diff options
author | MW | 2007-03-02 18:24:54 +0000 |
---|---|---|
committer | MW | 2007-03-02 18:24:54 +0000 |
commit | acc98fca7b3890ce865fb440737865aa7765a671 (patch) | |
tree | c0f56f7ea5c6bd98a15a65fcc1fb508523b982ec /src/world | |
parent | A example of how the physics plugins might work (diff) | |
download | opensim-SC_OLD-acc98fca7b3890ce865fb440737865aa7765a671.zip opensim-SC_OLD-acc98fca7b3890ce865fb440737865aa7765a671.tar.gz opensim-SC_OLD-acc98fca7b3890ce865fb440737865aa7765a671.tar.bz2 opensim-SC_OLD-acc98fca7b3890ce865fb440737865aa7765a671.tar.xz |
r105 somehow got put in wrong place, so replacing files
Diffstat (limited to 'src/world')
-rw-r--r-- | src/world/Avatar.cs | 347 | ||||
-rw-r--r-- | src/world/Entity.cs | 14 | ||||
-rw-r--r-- | src/world/World.cs | 30 |
3 files changed, 138 insertions, 253 deletions
diff --git a/src/world/Avatar.cs b/src/world/Avatar.cs index ec51c01..bcf79a8 100644 --- a/src/world/Avatar.cs +++ b/src/world/Avatar.cs | |||
@@ -4,231 +4,148 @@ using System.IO; | |||
4 | using System.Text; | 4 | using System.Text; |
5 | using libsecondlife; | 5 | using libsecondlife; |
6 | using libsecondlife.Packets; | 6 | using libsecondlife.Packets; |
7 | using PhysicsManager; | ||
8 | 7 | ||
9 | namespace OpenSim.world | 8 | namespace OpenSim.world |
10 | { | 9 | { |
11 | public class Avatar : Entity | 10 | public class Avatar : Entity |
12 | { | 11 | { |
13 | public string firstname; | 12 | public string firstname; |
14 | public string lastname; | 13 | public string lastname; |
15 | public OpenSimClient ControllingClient; | 14 | public OpenSimClient ControllingClient; |
16 | private PhysicsActor _physActor; | 15 | private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; |
17 | private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; | 16 | |
18 | private bool updateflag; | 17 | public Avatar(OpenSimClient TheClient) { |
19 | private bool walking; | 18 | Console.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); |
20 | private List<NewForce> forcesList = new List<NewForce>(); | 19 | ControllingClient=TheClient; |
21 | 20 | SetupTemplate("avatar-template.dat"); | |
22 | public Avatar(OpenSimClient TheClient) { | 21 | } |
23 | Console.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); | 22 | |
24 | ControllingClient=TheClient; | 23 | private void SetupTemplate(string name) |
25 | SetupTemplate("avatar-template.dat"); | ||
26 | } | ||
27 | |||
28 | public PhysicsActor PhysActor | ||
29 | { | ||
30 | set | ||
31 | { | ||
32 | this._physActor = value; | ||
33 | } | ||
34 | } | ||
35 | public override void addFroces() | ||
36 | { | 24 | { |
37 | if(this.forcesList.Count>0) | 25 | |
38 | { | 26 | int i = 0; |
39 | for(int i=0 ; i < this.forcesList.Count; i++) | 27 | FileInfo fInfo = new FileInfo(name); |
40 | { | 28 | long numBytes = fInfo.Length; |
41 | NewForce force = this.forcesList[i]; | 29 | FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); |
42 | PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); | 30 | BinaryReader br = new BinaryReader(fStream); |
43 | this.PhysActor.Velocity = phyVector; | 31 | byte [] data1 = br.ReadBytes((int)numBytes); |
44 | this.updateflag = true; | 32 | br.Close(); |
45 | this.velocity = new Axiom.MathLib.Vector3(force.X, force.Y, force.Z); //shouldn't really be doing this | 33 | fStream.Close(); |
46 | // but as we are setting the velocity (rather than using real forces) at the moment it is okay. | 34 | |
47 | 35 | libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); | |
48 | } | 36 | |
49 | } | 37 | System.Text.Encoding enc = System.Text.Encoding.ASCII; |
38 | libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16); | ||
39 | pos.X = 100f; | ||
40 | objdata.ID = 8880000; | ||
41 | objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); | ||
42 | libsecondlife.LLVector3 pos2 = new LLVector3(100f,100f,23f); | ||
43 | //objdata.FullID=user.AgentID; | ||
44 | byte[] pb = pos.GetBytes(); | ||
45 | Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); | ||
46 | |||
47 | AvatarTemplate = objdata; | ||
48 | |||
50 | } | 49 | } |
51 | |||
52 | public override void update() | ||
53 | { | ||
