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author | MW | 2007-03-10 20:30:25 +0000 |
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committer | MW | 2007-03-10 20:30:25 +0000 |
commit | 76569ff4fba09f22ed4a06b8073deaed7f64a2e3 (patch) | |
tree | f83430652d8874f299733f505b6b7ded13910bb8 /src/Main.cs | |
parent | Another attempt to fix the project files (diff) | |
download | opensim-SC_OLD-76569ff4fba09f22ed4a06b8073deaed7f64a2e3.zip opensim-SC_OLD-76569ff4fba09f22ed4a06b8073deaed7f64a2e3.tar.gz opensim-SC_OLD-76569ff4fba09f22ed4a06b8073deaed7f64a2e3.tar.bz2 opensim-SC_OLD-76569ff4fba09f22ed4a06b8073deaed7f64a2e3.tar.xz |
A PhysX physics plugin (that actually uses physX now but currently only works on windows)
Can now change direction when walking without stopping
Flying works when using the Physx dll
Diffstat (limited to 'src/Main.cs')
-rw-r--r-- | src/Main.cs | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/Main.cs b/src/Main.cs index 600ce38..3103ea3 100644 --- a/src/Main.cs +++ b/src/Main.cs | |||
@@ -71,6 +71,7 @@ namespace OpenSim | |||
71 | private PhysicsManager physManager; | 71 | private PhysicsManager physManager; |
72 | private System.Timers.Timer timer1 = new System.Timers.Timer(); | 72 | private System.Timers.Timer timer1 = new System.Timers.Timer(); |
73 | private string ConfigDll = "SimConfig.dll"; | 73 | private string ConfigDll = "SimConfig.dll"; |
74 | private string _physicsEngine = "PhysX"; | ||
74 | public bool sandbox = false; | 75 | public bool sandbox = false; |
75 | public bool loginserver = false; | 76 | public bool loginserver = false; |
76 | 77 | ||
@@ -93,6 +94,11 @@ namespace OpenSim | |||
93 | { | 94 | { |
94 | sim.loginserver = true; | 95 | sim.loginserver = true; |
95 | } | 96 | } |
97 | if(args[i] == "-realphysx") | ||
98 | { | ||
99 | sim._physicsEngine = "RealPhysX"; | ||
100 | OpenSim.world.Avatar.PhysicsEngineFlying = true; | ||
101 | } | ||
96 | } | 102 | } |
97 | 103 | ||
98 | OpenSim_Main.gridServers = new Grid(); | 104 | OpenSim_Main.gridServers = new Grid(); |
@@ -148,7 +154,7 @@ namespace OpenSim | |||
148 | this.physManager = new PhysicsSystem.PhysicsManager(); | 154 | this.physManager = new PhysicsSystem.PhysicsManager(); |
149 | this.physManager.LoadPlugins(); | 155 | this.physManager.LoadPlugins(); |
150 | ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system"); | 156 | ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system"); |
151 | local_world.PhysScene = this.physManager.GetPhysicsScene("PhysX"); //should be reading from the config file what physics engine to use | 157 | local_world.PhysScene = this.physManager.GetPhysicsScene(this._physicsEngine); //should be reading from the config file what physics engine to use |
152 | local_world.PhysScene.SetTerrain(local_world.LandMap); | 158 | local_world.PhysScene.SetTerrain(local_world.LandMap); |
153 | 159 | ||
154 | OpenSim_Main.gridServers.AssetServer.SetServerInfo(OpenSim_Main.cfg.AssetURL, OpenSim_Main.cfg.AssetSendKey); | 160 | OpenSim_Main.gridServers.AssetServer.SetServerInfo(OpenSim_Main.cfg.AssetURL, OpenSim_Main.cfg.AssetSendKey); |