID;
228 public LLUUID OwnerID;
229 public LLUUID ItemID;
230 public LLUUID AssetID;
231 public LLUUID CreatorID = LLUUID.Zero;
232 public sbyte InvType;
233 public sbyte Type;
234 public string Name;
235 public string Description;
236
237 public InventoryItem()
238 {
239
240 }
241 }
242}
diff --git a/Login_manager.cs b/Login_manager.cs
deleted file mode 100644
index 2d4f524..0000000
--- a/Login_manager.cs
+++ /dev/null
@@ -1,228 +0,0 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/>
3* All rights reserved.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the <organization> nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*/
27using Nwc.XmlRpc;
28using System;
29using System.IO;
30using System.Net;
31using System.Net.Sockets;
32using System.Text;
33using System.Text.RegularExpressions;
34using System.Threading;
35using System.Collections;
36using System.Xml;
37using libsecondlife;
38
39namespace OpenSim
40{
41 /// <summary>
42 /// Description of Login_manager.
43 /// </summary>
44 public class LoginManager
45 {
46 public LoginManager(Logon login)
47 {
48 Login=login;
49 }
50 public Logon Login;
51 public ushort loginPort = Globals.Instance.LoginServerPort;
52 public IPAddress clientAddress = IPAddress.Loopback;
53 public IPAddress remoteAddress = IPAddress.Any;
54 private Socket loginServer;
55 private Random RandomClass = new Random();
56 private int NumClients;
57
58 // InitializeLoginProxy: initialize the login proxy
59 private void InitializeLoginProxy() {
60 loginServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
61 loginServer.Bind(new IPEndPoint(remoteAddress, loginPort));
62 loginServer.Listen(1);
63 }
64
65 public void Startup()
66 {
67 this.InitializeLoginProxy();
68 Thread runLoginProxy = new Thread(new ThreadStart(RunLoginProxy));
69 runLoginProxy.IsBackground = true;
70 runLoginProxy.Start();
71 }
72
73 private void RunLoginProxy()
74 {
75 try
76 {
77 for (;;)
78 {
79 Socket client = loginServer.Accept();
80 IPEndPoint clientEndPoint = (IPEndPoint)client.RemoteEndPoint;
81
82
83 NetworkStream networkStream = new NetworkStream(client);
84 StreamReader networkReader = new StreamReader(networkStream);
85 StreamWriter networkWriter = new StreamWriter(networkStream);
86
87 try
88 {
89 ProxyLogin(networkReader, networkWriter);
90 }
91 catch (Exception e)
92 {
93 Console.WriteLine(e.Message);
94 }
95
96 networkWriter.Close();
97 networkReader.Close();
98 networkStream.Close();
99
100 client.Close();
101
102 // send any packets queued for injection
103
104 }
105 }
106 catch (Exception e)
107 {
108 Console.WriteLine(e.Message);
109 Console.WriteLine(e.StackTrace);
110 }
111 }
112
113 // ProxyLogin: proxy a login request
114 private void ProxyLogin(StreamReader reader, StreamWriter writer) { lock(this) {
115 string line;
116 int contentLength = 0;
117
118 // read HTTP header
119 do
120 {
121 // read one line of the header
122 line = reader.ReadLine();
123
124 // check for premature EOF
125 if (line == null)
126 throw new Exception("EOF in client HTTP header");
127
128 // look for Content-Length
129 Match match = (new Regex(@"Content-Length: (\d+)$")).Match(line);
130 if (match.Success)
131 contentLength = Convert.ToInt32(match.Groups[1].Captures[0].ToString());
132 } while (line != "");
133
134 // read the HTTP body into a buffer
135 char[] content = new char[contentLength];
136 reader.Read(content, 0, contentLength);
137 //System.Text.Encoding enc = System.Text.Encoding.ASCII;
138 XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(new String(content));
139 Hashtable requestData = (Hashtable)request.Params[0];
140
141 string first;
142 string last;
143 LLUUID Agent;
144 LLUUID Session;
145
146 //get login name
147 if(requestData.Contains("first"))
148 {
149 first = (string)requestData["first"];
150 }
151 else
152 {
153 first = "test";
154 }
155 if(requestData.Contains("last"))
156 {
157 last = (string)requestData["last"];
158 }
159 else
160 {
161 last = "User"+NumClients.ToString();
162 }
163 NumClients++;
164
165 //create a agent and session LLUUID
166 int AgentRand = this.RandomClass.Next(1,9999);
167 Agent = new LLUUID("99998888-"+AgentRand.ToString("0000")+"-4f52-8ec1-0b1d5cd6aead");
168 int SessionRand = this.RandomClass.Next(1,999);
169 Session = new LLUUID("aaaabbbb-8932-"+SessionRand.ToString("0000")+"-8664-58f53e442797");
170
171
172 StreamReader SR;
173 string ResponseString = "";
174 string lines;
175 SR=File.OpenText("new-login.dat");
176
177 lines=SR.ReadLine();
178
179 while(lines != "end-mfile")
180 {
181
182 ResponseString += lines;
183 lines = SR.ReadLine();
184 }
185 SR.Close();
186
187 XmlRpcResponse response =(XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(ResponseString);
188 Hashtable responseData = (Hashtable)response.Value;
189
190 responseData["agent_id"] = Agent.ToStringHyphenated();
191 responseData["session_id"] = Session.ToStringHyphenated();
192 ArrayList InventoryList = (ArrayList) responseData["inventory-skeleton"];
193 Hashtable Inventory1 = (Hashtable)InventoryList[0];
194 Hashtable Inventory2 = (Hashtable)InventoryList[1];
195 LLUUID BaseFolderID = LLUUID.Random();
196 LLUUID InventoryFolderID = LLUUID.Random();
197 Inventory2["name"] = "Base";
198 Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
199 Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
200
201 ArrayList InventoryRoot = (ArrayList) responseData["inventory-root"];
202 Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
203 Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
204
205
206 //copy data to login object
207 lock(Login)
208 {
209 Login.First = first;
210 Login.Last = last;
211 Login.Agent = Agent;
212 Login.Session = Session;
213 Login.BaseFolder = BaseFolderID;
214 Login.InventoryFolder = InventoryFolderID;
215 }
216
217 // forward the XML-RPC response to the client
218 writer.WriteLine("HTTP/1.0 200 OK");
219 writer.WriteLine("Content-type: text/xml");
220 writer.WriteLine();
221
222 XmlTextWriter responseWriter = new XmlTextWriter(writer);
223 XmlRpcResponseSerializer.Singleton.Serialize(responseWriter, response);
224 responseWriter.Close();
225 }
226 }
227 }
228}
diff --git a/Physics_manager.cs b/Physics_manager.cs
deleted file mode 100644
index 17f3340..0000000
--- a/Physics_manager.cs
+++ /dev/null
@@ -1,41 +0,0 @@
1/*
2Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3* All rights reserved.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the <organization> nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*/
27
28using System;
29
30namespace OpenSim
31{
32 /// <summary>
33 /// Description of Physics_manager.
34 /// </summary>
35 public class PhysicsManager
36 {
37 public PhysicsManager()
38 {
39 }
40 }
41}
diff --git a/Prim_manager.cs b/Prim_manager.cs
deleted file mode 100644
index 3b6af10..0000000
--- a/Prim_manager.cs
+++ /dev/null
@@ -1,382 +0,0 @@
1/*
2Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3* All rights reserved.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the <organization> nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*/
27
28using System;
29using System.Collections.Generic;
30using libsecondlife;
31using libsecondlife.Packets;
32using libsecondlife.AssetSystem;
33using System.IO;
34using Axiom.MathLib;
35
36namespace OpenSim
37{
38 /// <summary>
39 /// Description of Prim_manager.
