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author | gareth | 2007-03-01 15:24:24 +0000 |
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committer | gareth | 2007-03-01 15:24:24 +0000 |
commit | eacb864749cbb8cfd89286fb4cb975b346fa388a (patch) | |
tree | 7778e6ffabe34312f6fec2e6f879838f467eac51 /src/Asset_manager.cs | |
parent | Lovely lovely flat island :) (diff) | |
download | opensim-SC_OLD-eacb864749cbb8cfd89286fb4cb975b346fa388a.zip opensim-SC_OLD-eacb864749cbb8cfd89286fb4cb975b346fa388a.tar.gz opensim-SC_OLD-eacb864749cbb8cfd89286fb4cb975b346fa388a.tar.bz2 opensim-SC_OLD-eacb864749cbb8cfd89286fb4cb975b346fa388a.tar.xz |
Cleaned up legacy code (i.e deleted the old stuff)
Diffstat (limited to '')
-rw-r--r-- | src/Asset_manager.cs | 231 |
1 files changed, 0 insertions, 231 deletions
diff --git a/src/Asset_manager.cs b/src/Asset_manager.cs deleted file mode 100644 index 60f8945..0000000 --- a/src/Asset_manager.cs +++ /dev/null | |||
@@ -1,231 +0,0 @@ | |||
1 | /* | ||
2 | Copyright (c) OpenSim project, http://osgrid.org/ | ||
3 | |||
4 | * Copyright (c) <year>, <copyright holder> | ||
5 | * All rights reserved. | ||
6 | * | ||
7 | * Redistribution and use in source and binary forms, with or without | ||
8 | * modification, are permitted provided that the following conditions are met: | ||
9 | * * Redistributions of source code must retain the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer. | ||
11 | * * Redistributions in binary form must reproduce the above copyright | ||
12 | * notice, this list of conditions and the following disclaimer in the | ||
13 | * documentation and/or other materials provided with the distribution. | ||
14 | * * Neither the name of the <organization> nor the | ||
15 | * names of its contributors may be used to endorse or promote products | ||
16 | * derived from this software without specific prior written permission. | ||
17 | * | ||
18 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
19 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
20 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
21 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
22 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
23 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
24 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
25 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
26 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
27 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using libsecondlife; | ||
32 | using System.Collections; | ||
33 | using libsecondlife.Packets; | ||
34 | using libsecondlife.AssetSystem; | ||
35 | using System.IO; | ||
36 | |||
37 | namespace OpenSim | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// Description of Asset_manager. | ||
41 | /// </summary> | ||
42 | public class AssetManager | ||
43 | { | ||
44 | public Dictionary<libsecondlife.LLUUID,AssetInfo> Assets; | ||
45 | public ArrayList requests=new ArrayList(); //should change to a generic | ||
46 | // public ArrayList uploads=new ArrayList(); | ||
47 | private Server server; | ||
48 | public TextureManager TextureMan; | ||
49 | public InventoryManager InventoryManager; | ||
50 | private System.Text.Encoding enc = System.Text.Encoding.ASCII; | ||
51 | |||
52 | public AssetManager(Server serve) | ||
53 | { | ||
54 | server=serve; | ||