54 | if(this.updateflag) | ||
55 | { | ||
56 | //need to send movement info | ||
57 | //so create the improvedterseobjectupdate packet | ||
58 | } | ||
59 | } | ||
60 | 50 | ||
61 | private void SetupTemplate(string name) | 51 | public void CompleteMovement(World RegionInfo) { |
62 | { | 52 | Console.WriteLine("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet"); |
63 | 53 | AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); | |
64 | int i = 0; | 54 | mov.AgentData.SessionID = this.ControllingClient.SessionID; |
65 | FileInfo fInfo = new FileInfo(name); | 55 | mov.AgentData.AgentID = this.ControllingClient.AgentID; |
66 | long numBytes = fInfo.Length; | 56 | mov.Data.RegionHandle = OpenSim_Main.cfg.RegionHandle; |
67 | FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); | 57 | // TODO - dynamicalise this stuff |
68 | BinaryReader br = new BinaryReader(fStream); | 58 | mov.Data.Timestamp = 1172750370; |
69 | byte [] data1 = br.ReadBytes((int)numBytes); | 59 | mov.Data.Position = new LLVector3(100f, 100f, 23f); |
70 | br.Close(); | 60 | mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); |
71 | fStream.Close(); | 61 | |
72 | 62 | Console.WriteLine("Sending AgentMovementComplete packet"); | |
73 | libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); | 63 | ControllingClient.OutPacket(mov); |
74 | 64 | } | |
75 | System.Text.Encoding enc = System.Text.Encoding.ASCII; | ||
76 | libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16); | ||
77 | pos.X = 100f; | ||
78 | objdata.ID = 8880000; | ||
79 | objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); | ||
80 | libsecondlife.LLVector3 pos2 = new LLVector3(100f,100f,23f); | ||
81 | //objdata.FullID=user.AgentID; | ||
82 | byte[] pb = pos.GetBytes(); | ||
83 | Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); | ||
84 | |||
85 | AvatarTemplate = objdata; | ||
86 | |||
87 | } | ||
88 | 65 | ||
89 | public void CompleteMovement(World RegionInfo) { | 66 | public void SendInitialPosition() { |
90 | Console.WriteLine("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet"); | 67 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; |
91 | AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); | 68 | |
92 | mov.AgentData.SessionID = this.ControllingClient.SessionID; | ||
93 | mov.AgentData.AgentID = this.ControllingClient.AgentID; | ||
94 | mov.Data.RegionHandle = OpenSim_Main.cfg.RegionHandle; | ||
95 | // TODO - dynamicalise this stuff | ||
96 | mov.Data.Timestamp = 1172750370; | ||
97 | mov.Data.Position = new LLVector3(100f, 100f, 23f); | ||
98 | mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); | ||
99 | |||
100 | Console.WriteLine("Sending AgentMovementComplete packet"); | ||
101 | ControllingClient.OutPacket(mov); | ||
102 | } | ||
103 | 69 | ||
104 | public void SendInitialPosition() { | 70 | //send a objectupdate packet with information about the clients avatar |
105 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | 71 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); |
106 | 72 | objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; | |
73 | objupdate.RegionData.TimeDilation = 64096; | ||
74 | objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; | ||
75 | |||
76 | objupdate.ObjectData[0] = AvatarTemplate; | ||
77 | //give this avatar object a local id and assign the user a name | ||
78 | objupdate.ObjectData[0].ID = 8880000 + OpenSim_Main.local_world._localNumber; | ||
79 | //User_info.name="Test"+this.local_numer+" User"; | ||
80 | objupdate.ObjectData[0].FullID = ControllingClient.AgentID; | ||
81 | objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); | ||
82 | |||
83 | libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100.0f, 23.0f); | ||
84 | |||
85 | byte[] pb = pos2.GetBytes(); | ||
86 | |||
87 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); | ||
88 | OpenSim_Main.local_world._localNumber++; | ||
89 | this.ControllingClient.OutPacket(objupdate); | ||
90 | } | ||
91 | |||
92 | public void SendInitialAppearance() { | ||
93 | AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); | ||
94 | aw.AgentData.AgentID = this.ControllingClient.AgentID; | ||
