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author | Robert Adams | 2013-01-15 15:07:38 -0800 |
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committer | Robert Adams | 2013-01-15 21:08:46 -0800 |
commit | 5d098d8f17fe24d9ad2999ddce819787d02989ce (patch) | |
tree | 35f64a4781217e822b3793cfa0bec136d9894268 /runprebuild.bat | |
parent | BulletSim: add debugging messages to know when assets for physical (diff) | |
download | opensim-SC_OLD-5d098d8f17fe24d9ad2999ddce819787d02989ce.zip opensim-SC_OLD-5d098d8f17fe24d9ad2999ddce819787d02989ce.tar.gz opensim-SC_OLD-5d098d8f17fe24d9ad2999ddce819787d02989ce.tar.bz2 opensim-SC_OLD-5d098d8f17fe24d9ad2999ddce819787d02989ce.tar.xz |
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
It was a dumb idea to try and do a nose over feature for jumping cars anyway.
Add better logging of native shape creation/reuse so can tell the difference.
Diffstat (limited to 'runprebuild.bat')
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