55 | Assets=new Dictionary<libsecondlife.LLUUID,AssetInfo> (); | ||
56 | this.initialise(); | ||
57 | } | ||
58 | |||
59 | public void AddRequest(User_Agent_info user, LLUUID asset_id, TransferRequestPacket tran_req) | ||
60 | { | ||
61 | Console.WriteLine("Asset Request "+ asset_id); | ||
62 | if(!this.Assets.ContainsKey(asset_id)) | ||
63 | { | ||
64 | //not found asset | ||
65 | return; | ||
66 | } | ||
67 | AssetInfo info=this.Assets[asset_id]; | ||
68 | System.Console.WriteLine("send asset : "+asset_id); | ||
69 | //for now as it will be only skin or shape request just send back the asset | ||
70 | TransferInfoPacket Transfer=new TransferInfoPacket(); | ||
71 | Transfer.TransferInfo.ChannelType=2; | ||
72 | Transfer.TransferInfo.Status=0; | ||
73 | Transfer.TransferInfo.TargetType=0; | ||
74 | Transfer.TransferInfo.Params=tran_req.TransferInfo.Params; | ||
75 | Transfer.TransferInfo.Size=info.data.Length; | ||
76 | Transfer.TransferInfo.TransferID=tran_req.TransferInfo.TransferID; | ||
77 | |||
78 | server.SendPacket(Transfer,true,user); | ||
79 | |||
80 | TransferPacketPacket tran_p=new TransferPacketPacket(); | ||
81 | tran_p.TransferData.Packet=0; | ||
82 | tran_p.TransferData.ChannelType=2; | ||
83 | tran_p.TransferData.TransferID=tran_req.TransferInfo.TransferID; | ||
84 | if(info.data.Length>1000) //but needs to be less than 2000 at the moment | ||
85 | { | ||
86 | byte[] chunk=new byte[1000]; | ||
87 | Array.Copy(info.data,chunk,1000); | ||
88 | tran_p.TransferData.Data=chunk; | ||
89 | tran_p.TransferData.Status=0; | ||
90 | server.SendPacket(tran_p,true,user); | ||
91 | |||
92 | tran_p=new TransferPacketPacket(); | ||
93 | tran_p.TransferData.Packet=1; | ||
94 | tran_p.TransferData.ChannelType=2; | ||
95 | tran_p.TransferData.TransferID=tran_req.TransferInfo.TransferID; | ||
96 | byte[] chunk1=new byte[(info.data.Length-1000)]; | ||
97 | Array.Copy(info.data,1000,chunk1,0,chunk1.Length); | ||
98 | tran_p.TransferData.Data=chunk1; | ||
99 | tran_p.TransferData.Status=1; | ||
100 | server.SendPacket(tran_p,true,user); | ||
101 | } | ||
102 | else | ||
103 | { | ||
104 | tran_p.TransferData.Status=1; //last packet? so set to 1 | ||
105 | tran_p.TransferData.Data=info.data; | ||
106 | server.SendPacket(tran_p,true,user); | ||
107 | } | ||
108 | |||
109 | } | ||
110 | public void CreateNewBaseSet(ref AvatarData Avata,User_Agent_info UserInfo) | ||
111 | { | ||
112 | //LLUUID BaseFolder=new LLUUID("4f5f559e-77a0-a4b9-84f9-8c74c07f7cfc");//*/"4fb2dab6-a987-da66-05ee-96ca82bccbf1"); | ||
113 | //LLUUID BaseFolder=new LLUUID("480e2d92-61f6-9f16-f4f5-0f77cfa4f8f9"); | ||
114 | LLUUID BaseFolder=Avata.BaseFolder; | ||
115 | InventoryManager.CreateNewFolder(UserInfo,Avata.InventoryFolder); | ||
116 | InventoryManager.CreateNewFolder(UserInfo, BaseFolder); | ||
117 | |||
118 | AssetInfo Base=this.Assets[new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73")]; | ||
119 | AssetInfo Shape=new AssetInfo(); | ||
120 | |||
121 | Shape.filename=""; | ||
122 | Shape.data=new byte[Base.data.Length]; | ||
123 | Array.Copy(Base.data,Shape.data,Base.data.Length); | ||
124 | Shape.Full_ID=LLUUID.Random(); | ||
125 | Shape.Name="Default Skin"; | ||
126 | Shape.Description="Default"; | ||
127 | Shape.InvType=18; | ||
128 | |||
129 | Shape.Type=libsecondlife.AssetSystem.ASSET_TYPE_WEARABLE_BODY; | ||
130 | byte[] Agentid=enc.GetBytes(UserInfo.AgentID.ToStringHyphenated()); | ||