40 /// </summary>
41 public class PrimManager
42 {
43 private Server _server;
44 private uint _primCount;
45
46 public AgentManager AgentManagement;
47 public libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock PrimTemplate;
48 public Dictionary<libsecondlife.LLUUID,PrimInfo> PrimList;
49
50 /// <summary>
51 ///
52 /// </summary>
53 /// <param name="serve"></param>
54 public PrimManager(Server server)
55 {
56 _server = server;
57 PrimList = new Dictionary<libsecondlife.LLUUID,PrimInfo> ();
58 this.SetupTemplates("objectupate164.dat");
59
60 }
61
62 /// <summary>
63 ///
64 /// </summary>
65 /// <param name="User_info"></param>
66 /// <param name="p1"></param>
67 /// <param name="add_pack"></param>
68 public void CreatePrim(UserAgentInfo userInfo, libsecondlife.LLVector3 pos1, ObjectAddPacket addPacket)
69 {
70 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
71 objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle;
72 objupdate.RegionData.TimeDilation = 64096;
73
74 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
75 PrimData PData = new PrimData();
76 objupdate.ObjectData[0] = this.PrimTemplate;
77 PData.OwnerID=objupdate.ObjectData[0].OwnerID = userInfo.AgentID;
78 PData.PCode=objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
79 PData.PathBegin=objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
80 PData.PathEnd=objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;
81 PData.PathScaleX=objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX;
82 PData.PathScaleY=objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY;
83 PData.PathShearX=objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX;
84 PData.PathShearY=objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY;
85 PData.PathSkew=objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew;
86 PData.ProfileBegin=objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin;
87 PData.ProfileEnd=objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd;
88 PData.Scale=objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale;
89 PData.PathCurve=objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve;
90 PData.ProfileCurve=objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
91 PData.ParentID=objupdate.ObjectData[0].ParentID = 0;
92 PData.ProfileHollow=objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
93 //finish off copying rest of shape data
94
95 objupdate.ObjectData[0].ID = (uint)(702000 + _primCount);
96 objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efefda"+_primCount.ToString("000"));
97
98 //update position
99 byte[] pb = pos1.GetBytes();
100 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
101
102 _primCount++;
103 _server.SendPacket(objupdate, true, userInfo);
104
105 //should send to all users
106 foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in AgentManagement.AgentList)
107 {
108 if(kp.Value.NetInfo.AgentID != userInfo.AgentID)
109 {
110 _server.SendPacket(objupdate, true, kp.Value.NetInfo);
111 }
112 }
113 //should store this infomation
114 PrimInfo NewPrim = new PrimInfo();
115 NewPrim.FullID = objupdate.ObjectData[0].FullID;
116 NewPrim.LocalID = objupdate.ObjectData[0].ID;
117 NewPrim.Position = pos1;
118 NewPrim.Data = PData;
119
120 this.PrimList.Add(NewPrim.FullID, NewPrim);
121
122 //store rest of data
123
124 }
125
126 /// <summary>
127 ///
128 /// </summary>
129 /// <param name="User"></param>
130 /// <param name="position"></param>
131 /// <param name="LocalID"></param>
132 /// <param name="setRotation"></param>
133 /// <param name="rotation"></param>
134 public void UpdatePrimPosition(UserAgentInfo userInfo, LLVector3 position, uint localID, bool setRotation, LLQuaternion rotation)
135 {
136 PrimInfo pri = null;
137 foreach (KeyValuePair<libsecondlife.LLUUID,PrimInfo> kp in this.PrimList)
138 {
139 if(kp.Value.LocalID == localID)
140 {
141 pri = kp.Value;
142 }
143 }
144 if(pri == null)
145 {
146 return;
147 }
148 uint ID = pri.LocalID;
149 libsecondlife.LLVector3 pos2 = new LLVector3(position.X, position.Y, position.Z);
150 libsecondlife.LLQuaternion rotation2;
151 if(!setRotation)
152 {
153 pri.Position = pos2;
154 rotation2 = new LLQuaternion(pri.Rotation.X, pri.Rotation.Y, pri.Rotation.Z, pri.Rotation.W);
155 }
156 else
157 {
158 rotation2=new LLQuaternion(rotation.X, rotation.Y, rotation.Z, rotation.W);
159 pos2 = pri.Position;
160 pri.Rotation = rotation;
161 }
162 rotation2.W += 1;
163 rotation2.X += 1;
164 rotation2.Y += 1;
165 rotation2.Z += 1;
166
167 byte[] bytes = new byte[60];
168
169 ImprovedTerseObjectUpdatePacket im = new ImprovedTerseObjectUpdatePacket();
170 im.RegionData.RegionHandle = Globals.Instance.RegionHandle;
171 im.RegionData.TimeDilation = 64096;
172 im.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
173 int i = 0;
174 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
175 im.ObjectData[0] = dat;
176 dat.TextureEntry = PrimTemplate.TextureEntry;
177
178 bytes[i++] = (byte)(ID % 256);
179 bytes[i++] = (byte)((ID >> 8) % 256);
180 bytes[i++] = (byte)((ID >> 16) % 256);
181 bytes[i++] = (byte)((ID >> 24) % 256);
182 bytes[i++]= 0;
183 bytes[i++]= 0;
184
185 byte[] pb = pos2.GetBytes();
186 pri.Position = pos2;
187 Array.Copy(pb, 0, bytes, i, pb.Length);
188 i += 12;
189 ushort ac = 32767;
190
191 //vel
192 bytes[i++] = (byte)(ac % 256);
193 bytes[i++] = (byte)((ac >> 8) % 256);
194 bytes[i++] = (byte)(ac % 256);
195 bytes[i++] = (byte)((ac >> 8) % 256);
196 bytes[i++] = (byte)(ac % 256);
197 bytes[i++] = (byte)((ac >> 8) % 256);
198
199 //accel
200 bytes[i++] = (byte)(ac % 256);
201 bytes[i++] = (byte)((ac >> 8) % 256);
202 bytes[i++] = (byte)(ac % 256);
203 bytes[i++] = (byte)((ac >> 8) % 256);
204 bytes[i++] = (byte)(ac % 256);
205 bytes[i++] = (byte)((ac >> 8) % 256);
206
207 ushort rw, rx,ry,rz;
208 rw = (ushort)(32768 * rotation2.W);
209 rx = (ushort)(32768 * rotation2.X);
210 ry = (ushort)(32768 * rotation2.Y);
211 rz = (ushort)(32768 * rotation2.Z);
212
213 //rot
214 bytes[i++] = (byte)(rx % 256);
215 bytes[i++] = (byte)((rx >> 8) % 256);
216 bytes[i++] = (byte)(ry % 256);
217 bytes[i++] = (byte)((ry >> 8) % 256);
218 bytes[i++] = (byte)(rz % 256);
219 bytes[i++] = (byte)((rz >> 8) % 256);
220 bytes[i++] = (byte)(rw % 256);
221 bytes[i++] = (byte)((rw >> 8) % 256);
222
223 //rotation vel
224 bytes[i++] = (byte)(ac % 256);
225 bytes[i++] = (byte)((ac >> 8) % 256);
226 bytes[i++] = (byte)(ac % 256);
227 bytes[i++] = (byte)((ac >> 8) % 256);
228 bytes[i++] = (byte)(ac % 256);
229 bytes[i++] = (byte)((ac >> 8) % 256);
230
231 dat.Data=bytes;
232
233 foreach (KeyValuePair<libsecondlife.LLUUID,AvatarData> kp in AgentManagement.AgentList)
234 {
235 if(kp.Value.NetInfo.AgentID!=userInfo.AgentID)
236 {
237 _server.SendPacket(im, true, kp.Value.NetInfo);
238 }
239 }
240 }
241
242 /// <summary>
243 ///
244 /// </summary>
245 /// <param name="user"></param>
246 public void SendExistingPrims(UserAgentInfo userInfo)
247 {
248 //send data for already created prims to a new joining user
249 }
250
251 /// <summary>
252 ///
253 /// </summary>
254 /// <param name="name"></param>
255 public void SetupTemplates(string name)
256 {
257 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
258 objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle;
259 objupdate.RegionData.TimeDilation = 64096;
260 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
