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authorRobert Adams2016-03-06 11:30:25 -0800
committerRobert Adams2016-03-06 11:30:25 -0800
commitfeb058f5c53b76ab0dab1680d2b0dd15fd2bfa6d (patch)
treee8be1293920acd37e0e72e73a83e714fecf7d544 /runprebuild.bat
parentMake mesh upload respect the same parts maximum as what is set for the (diff)
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BulletSim: Send out avatar position update if velocity is now zero
and it wasn't zero last tick. This will prevent some avatar creeping. Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner.
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