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author | gareth | 2007-02-28 17:01:25 +0000 |
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committer | gareth | 2007-02-28 17:01:25 +0000 |
commit | b9f7e6c69f47ecdd5b24013e892d850764a67f49 (patch) | |
tree | 3d67139111de513265ecd9c09da862b6e85a9552 /src/world | |
parent | Imported MW's terrain encoder/decoder (diff) | |
download | opensim-SC_OLD-b9f7e6c69f47ecdd5b24013e892d850764a67f49.zip opensim-SC_OLD-b9f7e6c69f47ecdd5b24013e892d850764a67f49.tar.gz opensim-SC_OLD-b9f7e6c69f47ecdd5b24013e892d850764a67f49.tar.bz2 opensim-SC_OLD-b9f7e6c69f47ecdd5b24013e892d850764a67f49.tar.xz |
Got LayerData working, need asset management to get the avatar to display
Diffstat (limited to 'src/world')
-rw-r--r-- | src/world/Avatar.cs | 4 | ||||
-rw-r--r-- | src/world/TerrainDecoder.cs | 2 | ||||
-rw-r--r-- | src/world/World.cs | 26 |
3 files changed, 21 insertions, 11 deletions
diff --git a/src/world/Avatar.cs b/src/world/Avatar.cs index 863ce29..dfb739e 100644 --- a/src/world/Avatar.cs +++ b/src/world/Avatar.cs | |||
@@ -25,7 +25,7 @@ namespace OpenSim.world | |||
25 | mov.Data.RegionHandle = OpenSim_Main.cfg.RegionHandle; | 25 | mov.Data.RegionHandle = OpenSim_Main.cfg.RegionHandle; |
26 | // TODO - dynamicalise this stuff | 26 | // TODO - dynamicalise this stuff |
27 | mov.Data.Timestamp = 1169838966; | 27 | mov.Data.Timestamp = 1169838966; |
28 | mov.Data.Position = new LLVector3(100f, 100f, 22f); | 28 | mov.Data.Position = new LLVector3(100f, 100f, 35f); |
29 | mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); | 29 | mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); |
30 | 30 | ||
31 | Console.WriteLine("Sending AgentMovementComplete packet"); | 31 | Console.WriteLine("Sending AgentMovementComplete packet"); |
@@ -49,7 +49,7 @@ namespace OpenSim.world | |||
49 | handshake.RegionInfo.TerrainStartHeight10 = 20; | 49 | handshake.RegionInfo.TerrainStartHeight10 = 20; |
50 | handshake.RegionInfo.TerrainStartHeight11 = 20; | 50 | handshake.RegionInfo.TerrainStartHeight11 = 20; |
51 | handshake.RegionInfo.SimAccess = 13; | 51 | handshake.RegionInfo.SimAccess = 13; |
52 | handshake.RegionInfo.WaterHeight = 5; | 52 | handshake.RegionInfo.WaterHeight = 10; |
53 | handshake.RegionInfo.RegionFlags = 72458694; | 53 | handshake.RegionInfo.RegionFlags = 72458694; |
54 | handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0"); | 54 | handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0"); |
55 | handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); | 55 | handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); |
diff --git a/src/world/TerrainDecoder.cs b/src/world/TerrainDecoder.cs index 0f1b733..0c72c92 100644 --- a/src/world/TerrainDecoder.cs +++ b/src/world/TerrainDecoder.cs | |||
@@ -410,7 +410,7 @@ namespace OpenSim | |||
410 | return output; | 410 | return output; |
411 | } | 411 | } |
412 | 412 | ||
413 | public Packet CreateLayerPacket(float[] heightmap, int minX, int maxX, int minY, int maxY) | 413 | public Packet CreateLayerPacket(float[] heightmap, int minX, int minY, int maxX, int maxY) |
414 | { | 414 | { |
415 | //int minX = 0, maxX = 2, minY = 0, maxY = 1; //these should be passed to this function | 415 | //int minX = 0, maxX = 2, minY = 0, maxY = 1; //these should be passed to this function |
416 | LayerDataPacket layer = new LayerDataPacket(); | 416 | LayerDataPacket layer = new LayerDataPacket(); |
diff --git a/src/world/World.cs b/src/world/World.cs index cf337a8..d7e3370 100644 --- a/src/world/World.cs +++ b/src/world/World.cs | |||
@@ -1,5 +1,6 @@ | |||
1 | using System; | 1 | using System; |
2 | using libsecondlife; | 2 | using libsecondlife; |
3 | using libsecondlife.Packets; | ||
3 | using System.Collections.Generic; | 4 | using System.Collections.Generic; |
4 | using System.Text; | 5 | using System.Text; |
5 | 6 | ||
@@ -8,8 +9,10 @@ namespace OpenSim.world | |||
8 | public class World | 9 | public class World |
9 | { | 10 | { |
10 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | 11 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; |
11 | public SurfacePatch[] LandMap; | 12 | public float[] LandMap; |
12 | public ScriptEngine Scripts; | 13 | public ScriptEngine Scripts; |
14 | public TerrainDecode terrainengine = new TerrainDecode(); | ||
15 | |||
13 | 16 | ||
14 | public World() | 17 | public World() |
15 | { | 18 | { |
@@ -18,13 +21,13 @@ namespace OpenSim.world | |||
18 | 21 | ||
19 | // We need a 16x16 array of 16m2 surface patches for a 256m2 sim | 22 | // We need a 16x16 array of 16m2 surface patches for a 256m2 sim |
20 | Console.WriteLine("World.cs - creating LandMap"); | 23 | Console.WriteLine("World.cs - creating LandMap"); |
21 | LandMap = new SurfacePatch[16*16]; | 24 | terrainengine = new TerrainDecode(); |
22 | int xinc; | 25 | LandMap = new float[65536]; |
23 | int yinc; | 26 | for(int i =0; i < 65536; i++) { |
24 | for(xinc=0; xinc<16; xinc++) for(yinc=0; yinc<16; yinc++) { | 27 | LandMap[i] = 30.4989f; |
25 | LandMap[xinc+(yinc*16)]=new SurfacePatch(); | 28 | } |
26 | } | 29 | |
27 | 30 | ||
28 | Console.WriteLine("World.cs - Creating script engine instance"); | 31 | Console.WriteLine("World.cs - Creating script engine instance"); |
29 | // Initialise this only after the world has loaded | 32 | // Initialise this only after the world has loaded |
30 | Scripts = new ScriptEngine(this); | 33 | Scripts = new ScriptEngine(this); |
@@ -38,6 +41,13 @@ namespace OpenSim.world | |||
38 | } | 41 | } |
39 | } | 42 | } |
40 | 43 | ||
44 | public void SendLayerData(OpenSimClient RemoteClient) { | ||
45 | for(int i=1; i<16; i++) { | ||
46 | Packet layerpack=this.terrainengine.CreateLayerPacket(LandMap, i,1,1,16); | ||
47 | RemoteClient.OutPacket(layerpack); | ||
48 | } | ||
49 | } | ||
50 | |||
41 | public void AddViewerAgent(OpenSimClient AgentClient) { | 51 | public void AddViewerAgent(OpenSimClient AgentClient) { |
42 | Console.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | 52 | Console.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); |
43 | Avatar NewAvatar = new Avatar(AgentClient); | 53 | Avatar NewAvatar = new Avatar(AgentClient); |