261
262 int i = 0;
263 FileInfo fInfo = new FileInfo(name);
264 long numBytes = fInfo.Length;
265 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
266 BinaryReader br = new BinaryReader(fStream);
267 byte [] data1 = br.ReadBytes((int)numBytes);
268 br.Close();
269 fStream.Close();
270
271 libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1,ref i);
272 objupdate.ObjectData[0] = objdata;
273 this.PrimTemplate = objdata;
274 objdata.UpdateFlags = objdata.UpdateFlags + 12 - 16 + 32 + 256;
275 objdata.OwnerID = new LLUUID("00000000-0000-0000-0000-000000000000");
276 //test adding a new texture to object , to test image downloading
277 LLObject.TextureEntry te = new LLObject.TextureEntry(objdata.TextureEntry, 0, objdata.TextureEntry.Length);
278 te.DefaultTexture.TextureID = new LLUUID("00000000-0000-0000-5005-000000000005");
279
280 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
281
282 objdata.TextureEntry = ntex.ToBytes();
283 }
284
285 /// <summary>
286 ///
287 /// </summary>
288 /// <param name="name"></param>
289 /// <param name="user"></param>
290 public void ReadPrimDatabase(string name, UserAgentInfo userInfo)
291 {
292 StreamReader SR;
293 string line;
294 SR=File.OpenText(name);
295 string [] comp = new string[10];
296 string delimStr = " , ";
297 char [] delimiter = delimStr.ToCharArray();
298
299 line=SR.ReadLine();
300 while(line != "end")
301 {
302 comp = line.Split(delimiter);
303 if(comp[0] == "ObjPack")
304 {
305 int num = Convert.ToInt32(comp[2]);
306 int start = Convert.ToInt32(comp[1]);
307 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
308 objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle;
309 objupdate.RegionData.TimeDilation = 64096;
310 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[num];
311
312 // int count=0;
313 string data_path = System.IO.Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, @"data");
314 for(int cc = 0; cc < num; cc++)
315 {
316 string filenam = System.IO.Path.Combine(data_path, @"prim_updates"+start+".dat");
317 int i = 0;
318 //FileInfo fInfo = new FileInfo("objectupate"+start+".dat");
319 FileInfo fInfo = new FileInfo(filenam);
320 long numBytes = fInfo.Length;
321 //FileStream fStream = new FileStream("objectupate"+start+".dat", FileMode.Open, FileAccess.Read);
322 FileStream fStream = new FileStream(filenam, FileMode.Open, FileAccess.Read);
323 BinaryReader br = new BinaryReader(fStream);
324 byte [] data1 = br.ReadBytes((int)numBytes);
325 br.Close();
326 fStream.Close();
327
328 libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
329 objupdate.ObjectData[cc] = objdata;
330 start++;
331 }
332 _server.SendPacket(objupdate, true, userInfo);
333 line = SR.ReadLine();
334 }
335 }
336 SR.Close();
337 }
338 }
339
340 public class PrimInfo
341 {
342 public LLVector3 Position;
343 public LLVector3 Velocity;
344 public LLQuaternion Rotation=LLQuaternion.Identity;
345 public uint LocalID;
346 public LLUUID FullID;
347 public PrimData Data;
348
349 public PrimInfo()
350 {
351 Position=new LLVector3(0,0,0);
352 Velocity=new LLVector3(0,0,0);
353 //data=new PrimData();
354 }
355 }
356 public class PrimData
357 {
358 public LLUUID OwnerID;
359 public byte PCode;
360 public byte PathBegin;
361 public byte PathEnd;
362 public byte PathScaleX;
363 public byte PathScaleY;
364 public byte PathShearX;
365 public byte PathShearY;
366 public sbyte PathSkew;
367 public byte ProfileBegin;
368 public byte ProfileEnd;
369 public LLVector3 Scale;
370 public byte PathCurve;
371 public byte ProfileCurve;
372 public uint ParentID=0;
373 public byte ProfileHollow;
374
375 public bool DataBaseStorage=false;
376
377 public PrimData()
378 {
379
380 }
381 }
382}
diff --git a/SceneGraphManager.cs b/SceneGraphManager.cs
deleted file mode 100644
index 739eccb..0000000
--- a/SceneGraphManager.cs
+++ /dev/null
@@ -1,40 +0,0 @@
1/*
2Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*/
26
27using System;
28
29namespace OpenSim
30{
31 /// <summary>
32 /// Description of SceneGraphManager.
33 /// </summary>
34 public class SceneGraphManager
35 {
36 public SceneGraphManager()
37 {
38 }
39 }
40}
diff --git a/Script_manager.cs b/Script_manager.cs
deleted file mode 100644
index 26b87f1..0000000
--- a/Script_manager.cs
+++ /dev/null
@@ -1,103 +0,0 @@
1/*
2 Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3* All rights reserved.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the <organization> nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26
27 */
28
29using System;
30using System.Collections;
31//using LuaInterface;
32using libsecondlife;
33
34namespace OpenSim
35{
36 /// <summary>
37 /// Description of Script_manager.
38 /// </summary>
39 public class ScriptManager
40 {
41 //public LuaInterface.Lua Lu;
42 //private ArrayList scripts;
43 //private prim_info current_prim;
44
45 public ScriptManager()
46 {
47 }
48
49 /*public void start_up (Lua lua, App ap)
50 {
51 this.Lu=lua;
52 //register any lua routines , like check finish script one
53 Lu.OpenMathLib();
54 }*/
55
56 private void RegisterFunctions()
57 {
58 //lu.RegisterFunction( "RegisterScript",this,this.GetType().GetMethod("ScriptRegister"));
59 //lu.RegisterFunction( "MoveObject",this,this.GetType().GetMethod("MoveObject"));
60 //lu.RegisterFunction( "Say",this,this.GetType().GetMethod("Say"));
61
62 }
63
64 public void Call_tick(PrimInfo prim)
65 {
66 //set current prim and then call tick function in linked script
67 }
68 public void Call_touch(PrimInfo prim)
69 {
70 //set current prim and then call clicked function in linked script
71
72 }
73 public void Call_on_rex(PrimInfo prim)
74 {
75 //set current prim and then call clicked function in linked script
76
77 }
78
79 #region Lua Functions
80
81 public void ScriptRegister(script_object_interface script)
82 {
83 //called by scripts to register themselves
84 }
85 public void MoveObject(float x , float y, float z)
86 {
87
88 }
89 public void Say(string message)
90 {
91
92 }
93 #endregion
94
95 }
96
97 public interface script_object_interface
98 {
99 void frame_tick();
100 void touch(int num);
101 void on_rex(int num);
102 }
103}
diff --git a/Second-server.csproj b/Second-server.csproj
deleted file mode 100644
index c263a32..0000000
--- a/Second-server.csproj
+++ /dev/null
@@ -1,61 +0,0 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <OutputType>Exe</OutputType>
4 <RootNamespace>OpenSim</RootNamespace>
5 <AssemblyName>OpenSim</AssemblyName>
6 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
8 <ProjectGuid>{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}</ProjectGuid>
9 <StartupObject>OpenSim.Controller</StartupObject>
10 </PropertyGroup>
11 <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
12 <OutputPath>bin\Debug\</OutputPath>
13 <Optimize>False</Optimize>
14 <DefineConstants>DEBUG;TRACE</DefineConstants>
15 <DebugSymbols>True</DebugSymbols>
16 <DebugType>Full</DebugType>
17 <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
18 </PropertyGroup>
19 <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
20 <OutputPath>bin\Release\</OutputPath>
21 <Optimize>True</Optimize>
22 <DefineConstants>TRACE</DefineConstants>
23 <DebugSymbols>False</DebugSymbols>
24 <DebugType>None</DebugType>
25 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
26 </PropertyGroup>
27 <ItemGroup>
28 <Reference Include="Axiom.MathLib, Version=0.7.0.25497, Culture=neutral">
