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author | darok | 2007-11-03 19:33:00 +0000 |
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committer | darok | 2007-11-03 19:33:00 +0000 |
commit | fbf3c6a768274cfdb1e91e73758f9ee893094153 (patch) | |
tree | 6b6bd68b1061fa3ca4df20a044b55a50e0d354e2 /set-eol-style.sh | |
parent | First part of Scene refactoring: (diff) | |
download | opensim-SC_OLD-fbf3c6a768274cfdb1e91e73758f9ee893094153.zip opensim-SC_OLD-fbf3c6a768274cfdb1e91e73758f9ee893094153.tar.gz opensim-SC_OLD-fbf3c6a768274cfdb1e91e73758f9ee893094153.tar.bz2 opensim-SC_OLD-fbf3c6a768274cfdb1e91e73758f9ee893094153.tar.xz |
Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
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