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authorgareth2007-03-06 15:57:36 +0000
committergareth2007-03-06 15:57:36 +0000
commitd828af7036fd11a4a1f678b2b7e51bdb6380087a (patch)
tree99544eb8c363afeccd0da17ba67970b8cc505d14 /src/Main.cs
parentAdded sandbox mode and setup facility (diff)
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Implemented local console and VERY rough skeleton for TCP/Worldchat console
Implemented seperate logging (but no packetlog or chat yet)
Diffstat (limited to 'src/Main.cs')
-rw-r--r--src/Main.cs49
1 files changed, 34 insertions, 15 deletions
diff --git a/src/Main.cs b/src/Main.cs
index fe2183b..f3fa609 100644
--- a/src/Main.cs
+++ b/src/Main.cs
@@ -46,9 +46,11 @@ namespace OpenSim
46 /// </summary> 46 /// </summary>
47 public class OpenSim_Main 47 public class OpenSim_Main
48 { 48 {
49 public static DateTime startuptime;
49 public static OpenSim_Main sim; 50 public static OpenSim_Main sim;
50 public static SimConfig cfg; 51 public static SimConfig cfg;
51 public static World local_world; 52 public static World local_world;
53 public static ServerConsole localcons;
52 private static Thread MainListener; 54 private static Thread MainListener;
53 public static Socket Server; 55 public static Socket Server;
54 private static IPEndPoint ServerIncoming; 56 private static IPEndPoint ServerIncoming;
@@ -67,32 +69,49 @@ namespace OpenSim
67 sim = new OpenSim_Main(); 69 sim = new OpenSim_Main();
68 sim.Startup(); 70 sim.Startup();
69 while(true) { 71 while(true) {
70 local_world.DoStuff(); 72 localcons.MainConsolePrompt();
71 Thread.Sleep(100);
72 } 73 }
73 } 74 }
74 75
75 private OpenSim_Main() { 76 private OpenSim_Main() {
76 } 77 }
77 78
79 public static void Shutdown() {
80 localcons.WriteLine("Main.cs:Shutdown() - Closing all threads");
81 localcons.WriteLine("Main.cs:Shutdown() - Killing listener thread");
82 MainListener.Abort();
83 localcons.WriteLine("Main.cs:Shutdown() - Killing clients");
84 // IMPLEMENT THIS
85 localcons.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
86 localcons.Close();
87 Environment.Exit(0);
88 }
89
78 private void Startup() { 90 private void Startup() {
91 startuptime=DateTime.Now;
92 localcons=new ServerConsole(ServerConsole.ConsoleType.Local,"",0);
79 // We check our local database first, then the grid for config options 93 // We check our local database first, then the grid for config options
80 Console.WriteLine("Main.cs:Startup() - Loading configuration"); 94 localcons.WriteLine("Main.cs:Startup() - Loading configuration");
81 cfg = new SimConfig(); 95 cfg = new SimConfig();
82 cfg.InitConfig(); 96 cfg.InitConfig();
83 Console.WriteLine("Main.cs:Startup() - Contacting gridserver"); 97 localcons.WriteLine("Main.cs:Startup() - Contacting gridserver");
84 cfg.LoadFromGrid(); 98 cfg.LoadFromGrid();
85 99
86 Console.WriteLine("Main.cs:Startup() - We are " + cfg.RegionName + " at " + cfg.RegionLocX.ToString() + "," + cfg.RegionLocY.ToString()); 100 localcons.WriteLine("Main.cs:Startup() - We are " + cfg.RegionName + " at " + cfg.RegionLocX.ToString() + "," + cfg.RegionLocY.ToString());
87 Console.WriteLine("Initialising world"); 101 localcons.WriteLine("Initialising world");
88 local_world = cfg.LoadWorld(); 102 local_world = cfg.LoadWorld();
89 103
90 Console.WriteLine("Main.cs:Startup() - Starting up messaging system"); 104 localcons.WriteLine("Main.cs:Startup() - Starting up main world loop");
105 local_world.InitLoop();
106
107 localcons.WriteLine("Main.cs:Startup() - Starting up messaging system");
91 MainListener = new Thread(new ThreadStart(MainServerListener)); 108 MainListener = new Thread(new ThreadStart(MainServerListener));
92 MainListener.Start(); 109 MainListener.Start();
93 110
94 Console.WriteLine("Main.cs:Startup() - Starting up main world loop"); 111 Thread.Sleep(500); // give other threads a chance to catch up
95 local_world.InitLoop(); 112 string[] noparams = new string[1];
113 noparams[0]="";
114 localcons.WriteLine("\nOpenSim ready\nType help for list of commands");
96 } 115 }
97 116
98 private void OnReceivedData(IAsyncResult result) { 117 private void OnReceivedData(IAsyncResult result) {
@@ -102,7 +121,6 @@ namespace OpenSim
102 int numBytes = Server.EndReceiveFrom(result, ref epSender); 121 int numBytes = Server.EndReceiveFrom(result, ref epSender);
103 int packetEnd = numBytes - 1; 122 int packetEnd = numBytes - 1;
104 packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); 123 packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
105 Console.Error.WriteLine(packet.ToString());
106 124
107 // This is either a new client or a packet to send to an old one 125 // This is either a new client or a packet to send to an old one
108 if(ClientThreads.ContainsKey(epSender)) { 126 if(ClientThreads.ContainsKey(epSender)) {
@@ -117,23 +135,24 @@ namespace OpenSim
117 } 135 }
118 136
119 private void MainServerListener() { 137 private void MainServerListener() {
120 Console.WriteLine("Main.cs:MainServerListener() - New thread started"); 138 localcons.WriteLine("Main.cs:MainServerListener() - New thread started");
121 Console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + cfg.IPListenAddr + ":" + cfg.IPListenPort); 139 localcons.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + cfg.IPListenAddr + ":" + cfg.IPListenPort);
122 140
123 ServerIncoming = new IPEndPoint(IPAddress.Any, cfg.IPListenPort); 141 ServerIncoming = new IPEndPoint(IPAddress.Any, cfg.IPListenPort);
124 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); 142 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
125 Server.Bind(ServerIncoming); 143 Server.Bind(ServerIncoming);
126 144
127 Console.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen"); 145 localcons.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
128 146
129 ipeSender = new IPEndPoint(IPAddress.Any, 0); 147 ipeSender = new IPEndPoint(IPAddress.Any, 0);
130 epSender = (EndPoint) ipeSender; 148 epSender = (EndPoint) ipeSender;
131 ReceivedData = new AsyncCallback(this.OnReceivedData); 149 ReceivedData = new AsyncCallback(this.OnReceivedData);
132 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); 150 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
133 151
134 Console.WriteLine("Main.cs:MainServerListener() - Listening..."); 152 localcons.WriteLine("Main.cs:MainServerListener() - Listening...");
135 while(true) { 153 while(true) {
136 Thread.Sleep(1000); 154 Thread.Sleep(100);
155 local_world.DoStuff();
137 } 156 }
138 } 157 }
139 } 158 }