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author | Justin Clark-Casey (justincc) | 2012-01-31 21:09:26 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-01-31 21:09:26 +0000 |
commit | 1505c22995e411af0c7e29d0331cdf244d69fd4c (patch) | |
tree | e66f400684ba51d13f87728b4f274efe701ea998 /share/RegionLoading | |
parent | Remove scene object null check on SceneGraph.AddSceneObject(). Complain expl... (diff) | |
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Use Environment.TickCount & Int32.MaxValue; instead of Util.EnvironmentTickCount(); when producing the threads report to reduce wraparound.
This matches the tickcount masking in the thread watchdog.
For some reason, Util.EnvironmentTickCount() masks ticks by 0x3fffffff instead of 0xffffffff
Diffstat (limited to 'share/RegionLoading')
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