29 <SpecificVersion>False</SpecificVersion>
30 <HintPath>lib\Axiom.MathLib.dll</HintPath>
31 </Reference>
32 <Reference Include="libsecondlife, Version=0.9.0.0, Culture=neutral, processorArchitecture=MSIL">
33 <SpecificVersion>False</SpecificVersion>
34 <HintPath>..\..\..\..\..\dev\libsecondlife\bin\libsecondlife.dll</HintPath>
35 </Reference>
36 <Reference Include="log4net, Version=1.2.10.0, Culture=neutral, PublicKeyToken=1b44e1d426115821, processorArchitecture=MSIL">
37 <SpecificVersion>False</SpecificVersion>
38 <HintPath>lib\log4net.dll</HintPath>
39 </Reference>
40 <Reference Include="System" />
41 <Reference Include="System.Data" />
42 <Reference Include="System.Xml" />
43 </ItemGroup>
44 <ItemGroup>
45 <Compile Include="AssemblyInfo.cs" />
46 <Compile Include="Agent_Manager.cs" />
47 <Compile Include="Controller.cs" />
48 <Compile Include="Prim_manager.cs" />
49 <Compile Include="Login_manager.cs" />
50 <Compile Include="Physics_manager.cs" />
51 <Compile Include="Script_manager.cs" />
52 <Compile Include="Server.cs" />
53 <Compile Include="StorageManager.cs" />
54 <Compile Include="GridManager.cs" />
55 <Compile Include="Globals.cs" />
56 <Compile Include="InventoryManager.cs" />
57 <Compile Include="SceneGraphManager.cs" />
58 <Compile Include="AssetManagement.cs" />
59 </ItemGroup>
60 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
61</Project> \ No newline at end of file
diff --git a/Second-server.sln b/Second-server.sln
deleted file mode 100644
index 44be1db..0000000
--- a/Second-server.sln
+++ /dev/null
@@ -1,34 +0,0 @@
1
2Microsoft Visual Studio Solution File, Format Version 9.00
3# SharpDevelop 2.1.0.2017
4Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Second-server", "Second-server.csproj", "{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}"
5EndProject
6Global
7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 Debug|.NET 1.1 = Debug|.NET 1.1
9 Debug|Any CPU = Debug|Any CPU
10 Release|.NET 1.1 = Release|.NET 1.1
11 Release|Any CPU = Release|Any CPU
12 EndGlobalSection
13 GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|.NET 1.1.ActiveCfg = Debug|Any CPU
15 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
16 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|Any CPU.Build.0 = Debug|Any CPU
17 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|.NET 1.1.ActiveCfg = Release|Any CPU
18 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|Any CPU.ActiveCfg = Release|Any CPU
19 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|Any CPU.Build.0 = Release|Any CPU
20 {D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Debug|.NET 1.1.ActiveCfg = Debug|.NET 1.1
21 {D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
22 {D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
23 {D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Debug|Any CPU.Build.0 = Debug|Any CPU
24 {D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1
25 {D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
26 {D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Release|Any CPU.ActiveCfg = Release|Any CPU
27 {D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Release|Any CPU.Build.0 = Release|Any CPU
28 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
29 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
30 EndGlobalSection
31 GlobalSection(SolutionProperties) = preSolution
32 HideSolutionNode = FALSE
33 EndGlobalSection
34EndGlobal
diff --git a/Server.cs b/Server.cs
deleted file mode 100644
index 5e1bb5a..0000000
--- a/Server.cs
+++ /dev/null
@@ -1,645 +0,0 @@
1/*
2 * Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3* All rights reserved.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the <organization> nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*/
27
28using System;
29using System.Collections.Generic;
30using libsecondlife;
31using System.Collections;
32using libsecondlife.Packets;
33using libsecondlife.AssetSystem;
34using System.Net;
35using System.Net.Sockets;
36using System.Timers;
37
38//really hacked , messy code
39
40namespace OpenSim
41{
42 /// <summary>
43 /// Description of Server.
44 /// </summary>
45 public interface ServerCallback
46 {
47 //should replace with delegates
48 void MainCallback(Packet pack, UserAgentInfo User_info);
49 void NewUserCallback(UserAgentInfo User_info);
50 void ErrorCallback(string text);
51 }
52 public class Server
53 {
54 /// <summary>A public reference to the client that this Simulator object
55 /// is attached to</summary>
56 //public SecondLife Client;
57
58 /// <summary>The Region class that this Simulator wraps</summary>
59 // public Region Region;
60
61 /// <summary>
62 /// Used internally to track sim disconnections, do not modify this
63 /// variable
64 /// </summary>
65 public bool DisconnectCandidate = false;
66
67 /// <summary>
68 /// The ID number associated with this particular connection to the
69 /// simulator, used to emulate TCP connections. This is used
70 /// internally for packets that have a CircuitCode field
71 /// </summary>
72 public uint CircuitCode
73 {
74 get { return circuitCode; }
75 set { circuitCode = value; }
76 }
77
78 /// <summary>
79 /// The IP address and port of the server
80 /// </summary>
81 public IPEndPoint IPEndPoint
82 {
83 get { return ipEndPoint; }
84 }
85
86 /// <summary>
87 /// A boolean representing whether there is a working connection to the
88 /// simulator or not
89 /// </summary>
90 public bool Connected
91 {
92 get { return connected; }
93 }
94
95 private ServerCallback CallbackObject;
96 private uint Sequence = 0;
97 private object SequenceLock = new object();
98 private byte[] RecvBuffer = new byte[4096];
99 private byte[] ZeroBuffer = new byte[8192];
100 private byte[] ZeroOutBuffer = new byte[4096];
101 private Socket Connection = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
102 private AsyncCallback ReceivedData;
103 private bool connected = false;
104 private uint circuitCode;
105 private IPEndPoint ipEndPoint;
106 private EndPoint endPoint;
107 private IPEndPoint ipeSender;
108 private EndPoint epSender;
109 private System.Timers.Timer AckTimer;
110 private Server_Settings Settings=new Server_Settings();
111 public ArrayList User_agents=new ArrayList();
112
113 /// <summary>
114 /// Constructor for Simulator
115 /// </summary>
116 /// <param name="client"></param>
117 /// <param name="callbacks"></param>
118 /// <param name="circuit"></param>
119 /// <param name="ip"></param>
120 /// <param name="port"></param>
121 public Server(ServerCallback s_callback)
122 {
123
124 this.CallbackObject=s_callback; //should be using delegate
125 AckTimer = new System.Timers.Timer(Settings.NETWORK_TICK_LENGTH);
126 AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
127
128 // Initialize the callback for receiving a new packet
129 ReceivedData = new AsyncCallback(this.OnReceivedData);
130
131 // Client.Log("Connecting to " + ip.ToString() + ":" + port, Helpers.LogLevel.Info);
132
133 try
134 {
135 // Create an endpoint that we will be communicating with (need it in two
136 // types due to .NET weirdness)
137 // ipEndPoint = new IPEndPoint(ip, port);
138 ipEndPoint = new IPEndPoint(IPAddress.Any, Globals.Instance.IpPort);
139 endPoint = (EndPoint)ipEndPoint;
140
141 // Associate this simulator's socket with the given ip/port and start listening
