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authorMW2007-03-08 18:07:53 +0000
committerMW2007-03-08 18:07:53 +0000
commitaa120266d79b87b39bf80f3f7aaca8970447bde1 (patch)
treececae22f2d8b2fc7541a011d2db86f819901c51f /src/world/World.cs
parentChanged water height to default of 20 (diff)
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Primitive's shape and scale are now saved into database and reloaded.
New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
Diffstat (limited to 'src/world/World.cs')
-rw-r--r--src/world/World.cs15
1 files changed, 13 insertions, 2 deletions
diff --git a/src/world/World.cs b/src/world/World.cs
index 6be9dd2..fb78819 100644
--- a/src/world/World.cs
+++ b/src/world/World.cs
@@ -71,7 +71,7 @@ namespace OpenSim.world
71 71
72 //backup world data 72 //backup world data
73 this.storageCount++; 73 this.storageCount++;
74 if(storageCount> 1200) //set to how often you want to backup (currently set for about every 2 minutes) 74 if(storageCount> 300) //set to how often you want to backup
75 { 75 {
76 this.Backup(); 76 this.Backup();
77 storageCount =0; 77 storageCount =0;
@@ -107,13 +107,24 @@ namespace OpenSim.world
107 return(store == null); 107 return(store == null);
108 } 108 }
109 109
110 public void RegenerateTerrain()
111 {
112 HeightmapGenHills hills = new HeightmapGenHills();
113 this.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
114 this.phyScene.SetTerrain(this.LandMap);
115 OpenSim_Main.cfg.SaveMap();
116
117 foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
118 this.SendLayerData(client);
119 }
120 }
110 public void LoadPrimsFromStorage() 121 public void LoadPrimsFromStorage()
111 { 122 {
112 ServerConsole.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives"); 123 ServerConsole.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
113 this.localStorage.LoadPrimitives(this); 124 this.localStorage.LoadPrimitives(this);
114 } 125 }
115 126
116 public void PrimFromStorage(PrimStorage prim) 127 public void PrimFromStorage(PrimData prim)
117 { 128 {
118 if(prim.LocalID >= this._primCount) 129 if(prim.LocalID >= this._primCount)
119 { 130 {