131 | Array.Copy(Agentid,0,Shape.data,294,Agentid.Length); | ||
132 | this.Assets.Add(Shape.Full_ID,Shape); | ||
133 | /*FileStream fStream = new FileStream("Assetshape.dat", FileMode.CreateNew); | ||
134 | BinaryWriter bw = new BinaryWriter(fStream); | ||
135 | bw.Write(Shape.data); | ||
136 | bw.Close(); | ||
137 | fStream.Close();*/ | ||
138 | |||
139 | Avata.Wearables[0].ItemID=InventoryManager.AddToInventory(UserInfo,BaseFolder,Shape); | ||
140 | Avata.Wearables[0].AssetID=Shape.Full_ID; | ||
141 | //Avata.RootFolder=BaseFolder; | ||
142 | |||
143 | //give test texture | ||
144 | |||
145 | TextureImage Texture=TextureMan.textures[new LLUUID("00000000-0000-0000-5005-000000000005")]; | ||
146 | InventoryManager.AddToInventory(UserInfo,BaseFolder,Texture); | ||
147 | |||
148 | } | ||
149 | |||
150 | private void initialise() | ||
151 | { | ||
152 | //for now read in our test image | ||
153 | AssetInfo im=new AssetInfo(); | ||
154 | im.filename="base_shape.dat"; | ||
155 | im.Full_ID=new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
156 | this.loadAsset(im); | ||
157 | this.Assets.Add(im.Full_ID,im); | ||
158 | |||
159 | |||
160 | im=new AssetInfo(); | ||
161 | im.filename="base_skin.dat"; | ||
162 | im.Full_ID=new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49"); | ||
163 | this.loadAsset(im); | ||
164 | this.Assets.Add(im.Full_ID,im); | ||
165 | } | ||
166 | private void loadAsset(AssetInfo info) | ||
167 | { | ||
168 | //should request Asset from storage manager | ||
169 | //but for now read from file | ||
170 | |||
171 | string data_path = System.AppDomain.CurrentDomain.BaseDirectory + @"\assets\"; | ||
172 | string filename=data_path+@info.filename; | ||
173 | FileInfo fInfo = new FileInfo(filename); | ||
174 | |||
175 | long numBytes = fInfo.Length; | ||
176 | |||
177 | FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read); | ||
178 | byte[] idata=new byte[numBytes]; | ||
179 | BinaryReader br = new BinaryReader(fStream); | ||
180 | idata= br.ReadBytes((int)numBytes); | ||
181 | br.Close(); | ||
182 | fStream.Close(); | ||
183 | info.data=idata; | ||
184 | info.loaded=true; | ||
185 | } | ||
186 | } | ||
187 | |||
188 | public class AssetRequest | ||
189 | { | ||
190 | public User_Agent_info RequestUser; | ||
191 | public LLUUID RequestImage; | ||
192 | public AssetInfo asset_inf; | ||
193 | public long data_pointer=0; | ||
194 | public int num_packets=0; | ||
195 | public int packet_counter=0; | ||
196 | |||
197 | public AssetRequest() | ||
198 | { | ||
199 | |||
200 | } | ||
201 | } | ||
202 | public class AssetInfo:AssetBase | ||
203 | { | ||
204 | //public byte[] data; | ||
205 | //public LLUUID Full_ID; | ||
206 | public string filename; | ||
207 | public bool loaded; | ||
208 | public ulong last_used; //need to add a tick/time counter and keep record | ||
209 | // of how often images are requested to unload unused ones. | ||
210 | |||
211 | public AssetInfo() | ||
212 | { | ||
213 | |||
214 | } | ||
215 | } | ||
216 | |||
217 | public class AssetBase | ||
218 | { | ||
219 | public byte[] data; | ||
220 | public LLUUID Full_ID; | ||
221 | public sbyte Type; | ||
222 | public sbyte InvType; | ||
223 | public string Name; | ||
224 | public string Description; | ||
225 | |||
226 | public AssetBase() | ||
227 | { | ||
228 | |||
229 | } | ||
230 | } | ||
231 | } | ||