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authorJustin Clark-Casey (justincc)2013-01-15 21:13:22 +0000
committerJustin Clark-Casey (justincc)2013-01-15 21:13:22 +0000
commitfccb03227e3f541a4c2f4e0e619074e4c1fb55dd (patch)
treeaa37ee5014fe71bb07d1d4e296a7ac3821c84da4 /prebuild.xml
parentPrint full stacktrace from plugin loading failure to help determine what went... (diff)
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Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests. This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method in order to facilititate continued script logic regression testing.
Diffstat (limited to 'prebuild.xml')
-rw-r--r--prebuild.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/prebuild.xml b/prebuild.xml
index 4c18aa8..c6bef5c 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -3285,6 +3285,7 @@
3285 <Reference name="OpenSim.Region.ScriptEngine.Shared"/> 3285 <Reference name="OpenSim.Region.ScriptEngine.Shared"/>
3286 <Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/> 3286 <Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
3287 <Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/> 3287 <Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/>
3288 <Reference name="OpenSim.Region.ScriptEngine.Shared.Instance"/>
3288 <Reference name="OpenSim.Region.ScriptEngine.XEngine"/> 3289 <Reference name="OpenSim.Region.ScriptEngine.XEngine"/>
3289 <Reference name="OpenSim.Services.Interfaces"/> 3290 <Reference name="OpenSim.Services.Interfaces"/>
3290 <Reference name="OpenSim.Tests.Common"/> 3291 <Reference name="OpenSim.Tests.Common"/>