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authorgareth2007-03-04 00:44:26 +0000
committergareth2007-03-04 00:44:26 +0000
commit572ab939369de8ccb666b31029cad119a965a57a (patch)
tree2c70798e4e33bc712fbe7bab7742944ef5215001 /src/world/PhysicsEngine.cs
parentRollback to r117 (diff)
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Merged makomk's patch as per bug #61
Rescued my brain ready to implement animations and proper velocity encoding
Diffstat (limited to 'src/world/PhysicsEngine.cs')
-rw-r--r--src/world/PhysicsEngine.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/world/PhysicsEngine.cs b/src/world/PhysicsEngine.cs
index 7585135..a789828 100644
--- a/src/world/PhysicsEngine.cs
+++ b/src/world/PhysicsEngine.cs
@@ -18,6 +18,14 @@ namespace OpenSim.world
18 } 18 }
19 19
20 public void DoStuff(World simworld) { 20 public void DoStuff(World simworld) {
21 foreach (libsecondlife.LLUUID UUID in simworld.Entities.Keys)
22 {
23 if( true /* simworld.Entities[UUID].needupdate */) { // FIXME!
24 simworld.Entities[UUID].position += simworld.Entities[UUID].velocity;
25 Console.WriteLine("Moving "+UUID.ToString()+ " to "+ simworld.Entities[UUID].position.ToString());
26 }
27
28 }
21 } 29 }
22 } 30 }
23} 31}