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author | jhurliman | 2007-03-07 05:09:18 +0000 |
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committer | jhurliman | 2007-03-07 05:09:18 +0000 |
commit | 0b6f8a02a7d0927031bf812429770d6ecc5f483a (patch) | |
tree | 6795f255e730e5cdfcf79191a0fd64734951d691 /src/world/Avatar.cs | |
parent | NEVER COMMIT WITHOUT A TEST COMPILE! (diff) | |
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* Updating libsecondlife.dll to the latest version with a working LayerData function
* Reformatting some source files
* Adding a try/catch sanity check around a phoning home check to osgrid.org
* Updating the MSVC project file
* Converted LayerData generation to use the functions built in to libsecondlife
* Removing unused BitPack.cs and TerrainDecoder.cs files
* Added a basic terrain generator (hills algorithm)
Diffstat (limited to 'src/world/Avatar.cs')
-rw-r--r-- | src/world/Avatar.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/world/Avatar.cs b/src/world/Avatar.cs index 26b2002..9d8d7d2 100644 --- a/src/world/Avatar.cs +++ b/src/world/Avatar.cs | |||
@@ -226,8 +226,8 @@ namespace OpenSim.world | |||
226 | handshake.RegionInfo.TerrainStartHeight10 = 10; | 226 | handshake.RegionInfo.TerrainStartHeight10 = 10; |
227 | handshake.RegionInfo.TerrainStartHeight11 = 10; | 227 | handshake.RegionInfo.TerrainStartHeight11 = 10; |
228 | handshake.RegionInfo.SimAccess = 13; | 228 | handshake.RegionInfo.SimAccess = 13; |
229 | handshake.RegionInfo.WaterHeight = 5; | 229 | handshake.RegionInfo.WaterHeight = 20.0f; |
230 | handshake.RegionInfo.RegionFlags = 72458694; | 230 | handshake.RegionInfo.RegionFlags = 72458694; // TODO: WTF sirs? Use an enum! |
231 | handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0"); | 231 | handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0"); |
232 | handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); | 232 | handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); |
233 | handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); | 233 | handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); |