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authorMW2007-08-08 17:11:02 +0000
committerMW2007-08-08 17:11:02 +0000
commitcf203cf5ee809d3832daafbed12eb130bd590f5c (patch)
treee34f1266ecd9d1434153156cec76f0dd4b08a368 /prebuild.xml
parent* upgraded Tedd to 'developer' (diff)
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The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
Diffstat (limited to 'prebuild.xml')
-rw-r--r--prebuild.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/prebuild.xml b/prebuild.xml
index 119f545..e6b8013 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -203,6 +203,7 @@
203 <Reference name="libsecondlife.dll"/> 203 <Reference name="libsecondlife.dll"/>
204 <Reference name="OpenSim.Framework"/> 204 <Reference name="OpenSim.Framework"/>
205 <Reference name="OpenSim.Framework.Console"/> 205 <Reference name="OpenSim.Framework.Console"/>
206 <Reference name="Nini.dll" />
206 <Files> 207 <Files>
207 <Match pattern="*.cs" recurse="true"/> 208 <Match pattern="*.cs" recurse="true"/>
208 </Files> 209 </Files>
@@ -452,6 +453,7 @@
452 <Reference name="OpenSim.Framework.Data" /> 453 <Reference name="OpenSim.Framework.Data" />
453 <Reference name="OpenSim.Framework.Servers"/> 454 <Reference name="OpenSim.Framework.Servers"/>
454 <Reference name="libsecondlife.dll"/> 455 <Reference name="libsecondlife.dll"/>
456 <Reference name="Nini.dll" />
455 457
456 <Files> 458 <Files>
457 <Match pattern="*.cs" recurse="true"/> 459 <Match pattern="*.cs" recurse="true"/>