142 Connection.Bind(endPoint);
143 ipeSender = new IPEndPoint(IPAddress.Any, 0);
144 //The epSender identifies the incoming clients
145 epSender = (EndPoint) ipeSender;
146 Connection.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
147
148 // Start the ACK timer
149 AckTimer.Start();
150 }
151 catch (Exception e)
152 {
153
154 System.Console.WriteLine(e.Message);
155 }
156 }
157
158 /// <summary>
159 /// Disconnect a Simulator
160 /// </summary>
161 public void Disconnect()
162 {
163 if (connected)
164 {
165 connected = false;
166 AckTimer.Stop();
167
168 // Send the CloseCircuit notice
169 CloseCircuitPacket close = new CloseCircuitPacket();
170
171 if (Connection.Connected)
172 {
173 try
174 {
175 // Connection.Send(close.ToBytes());
176 }
177 catch (SocketException)
178 {
179 // There's a high probability of this failing if the network is
180 // disconnecting, so don't even bother logging the error
181 }
182 }
183
184 try
185 {
186 // Shut the socket communication down
187 // Connection.Shutdown(SocketShutdown.Both);
188 }
189 catch (SocketException)
190 {
191 }
192 }
193 }
194
195 /// <summary>
196 /// Sends a packet
197 /// </summary>
198 /// <param name="packet">Packet to be sent</param>
199 /// <param name="incrementSequence">Increment sequence number?</param>
200 public void SendPacket(Packet packet, bool incrementSequence, UserAgentInfo User_info)
201 {
202 byte[] buffer;
203 int bytes;
204
205 if (!connected && packet.Type != PacketType.UseCircuitCode)
206 {
207 // Client.Log("Trying to send a " + packet.Type.ToString() + " packet when the socket is closed",
208 // Helpers.LogLevel.Info);
209
210 return;
211 }
212
213 if (packet.Header.AckList.Length > 0)
214 {
215 // Scrub any appended ACKs since all of the ACK handling is done here
216 packet.Header.AckList = new uint[0];
217 }
218 packet.Header.AppendedAcks = false;
219
220 // Keep track of when this packet was sent out
221 packet.TickCount = Environment.TickCount;
222
223 if (incrementSequence)
224 {
225 // Set the sequence number
226 lock (SequenceLock)
227 {
228 if (Sequence > Settings.MAX_SEQUENCE)
229 Sequence = 1;
230 else
231 Sequence++;
232 packet.Header.Sequence = Sequence;
233 }
234
235 if (packet.Header.Reliable)
236 {
237 lock (User_info.NeedAck)
238 {
239 if (!User_info.NeedAck.ContainsKey(packet.Header.Sequence))
240 {
241 User_info.NeedAck.Add(packet.Header.Sequence, packet);
242 }
243 else
244 {
245 // Client.Log("Attempted to add a duplicate sequence number (" +
246 // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
247 // packet.Type.ToString(), Helpers.LogLevel.Warning);
248 }
249 }
250
251 // Don't append ACKs to resent packets, in case that's what was causing the
252 // delivery to fail
253 if (!packet.Header.Resent)
254 {
255 // Append any ACKs that need to be sent out to this packet
256 lock (User_info.PendingAcks)
257 {
258 if (User_info.PendingAcks.Count > 0 && User_info.PendingAcks.Count < Settings.MAX_APPENDED_ACKS &&
259 packet.Type != PacketType.PacketAck &&
260 packet.Type != PacketType.LogoutRequest)
261 {
262 packet.Header.AckList = new uint[User_info.PendingAcks.Count];
263 int i = 0;
264
265 foreach (uint ack in User_info.PendingAcks.Values)
266 {
267 packet.Header.AckList[i] = ack;
268 i++;
269 }
270
271 User_info.PendingAcks.Clear();
272 packet.Header.AppendedAcks = true;
273 }
274 }
275 }
276 }
277 }
278
279 // Serialize the packet
280 buffer = packet.ToBytes();
281 bytes = buffer.Length;
282
283 try
284 {
285 // Zerocode if needed
286 if (packet.Header.Zerocoded)
287 {
288 lock (ZeroOutBuffer)
289 {
290 bytes = Helpers.ZeroEncode(buffer, bytes, ZeroOutBuffer);
291 Connection.SendTo(ZeroOutBuffer, bytes, SocketFlags.None,User_info.endpoint);
292 }
293 }
294 else
295 {
296
297 Connection.SendTo(buffer, bytes, SocketFlags.None,User_info.endpoint);
298 }
299 }
300 catch (SocketException)
301 {
302 //Client.Log("Tried to send a " + packet.Type.ToString() + " on a closed socket",
303 // Helpers.LogLevel.Warning);
304
305 Disconnect();
306 }
307 }
308
309 /// <summary>
310 /// Send a raw byte array payload as a packet
311 /// </summary>
312 /// <param name="payload">The packet payload</param>
313 /// <param name="setSequence">Whether the second, third, and fourth bytes
314 /// should be modified to the current stream sequence number</param>
315 /// <summary>
316 /// Returns Simulator Name as a String
317 /// </summary>
318 /// <returns></returns>
319 public override string ToString()
320 {
321 return( " (" + ipEndPoint.ToString() + ")");
322 }
323
324 /// <summary>
325 /// Sends out pending acknowledgements
326 /// </summary>
327 private void SendAcks(UserAgentInfo User_info)
328 {
329 lock (User_info.PendingAcks)
330 {
331 if (connected && User_info.PendingAcks.Count > 0)
332 {
333 if (User_info.PendingAcks.Count > 250)
334 {
335 // FIXME: Handle the odd case where we have too many pending ACKs queued up
336 //Client.Log("Too many ACKs queued up!", Helpers.LogLevel.Error);
337 return;
338 }
339
340 int i = 0;
341 PacketAckPacket acks = new PacketAckPacket();
342 acks.Packets = new PacketAckPacket.PacketsBlock[User_info.PendingAcks.Count];
343
344 foreach (uint ack in User_info.PendingAcks.Values)
345 {
346 acks.Packets[i] = new PacketAckPacket.PacketsBlock();
347 acks.Packets[i].ID = ack;
348 i++;
349 }
350
351 acks.Header.Reliable = false;
352 SendPacket(acks, true,User_info);
353
354 User_info.PendingAcks.Clear();
355 }
356 }
357 }
358 /// <summary>
359 /// Resend unacknowledged packets
360 /// </summary>
361 private void ResendUnacked(UserAgentInfo User_info)
362 {
363 if (connected)
364 {
365 int now = Environment.TickCount;
366
367 lock (User_info.NeedAck)
368 {
369 foreach (Packet packet in User_info.NeedAck.Values)
370 {
371 if (now - packet.TickCount > Settings.RESEND_TIMEOUT)
372 {
373 // Client.Log("Resending " + packet.Type.ToString() + " packet, " +
374 // (now - packet.TickCount) + "ms have passed", Helpers.LogLevel.Info);
375
376 packet.Header.Resent = true;
377 SendPacket(packet, false,User_info);
378 }
379 }
380 }
381 }
382 }
383 /// <summary>
384 /// Callback handler for incomming data
385 /// </summary>
386 /// <param name="result"></param>
387 private void OnReceivedData(IAsyncResult result)
388 {
389
390 ipeSender = new IPEndPoint(IPAddress.Any, 0);
391 epSender = (EndPoint)ipeSender;
392 Packet packet = null;
393 int numBytes;
394
395 // If we're receiving data the sim connection is open
396 connected = true;
397
398 // Update the disconnect flag so this sim doesn't time out
399 DisconnectCandidate = false;
400 UserAgentInfo User_info=null;
401
402 lock (RecvBuffer)
403 {
404 // Retrieve the incoming packet
405 try
406 {
407 numBytes = Connection.EndReceiveFrom(result, ref epSender);
408
409 //find user_agent_info
410
411 int packetEnd = numBytes - 1;
412 packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
413
414
415 //should check if login/useconnection packet first
416 if (packet.Type == PacketType.UseCircuitCode)
417 {
418 UseCircuitCodePacket cir_pack=(UseCircuitCodePacket)packet;
419 UserAgentInfo new_user=new UserAgentInfo();
420 new_user.circuitCode=cir_pack.CircuitCode.Code;
421 new_user.AgentID=cir_pack.CircuitCode.ID;
422 new_user.SessionID=cir_pack.CircuitCode.SessionID;
423 new_user.endpoint=epSender;
424 new_user.Inbox = new Queue<uint>(Settings.INBOX_SIZE);
425
426 this.CallbackObject.NewUserCallback(new_user);
