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authorRobert Adams2014-01-29 06:44:14 -0800
committerRobert Adams2014-01-29 06:44:14 -0800
commit0842e2e15b6af6f940648b0b74488f2da88ce920 (patch)
treee836bebbc79f4a05d13bb370bf7ad3db28eb9aa5 /runprebuild.sh
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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BulletSim: default physical terrain implementation to heightmap.
It originally looked like mesh terrain would perform better for vehicles but, after much use, heightmap is the clear winner. Force terrain implementation to heightmap if the physics region is larger than legacy region size. This solves running out of memory for very large regions.
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