95 | aw.AgentData.SerialNum = 0; | ||
96 | aw.AgentData.SessionID = ControllingClient.SessionID; | ||
97 | |||
98 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; | ||
99 | AgentWearablesUpdatePacket.WearableDataBlock awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | ||
100 | awb.WearableType = (byte)0; | ||
101 | awb.AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
102 | awb.ItemID = LLUUID.Random(); | ||
103 | aw.WearableData[0] = awb; | ||
104 | |||
105 | for(int i=1; i<13; i++) { | ||
106 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | ||
107 | awb.WearableType = (byte)i; | ||
108 | awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
109 | awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
110 | aw.WearableData[i] = awb; | ||
111 | } | ||
112 | |||
113 | ControllingClient.OutPacket(aw); | ||
114 | } | ||
107 | 115 | ||
108 | //send a objectupdate packet with information about the clients avatar | 116 | public void SendRegionHandshake(World RegionInfo) { |
109 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); | 117 | Console.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); |
110 | objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; | 118 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; |
111 | objupdate.RegionData.TimeDilation = 64096; | 119 | RegionHandshakePacket handshake = new RegionHandshakePacket(); |
112 | objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; | 120 | |
113 | 121 | Console.WriteLine("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); | |
114 | objupdate.ObjectData[0] = AvatarTemplate; | 122 | handshake.RegionInfo.BillableFactor = 0; |
115 | //give this avatar object a local id and assign the user a name | 123 | handshake.RegionInfo.IsEstateManager = false; |
116 | objupdate.ObjectData[0].ID = 8880000 + OpenSim_Main.local_world._localNumber; | 124 | handshake.RegionInfo.TerrainHeightRange00 = 60; |
117 | //User_info.name="Test"+this.local_numer+" User"; | 125 | handshake.RegionInfo.TerrainHeightRange01 = 60; |
118 | objupdate.ObjectData[0].FullID = ControllingClient.AgentID; | 126 | handshake.RegionInfo.TerrainHeightRange10 = 60; |
119 | objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); | 127 | handshake.RegionInfo.TerrainHeightRange11 = 60; |
120 | 128 | handshake.RegionInfo.TerrainStartHeight00 = 10; | |
121 | libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100.0f, 23.0f); | 129 | handshake.RegionInfo.TerrainStartHeight01 = 10; |
122 | 130 | handshake.RegionInfo.TerrainStartHeight10 = 10; | |
123 | byte[] pb = pos2.GetBytes(); | 131 | handshake.RegionInfo.TerrainStartHeight11 = 10; |
124 | 132 | handshake.RegionInfo.SimAccess = 13; | |
125 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); | 133 | handshake.RegionInfo.WaterHeight = 5; |
126 | OpenSim_Main.local_world._localNumber++; | 134 | handshake.RegionInfo.RegionFlags = 72458694; |
127 | this.ControllingClient.OutPacket(objupdate); | 135 | handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0"); |
128 | } | 136 | handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); |
129 | 137 | handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); | |
130 | public void SendInitialAppearance() { | 138 | handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); |
131 | AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); | 139 | handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); |
132 | aw.AgentData.AgentID = this.ControllingClient.AgentID; | 140 | handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); |
133 | aw.AgentData.SerialNum = 0; | 141 | handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); |
134 | aw.AgentData.SessionID = ControllingClient.SessionID; | 142 | handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); |
135 | 143 | handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); | |
136 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; | 144 | handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); |
137 | AgentWearablesUpdatePacket.WearableDataBlock awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | 145 | handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); |