427 this.User_agents.Add(new_user);
428
429 }
430
431
432 UserAgentInfo temp_agent=null;
433 IPEndPoint send_ip=(IPEndPoint)epSender;
434 // this.callback_object.error("incoming: address is "+send_ip.Address +"port number is: "+send_ip.Port.ToString());
435
436 for(int ii=0; ii<this.User_agents.Count ; ii++)
437 {
438 temp_agent=(UserAgentInfo)this.User_agents[ii];
439 IPEndPoint ag_ip=(IPEndPoint)temp_agent.endpoint;
440 //this.callback_object.error("searching: address is "+ag_ip.Address +"port number is: "+ag_ip.Port.ToString());
441
442 if((ag_ip.Address.ToString()==send_ip.Address.ToString()) && (ag_ip.Port.ToString()==send_ip.Port.ToString()))
443 {
444 //this.callback_object.error("found user");
445 User_info=temp_agent;
446 break;
447 }
448 }
449
450 Connection.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
451 }
452 catch (SocketException)
453 {
454 // Client.Log(endPoint.ToString() + " socket is closed, shutting down " + this.Region.Name,
455 // Helpers.LogLevel.Info);
456
457 connected = false;
458 //Network.DisconnectSim(this);
459 return;
460 }
461 }
462 if(User_info==null)
463 {
464
465 //error finding agent
466 this.CallbackObject.ErrorCallback("no user found");
467 return;
468 }
469
470 // Fail-safe check
471 if (packet == null)
472 {
473 this.CallbackObject.ErrorCallback("couldn't build packet");
474 // Client.Log("Couldn't build a message from the incoming data", Helpers.LogLevel.Warning);
475 return;
476 }
477 //this.callback_object.error("past tests");
478 // Track the sequence number for this packet if it's marked as reliable
479 if (packet.Header.Reliable)
480 {
481 if (User_info.PendingAcks.Count > Settings.MAX_PENDING_ACKS)
482 {
483 SendAcks(User_info);
484 }
485
486 // Check if we already received this packet
487 if (User_info.Inbox.Contains(packet.Header.Sequence))
488 {
489 //Client.Log("Received a duplicate " + packet.Type.ToString() + ", sequence=" +
490 // packet.Header.Sequence + ", resent=" + ((packet.Header.Resent) ? "Yes" : "No") +
491 // ", Inbox.Count=" + Inbox.Count + ", NeedAck.Count=" + NeedAck.Count,
492 // Helpers.LogLevel.Info);
493
494 // Send an ACK for this packet immediately
495 //SendAck(packet.Header.Sequence);
496
497 // TESTING: Try just queuing up ACKs for resent packets instead of immediately triggering an ACK
498 lock (User_info.PendingAcks)
499 {
500 uint sequence = (uint)packet.Header.Sequence;
501 if (!User_info.PendingAcks.ContainsKey(sequence)) { User_info.PendingAcks[sequence] = sequence; }
502 }
503
504 // Avoid firing a callback twice for the same packet
505 // this.callback_object.error("avoiding callback");
506 return;
507 }
508 else
509 {
510 lock (User_info.PendingAcks)
511 {
512 uint sequence = (uint)packet.Header.Sequence;
513 if (!User_info.PendingAcks.ContainsKey(sequence)) { User_info.PendingAcks[sequence] = sequence; }
514 }
515 }
516 }
517
518 // Add this packet to our inbox
519 lock (User_info.Inbox)
520 {
521 while (User_info.Inbox.Count >= Settings.INBOX_SIZE)
522 {
523 User_info.Inbox.Dequeue();
524 }
525 User_info.Inbox.Enqueue(packet.Header.Sequence);
526 }
527
528 // Handle appended ACKs
529 if (packet.Header.AppendedAcks)
530 {
531 lock (User_info.NeedAck)
532 {
533 foreach (uint ack in packet.Header.AckList)
534 {
535 User_info.NeedAck.Remove(ack);
536 }
537 }
538 }
539
540 // Handle PacketAck packets
541 if (packet.Type == PacketType.PacketAck)
542 {
543 PacketAckPacket ackPacket = (PacketAckPacket)packet;
544
545 lock (User_info.NeedAck)
546 {
547 foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
548 {
549 User_info.NeedAck.Remove(block.ID);
550 }
551 }
552 }
553
554 this.CallbackObject.MainCallback(packet,User_info);
555
556 }
557
558 private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
559 {
560 if (connected)
561 {
562
563 //TODO for each user_agent_info
564 for(int i=0; i<this.User_agents.Count; i++)
565 {
566 UserAgentInfo user=(UserAgentInfo)this.User_agents[i];
567
568 SendAcks(user);
569 ResendUnacked(user);
570 }
571 }
572 }
573 }
574
575 public class Server_Settings
576 {
577 /// <summary>The version of libsecondlife (not the SL protocol itself)</summary>
578 public string VERSION = "libsecondlife 0.0.9";
579 /// <summary>XML-RPC login server to connect to</summary>
580 public string LOGIN_SERVER = "https://login.agni.lindenlab.com/cgi-bin/login.cgi";
581
582 /// <summary>Millisecond interval between ticks, where all ACKs are
583 /// sent out and the age of unACKed packets is checked</summary>
584 public readonly int NETWORK_TICK_LENGTH = 500;
585 /// <summary>The maximum value of a packet sequence number. After that
586 /// we assume the sequence number just rolls over? Or maybe the
587 /// protocol isn't able to sustain a connection past that</summary>
588 public readonly int MAX_SEQUENCE = 0xFFFFFF;
589 /// <summary>Number of milliseconds before a teleport attempt will time
590 /// out</summary>
591 public readonly int TELEPORT_TIMEOUT = 18 * 1000;
592
593 /// <summary>Number of milliseconds before NetworkManager.Logout() will time out</summary>
594 public int LOGOUT_TIMEOUT = 5 * 1000;
595 /// <summary>Number of milliseconds for xml-rpc to timeout</summary>
596 public int LOGIN_TIMEOUT = 30 * 1000;
597 /// <summary>The maximum size of the sequence number inbox, used to
598 /// check for resent and/or duplicate packets</summary>
599 public int INBOX_SIZE = 100;
600 /// <summary>Milliseconds before a packet is assumed lost and resent</summary>
601 public int RESEND_TIMEOUT = 4000;
602 /// <summary>Milliseconds before the connection to a simulator is
603 /// assumed lost</summary>
604 public int SIMULATOR_TIMEOUT = 15000;
605 /// <summary>Maximum number of queued ACKs to be sent before SendAcks()
606 /// is forced</summary>
607 public int MAX_PENDING_ACKS = 10;
608 /// <summary>Maximum number of ACKs to append to a packet</summary>
609 public int MAX_APPENDED_ACKS = 10;
610 /// <summary>Cost of uploading an asset</summary>
611 public int UPLOAD_COST { get { return priceUpload; } }
612
613
614 private int priceUpload = 0;
615
616 public Server_Settings()
617 {
618
619 }
620 }
621
622 public class UserAgentInfo
623 {
624 public EndPoint endpoint;
625 public LLUUID AgentID;
626 public LLUUID SessionID;
627 public uint circuitCode;
628 public string name;
629 public uint localID;
630 public string first_name;
631 public string last_name;
632
633 public Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
634 // Sequence numbers of packets we've received from the simulator
635 public Queue<uint> Inbox;
636 // ACKs that are queued up to be sent to the simulator
637 public Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
638
639 public UserAgentInfo()
640 {
641
642 }
643 }
644
645}
diff --git a/StorageManager.cs b/StorageManager.cs
deleted file mode 100644
index 596e4e6..0000000
--- a/StorageManager.cs
+++ /dev/null
@@ -1,53 +0,0 @@
1/*
2Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3* All rights reserved.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the <organization> nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*/
27
28using System;
29using System.Collections.Generic;
30using libsecondlife;
31using System.Collections;
32using libsecondlife.Packets;
33using libsecondlife.AssetSystem;
34using System.IO;
35
36namespace OpenSim
37{
38 /// <summary>
39 /// Description of StorageManager.
