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author | MW | 2007-07-18 21:26:31 +0000 |
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committer | MW | 2007-07-18 21:26:31 +0000 |
commit | 4c8b8d22ff66605b11a4881cdb7004cb4ce49592 (patch) | |
tree | 6ba59b1027c989614e542b957ebcaeaa8fec0654 /share | |
parent | Sculpted Prims should now work. (diff) | |
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A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
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