138 | awb.WearableType = (byte)0; | 146 | |
139 | awb.AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | 147 | Console.WriteLine("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); |
140 | awb.ItemID = LLUUID.Random(); | 148 | this.ControllingClient.OutPacket(handshake); |
141 | aw.WearableData[0] = awb; | 149 | } |
142 | |||
143 | for(int i=1; i<13; i++) { | ||
144 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | ||
145 | awb.WearableType = (byte)i; | ||
146 | awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
147 | awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
148 | aw.WearableData[i] = awb; | ||
149 | } | ||
150 | |||
151 | ControllingClient.OutPacket(aw); | ||
152 | } | ||
153 | |||
154 | public void HandleUpdate(AgentUpdatePacket pack) { | ||
155 | if(((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS) !=0) { | ||
156 | if(!walking) | ||
157 | { | ||
158 | //we should add a new force to the list | ||
159 | // but for now we will deal with velocities | ||
160 | NewFoce newVelocity = new NewForce(); | ||
161 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); | ||
162 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
163 | Axiom.MathLib.Vector3 direc = q * v3; | ||
164 | direc.Normalize(); | ||
165 | |||
166 | Axiom.MathLib.Vector3 internDirec = new Vector3(direc.x, direc.y, direc.z); | ||
167 | |||
168 | //work out velocity for sim physics system | ||
169 | direc = direc * ((0.03f) * 128f); | ||
170 | newVelocity.X = direc.x; | ||
171 | newVelocity.Y = direc.y; | ||
172 | newVelocity.Z = direc.z; | ||
173 | this.forcesList.Add(newVelocity); | ||
174 | walking=true; | ||
175 | } | ||
176 | } | ||
177 | else | ||
178 | { | ||
179 | if(walking) | ||
180 | { | ||
181 | |||
182 | } | ||
183 | } | ||
184 | } | ||
185 | |||
186 | //should be moved somewhere else | ||
187 | public void SendRegionHandshake(World RegionInfo) { | ||
188 | Console.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); | ||
189 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
190 | RegionHandshakePacket handshake = new RegionHandshakePacket(); | ||
191 | |||
192 | Console.WriteLine("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); | ||
193 | handshake.RegionInfo.BillableFactor = 0; | ||
194 | handshake.RegionInfo.IsEstateManager = false; | ||
195 | handshake.RegionInfo.TerrainHeightRange00 = 60; | ||
196 | handshake.RegionInfo.TerrainHeightRange01 = 60; | ||
197 | handshake.RegionInfo.TerrainHeightRange10 = 60; | ||
198 | handshake.RegionInfo.TerrainHeightRange11 = 60; | ||
199 | handshake.RegionInfo.TerrainStartHeight00 = 10; | ||
200 | handshake.RegionInfo.TerrainStartHeight01 = 10; | ||
201 | handshake.RegionInfo.TerrainStartHeight10 = 10; | ||
202 | handshake.RegionInfo.TerrainStartHeight11 = 10; | ||
203 | handshake.RegionInfo.SimAccess = 13; | ||
204 | handshake.RegionInfo.WaterHeight = 5; | ||
205 | handshake.RegionInfo.RegionFlags = 72458694; | ||
206 | handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0"); | ||
207 | handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
208 | handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); | ||
209 | handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); | ||
210 | handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); | ||
211 | handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); | ||
212 | handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
213 | handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
214 | handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
215 | handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
216 | handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); | ||
217 | |||
218 | Console.WriteLine("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); | ||
219 | this.ControllingClient.OutPacket(handshake); | ||
220 | } | ||
221 | } | ||
222 | |||
223 | public class NewForce | ||
224 | { | ||
225 | public float X; | ||
226 | public float Y; | ||
227 | public float Z; | ||
228 | |||
229 | public NewForce() | ||
230 | { | ||
231 | |||
232 | } | ||
233 | } | 150 | } |
234 | } | 151 | } |