40 /// </summary>
41 public class StorageManager
42 {
43 public StorageManager()
44 {
45 }
46 }
47
48 public class AssetStorage
49 {
50 public LLUUID Full_ID;
51 public byte Type;
52 }
53}
diff --git a/Texture_manager.cs b/Texture_manager.cs
deleted file mode 100644
index daf1452..0000000
--- a/Texture_manager.cs
+++ /dev/null
@@ -1,238 +0,0 @@
1/*
2Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3
4* Copyright (c) <year>, <copyright holder>
5* All rights reserved.
6*
7* Redistribution and use in source and binary forms, with or without
8* modification, are permitted provided that the following conditions are met:
9* * Redistributions of source code must retain the above copyright
10* notice, this list of conditions and the following disclaimer.
11* * Redistributions in binary form must reproduce the above copyright
12* notice, this list of conditions and the following disclaimer in the
13* documentation and/or other materials provided with the distribution.
14* * Neither the name of the <organization> nor the
15* names of its contributors may be used to endorse or promote products
16* derived from this software without specific prior written permission.
17*
18* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
19* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
22* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28*/
29
30using System;
31using System.Collections.Generic;
32using libsecondlife;
33using System.Collections;
34using libsecondlife.Packets;
35using libsecondlife.AssetSystem;
36using System.IO;
37
38
39namespace OpenSim
40{
41 /// <summary>
42 /// Description of Texture_manager.
43 /// </summary>
44 public class TextureManager
45 {
46 public Dictionary<libsecondlife.LLUUID,TextureImage> textures;
47 public ArrayList requests=new ArrayList(); //should change to a generic
48 public ArrayList uploads=new ArrayList();
49 private Server server;
50
51 public TextureManager(Server serve)
52 {
53 server=serve;
54 textures=new Dictionary<libsecondlife.LLUUID,TextureImage> ();
55 this.initialise();
56 }
57
58 public void AddRequest(User_Agent_info user, LLUUID image_id)
59 {
60
61 if(!this.textures.ContainsKey(image_id))
62 {
63 //not found image so send back image not in data base message
64 ImageNotInDatabasePacket im_not=new ImageNotInDatabasePacket();
65 im_not.ImageID.ID=image_id;
66 server.SendPacket(im_not,true,user);
67 return;
68 }
69 TextureImage imag=this.textures[image_id];
70 TextureRequest req=new TextureRequest();
71 req.RequestUser=user;
72 req.RequestImage=image_id;
73 req.image_info=imag;
74
75 if(imag.data.LongLength>1000) //should be bigger or smaller?
76 {
77 //over 1000 bytes so split up file
78 req.num_packets=(int)imag.data.LongLength/1000;
79 req.num_packets++;
80 }
81 else
82 {
83 req.num_packets=1;
84 }
85
86 this.requests.Add(req);
87
88 }
89
90 public void AddTexture(LLUUID image_id, string name, byte[] data)
91 {
92
93 }
94 public void DoWork(ulong time)
95 {
96 if(this.requests.Count==0)
97 {
98 //no requests waiting
99 return;
100 }
101 int num;
102 //should be running in its own thread but for now is called by timer
103 if(this.requests.Count<5)
104 {
105 //lower than 5 so do all of them
106 num=this.requests.Count;
107 }
108 else
109 {
110 num=5;
111 }
112 TextureRequest req;
113 for(int i=0; i<num; i++)
114 {
115 req=(TextureRequest)this.requests[i];
116
117 if(req.packet_counter==0)
118 {
119 //first time for this request so send imagedata packet
120 if(req.num_packets==1)
121 {
122 //only one packet so send whole file
123 ImageDataPacket im=new ImageDataPacket();
124 im.ImageID.Packets=1;
125 im.ImageID.ID=req.image_info.Full_ID;
126 im.ImageID.Size=(uint)req.image_info.data.Length;
127 im.ImageData.Data=req.image_info.data;
128 im.ImageID.Codec=2;
129 server.SendPacket(im,true,req.RequestUser);
130 req.packet_counter++;
131 req.image_info.last_used=time;
132 System.Console.WriteLine("sent texture: "+req.image_info.Full_ID);
133 }
134 else
135 {
136 //more than one packet so split file up
137 }
138 }
139 else
140 {
141 //send imagepacket
142
143 }
144 }
145
146 //remove requests that have been completed
147 for(int i=0; i<num; i++)
148 {
149 req=(TextureRequest)this.requests[i];
150 if(req.packet_counter==req.num_packets)
151 {
152 this.requests.Remove(req);
153 }
154 }
155 }
156
157 public void RecieveTexture(Packet pack)
158 {
159
160 }
161
162 private void initialise()
163 {
164
165 TextureImage im=new TextureImage();
166 im.filename="testpic2.jp2";
167 im.Full_ID=new LLUUID("00000000-0000-0000-5005-000000000005");
168 im.Name="test Texture";
169 this.LoadImage(im);
170 this.textures.Add(im.Full_ID,im);
171
172 //Change these filenames to images you want to use.
173 im=new TextureImage();
174 im.filename="map_base.jp2";
175 im.Full_ID=new LLUUID("00000000-0000-0000-7007-000000000006");
176 this.LoadImage(im);
177 this.textures.Add(im.Full_ID,im);
178
179 im=new TextureImage();
180 im.filename="map1.jp2";
181 im.Full_ID=new LLUUID("00000000-0000-0000-7009-000000000008");
182 this.LoadImage(im);
183 this.textures.Add(im.Full_ID,im);
184
185 }
186 private void LoadImage(TextureImage im)
187 {
188 //should request Image from StorageManager
189 //but for now read from file
190
191 string data_path=System.AppDomain.CurrentDomain.BaseDirectory + @"\textures\";
192 string filename=data_path+@im.filename;
193 FileInfo fInfo = new FileInfo(filename);
194
195 long numBytes = fInfo.Length;
196
197 FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read);
198 byte[] idata=new byte[numBytes];
199 BinaryReader br = new BinaryReader(fStream);
200 idata= br.ReadBytes((int)numBytes);
201 br.Close();
202 fStream.Close();
203 im.data=idata;
204 im.loaded=true;
205 }
206
207 }
208
209 public class TextureRequest
210 {
211 public User_Agent_info RequestUser;
212 public LLUUID RequestImage;
213 public TextureImage image_info;
214 public long data_pointer=0;
215 public int num_packets=0;
216 public int packet_counter=0;
217
218 public TextureRequest()
219 {
220
221 }
222 }
223 public class TextureImage: AssetBase
224 {
225 //public byte[] data;
226 //public LLUUID Full_ID;
227 //public string name;
228 public string filename;
229 public bool loaded;
230 public ulong last_used; //need to add a tick/time counter and keep record
231 // of how often images are requested to unload unused ones.
