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author | Justin Clark-Casey (justincc) | 2011-03-23 21:50:56 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-03-23 21:53:14 +0000 |
commit | d011896341d09ce6c10a801264e663b6a19f0b48 (patch) | |
tree | 02369e0c5a2103e8f42f5bf6128814de9e2afaf5 /runprebuild.sh | |
parent | Fix a typo in the SQLite DLL config and amend the instructions for running on... (diff) | |
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Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to listen for that rather than EventManager.OnParcelPrimCountAdd
OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count.
Extend automated test for this scenario.
Diffstat (limited to 'runprebuild.sh')
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