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authorMW2007-03-02 18:12:54 +0000
committerMW2007-03-02 18:12:54 +0000
commit40a52b0f55828bfa564e1b044aa99ebff76a2b7e (patch)
tree3d1bd27c45609e71f4450e99bba5984e06c00bb2 /src/world/Entity.cs
parent* Bind to IPAddress.Any instead of a hardcoded address (diff)
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A example of how the physics plugins might work
Diffstat (limited to 'src/world/Entity.cs')
-rw-r--r--src/world/Entity.cs14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/world/Entity.cs b/src/world/Entity.cs
index ab07fd6..72e4e83 100644
--- a/src/world/Entity.cs
+++ b/src/world/Entity.cs
@@ -9,9 +9,9 @@ namespace OpenSim.world
9 public class Entity 9 public class Entity
10 { 10 {
11 protected libsecondlife.LLUUID uuid; 11 protected libsecondlife.LLUUID uuid;
12 protected Vector3 position; 12 public Vector3 position;
13 protected Vector3 velocity; 13 public Vector3 velocity;
14 protected Quaternion rotation; 14 public Quaternion rotation;
15 protected string name; 15 protected string name;
16 protected List<Entity> children; 16 protected List<Entity> children;
17 17
@@ -24,7 +24,13 @@ namespace OpenSim.world
24 name = "(basic entity)"; 24 name = "(basic entity)";
25 children = new List<Entity>(); 25 children = new List<Entity>();
26 } 26 }
27 27 public virtual void addFroces()
28 {
29 foreach (Entity child in children)
30 {
31 child.addFroces();
32 }
33 }
28 public virtual void update() { 34 public virtual void update() {
29 // Do any per-frame updates needed that are applicable to every type of entity 35 // Do any per-frame updates needed that are applicable to every type of entity
30 foreach (Entity child in children) 36 foreach (Entity child in children)