232
233 public TextureImage()
234 {
235
236 }
237 }
238}
diff --git a/bin/Release/(TwoRegion)Grid.ini b/bin/Release/(TwoRegion)Grid.ini
deleted file mode 100644
index d631d6c..0000000
--- a/bin/Release/(TwoRegion)Grid.ini
+++ /dev/null
@@ -1,7 +0,0 @@
1<Root>
2 <Grid>
3 <Region Name="Test Sandbox" ImageID="00000000-0000-0000-7009-000000000008" IP_Address="127.0.0.1" IP_Port="1000" Location_X="997" Location_Y="996" />
4 <Region Name="The Other" ImageID="00000000-0000-0000-7009-000000000008" IP_Address="127.0.0.1" IP_Port="1020" Location_X="996" Location_Y="996" />
5 <CurrentRegion RegionHandle="1096213093147648" LoginServer="true" />
6 </Grid>
7</Root> \ No newline at end of file
diff --git a/bin/Release/Grid.ini b/bin/Release/Grid.ini
deleted file mode 100644
index ef922b1..0000000
--- a/bin/Release/Grid.ini
+++ /dev/null
@@ -1,6 +0,0 @@
1<Root>
2 <Grid>
3 <Region Name="Test Sandbox" ImageID="00000000-0000-0000-7009-000000000008" IP_Address="127.0.0.1" IP_Port="1000" Location_X="997" Location_Y="996" />
4 <CurrentRegion RegionHandle="1096213093147648" LoginServer="true" />
5 </Grid>
6</Root> \ No newline at end of file
diff --git a/bin/Release/new-login.dat b/bin/Release/new-login.dat
deleted file mode 100644
index 4833533..0000000
--- a/bin/Release/new-login.dat
+++ /dev/null
@@ -1,2 +0,0 @@
1<?xml version="1.0" encoding="utf-8"?><methodResponse><params><param><value><struct><member><name>message</name><value><string>Welcome to OpenSim</string></value></member><member><name>session_id</name><value><string>99998888-8520-4f52-8ec1-0b1d5cd6aead</string></value></member><member><name>inventory-skel-lib</name><value><array><data /></array></value></member><member><name>sim_port</name><value><i4>1000</i4></value></member><member><name>agent_access</name><value><string>M</string></value></member><member><name>event_notifications</name><value><array><data /></array></value></member><member><name>start_location</name><value><string>last</string></value></member><member><name>global-textures</name><value><array><data><value><struct><member><name>sun_texture_id</name><value><string>cce0f112-878f-4586-a2e2-a8f104bba271</string></value></member><member><name>cloud_texture_id</name><value><string>fc4b9f0b-d008-45c6-96a4-01dd947ac621</string></value></member><member><name>moon_texture_id</name><value><string>d07f6eed-b96a-47cd-b51d-400ad4a1c428</string></value></member></struct></value></data></array></value></member><member><name>seconds_since_epoch</name><value><i4>1169908672</i4></value></member><member><name>first_name</name><value><string>"Test"</string></value></member><member><name>circuit_code</name><value><i4>50633318</i4></value></member><member><name>event_categories</name><value><array><data /></array></value></member><member><name>login-flags</name><value><array><data><value><struct><member><name>stipend_since_login</name><value><string>N</string></value></member><member><name>ever_logged_in</name><value><string>Y</string></value></member><member><name>gendered</name><value><string>Y</string></value></member><member><name>daylight_savings</name><value><string>N</string></value></member></struct></value></data></array></value></member><member><name>seed_capability</name><value /></member><member><name>home</name><value><string>{'region_handle':[r258560, r259840], 'position':[r41.6589, r100.8374, r22.5072], 'look_at':[r-0.57343, r-0.819255,r0]}</string></value></member><member><name>secure_session_id</name><value><string>71810f75-7437-49fb-8963-02b8fd1b95bf</string></value></member><member><name>last_name</name><value><string>User</string></value></member><member><name>ui-config</name><value><array><data><value><struct><member><name>allow_first_life</name><value><string>Y</string></value></member></struct></value></data></array></value></member><member><name>classified_categories</name><value><array><data><value><struct><member><name>category_name</name><value><string>Shopping</string></value></member><member><name>category_id</name><value><i4>1</i4></value></member></struct></value><value><struct><member><name>category_name</name><value><string>Land Rental</string></value></member><member><name>category_id</name><value><i4>2</i4></value></member></struct></value><value><struct><member><name>category_name</name><value><string>Property Rental</string></value></member><member><name>category_id</name><value><i4>3</i4></value></member></struct></value><value><struct><member><name>category_name</name><value><string>Special Attraction</string></value></member><member><name>category_id</name><value><i4>4</i4></value></member></struct></value><value><struct><member><name>category_name</name><value><string>New Products</string></value></member><member><name>category_id</name><value><i4>5</i4></value></member></struct></value><value><struct><member><name>category_name</name><value><string>Employment</string></value></member><member><name>category_id</name><value><i4>6</i4></value></member></struct></value><value><struct><member><name>category_name</name><value><string>Wanted</string></value></member><member><name>category_id</name><value><i4>7</i4></value></member></struct></value><value><struct><member><name>category_name</name><value><string>Service</string></value></member><member><name>category_id</name><value><i4>8</i4></value></member></struct></value><value><struct><member><name>category_name</name><value><string>Personal</string></value></member><member><name>category_id</name><value><i4>9</i4></value></member></struct></value></data></array></value></member><member><name>region_x</name><value><i4>255232</i4></value></member><member><name>inventory-skeleton</name><value><array><data><value><struct><member><name>name</name><value><string>My Inventory</string></value></member><member><name>parent_id</name><value><string>00000000-0000-0000-0000-000000000000</string></value></member><member><name>version</name><value><i4>4</i4></value></member><member><name>type_default</name><value><i4>8</i4></value></member><member><name>folder_id</name><value><string>f798e114-c10f-409b-a90d-a11577ff1de8</string></value></member></struct></value><value><struct><member><name>name</name><value><string>Textures</string></value></member><member><name>parent_id</name><value><string>f798e114-c10f-409b-a90d-a11577ff1de8</string></value></member><member><name>version</name><value><i4>1</i4></value></member><member><name>type_default</name><value><i4>0</i4></value></member><member><name>folder_id</name><value><string>fc8b4059-30bb-43a8-a042-46f5b431ad82</string></value></member></struct></value></data></array></value></member><member><name>sim_ip</name><value><string>127.0.0.1</string></value></member><member><name>region_y</name><value><i4>254976</i4></value></member><member><name>gestures</name><value><array><data /></array></value></member><member><name>inventory-lib-owner</name><value><array><data /></array></value></member><member><name>inventory-root</name><value><array><data><value><struct><member><name>folder_id</name><value><string>f798e114-c10f-409b-a90d-a11577ff1de8</string></value></member></struct></value></data></array></value></member><member><name>login</name><value><string>true</string></value></member><member><name>look_at</name><value><string>[r0.99949799999999999756,r0.03166859999999999814,r0]</string></value></member><member><name>agent_id</name><value><string>aaaabbbb-8932-0271-8664-58f53e442797</string></value></member><member><name>inventory-lib-root</name><value><array><data /></array></value></member><member><name>initial-outfit</name><value><array><data><value><struct><member><name>folder_name</name><value><string>Nightclub Female</string></value></member><member><name>gender</name><value><string>female</string></value></member></struct></value></data></array></value></member></struct></value></param></params></methodResponse>
2end-mfile \ No newline at end of file
diff --git a/bin/Release/textures/map1.jp2 b/bin/Release/textures/map1.jp2
deleted file mode 100644
index cd2fd94..0000000
--- a/bin/Release/textures/map1.jp2
+++ /dev/null
Binary files differ
diff --git a/bin/Release/textures/map_base.jp2 b/bin/Release/textures/map_base.jp2
deleted file mode 100644
index 5ad1fd0..0000000
--- a/bin/Release/textures/map_base.jp2
+++ /dev/null
Binary files differ
diff --git a/lib/Axiom.MathLib.dll b/lib/Axiom.MathLib.dll
deleted file mode 100644
index 21ce3a8..0000000
--- a/lib/Axiom.MathLib.dll
+++ /dev/null
Binary files differ
diff --git a/lib/log4net.dll b/lib/log4net.dll
deleted file mode 100644
index ffc57e1..0000000
--- a/lib/log4net.dll
+++ /dev/null
Binary files differ