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author | Justin Clark-Casey (justincc) | 2013-05-16 17:30:30 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-05-16 17:30:30 +0100 |
commit | 3bc8cf65a4e933cfdd0597affc1685c74fb29dba (patch) | |
tree | 9c5fd3d0a82377dc99df7ae01629b88e8472ad58 /runprebuild.sh | |
parent | On closing child agents, send separate asynchronous requests to each neighbou... (diff) | |
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Where this is not already happening, trigger asychoronous calls to CloseChildAgent() above the LocalSimulationConnector level.
This is so that other callers (such as SceneCommunicationService.SendCloseChildAgentConnections() can perform all closes asynchronously without pointlessly firing another thread for local closes).
No functional change apart from elimination of unnecessary chaining of new threads.
Diffstat (limited to 'runprebuild.sh')
0 files changed, 0 insertions, 0 deletions