diff --git a/src/world/Entity.cs b/src/world/Entity.cs index 72e4e83..ab07fd6 100644 --- a/src/world/Entity.cs +++ b/src/world/Entity.cs | |||
@@ -9,9 +9,9 @@ namespace OpenSim.world | |||
9 | public class Entity | 9 | public class Entity |
10 | { | 10 | { |
11 | protected libsecondlife.LLUUID uuid; | 11 | protected libsecondlife.LLUUID uuid; |
12 | public Vector3 position; | 12 | protected Vector3 position; |
13 | public Vector3 velocity; | 13 | protected Vector3 velocity; |
14 | public Quaternion rotation; | 14 | protected Quaternion rotation; |
15 | protected string name; | 15 | protected string name; |
16 | protected List<Entity> children; | 16 | protected List<Entity> children; |
17 | 17 | ||
@@ -24,13 +24,7 @@ namespace OpenSim.world | |||
24 | name = "(basic entity)"; | 24 | name = "(basic entity)"; |
25 | children = new List<Entity>(); | 25 | children = new List<Entity>(); |
26 | } | 26 | } |
27 | public virtual void addFroces() | 27 | |
28 | { | ||
29 | foreach (Entity child in children) | ||
30 | { | ||
31 | child.addFroces(); | ||
32 | } | ||
33 | } | ||
34 | public virtual void update() { | 28 | public virtual void update() { |
35 | // Do any per-frame updates needed that are applicable to every type of entity | 29 | // Do any per-frame updates needed that are applicable to every type of entity |
36 | foreach (Entity child in children) | 30 | foreach (Entity child in children) |
diff --git a/src/world/World.cs b/src/world/World.cs index 920220f..ebbd61e 100644 --- a/src/world/World.cs +++ b/src/world/World.cs | |||
@@ -3,7 +3,6 @@ using libsecondlife; | |||
3 | using libsecondlife.Packets; | 3 | using libsecondlife.Packets; |
4 | using System.Collections.Generic; | 4 | using System.Collections.Generic; |
5 | using System.Text; | 5 | using System.Text; |
6 | using PhysicsManager; | ||
7 | 6 | ||
8 | namespace OpenSim.world | 7 | namespace OpenSim.world |
9 | { | 8 | { |
@@ -14,8 +13,6 @@ namespace OpenSim.world | |||
14 | public ScriptEngine Scripts; | 13 | public ScriptEngine Scripts; |
15 | public TerrainDecode terrainengine = new TerrainDecode(); | 14 | public TerrainDecode terrainengine = new TerrainDecode(); |
16 | public uint _localNumber=0; | 15 | public uint _localNumber=0; |
17 | private PhysicsScene phyScene; | ||
18 | private float timeStep= 0.1f; | ||
19 | 16 | ||
20 | private Random Rand = new Random(); | 17 | private Random Rand = new Random(); |
21 | 18 | ||
@@ -35,30 +32,9 @@ namespace OpenSim.world | |||
35 | // Initialise this only after the world has loaded | 32 | // Initialise this only after the world has loaded |
36 | Scripts = new ScriptEngine(this); | 33 | Scripts = new ScriptEngine(this); |
37 | } | 34 | } |
38 | 35 | ||
39 | public PhysicsScene PhysScene | ||
40 | { | ||
41 | set | ||
42 | { | ||
43 | this.phyScene = value; | ||
44 | } | ||
45 | } | ||
46 | |||
47 | public void Update() | 36 | public void Update() |
48 | { | 37 | { |
49 | if(this.phyScene.IsThreaded) | ||
50 | { | ||
51 | this.phyScene.GetResults(); | ||
52 | |||
53 | } | ||
54 | |||
55 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
56 | { | ||
57 | Entities[UUID].addFroces(); | ||
58 | } | ||
59 | |||
60 | this.phyScene.Simulate(timeStep); | ||
61 | |||
62 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | 38 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) |
63 | { | 39 | { |
64 | Entities[UUID].update(); | 40 | Entities[UUID].update(); |
@@ -79,9 +55,7 @@ namespace OpenSim.world | |||
79 | this.Entities.Add(AgentClient.AgentID, NewAvatar); | 55 | this.Entities.Add(AgentClient.AgentID, NewAvatar); |
80 | Console.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); | 56 | Console.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); |
81 | NewAvatar.SendRegionHandshake(this); | 57 | NewAvatar.SendRegionHandshake(this); |
82 | 58 | this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user | |
83 | NewAvatar.PhysActor = this.phyScene.AddAvatar(new PhysicsVector(NewAvatar.position.x, NewAvatar.position.y, NewAvatar.position.z)); | ||
84 | //this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user | ||
85 | } | 59 | } |
86 | 60 | ||
87 | public bool Backup() { | 61 | public bool Backup() { |