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author | Adam Frisby | 2008-03-14 13:37:39 +0000 |
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committer | Adam Frisby | 2008-03-14 13:37:39 +0000 |
commit | 53e8d91c06b3fc5cf61ba767930fa733a6efb232 (patch) | |
tree | 28db1d0e7e96c737da680bef72de527e2dacfb8f /share/RegionLoading | |
parent | * Added proper handling of llSetStatus(STATUS_PHYSICS,BOOL) (diff) | |
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* Fixed 'flatten area' brush, so it now has a 'force' instead of instantly flattening the selected area.
* Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially.
* TerrainModule has been cleaned up slightly.
* TerrainUtil class has several new functions related to seeded noise generation.
* Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
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